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» 3D Generalist with 3ds Max and Blender, with CAD knowledge of SOLIDWORKS and Autodesk EAGLE. Experience in Vehicle and Character design for videogames, Industrial Product Design, and full-body motion capture with Vicon MX camera systems (including calibration, data cleaning and processing).Over 10 years of work in community-based teams on Game Modifications or 'Mods' for the SOURCE, Currently use Unreal Engine 5.Game credits include community projects "Freespace 2: The Babylon Project" and "HL1: Natural Selection", and commercial project Sony Online Entertainment's "PlanetSide" MMOFPS (unpaid).» Extensive familiarity through Beta Testing with a wide variety of gametypes such as First-Person Shooters, Role Playing, Massively-Multiplayer and Real-Time Strategy games.» "Shipped Title" experience as a Script Editor with a CG/Traditional Hybrid anime series direct-to-DVD, set in the "D7 Peacemaker" universe.» Volunteered for local charity, Chichester District Access Group (2010-23), to improve accessibility to visitors and staff of county businesses, public transport and attractions.» Finalist for University of Sussex's Social Impact Prize 2018, Phase 2; recipient of Santander Entrepreneurship Award.Specialties: see the appropriate area below or download my CV.Portfolio (IN PROGRESS) - https://www.artstation.com/artist/hyncharas
Dell
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- delltechnologies.com
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Founder, Lead Product Design EngineerRushboard Technologies Oct 2018 - PresentWest Sussex, United KingdomA “profit-for-purpose” social enterprise building modular Assistive devices for XR, PC and Consoles. Currently designing PALADIN; a modular, sustainable wearable with support, initially, for Meta Quest 2/3 and Tilt5. Two VR titles are in development as well, with colour-grading suitable for users with Autism Spectrum Disorder.
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Community RockstarDell Aug 2011 - PresentRemoteAn invitation-only programme, I help improve the Dell and Alienware brands, sharing solutions for existing products/services and ideas for new ones with fellow invitees.I have also conducted regular testing of the UK Online Store, checking configurators and overall site functionality. In April 2016, I was promoted to the hardware test division. -
Carer, Web EditorChichester District Access Group May 2010 - Mar 2023Chichester, England, United KingdomA charity that improves disabled access, through audits of local businesses and attractions, promoting accessibility for all to the built environment.My participation includes audits of Kew at Wakehurst Place, The RSPB, Sussex Wildlife Trust, West Sussex County Council (WSCC), and The Novium Museum. In April 2020, I also designed CDAG’s new website, since adding Accessibility features, and I regularly update the “Assistance and Advice” directory.
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Community Developer, 3D ArtistD7 Studios Inc Mar 2004 - Jan 2020Previously served as Creative Consultant on D7Peacemaker 2003-20, including once-planned movies D7 Peacemaker: Nightfall [2003] and D7 Peacemaker: Prodigal Child. Served as Assistant Script Editor for Revelation Ep 1 [2006] (where I am named in the Credits), and for elements of Ghost Police AD2020. The next chapter of the franchise is currently in the Pre-Production phases. -
Quadro Technology Council (Advisor)Nvidia Oct 2012 - Nov 2015RemoteAn invitation-only division of NVIDIA, advisors of Quadro TAC provide independent opinions and ideas in order to help improve their products and services. Assisted with proposals for Geforce/Quadro Experience apps, and discussed cursory features for 1st-Gen "RTX" series. -
Aristocracy Of The NightDragonverse Entertainment Llc Jan 2013 - Jan 2014Austin, Texas AreaUsing the same techniques as with "Shadowalkers", the project is a brand new franchise and will commence development after a suitable production partner has been found.
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CaliberThorium Entertainment Llc Jan 2004 - Jul 2012RemoteCaliber is an episodic, science-fantasy drama with special attention to accessibility, incorporating physical fitness, in association with Allegorithmic and Epic. It will be launched initially for VR platforms, before being assessed for deployment on Xbox Scorpio and PlayStation 4 Neo.Our social page is located at: http://www.facebook.com/calibergame
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Admin, Co-Creator, Graphic DesignerSg-Virtualseries Sep 2006 - Jan 2010Originally created to provide news on the Stargate franchise, it more recently served as a home for teams wanting to create SG-related fan fiction. Since then there have been proposals to expand the site; to establish an overall 2D/3D design-hub specifically geared for the Stargate community. In August 2009, I assumed full control and ownership of the website for the rebuild.Following the cancellation of Stargate Universe, current plans are to produce a new television series for pitching to MGM and HBO.
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3D Artist/DesignerPlanetside Idea Lab Mar 2003 - Jan 2008During my College studies, I joined “PlanetSide Idea Lab” in 2003: a collaboration between players (handled by Planetside-Universe.net) and SOE/Daybreak Game Company, to suggest quality-of-life improvements to the game experience. Pitched 22 proposals, with 16 sole-authored. As of 2008, twelve were implemented as core updates to PlanetSide, with thirteen launched (three later removed) in PlanetSide 2. Further details on these improvements can be made available, upon request.
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Stargate: HorizonHorizon Productions Oct 2005 - Aug 2007This project is completely unpaid and is meant as an extension to the Stargate universe similar to the SG: Atlantis offshoot. It is not meant for commercial publication and is in no way connected to MGM or Bridge Studios. After leaving the project it continued, with Season 5 to occur sometime in Spring 2010.
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3D Artist, Gameplay DesignerVigilant Entertainment Nov 2004 - Feb 2006My work involved participation in an unlisted project for the SOURCE Engine prior to the company's creation, called "Periculum: A Science of Horror". It was also used as part of my Computing HND's final-year project. The mod was abandoned due to financial constraints. -
3D ArtistHard Light Productions Nov 2001 - Jul 2002The “Babylon Project” was both the most successful and became the longest-running mod in the entire gaming community. Although my time was short with this group, its final release was completed in May-2008.
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3D ArtistUnknown Worlds Entertainment Sep 2000 - Jan 2001This was a temporary position I performed with the creators of "HL: Natural Selection" games modification for the SOURCE Engine, prior to the foundation of the company. I left due to studies and the team’s requirement for me to move abroad.
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Simon Spencer works for Dell
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Simon Spencer
Hr Business Partner At Diligenta (Financial Services Bpo) - A Subsidiary Of Tata Consultancy ServicesGreater Bristol Area, United Kingdom -
Simon Spencer
Horsforth -
Simon Spencer
London4yahoo.com, credit-suisse.com, db.com, hsbc.com4 +442078XXXXXX
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Greater Northampton Area, United Kingdom2hotmail.com, matrixnetworks.com
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