Sjoerd Hendriks Email and Phone Number
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I am always looking to improve and develop myself and would like to do that by working on different projects and products. In the last 15 years I’ve been project manager and currently process manager and product owner. No matter the team size or structure, I always work according to certain values: the team comes first, the specialists know what they are doing and my job is to make them able to do what they do best. In those years I have learned to cope with: a quick changing environment, high demands for the product, a lot of deadlines, external demo’s and high stress levels. In the last couple of years I’ve developed my process analytical skills and process management. Specialties: Communication, Management, Planning, Risk analysis, Problem solving, Quality management, pro-active attitude, ambitious, motivated, Agile, Scrum
Beequip Mkb Equipment Lease
View- Website:
- beequip.nl
- Employees:
- 138
-
Business Operations And Strategy ManagerBeequip Mkb Equipment LeaseAmsterdam, Nh, Nl -
Business Operations & Strategy ManagerBeequip Mkb Equipment Lease Oct 2018 - PresentRotterdam En Omgeving, NederlandAt Beequip, a FinTech company, I am responsible for streamlining the internal processes and making the translation from manual work to IT solutions. Doing this by analyzing all internal processes, discuss with stakeholders, together come to solutions and implement these through the entire organization with help from our IT department.My responsibilities are: - Shortening our lease process times and make the business scalable. Investigating new automation possibilities but also streamlining internal work. - Together with all team leads, introduce changes to our internal processes through a change management system, of which I am chairman. - Product owner of our internal processing tool and all its external connections.- Involved in large business strategy projects, introducing new products (Wholesale, Data-infrastructure/BI) and setting up new teams to handle these new business units. -
Senior Project ManagerHoppinger Jul 2017 - Sep 2018Rotterdam Area, NetherlandsProject manager of a multidisciplinary (UI/UX/Dev/OM) team of 10-12people. Working in several projects in parallel, from acquisition to realisationand the go-live. Responsibilities were: customer communication, setting upprojects and planning, backlog and sprint planning, demo’s, involved inacquisition and estimation of projects. Next to planning also responsible forkeeping the projects in budget.Projects varied in size. From smaller CMS, intranet projects to business andprocess critical projects as Portals, webshops, web-applications.Helped the COO to analyse and improve internal processes, from a seniorPM position. -
Senior Producer/Project ManagerGuerrilla Games Jan 2016 - Jun 2017Managing several teams in parallel responsible for several areas of the game: “Horizon Zero Dawn”. These teams were: UI/UX (about 6 people), Game code development (about 12 people), Human animation (about 6 people), Core game design (about 6 people). For all the teams my responsibilities were: setting up targets, make planning and maintaining deadlines, organize and setup sprints (Agile), reporting to extended management, day to day management, dependency management, etc. Also I was responsible for external builds/demos. These include big external playtests and commercial conferences like E3, Paris games week, Gamescom, etc. Involved with companywide team restructuring and improvements on workflows. -
Producer/Project ManagerGuerrilla Games Jan 2013 - Dec 2015Managing the team responsible for the Multiplayer of “Killzone Shadow Fall”. The team existed out of several designers, programmers and level designers. Total size was around 12 people. Working together with external parties to move the levels from concept to final. In parallel responsible for the UX/UI development of Killzone Shadow Fall. Also responsible for all “Key-art” development. This includes: characters, weapons, automata, etc. Managed the pipeline from design to realization ingame, from paper to model to animation. For all teams my main responsibilities were: setting up targets, setting deadlines, maintaining deadlines, doing breakdowns and day to day management. After launch I was responsible for the post-launch development and patching. Including submission process of patches and additional DLC. Managed the multi-disciplinary post-launch team of about 20 people. -
Producer/Project ManagerRough Cookie Jul 2010 - Dec 2012Managing a multidisciplinary team of 20 people develop and co-develop several iPhone/iPad and Android games. Among Rough Cookies codeveloped games are games for Ngmoco, DeNA, Bigpoint and others. Organizing business plans and strategies for the starting company. Grew from 6 to 25 people. Handling external partners and the multiple external and internal projects at the same time. Projects with teams ranging from 5 to 20 people.
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Development ManagerPlaylogic Game Factory Oct 2008 - Jul 2010Responsible of the creation of EyePet in cooperation with SCEE. Responisble for making the planning and meeting deadlines. Managed a team of 15 people. Used Scrum methodology during this project, with several Agile software packages. Responsible for communication to internal and external stakeholders.EyePet was released in Europe October 2009. Currently working in cooperation with SCEE on a new Playstation Move title. Managing a team of 25+ people. -
ProducerCoded Illusions Apr 2008 - Sep 2008Worked as 1 of the 2 producers of a small scaled PC title Adam’s Venture (W.I.P.). Responsible for planning and keeping deadlines. Instructed and coordinated a team of 15 people. Working with and organizing the external contacts. Responsible for the start-up of 3 other projects, running parallel to Adam’s venture. Coordinating design and planning of departments. -
Qa ManagerCoded Illusions Feb 2007 - Mar 2008Responsible for the Quality Assurance of the game being developed. Helped with planning and keeping deadlines. Organizing and conducting test days with external parties. Responsible for setting up a QA department and fulfilling the leading roll of this department. At demand of the employer, also advised the company on several workflow and business improvements. -
It SupportOperater Group Delft 2005 - 2007Worked at several companies as IT support. Network and Telephone managementSystem managementFirst and Second line helpdesk
Sjoerd Hendriks Skills
Sjoerd Hendriks Education Details
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Computer Science / Information Science
Frequently Asked Questions about Sjoerd Hendriks
What company does Sjoerd Hendriks work for?
Sjoerd Hendriks works for Beequip Mkb Equipment Lease
What is Sjoerd Hendriks's role at the current company?
Sjoerd Hendriks's current role is Business Operations and Strategy Manager.
What is Sjoerd Hendriks's email address?
Sjoerd Hendriks's email address is sj****@****mes.com
What is Sjoerd Hendriks's direct phone number?
Sjoerd Hendriks's direct phone number is +316202*****
What schools did Sjoerd Hendriks attend?
Sjoerd Hendriks attended Utrecht University.
What are some of Sjoerd Hendriks's interests?
Sjoerd Hendriks has interest in Psychology, Management, Snowboarding, Reading, New Technologies, Games, Communication Sciences.
What skills is Sjoerd Hendriks known for?
Sjoerd Hendriks has skills like Game Development, Video Games, Project Planning, Gameplay, Management, Game Design, Scrum, Computer Games, Xbox 360, Team Management, Ps3, Mobile Games.
Who are Sjoerd Hendriks's colleagues?
Sjoerd Hendriks's colleagues are Dorothy Van Der Burgh -Simon, Bram Heikoop, Mark Verheij, Kevin Van 't Oor, Cato Veldhuisen, Joost Van Den Berg, Anda Wattimurij.
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Sjoerd Hendriks
The Randstad, Netherlands1gustomsc.com -
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1ieder1.nl
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