Simon Lavigne

Simon Lavigne Email and Phone Number

Engineering Manager Central Technologies, Software Architect at Maple Media @ Maple Media
Simon Lavigne's Location
Gatineau, Quebec, Canada, Canada
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About Simon Lavigne

Professional Project History------------------------------------------Tony Hawk's Skate Jam for iOS and Android - Senior Programmer-Snowboard Party Aspen for iOS and Android - Senior Programmer-Skateboard Party 3 for iOS, Android and Windows Phone 8.1/10 - Senior Programmer-Snowboard Party 2/World Tour for iOS, Android and Windows Phone 8.1/10 - Senior Programmer-Shomi - Contract Console Programmer-Snowboard Party for iOS, Android and Windows Phone 8.1 - Contract Programmer-Skateboard Party 2 for iOS, Android and Windows Phone 8 - Programmer-Drift Mania Street Outlaws for iOS, Android, Windows 8 and Windows Phone 8 - Programmer-Drift Mania Championship 2 for iOS, Android, Windows 8 and Windows Phone 8 - Programmer-World Gone Sour for PS3, Xbox360 and PC - Sound and Tech Programmer-Sideway - New York for PS3 and PC - Sound and Tech Programmer-The Price Is Right Decades for Wii - Game Programmer-The Amazing Race on Wii, iPhone and iPad - Game Programmer-The Bachelor: The Video Game for Nintendo DS - Game Programmer-Sudoku (EA) for PSP mini - Programmer Intern-Kid Paddle : Lost in the Game for Wii - Programmer InternProfessional programming platforms history------------------------------------------Sony PSP-Xbox One-Xbox360-Playstation 4-Playstation 3-Nintendo Wii-Nintendo DS-iPhone-iPad-Android-Windows 8-Windows Phone 8Specialties:-Unity3D and C# programming expert.-Make apps work for multiple platforms with the same codebase.-Extensive knowledge of C++ and Object Oriented programming. -A passion for optimal, clean and reusable code. -Fast learner and always ready to learn. -Hard working and gets things done.

