Simon Lavigne Email and Phone Number
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Professional Project History------------------------------------------Tony Hawk's Skate Jam for iOS and Android - Senior Programmer-Snowboard Party Aspen for iOS and Android - Senior Programmer-Skateboard Party 3 for iOS, Android and Windows Phone 8.1/10 - Senior Programmer-Snowboard Party 2/World Tour for iOS, Android and Windows Phone 8.1/10 - Senior Programmer-Shomi - Contract Console Programmer-Snowboard Party for iOS, Android and Windows Phone 8.1 - Contract Programmer-Skateboard Party 2 for iOS, Android and Windows Phone 8 - Programmer-Drift Mania Street Outlaws for iOS, Android, Windows 8 and Windows Phone 8 - Programmer-Drift Mania Championship 2 for iOS, Android, Windows 8 and Windows Phone 8 - Programmer-World Gone Sour for PS3, Xbox360 and PC - Sound and Tech Programmer-Sideway - New York for PS3 and PC - Sound and Tech Programmer-The Price Is Right Decades for Wii - Game Programmer-The Amazing Race on Wii, iPhone and iPad - Game Programmer-The Bachelor: The Video Game for Nintendo DS - Game Programmer-Sudoku (EA) for PSP mini - Programmer Intern-Kid Paddle : Lost in the Game for Wii - Programmer InternProfessional programming platforms history------------------------------------------Sony PSP-Xbox One-Xbox360-Playstation 4-Playstation 3-Nintendo Wii-Nintendo DS-iPhone-iPad-Android-Windows 8-Windows Phone 8Specialties:-Unity3D and C# programming expert.-Make apps work for multiple platforms with the same codebase.-Extensive knowledge of C++ and Object Oriented programming. -A passion for optimal, clean and reusable code. -Fast learner and always ready to learn. -Hard working and gets things done.
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Engineering Manager Central Technologies, Software ArchitectMaple Media Feb 2022 - PresentLos Angeles, Ca, Us -
Technical ArchitectMaple Media Feb 2019 - Feb 2022Los Angeles, Ca, Us -
Senior Software DeveloperMaple Media Jan 2018 - Feb 2022Los Angeles, Ca, Us -
Independent ContractorMaple Media Jul 2017 - Jan 2018Los Angeles, Ca, Us -
Founder, Administrator And ProgrammerOvertoast Jan 2014 - Jan 2018I founded this small startup to develop mobile games.Currently I have released Salad Shark on Android as my first product.
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Senior Software DeveloperRatrod Studio Inc. Oct 2015 - Jul 2017Gatineau, Quebec, Ca -
Contract Software DeveloperYou.I Tv Jan 2015 - Oct 2015Ottawa, On, CaC++ Developer for the Playstation 4 and Xbox One version of Shomi.More precisely I have worked on adding native functionality to the Shomi project and in-house You.i engine we were developing. These tasks include:- Integrate and improve a video streaming solution for Xbox One- Create a closed captioning solution- Create shaders for Playstation 4- Work with UX Designers to deliver a vast amount of UI- Create a game controller navigation algorithm to the You.i engine- Work in a large company with a code base that follows very strict rules for adding features and fixes -
Game DeveloperBitheads, Inc. Apr 2014 - Jul 2014Ottawa, Ontario, CaUnity programmer for an unannounced game. -
Sr. Game DeveloperRatrod Studio Inc. Apr 2012 - Jan 2014Gatineau, Quebec, CaUnity3d programming -
Game DeveloperBitheads, Inc. May 2011 - Jan 2012Ottawa, Ontario, CaGame development using the Gamebryo Lightspeed engine.Sound events using the Wwise Sound Engine for Sideway - New York (PS3/Steam) and World Gone Sour (Xbox360 / PS3 / Steam).Programming of Xbox360 engine specific features such as: -Game Saves, Profile User Settings, Rich Presence, Achievements, Leaderboards, TCR error events and error managing, Ingame store and full game unlocking.Packaging, management and uploading of Xbox360 builds to PartnerNet for testing.PSN store feature using custom data for automatic treasure unlocking for PS3.Added features to an ActionScript 3.0 isometric game engine. -
Game Engine ProgrammerLudia Jan 2011 - May 2011Montréal, Québec, CaPerformance profiling and bug fixing on all of our supported platforms.Refactoring of the Xbox360 renderer to make it more versatile.Dynamic lighting on Xbox360 using effect (.fx) pixel and vertex shaders.Dynamic lighting on Nintendo Wii using the GX library.Dynamic lighting on iPhone/iPad using the OpenGL library.Dynamic lighting on PC using the DirectX API.Nintendo Wii RVLFace library integration in the engine to add support of the Miis.Nintendo Wii TCR validation and bug fixing.Nintendo Wii debug HUD display for in-game logging and performance profiling.Touch sensitive paper sheet simulation using a vertex buffer morphing algorithm. Much like the iBook application on iPhone and iPad.PC and iPhone render-to-texture implementations. -
Game ProgrammerLudia Jan 2010 - Dec 2010Montréal, Québec, CaCase specific 2D physics engine creation for circle and line intersection, collisions and bounce for the Plinko Game for The Price is Right Decades.Minigame and menu programmer for The Bachelor: The Video Game for the Nintendo DS.Development of an AI that analytically scanned bitmaps to draw the contours of an image, as humanly as possible.Minigame programmer for The Amazing Race on Nintendo Wii, iPhone and iPad. -
Game ProgrammerMistic Software May 2009 - Aug 2009Main programmer for the SONY PSP Mini port of SUDOKU (EA).Develop the 2D animation logic behind the special effects and parallax scrolling background.Create graphical user interface widgets for multiple menus.Build the bi-weekly UMD Rom beta versions for external testing.Ensure the respect of the SONY PSP Technical Requirements Checklist.Integrate MP3 playback in-game from a user customizable playlist via memory card.Develop the logic behind game saves that support multiple user profiles.Research and development to optimize the product's frame rate.Participate in SUDOKU (EA) design updates and modifications.
Simon Lavigne Skills
Simon Lavigne Education Details
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Université De SherbrookeBaccalauréat En Sciences De L'Image Et Des Médias Numériques -
Cégep De L'OutaouaisTechnique De L'Informatique - Info. De Gestion
Frequently Asked Questions about Simon Lavigne
What company does Simon Lavigne work for?
Simon Lavigne works for Maple Media
What is Simon Lavigne's role at the current company?
Simon Lavigne's current role is Engineering Manager Central Technologies, Software Architect at Maple Media.
What is Simon Lavigne's email address?
Simon Lavigne's email address is si****@****ail.com
What is Simon Lavigne's direct phone number?
Simon Lavigne's direct phone number is (888) 772*****
What schools did Simon Lavigne attend?
Simon Lavigne attended Université De Sherbrooke, Cégep De L'outaouais.
What are some of Simon Lavigne's interests?
Simon Lavigne has interest in Retro And Hardcore Gaming, Technology, Science, Education, Science And Technology, Indie Game Development, Arts And Culture.
What skills is Simon Lavigne known for?
Simon Lavigne has skills like Game Development, Unity3d, Opengl, Xbox 360, Iphone, C#, Video Games, C++, Ps3, Game Mechanics, Game Programming, Directx.
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