Sjors Janssen Email and Phone Number
Sjors Janssen personal email
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✓ 10+ years working remotely✓ 8 published titles AAA/AA/indie on console, PC/Steam, mobile, VR.✓ 5+ years in leadership capacity✓ 3+ years in senior level design role✓ Experienced in all phases of production✓ Strong analytical background✓ Extreme attention to detail✓ Excellent sense for what works and what doesn't✓ 21 years worth of 3D level design experience✓ 7 years of experience as environment artist✓ Experience on first person shooters, driving action, hack and slash and real time strategy✓ Experience working on single player, multiplayer and co-op games✓ Vast experience using many (level) editors including Unity, Unreal, Hammer, Radiant, Maya✓ Scene composition, colour use and readability suitable for marketing material✓ Vast professional experience using 3D modelling tools and PhotoShop✓ Passion for architecture✓ Guiding the player, navigation and orientating✓ Storytelling through design, game mechanics and scenery✓ Quick to pick up new tools and techniques✓ Vast C# experience within Unity3D, creating gameplay and selling tools on Unity Asset Store✓ 2.5 years professional AAA gameplay/level scripting experience; LUA, Python, JavaScript.✓ Comfortable with most programming languages, particular focus on C#✓ Professional experience in visual scripting on different platforms✓ GNU/Linux enthausiast and command line user✓ Forward thinking, assertive and constructive. Proactive communicator.✓ Plan, organise and multitask✓ Able to work with budgets and deadlines✓ I enjoy sharing and discussing workflows with peers✓ Looking to continuously improve my process as well as the team's✓ Deep appreciation for the creative process as a team effort✓ Sharing criticism and ideas✓ Willing to learn new skills and find new approaches✓ Highly creative, cross-discipline, broad skillset✓ Able to write clear and concise documentation✓ Work well alone or in team✓ I enjoy working on cohesive conceptual thematics in design and visual language✓ Integrating marketing and offline user engagement✓ Proactively aiding director in finding the game direction✓ Excellent insight into production aspect of other disciplines✓ Passion for playing and collecting games✓ Passion for creating immersive and compelling game worlds✓ Passion for film and engaging storytelling
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Lead Level DesignerTiny Wizard Games Nov 2022 - Present -
Owner / Freelance Level DesignerRotor Games Jul 2010 - Dec 2023Amsterdam Area, NetherlandsIndependent video game developer / Freelance game industry professionalIndie game development, app developer, LUA scripter, game and level design, environment artist, external producer, tools programmer. -
Senior Level ArtistVertigo Games Feb 2021 - Oct 2022Rotterdam, South Holland, NetherlandsLevel art, multi-platform optimisation, lighting. -
Lead Level DesignerM2H/Blackmill Games Nov 2016 - Feb 2020Alkmaar, North Holland, NetherlandsAppointed Freelance Lead Level Design/Environment Art for WW1 Game Series
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Level DesignerM2H/Blackmill Games Oct 2013 - Oct 2016Freelance Level Design/Environment Art for WW1 Game Series
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External ProducerHeadup Games Gmbh & Co. Kg Jul 2010 - Nov 2010Part-time freelance External Producer on real time tactical adventure game Trapped Dead for PC.
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Level DesignerUbisoft Reflections Apr 2010 - Jul 2010Level scripting and design for driving action game DRIVER San Francisco for PS3, Xbox 360, PC and Mac. -
Level DesignerPlaylogic Game Factory Apr 2009 - Mar 2010Level design for unannounced title.Responsibilities: Level design, game design prototyping, technical prototyping and scripting feature requests.Level design for Fairytale Fights (Retail and DLC); Platform Hack’N’Slash for Xbox 360, PS3 and PC.Responsibilities: Level Design/Scripting (quest/PvP), High-level design, mechanic prototyping, mini-boss design, directing external artists, environment functionality and readability. -
Junior Level Designer/ScripterGuerrilla Games Nov 2007 - Dec 2008Single player Level Design for Killzone 2 for the Sony PlayStation 3.Responsibilities: Single player Level Design, gameplay scripting (LUA), providing feedback to the AI department, feature requests and implementation, asset introductions, environment functionality and readability, dialogue drafts and implementation, AI navigation, game testing, game wide bug fixes, tools requests/testing.
Sjors Janssen Skills
Sjors Janssen Education Details
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Self Educated -
Willem Blaeu, High School
Frequently Asked Questions about Sjors Janssen
What company does Sjors Janssen work for?
Sjors Janssen works for Tiny Wizard Games
What is Sjors Janssen's role at the current company?
Sjors Janssen's current role is Lead level designer at Tiny Wizard Games.
What is Sjors Janssen's email address?
Sjors Janssen's email address is ro****@****ail.com
What schools did Sjors Janssen attend?
Sjors Janssen attended Self Educated, Willem Blaeu, High School.
What are some of Sjors Janssen's interests?
Sjors Janssen has interest in Game Collecting, Architecture, History.
What skills is Sjors Janssen known for?
Sjors Janssen has skills like Game Design, Game Development, Level Design, Photoshop, Unreal Engine 3, Unity3d, Lua, 3d Visualization, Texturing, Game Art, Gameplay Programming, C#.
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Sjors Janssen
Linne -
Sjors Janssen
Utrecht -
1ing.nl
1 +316121XXXXX
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1impulsus.com
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