Siobhan Beeman

Siobhan Beeman Email and Phone Number

Engineer and Educator @ RealXP Lab
Siobhan Beeman's Location
Redmond, Washington, United States, United States
Siobhan Beeman's Contact Details

Siobhan Beeman work email

Siobhan Beeman personal email

Siobhan Beeman phone numbers

About Siobhan Beeman

Siobhan is an industry veteran with over 30 years experience in individual and management roles in both tabletop and computer games. Her career began at Steve Jackson Games, editing the Car Wars line. Moving to computer games, she joined legendary publisher Origin Systems, directing the award-winning Wing Commander II and later serving as Director of Online Technology during Ultima Online. In 2002, she joined Microsoft. As Lead Program Manager, she coordinated server development, security, and billing systems for MSN Games. Later, as Lead Developer, she created a peer-to-peer gaming platform for MSN Instant Messenger and led engineering for the prototyping effort that culminated in Xbox Kinect, work that earned her two US patents.Since that time, she has self-published mobile games, built escape rooms, taught game development and network programming at DigiPen, and been principal engineer at a number of studios. She has often been a guest speaker at professional conferences, including the Game Developers Conference, PAX Dev, and other game industry events.

Siobhan Beeman's Current Company Details
RealXP Lab

Realxp Lab

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Engineer and Educator
Website:
realxplab.com
Employees:
3
Siobhan Beeman Work Experience Details
  • Realxp Lab
    Realxp Lab
  • Gardens
    Principal Engineer
    Gardens May 2022 - Sep 2024
  • Nantgames
    Principal Engineer
    Nantgames Dec 2021 - May 2022
    San Diego, California, Us
  • Harebrained Schemes
    Principal Engineer
    Harebrained Schemes Mar 2019 - Nov 2021
    Kirkland, Wa, Us
  • Digipen Institute Of Technology
    Senior Lecturer
    Digipen Institute Of Technology Aug 2014 - Dec 2019
    Redmond, Wa, Us
    Teaching CS260 (Introduction to Network Programming), CS261 (Advanced Network Programming) and all BSCS degree project classes.
  • Digipen Institute Of Technology
    Principal Engineer For Educational Technology
    Digipen Institute Of Technology May 2018 - Mar 2019
    Redmond, Wa, Us
    Educational Technology comprises instructional systems and student-centric administrative systems. The mission of the Principal Engineer for Educational Technology is to improve student outcomes and reduce administrative workload through the design, deployment and enhancement of these systems. This senior individual contributor provides knowledge and leadership in this area across the Institute.
  • Gizmocracy Llc
    Proprietor
    Gizmocracy Llc Sep 2009 - Feb 2015
    Gizmocracy LLC is an independent developer of games for iPhone and other mobile devices.
  • The Amazing Society
    Lead Server Engineer
    The Amazing Society Sep 2008 - Sep 2009
    Led architecture and development of server back-end for Gazillion's Marvel Superhero Squad MMO.
  • Microsoft
    Lead Developer
    Microsoft Jul 2006 - Sep 2008
    Redmond, Washington, Us
    Developed peer-to-peer gaming platform for MSN Instant Messenger. Led development for the "ideation" and prototyping team that led to the Kinect project.
  • Microsoft
    Lead Program Manager
    Microsoft Dec 2002 - Jul 2006
    Redmond, Washington, Us
    Responsible for server development, security and billing for MSN Games.
  • Beemania
    Head Of Development
    Beemania 2001 - 2002
    Developed custom web portal and content management system for Ubisoft.
  • Origin
    Director Of Online Technology
    Origin 2000 - 2001
    Oversaw site reliability engineering for Ultima Online. Technical director and project firefighter for entire studio.
  • Illusion Machines Incorporated
    Head Of Development
    Illusion Machines Incorporated 1993 - 1999
    Developed a graphical front-end to the Internet Chess Club online service for MSN. Developed Dawn of War, real-time strategy game for Virgin Interactive.
  • The 3Do Company
    Developer
    The 3Do Company 1992 - 1993
    Us
    Wrote API code for the 3DO Multiplayer game console. Contributed to first-party game development. Provided developer support and platform evangelism.
  • Origin
    Project Director
    Origin 1989 - 1992
    Directed Worlds of Ultima: The Savage Empire (http://www.mobygames.com/game/worlds-of-ultima-the-savage-empire) and Wing Commander II (http://www.mobygames.com/game/dos/wing-commander-ii-vengeance-of-the-kilrathi).
  • Steve Jackson Games
    Editor
    Steve Jackson Games 1987 - 1988
    Us
    Line editor for Car Wars (http://boardgamegeek.com/boardgame/2795/car-wars).
  • Self-Employed
    Independent Consultant
    Self-Employed Jul 1984 - Sep 1986
    Developed math coprocessor libraries for medical imaging systems. Developed a custom database solution for call center management.

Siobhan Beeman Skills

Game Development C++ C# Video Games Mobile Applications Objective C Iphone Mobile Devices Unity3d Python Distributed Systems Linux Node.js Multiplayer Sql Server Mongodb Redis Nginx Amazon Web Services Computer Games Databases Game Design Mmo Mobile Games Programming Scrum Software Engineering Visual Studio Mysql Apache Heroku Microsoft Sql Server C Casual Games Social Games

Siobhan Beeman Education Details

  • The University Of Texas At Austin
    The University Of Texas At Austin

Frequently Asked Questions about Siobhan Beeman

What company does Siobhan Beeman work for?

Siobhan Beeman works for Realxp Lab

What is Siobhan Beeman's role at the current company?

Siobhan Beeman's current role is Engineer and Educator.

What is Siobhan Beeman's email address?

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What is Siobhan Beeman's direct phone number?

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What schools did Siobhan Beeman attend?

Siobhan Beeman attended The University Of Texas At Austin.

What skills is Siobhan Beeman known for?

Siobhan Beeman has skills like Game Development, C++, C#, Video Games, Mobile Applications, Objective C, Iphone, Mobile Devices, Unity3d, Python, Distributed Systems, Linux.

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