Jesse Sosa work email
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Jesse Sosa personal email
Professional Summary:I've been working with 3D since 1998 and have been doing it professionally since 2001. I started out as a prop artist and quickly made my way to characters. I took on Lead duties on Ghostbusters and gained a lot of experience in dealing with outsourcing and writing documentation for outsourcers. I reviewed outsourced models, created high-quality models in a timely fashion, and helped build our internal character pipeline and tech.I started my own small art studio in 2011 to create my own games and to help others with high-quality artwork for their independent projects.In 2014 I moved to Brazil to help start Samsung's first internal game studio as Art Director.In 2016 I returned to the United States and have since joined Gearbox as the studio's Outsource Manager.Professional Goals:My main goal is to create an art department that continues to push the hardware to its limits with experimental art styles.
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Senior Outsource ManagerGearbox Software Feb 2018 - PresentFrisco, Texas, Us* Manage Outsourced Art* Create RFQs for external talent* Recruit external talent* Help build the internal outsourcing team* Day-to-day interactions with external talent* Art Direction for various external projects* Evaluate external studios* Use jira to track tasks and provide feedback-- Shipped --New Tales from the Borderlands (XB, PS, Switch)Tiny Tina's Wonderlands: Season Pass (XB, PS, PC)Tiny Tina's Wonderlands (XB, PS, PC)Bunkers & Badasses (Tabletop RPG)Tribes of Midgard (PS4, PS5, PC)Borderlands 3: Director's Cut (XBO, PS4, PC)Borderlands 3: Designers Cut (XBO, PS4, PC)Borderlands 3: Psycho Krieg and the Fantastic Fustercluck (XBO, PS4, PC)Borderlands 3: Bounty of Blood (XBO, PS4, PC)Borderlands 3: Takedown at the Guardian Breach (XBO, PS4, PC)Borderlands 3: Revenge of the Cartels (XBO, PS4, PC)Borderlands 3: Borderlands Science (XBO, PS4, PC)Borderlands 3: Guns, Love, and Tentacles (XBO, PS4, PC)Borderlands 3: Moxxi's Heist of the Handsome Jackpot (XBO, PS4, PC)Borderlands 3 (XBO, PS4, PC)Penn & Teller VR: FU, U, U, & U (Vive, Oculus VR, Oculus Quest, PSVR)Borderlands 2: Commander Lilith and the Fight for Sanctuary (XBO, PS4, PC)Borderlands 2 VR (PSVR)-- In Development --TBA -
Owner, Creative DirectorDinosaur Games Llc Apr 2011 - PresentHighland Village, Texas, Us* Managing a team of experienced artists, designers, and programmers.* In charge of overseeing contract work.* Responsible for building high quality character, vehicle, environment, and UI assets.* Created asset documents to determine scope for the project. * Identify priorities for other artists, designers, and programmers.* Creating high quality images for marketing.* Responsible for writing stories used in our projects.* Creating game design documents and pitches for publishers.* Responsible for the overall look of the studio and the creative direction of projects.* Built company websites.* Manage company social sites.* Business responsibilities include making connections for work-for-hire opportunities, publisher relations, and investor pitches.* Help write business documents such as a 5 year performa, business plan, and 3 year budget.* Developer ambassador for the fan communities.-- Shipped --Creativerse (PC)Hindsight 20/20: Wrath of the Raakshasa (XBO, PS4, Switch, PC)Lila's Tale (Oculus Go)Desert Bus VR (Vive, Oculus, PSVR)Mutant Football League (PC)Lila's Tale: Stealth (iOS AR)Manifest 99 (Vive, Oculus, PSVR)Visionworks Big Hitter Baseball Experience (Vive)ViewGlass VR Experience (Vive)Arcade Artist (Vive)Kit Kat VR Experience (Vive)American Horror Story San Diego ComicCon 2016 VR Experience (Vive)McDonald's SXSW 2016 VR Experience (Vive)Idol Hairstyles (Playstation Home)Speedwings (Playstation Home)-- In Development --Tapedeck Cowboys (PC)Coba (Switch, PC)MechKnight Chronicles: Knightfall (PC)GL00 (PC)TBD -
Contract 3D ArtistPlayful Corp Jul 2017 - Dec 2017Mckinney, Tx, Us* Set Dress levels in Unity* Create 3D assets and prefabs* Maintaining performance on scenes to achieve 60 fps at 4k on Xbox One X* Assist with managing outsourcing* Assist with acquisition of outsource talent--Shipped--Super Lucky's Tale (Xbox One, PC)-- In Development --Star Child -
