Simon Viklund Email & Phone Number
@10chambers.com
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Who is Simon Viklund? Overview
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Simon Viklund is listed as Composer and more at 10 Chambers Collective, a with 96 employees, based in Stockholm County, Sweden. AeroLeads shows a work email signal at 10chambers.com and a matched LinkedIn profile for Simon Viklund.
Simon Viklund previously worked as Composer & more at 10 Chambers Collective and Full time freelance composer at Self Employed. Simon Viklund holds High School, Art from Huddingegymnasiet.
Email format at 10 Chambers Collective
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About Simon Viklund
PROJECTSCurrently: Den of Wolves2019: GTFO (PC) - sound designer, music composer & VA director2017: "Robonauts" (PS4, Switch) - Music composer2016: "Pan-Pan" (PC, Switch, IOS) - Solitary sound designer & music composer2013: "PAYDAY 2" (PC, XB360/XB1, PS3/PS4, Switch) - Sound director, music composer, VA director2013: "Brothers: A Tale of Two Sons" (Xbox Live!, PSN, PC) - Additional sound design & music consultant2011: "Payday: The Heist" (PSN, PC) - Creative director, sound designer, music composer & VA director2011: "Street Fighter III: 3rd Strike Online Edition" (Xbox Live!, PSN) - Music composer2011: "Bionic Commando Rearmed 2" (Xbox Live!, PSN) - Music composer2009: "Terminator Salvation" (Xbox360, PS3, PC) - Sound designer2009: "Wanted: Weapons of Fate" (Xbox360, PS3, PC) - Sound director & weapon sound designer2009: "Bionic Commando" (Xbox360, PS3, PC) - Lead sound designer & supervising VA director2008: "Bionic Commando Rearmed" (Xbox Live!, PSN, PC) - Creative director & music composer2007: "Ghost Recon: Advanced Warfighter 2" (PC) - Sound director & lead sound designer2006: "Ghost Recon: Advanced Warfighter" (PC) - Solitary sound designer2006: "Wasteland Racers 2071" (Arcade) - Sound designer & music composer2002: "Bandits: Phoenix Rising" (PC) - Solitary sound designer & music composer2001: "Ballistics" (PC) - Solitary sound designer & music composerNOTABLE SKILLS* Game design & documentation* Narrative direction* Creative direction* Sound design & implementation* Music production & implementationI also have extensive experience with talking to journalists and demoing games at press events and expos such as E3, ComicCon and GamesCom. In addition, I have been responsible for official Twitter accounts and key to community interaction on several projects.
Listed skills include Video Games, Game Design, Sound Design, Music Production, and 13 others.
Simon Viklund's current company
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Simon Viklund work experience
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Composer & More
Co-founder of 10 Chambers, working as the studio's Audio Director and also making the music for our games.
Full Time Freelance Composer
Part Time Freelance Composer
I work as a music composer, specializing in (but not limited to) reinterpreting and remixing soundtracks of existing games. My work with "Bionic Commando Rearmed" and several other soundtrack jobs for Capcom are acclaimed by reviewers and fans alike.
Audio Director & Music Composer
Game Designer, Director, Composer & Sound Designer
* Developing new IPs including story lines, gameplay mechanics and abstract things such as a game's feel and atmosphere* Composing captivating music and developing ideas for how it should be implemented in-game to function dynamically, as well as realizing these ideas* Designing, recording, mixing and implementing sound effects, as well as auditioning, booking and directing voice actors
Creative Director, Lead Sound Designer & Composer
I started out as music composer and sound designer, and later also worked as a creative director at Grin. Additionally, I was part of Grin's "Plan & Review" team, overseeing all pitches and projects as the team's creative direction specialist.* As creative director I came up with game concepts, documented them, conveyed the vision to art directors, programmers, etc, and lead the team on a daily basis to see that everyone followed through.* As a sound designer, I designed, recorded, mixed and implemented sound effects, as well as auditioned, booked and directed voice actors. As a lead, I also supervised the sound designers at Grin's studios in Stockholm, Gothenburg and Barcelona.* As a composer, I composed captivating music and developed ideas for how it should be implemented in-game to function dynamically, as well as realized these ideas.
Simon Viklund education
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Huddingegymnasiet
Frequently asked questions about Simon Viklund
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What company does Simon Viklund work for?
Simon Viklund works for 10 Chambers Collective.
What is Simon Viklund's role at 10 Chambers Collective?
Simon Viklund is listed as Composer and more at 10 Chambers Collective.
What is Simon Viklund's email address?
AeroLeads has found 1 work email signal at @10chambers.com for Simon Viklund at 10 Chambers Collective.
Where is Simon Viklund based?
Simon Viklund is based in Stockholm County, Sweden while working with 10 Chambers Collective.
What companies has Simon Viklund worked for?
Simon Viklund has worked for 10 Chambers Collective, Self Employed, Starbreeze, Overkill Software, and Grin.
How can I contact Simon Viklund?
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What schools did Simon Viklund attend?
Simon Viklund holds High School, Art from Huddingegymnasiet.
What skills is Simon Viklund known for?
Simon Viklund is listed with skills including Video Games, Game Design, Sound Design, Music Production, Gameplay, Game Development, Game Mechanics, and Creative Direction.
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