Jp-En Localization Qa
- Performed quality checks and corrections on localized text for upcoming AAA game releases and updates- Followed and improved QA protocols in collaboration with various international clients
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@virtro.ca
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Andy Bae is listed as Game Narrative Designer based in Coquitlam, British Columbia, Canada. AeroLeads shows a work email signal at virtro.ca and a matched LinkedIn profile for Andy Bae.
Andy Bae previously worked as JP-EN Localization QA at Digital Hearts Global Division and Game Designer at This Game Studio, Inc.. Andy Bae holds Bachelor Of Arts (B.A.), Game And Interactive Media Design, Cgpa 3.73/4.33 from Simon Fraser University.
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Check out the projects in my portfolio: https://sjandybae.github.io/With 5 years of experience in game development, I have worked on self-published indies, startup projects, and content updates for top-selling games. I am a versatile game designer with knowledge in programming, gameplay, and production, but am at my best with narrative design.I enjoy working with teammates across all creative disciplines to bring game projects to the finish line.
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Tokyo, Japan
- Performed quality checks and corrections on localized text for upcoming AAA game releases and updates- Followed and improved QA protocols in collaboration with various international clients
- Wrote specs and oversaw production of new features and content updates for a top-earning free-to-play mobile game- Took charge of narrative design, dialogue writing, and localization processes- Assisted with data and spreadsheet management with project managers
- Drafted specs and advised prototype development for iterations of a AI-driven engine for training simulations- Assisted in troubleshooting and training other employees using knowledge and expertise gained from all previous positions worked at Virtro
Vancouver, British Columbia, Canada
- Led design work for the end-to-end of web-based or Unity VR prototypes of AI simulations tailored to client needs, including planning out the user experience, narrative details, and technical functionality required- Contributed to prototype development by resuming previous responsibility of writing AI-driven character dialogue and setting up content data for multiple simulation projects- Facilitated app development by tracking and communicating functional requirements between upper management and teams involved in programming, art and audio asset creation, and back-end systems
Vancouver, British Columbia, Canada
- Led design work for a multilinear VR narrative series pilot, focusing on AI-driven dialogue, interactions with characters, and logic for branching stories- Designed game prototypes and features related to in-game narrative and world-building, especially to generate an immersive experience and emotional attachment with VR+AI characters- Led multiple projects from start to finish by tracking and documenting functional requirements for upper management and teams involved in game programming, story writing, art and audio asset creation, and back-end systems- Wrote conceptual proposals, technical overviews, protocols, and investigative reports towards improving a game content creation and management interface
Vancouver, Canada Area
- Wrote dialogue and developed the system for AI characters capable of real-time verbal conversation in Virtro’s “Argotian”, a VR language learning environment with story-driven gameplay- Demonstrated leadership for dialogue content production process, managing and proposing logistical improvements while coordinating with other teams in art, tech, and sound- Pitched story ideas, setting information, VR cutscene direction, and ways to gamify current systems through writing, storyboards, and mood boards- Supported other teams by coding front-end for a .NET web app, setting up Unity Animators, making storyboards and mood boards, and bug reporting
Burnaby, British Columbia, Canada
- Took initial concept to pre-production as the sole author of several interlinked documents, flowcharts, wireframes, and spreadsheets- Led discussions on game balancing with data attained from directly testing and tuning an existing Unity prototype- Worked directly with programmers to quickly prototype and test game loops- Facilitated delivery of art assets into our project repo before writing code to make them into data-driven UI, animation controllers, and more in Unity
Coquitlam, Bc
- Created and applied a curriculum to teach Processing and Unity to children ages 10-18- Prepared weekly lessons and demos to help students work towards building their own games- Flexibly updated curriculum and provided guidance to struggling students- Supported hiring new instructors by posting ads and conducting interviews
Vancouver, Canada Area
- Improved, published, and did version control for a PHP web application for two different user groups based on focus group feedback- Self-directed own training via online tutorials, meeting scheduling, and release management and documentation- Created marketing assets, including graphics, animated videos, and social media content
Vancouver, Canada Area
- Researched and implemented trending web development and design techniques- Filmed and edited greenscreen videos for internal marketing- Acted as help desk for the online education system for VCH employees over phone and email
Activities and Societies: Co-founder, Vice President, and Treasurer of SFU Manga Club"The School of Interactive Arts + Technology (SIAT).
Studied abroad for one semester (September 2018 to January 2019), taking a "Storytelling - Narration Across Media" course offered.
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Andy Bae is listed as Game Narrative Designer.
AeroLeads has found 1 work email signal at @virtro.ca for Andy Bae.
Andy Bae is based in Coquitlam, British Columbia, Canada.
Andy Bae has worked for Digital Hearts Global Division, This Game Studio, Inc., Virtro Technology, Virtro, and Game Company Startup.
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Andy Bae holds Bachelor Of Arts (B.A.), Game And Interactive Media Design, Cgpa 3.73/4.33 from Simon Fraser University.
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