Simon Lavigne Email & Phone Number
@ratrodstudio.com
1 phone found area 888
LinkedIn matched
Who is Simon Lavigne? Overview
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Simon Lavigne is listed as Engineering Manager Central Technologies, Software Architect at Maple Media, based in Gatineau, Quebec, Canada. AeroLeads shows a work email signal at ratrodstudio.com, phone signal with area code 888, and a matched LinkedIn profile for Simon Lavigne.
Simon Lavigne previously worked as Technical Architect at Maple Media and Senior Software Developer at Maple Media. Simon Lavigne holds Bac, Baccalauréat En Sciences De L'Image Et Des Médias Numériques from Université De Sherbrooke.
Email format at Maple Media
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AeroLeads found 1 current-domain work email signal for Simon Lavigne. Compare company email patterns before reaching out.
About Simon Lavigne
Professional Project History------------------------------------------Tony Hawk's Skate Jam for iOS and Android - Senior Programmer-Snowboard Party Aspen for iOS and Android - Senior Programmer-Skateboard Party 3 for iOS, Android and Windows Phone 8.1/10 - Senior Programmer-Snowboard Party 2/World Tour for iOS, Android and Windows Phone 8.1/10 - Senior Programmer-Shomi - Contract Console Programmer-Snowboard Party for iOS, Android and Windows Phone 8.1 - Contract Programmer-Skateboard Party 2 for iOS, Android and Windows Phone 8 - Programmer-Drift Mania Street Outlaws for iOS, Android, Windows 8 and Windows Phone 8 - Programmer-Drift Mania Championship 2 for iOS, Android, Windows 8 and Windows Phone 8 - Programmer-World Gone Sour for PS3, Xbox360 and PC - Sound and Tech Programmer-Sideway - New York for PS3 and PC - Sound and Tech Programmer-The Price Is Right Decades for Wii - Game Programmer-The Amazing Race on Wii, iPhone and iPad - Game Programmer-The Bachelor: The Video Game for Nintendo DS - Game Programmer-Sudoku (EA) for PSP mini - Programmer Intern-Kid Paddle : Lost in the Game for Wii - Programmer InternProfessional programming platforms history------------------------------------------Sony PSP-Xbox One-Xbox360-Playstation 4-Playstation 3-Nintendo Wii-Nintendo DS-iPhone-iPad-Android-Windows 8-Windows Phone 8Specialties:-Unity3D and C# programming expert.-Make apps work for multiple platforms with the same codebase.-Extensive knowledge of C++ and Object Oriented programming. -A passion for optimal, clean and reusable code. -Fast learner and always ready to learn. -Hard working and gets things done.
Listed skills include Game Development, Unity3D, Opengl, Xbox 360, and 27 others.
Simon Lavigne's current company
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Simon Lavigne work experience
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Technical Architect
Senior Software Developer
Independent Contractor
Founder, Administrator And Programmer
I founded this small startup to develop mobile games.Currently I have released Salad Shark on Android as my first product.
Senior Software Developer
Contract Software Developer
C++ Developer for the Playstation 4 and Xbox One version of Shomi.More precisely I have worked on adding native functionality to the Shomi project and in-house You.i engine we were developing. These tasks include:- Integrate and improve a video streaming solution for Xbox One- Create a closed captioning solution- Create shaders for Playstation 4- Work with UX Designers to deliver a vast amount of UI- Create a game controller navigation algorithm to the You.i engine- Work in a large company with a code base that follows very strict rules for adding features and fixes
Game Developer
Game development using the Gamebryo Lightspeed engine.Sound events using the Wwise Sound Engine for Sideway - New York (PS3/Steam) and World Gone Sour (Xbox360 / PS3 / Steam).Programming of Xbox360 engine specific features such as: -Game Saves, Profile User Settings, Rich Presence, Achievements, Leaderboards, TCR error events and error managing, Ingame store and full game unlocking.Packaging, management and uploading of Xbox360 builds to PartnerNet for testing.PSN store feature using custom data for automatic treasure unlocking for PS3.Added features to an ActionScript 3.0 isometric game engine.
Game Engine Programmer
Performance profiling and bug fixing on all of our supported platforms.Refactoring of the Xbox360 renderer to make it more versatile.Dynamic lighting on Xbox360 using effect (.fx) pixel and vertex shaders.Dynamic lighting on Nintendo Wii using the GX library.Dynamic lighting on iPhone/iPad using the OpenGL library.Dynamic lighting on PC using the DirectX API.Nintendo Wii RVLFace library integration in the engine to add support of the Miis.Nintendo Wii TCR validation and bug fixing.Nintendo Wii debug HUD display for in-game logging and performance profiling.Touch sensitive paper sheet simulation using a vertex buffer morphing algorithm. Much like the iBook application on iPhone and iPad.PC and iPhone render-to-texture implementations.
Game Programmer
Case specific 2D physics engine creation for circle and line intersection, collisions and bounce for the Plinko Game for The Price is Right Decades.Minigame and menu programmer for The Bachelor: The Video Game for the Nintendo DS.Development of an AI that analytically scanned bitmaps to draw the contours of an image, as humanly as possible.Minigame programmer for The Amazing Race on Nintendo Wii, iPhone and iPad.
Game Programmer
Main programmer for the SONY PSP Mini port of SUDOKU (EA).Develop the 2D animation logic behind the special effects and parallax scrolling background.Create graphical user interface widgets for multiple menus.Build the bi-weekly UMD Rom beta versions for external testing.Ensure the respect of the SONY PSP Technical Requirements Checklist.Integrate MP3 playback in-game from a user customizable playlist via memory card.Develop the logic behind game saves that support multiple user profiles.Research and development to optimize the product's frame rate.Participate in SUDOKU (EA) design updates and modifications.
Simon Lavigne education
Bac, Baccalauréat En Sciences De L'Image Et Des Médias Numériques
Technique, Technique De L'Informatique - Info. De Gestion
Frequently asked questions about Simon Lavigne
Quick answers generated from the profile data available on this page.
What company does Simon Lavigne work for?
Simon Lavigne works for Maple Media.
What is Simon Lavigne's role at Maple Media?
Simon Lavigne is listed as Engineering Manager Central Technologies, Software Architect at Maple Media.
What is Simon Lavigne's email address?
AeroLeads has found 1 work email signal at @ratrodstudio.com for Simon Lavigne at Maple Media.
What is Simon Lavigne's phone number?
AeroLeads has found 1 phone signal(s) with area code 888 for Simon Lavigne at Maple Media.
Where is Simon Lavigne based?
Simon Lavigne is based in Gatineau, Quebec, Canada while working with Maple Media.
What companies has Simon Lavigne worked for?
Simon Lavigne has worked for Maple Media, Overtoast, Ratrod Studio Inc., You.I Tv, and Bitheads, Inc..
How can I contact Simon Lavigne?
You can use AeroLeads to view verified contact signals for Simon Lavigne at Maple Media, including work email, phone, and LinkedIn data when available.
What schools did Simon Lavigne attend?
Simon Lavigne holds Bac, Baccalauréat En Sciences De L'Image Et Des Médias Numériques from Université De Sherbrooke.
What skills is Simon Lavigne known for?
Simon Lavigne is listed with skills including Game Development, Unity3D, Opengl, Xbox 360, Iphone, C#, Video Games, and C++.
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