Simon Viklund

Simon Viklund Email and Phone Number

Composer and more @ 10 Chambers Collective
Stockholm County, Sweden
Simon Viklund's Location
Stockholm County, Sweden, Sweden
Simon Viklund's Contact Details

Simon Viklund work email

Simon Viklund personal email

About Simon Viklund

PROJECTSCurrently: Den of Wolves2019: GTFO (PC) - sound designer, music composer & VA director2017: "Robonauts" (PS4, Switch) - Music composer2016: "Pan-Pan" (PC, Switch, IOS) - Solitary sound designer & music composer2013: "PAYDAY 2" (PC, XB360/XB1, PS3/PS4, Switch) - Sound director, music composer, VA director2013: "Brothers: A Tale of Two Sons" (Xbox Live!, PSN, PC) - Additional sound design & music consultant2011: "Payday: The Heist" (PSN, PC) - Creative director, sound designer, music composer & VA director2011: "Street Fighter III: 3rd Strike Online Edition" (Xbox Live!, PSN) - Music composer2011: "Bionic Commando Rearmed 2" (Xbox Live!, PSN) - Music composer2009: "Terminator Salvation" (Xbox360, PS3, PC) - Sound designer2009: "Wanted: Weapons of Fate" (Xbox360, PS3, PC) - Sound director & weapon sound designer2009: "Bionic Commando" (Xbox360, PS3, PC) - Lead sound designer & supervising VA director2008: "Bionic Commando Rearmed" (Xbox Live!, PSN, PC) - Creative director & music composer2007: "Ghost Recon: Advanced Warfighter 2" (PC) - Sound director & lead sound designer2006: "Ghost Recon: Advanced Warfighter" (PC) - Solitary sound designer2006: "Wasteland Racers 2071" (Arcade) - Sound designer & music composer2002: "Bandits: Phoenix Rising" (PC) - Solitary sound designer & music composer2001: "Ballistics" (PC) - Solitary sound designer & music composerNOTABLE SKILLS* Game design & documentation* Narrative direction* Creative direction* Sound design & implementation* Music production & implementationI also have extensive experience with talking to journalists and demoing games at press events and expos such as E3, ComicCon and GamesCom. In addition, I have been responsible for official Twitter accounts and key to community interaction on several projects.

Simon Viklund's Current Company Details
10 Chambers Collective

10 Chambers Collective

View
Composer and more
Stockholm County, Sweden
Website:
10chambers.com
Employees:
96
Simon Viklund Work Experience Details
  • 10 Chambers Collective
    Composer And More
    10 Chambers Collective
    Stockholm County, Sweden
  • 10 Chambers Collective
    Composer & More
    10 Chambers Collective Oct 2016 - Present
    Stockholm, Sweden
    Co-founder of 10 Chambers, working as the studio's Audio Director and also making the music for our games.
  • Self Employed
    Full Time Freelance Composer
    Self Employed Oct 2015 - Oct 2016
  • Self Employed
    Part Time Freelance Composer
    Self Employed Aug 2009 - Oct 2015
    I work as a music composer, specializing in (but not limited to) reinterpreting and remixing soundtracks of existing games. My work with "Bionic Commando Rearmed" and several other soundtrack jobs for Capcom are acclaimed by reviewers and fans alike.
  • Starbreeze
    Audio Director & Music Composer
    Starbreeze Jun 2012 - Oct 2015
    Stockholm, Sweden
  • Overkill Software
    Game Designer, Director, Composer & Sound Designer
    Overkill Software Aug 2009 - Jun 2012
    * Developing new IPs including story lines, gameplay mechanics and abstract things such as a game's feel and atmosphere* Composing captivating music and developing ideas for how it should be implemented in-game to function dynamically, as well as realizing these ideas* Designing, recording, mixing and implementing sound effects, as well as auditioning, booking and directing voice actors
  • Grin
    Creative Director, Lead Sound Designer & Composer
    Grin May 2000 - Aug 2009
    Stockholm, Gothenburg, Barcelona
    I started out as music composer and sound designer, and later also worked as a creative director at Grin. Additionally, I was part of Grin's "Plan & Review" team, overseeing all pitches and projects as the team's creative direction specialist.* As creative director I came up with game concepts, documented them, conveyed the vision to art directors, programmers, etc, and lead the team on a daily basis to see that everyone followed through.* As a sound designer, I designed, recorded, mixed and implemented sound effects, as well as auditioned, booked and directed voice actors. As a lead, I also supervised the sound designers at Grin's studios in Stockholm, Gothenburg and Barcelona.* As a composer, I composed captivating music and developed ideas for how it should be implemented in-game to function dynamically, as well as realized these ideas.

Simon Viklund Skills

Video Games Game Design Sound Design Music Production Gameplay Game Development Game Mechanics Creative Direction Sound Computer Games Structured Documentation Ps3 Casual Games Music Xbox 360 Multiplayer Mobile Games

Simon Viklund Education Details

  • Huddingegymnasiet
    Huddingegymnasiet
    Art

Frequently Asked Questions about Simon Viklund

What company does Simon Viklund work for?

Simon Viklund works for 10 Chambers Collective

What is Simon Viklund's role at the current company?

Simon Viklund's current role is Composer and more.

What is Simon Viklund's email address?

Simon Viklund's email address is si****@****ail.com

What schools did Simon Viklund attend?

Simon Viklund attended Huddingegymnasiet.

What are some of Simon Viklund's interests?

Simon Viklund has interest in Music, Movies, Exercising.

What skills is Simon Viklund known for?

Simon Viklund has skills like Video Games, Game Design, Sound Design, Music Production, Gameplay, Game Development, Game Mechanics, Creative Direction, Sound, Computer Games, Structured Documentation, Ps3.

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