Sjors Janssen Email & Phone Number
Who is Sjors Janssen? Overview
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Sjors Janssen is listed as Lead level designer at Tiny Wizard Games, based in Amsterdam, North Holland, Netherlands. AeroLeads shows a matched LinkedIn profile for Sjors Janssen.
Sjors Janssen previously worked as Owner / Freelance level designer at Rotor Games and Senior level artist at Vertigo Games. Sjors Janssen studied at Self Educated.
Email format at Tiny Wizard Games
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About Sjors Janssen
✓ 10+ years working remotely✓ 8 published titles AAA/AA/indie on console, PC/Steam, mobile, VR.✓ 5+ years in leadership capacity✓ 3+ years in senior level design role✓ Experienced in all phases of production✓ Strong analytical background✓ Extreme attention to detail✓ Excellent sense for what works and what doesn't✓ 21 years worth of 3D level design experience✓ 7 years of experience as environment artist✓ Experience on first person shooters, driving action, hack and slash and real time strategy✓ Experience working on single player, multiplayer and co-op games✓ Vast experience using many (level) editors including Unity, Unreal, Hammer, Radiant, Maya✓ Scene composition, colour use and readability suitable for marketing material✓ Vast professional experience using 3D modelling tools and PhotoShop✓ Passion for architecture✓ Guiding the player, navigation and orientating✓ Storytelling through design, game mechanics and scenery✓ Quick to pick up new tools and techniques✓ Vast C# experience within Unity3D, creating gameplay and selling tools on Unity Asset Store✓ 2.5 years professional AAA gameplay/level scripting experience; LUA, Python, JavaScript.✓ Comfortable with most programming languages, particular focus on C#✓ Professional experience in visual scripting on different platforms✓ GNU/Linux enthausiast and command line user✓ Forward thinking, assertive and constructive. Proactive communicator.✓ Plan, organise and multitask✓ Able to work with budgets and deadlines✓ I enjoy sharing and discussing workflows with peers✓ Looking to continuously improve my process as well as the team's✓ Deep appreciation for the creative process as a team effort✓ Sharing criticism and ideas✓ Willing to learn new skills and find new approaches✓ Highly creative, cross-discipline, broad skillset✓ Able to write clear and concise documentation✓ Work well alone or in team✓ I enjoy working on cohesive conceptual thematics in design and visual language✓ Integrating marketing and offline user engagement✓ Proactively aiding director in finding the game direction✓ Excellent insight into production aspect of other disciplines✓ Passion for playing and collecting games✓ Passion for creating immersive and compelling game worlds✓ Passion for film and engaging storytelling
Listed skills include Game Design, Game Development, Level Design, Photoshop, and 25 others.
Sjors Janssen's current company
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Sjors Janssen work experience
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Owner / Freelance Level Designer
Independent video game developer / Freelance game industry professionalIndie game development, app developer, LUA scripter, game and level design, environment artist, external producer, tools programmer.
Lead Level Designer
Appointed Freelance Lead Level Design/Environment Art for WW1 Game Series
Level Designer
Freelance Level Design/Environment Art for WW1 Game Series
External Producer
Part-time freelance External Producer on real time tactical adventure game Trapped Dead for PC.
Level Designer
Level scripting and design for driving action game DRIVER San Francisco for PS3, Xbox 360, PC and Mac.
Level Designer
Level design for unannounced title.Responsibilities: Level design, game design prototyping, technical prototyping and scripting feature requests.Level design for Fairytale Fights (Retail and DLC); Platform Hack’N’Slash for Xbox 360, PS3 and PC.Responsibilities: Level Design/Scripting (quest/PvP), High-level design, mechanic prototyping, mini-boss design, directing external artists, environment functionality and readability.
Junior Level Designer/Scripter
Single player Level Design for Killzone 2 for the Sony PlayStation 3.Responsibilities: Single player Level Design, gameplay scripting (LUA), providing feedback to the AI department, feature requests and implementation, asset introductions, environment functionality and readability, dialogue drafts and implementation, AI navigation, game testing, game wide bug fixes, tools requests/testing.
Sjors Janssen education
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Education record
Frequently asked questions about Sjors Janssen
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What company does Sjors Janssen work for?
Sjors Janssen works for Tiny Wizard Games.
What is Sjors Janssen's role at Tiny Wizard Games?
Sjors Janssen is listed as Lead level designer at Tiny Wizard Games.
Where is Sjors Janssen based?
Sjors Janssen is based in Amsterdam, North Holland, Netherlands while working with Tiny Wizard Games.
What companies has Sjors Janssen worked for?
Sjors Janssen has worked for Tiny Wizard Games, Rotor Games, Vertigo Games, M2H/Blackmill Games, and Headup Games Gmbh & Co. Kg.
How can I contact Sjors Janssen?
You can use AeroLeads to view verified contact signals for Sjors Janssen at Tiny Wizard Games, including work email, phone, and LinkedIn data when available.
What schools did Sjors Janssen attend?
Sjors Janssen studied at Self Educated.
What skills is Sjors Janssen known for?
Sjors Janssen is listed with skills including Game Design, Game Development, Level Design, Photoshop, Unreal Engine 3, Unity3D, Lua, and 3D Visualization.
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