Simone Scolari
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Simone Scolari Email & Phone Number

Junior Level Desinger at Keen Software House a.s.
Location: Verbano-Cusio-Ossola, Piedmont, Italy 7 work roles 4 schools
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✓ Verified May 2026 3 data sources Profile completeness 100%

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Current company
Role
Junior Level Desinger
Location
Verbano-Cusio-Ossola, Piedmont, Italy
Company size

Who is Simone Scolari? Overview

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Quick answer

Simone Scolari is listed as Junior Level Desinger at Keen Software House a.s., a company with 86 employees, based in Verbano-Cusio-Ossola, Piedmont, Italy. AeroLeads shows a matched LinkedIn profile for Simone Scolari.

Simone Scolari previously worked as Regular Game Designer at Keen Software House and Student at Digital Bros Game Academy. Simone Scolari holds Game Programmer, Game Development from Digital Bros Game Academy.

Company email context

Email format at Keen Software House a.s.

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Keen Software House a.s.

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Profile bio

About Simone Scolari

VIDEOGAME ENGINEER - Game Design / Level Design - Game Development C# (Unity3D - VisualStudio - GitLab) - UX / UI Design- Q/A Testing

Listed skills include Game Design, Level Design, Characted And Narrative Design, C# Scripting, and 15 others.

Current workplace

Simone Scolari's current company

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Keen Software House a.s.
Keen Software House A.S.
Junior Level Desinger
Piedmont, Italy
Website
Employees
86
AeroLeads page
7 roles

Simone Scolari work experience

A career timeline built from the work history available for this profile.

Junior Game Designer / Junior Level Designer

Self-Employed

Verbano-Cusio-Ossola Area, Italy

Mar 2016 - Aug 2020

Student

Milan Area, Italy

GraduatedCertificated Game DesignerRealized 2D and 3D Videogames with UNITY 3D.I mostly practicedMECHANICS LEVEL DESIGNU.X. DESIGNNARRATIVE & CHARACTER DESIGN

Mar 2016 - Mar 2017

Graduate Student

Milan Area, Italy

GraduatedBachelor in Media Design and Multimedia ArtsI studied many audiovisuals on different aspects (photography, direction, poetic... )I learnt how to use ADOBE PHOTOSHOP (drawing and image editing)ADOBE ILLUSTRATOR (vector graphic)ADOBE PREMIERE (mounting)TWINE (non linear storytelling structure)MODO (3D modeling)Thesis title "RIFLESSIONI SULLA.

Sep 2012 - Dec 2015
Team & coworkers

Colleagues at Keen Software House a.s.

Other employees you can reach at keenswh.com. View company contacts for 86 employees →

4 education records

Simone Scolari education

Game Programmer, Game Development

Activities and Societies: Develop fully functional games with Unity 3D and C#

High School, Electrical, Electronics And Communications Engineering, 80 / 100

Itis L. Cobianchi

Basic Knowledge of electrical circuits structures and components Logical programming in SIEMENS for PLCs.

FAQ

Frequently asked questions about Simone Scolari

Quick answers generated from the profile data available on this page.

What company does Simone Scolari work for?

Simone Scolari works for Keen Software House a.s..

What is Simone Scolari's role at Keen Software House a.s.?

Simone Scolari is listed as Junior Level Desinger at Keen Software House a.s..

Where is Simone Scolari based?

Simone Scolari is based in Verbano-Cusio-Ossola, Piedmont, Italy while working with Keen Software House a.s..

What companies has Simone Scolari worked for?

Simone Scolari has worked for Keen Software House A.S., Keen Software House, Digital Bros Game Academy, Self-Employed, and Naba Nuova Accademia Di Belle Arti.

Who are Simone Scolari's colleagues at Keen Software House a.s.?

Simone Scolari's colleagues at Keen Software House a.s. include Sam Andrews, Enrica Loria, Andrea Cabras, Neeraj Sharma, and Raissa Theodosia.

How can I contact Simone Scolari?

You can use AeroLeads to view verified contact signals for Simone Scolari at Keen Software House a.s., including work email, phone, and LinkedIn data when available.

What schools did Simone Scolari attend?

Simone Scolari holds Game Programmer, Game Development from Digital Bros Game Academy.

What skills is Simone Scolari known for?

Simone Scolari is listed with skills including Game Design, Level Design, Characted And Narrative Design, C# Scripting, Unity3D, Gameplay, English, and Analytical Skills.

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