Simon Lavigne's Current Company Details
Maple Media

Maple Media

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Engineering Manager Central Technologies, Software Architect at Maple Media
Simon Lavigne Work Experience Details
  • Maple Media
    Engineering Manager Central Technologies, Software Architect
    Maple Media Feb 2022 - Present
    Los Angeles, Ca, Us
  • Maple Media
    Technical Architect
    Maple Media Feb 2019 - Feb 2022
    Los Angeles, Ca, Us
  • Maple Media
    Senior Software Developer
    Maple Media Jan 2018 - Feb 2022
    Los Angeles, Ca, Us
  • Maple Media
    Independent Contractor
    Maple Media Jul 2017 - Jan 2018
    Los Angeles, Ca, Us
  • Overtoast
    Founder, Administrator And Programmer
    Overtoast Jan 2014 - Jan 2018
    I founded this small startup to develop mobile games.Currently I have released Salad Shark on Android as my first product.
  • Ratrod Studio Inc.
    Senior Software Developer
    Ratrod Studio Inc. Oct 2015 - Jul 2017
    Gatineau, Quebec, Ca
  • You.I Tv
    Contract Software Developer
    You.I Tv Jan 2015 - Oct 2015
    Ottawa, On, Ca
    C++ Developer for the Playstation 4 and Xbox One version of Shomi.More precisely I have worked on adding native functionality to the Shomi project and in-house You.i engine we were developing. These tasks include:- Integrate and improve a video streaming solution for Xbox One- Create a closed captioning solution- Create shaders for Playstation 4- Work with UX Designers to deliver a vast amount of UI- Create a game controller navigation algorithm to the You.i engine- Work in a large company with a code base that follows very strict rules for adding features and fixes
  • Bitheads, Inc.
    Game Developer
    Bitheads, Inc. Apr 2014 - Jul 2014
    Ottawa, Ontario, Ca
    Unity programmer for an unannounced game.
  • Ratrod Studio Inc.
    Sr. Game Developer
    Ratrod Studio Inc. Apr 2012 - Jan 2014
    Gatineau, Quebec, Ca
    Unity3d programming
  • Bitheads, Inc.
    Game Developer
    Bitheads, Inc. May 2011 - Jan 2012
    Ottawa, Ontario, Ca
    Game development using the Gamebryo Lightspeed engine.Sound events using the Wwise Sound Engine for Sideway - New York (PS3/Steam) and World Gone Sour (Xbox360 / PS3 / Steam).Programming of Xbox360 engine specific features such as: -Game Saves, Profile User Settings, Rich Presence, Achievements, Leaderboards, TCR error events and error managing, Ingame store and full game unlocking.Packaging, management and uploading of Xbox360 builds to PartnerNet for testing.PSN store feature using custom data for automatic treasure unlocking for PS3.Added features to an ActionScript 3.0 isometric game engine.
  • Ludia
    Game Engine Programmer
    Ludia Jan 2011 - May 2011
    Montréal, Québec, Ca
    Performance profiling and bug fixing on all of our supported platforms.Refactoring of the Xbox360 renderer to make it more versatile.Dynamic lighting on Xbox360 using effect (.fx) pixel and vertex shaders.Dynamic lighting on Nintendo Wii using the GX library.Dynamic lighting on iPhone/iPad using the OpenGL library.Dynamic lighting on PC using the DirectX API.Nintendo Wii RVLFace library integration in the engine to add support of the Miis.Nintendo Wii TCR validation and bug fixing.Nintendo Wii debug HUD display for in-game logging and performance profiling.Touch sensitive paper sheet simulation using a vertex buffer morphing algorithm. Much like the iBook application on iPhone and iPad.PC and iPhone render-to-texture implementations.
  • Ludia
    Game Programmer
    Ludia Jan 2010 - Dec 2010
    Montréal, Québec, Ca
    Case specific 2D physics engine creation for circle and line intersection, collisions and bounce for the Plinko Game for The Price is Right Decades.Minigame and menu programmer for The Bachelor: The Video Game for the Nintendo DS.Development of an AI that analytically scanned bitmaps to draw the contours of an image, as humanly as possible.Minigame programmer for The Amazing Race on Nintendo Wii, iPhone and iPad.
  • Mistic Software
    Game Programmer
    Mistic Software May 2009 - Aug 2009
    Main programmer for the SONY PSP Mini port of SUDOKU (EA).Develop the 2D animation logic behind the special effects and parallax scrolling background.Create graphical user interface widgets for multiple menus.Build the bi-weekly UMD Rom beta versions for external testing.Ensure the respect of the SONY PSP Technical Requirements Checklist.Integrate MP3 playback in-game from a user customizable playlist via memory card.Develop the logic behind game saves that support multiple user profiles.Research and development to optimize the product's frame rate.Participate in SUDOKU (EA) design updates and modifications.

Simon Lavigne Skills

Game Development Unity3d Opengl Xbox 360 Iphone C# Video Games C++ Ps3 Game Mechanics Game Programming Directx Shaders Actionscript Objective C Perforce Android Object Oriented Design Opengl Es Gameplay Programming Tortoise Svn Glsl Xbox Uml Devil Image Library Ps4 Xbox One Box2d Opencv Hlsl Cgfx

Simon Lavigne Education Details

  • Université De Sherbrooke
    Université De Sherbrooke
    Baccalauréat En Sciences De L'Image Et Des Médias Numériques
  • Cégep De L'Outaouais
    Cégep De L'Outaouais
    Technique De L'Informatique - Info. De Gestion

Frequently Asked Questions about Simon Lavigne

What company does Simon Lavigne work for?

Simon Lavigne works for Maple Media

What is Simon Lavigne's role at the current company?

Simon Lavigne's current role is Engineering Manager Central Technologies, Software Architect at Maple Media.

What is Simon Lavigne's email address?

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What is Simon Lavigne's direct phone number?

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What schools did Simon Lavigne attend?

Simon Lavigne attended Université De Sherbrooke, Cégep De L'outaouais.

What are some of Simon Lavigne's interests?

Simon Lavigne has interest in Retro And Hardcore Gaming, Technology, Science, Education, Science And Technology, Indie Game Development, Arts And Culture.

What skills is Simon Lavigne known for?

Simon Lavigne has skills like Game Development, Unity3d, Opengl, Xbox 360, Iphone, C#, Video Games, C++, Ps3, Game Mechanics, Game Programming, Directx.

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