Studio Art DirectorBlack River Studios / Samsung Mar 2014 - Apr 2016* Manage and guide a team of 23 talented artists. (3D, 2D, Technical, UI/UX, VFX, Animators)* Lead the vision for the current project.* Assist with the development of future projects.* Assist with concept art and setting visual mood.* Creating and establishing new IPs.* Direct outsourcing teams.* Write documents over art direction.* Interview and hire talent.* Create internal pipelines.* Work directly with clients and external talent.* Business responsibilities include making connections for work-for-hire opportunities, publisher relations, and working with foreign management.-- Shipped --Finding Monsters Adventure VRJake & Tess' Finding Monsters AdventureRococo VRGalaxy 11: Invasion
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Senior Character ArtistKingsisle Entertainment Jul 2011 - Jun 2012Round Rock, Texas, Us* Responsible for creating concepts for characters, pets, plants, and magic summons and building the final 3D models.* Built housing assets.-- Shipped --Wizard 101 (Zafaria, Avalon) (PC) -
Lead Character ArtistTerminal Reality Inc. Jan 2007 - Jun 2011Irving, Texas, Us* Managed a department that created 159 characters in 9 months for Ghostbusters.* Managed an internal team of 8 artists and 14 external artists on Ghostbusters.* Worked directly with publishers to outline the scope of the character assets.* Worked with Animation Lead to identify tasks and priorities for the character department.* Used Microsoft Project to keep track of department tasks.* Utilized SCRUMM for meetings.* Created character concepts and built final 3D models.* Built base meshes for use by the entire character department.* Standardized our base mesh, LOD, and texture creation.* Worked with Hollywood talent in order to create real-time character likenesses. * Worked with the concept department to ensure effective delivery of orthos for use in modeling.* Created character documents for outsourcing detailing the specs for mesh and texture creation.* Created technical documentation for Golem Tech, Crowd Systems, and building real-time mechanical characters for Infernal Engine.* Worked with programmers to develop a crowd system that could display 5000 characters on screen with AI.* Worked with programmers to develop Golem Tech that would pull physics objects from the environment in order to build enemy characters.* Created environment assets when character assets were completed.* Was the developer ambassador for the fan communities.-- Shipped --Star Wars: Kinect (360)Ghostbusters: The Video Game (360, PS3) -
Art Director / Ui ArtistTerminal Reality Inc. Jul 2007 - Dec 2008Irving, Texas, Us* Responsible for the overall look of the user interface.* Concepted UI for anthology games.* Created proof of concept videos demonstrating the flow of the UI for the publishers.* Created UI assets in a timely manner while working on other titles at the studio.* Worked closely with programmers to implement the UI assets and develop early UI tools for the Infernal Engine.* Worked directly with the publisher to manage art assets.* Worked with Producers to outline tasks for artists and programmers.* Managed tasks for other artists and programmers.-- Shipped --King of Fighters: Orochi Collection (PS2, PSP)SNK Classics Collection Vol. 1 (PS2, PSP)Metal Slug Anthology (Wii, PS2, PSP) -
Senior Character ArtistTerminal Reality Inc. Feb 2003 - Jan 2007Irving, Texas, Us* Responsible for character concepts and building the final 3D models.* Worked directly with publishers to outline the scope of the character assets.* Distributed character assets to the rest of the character department.* Worked with Hollywood talent in order to create real-time character likenesses. * Worked closely with programmers in helping build the character pipeline for the Infernal Engine.* Worked closely with programmers to push the limits of the hardware with our character tech. This included cloth simulation on the PS2, advanced animated shaders on deformable characters, as well as the beginning of a crowd system to simulate thousands of characters on screen.* Worked directly with programmers to build the initial phase of our Golem Tech that would pull physics objects from the environment in order to build enemy characters.* Worked directly with marketing to provide high resolution images for the purposes of advertising.* Created environment assets when character assets were completed.* Was the developer ambassador for the fan communities.-- Shipped --Spy Hunter 3 (Xbox, PS2)Aeon Flux (Xbox, PS2)Eternal Death Slayer / Demonik (Movie - Grandma's Boy)BloodRayne 2 (Xbox, PS2, PC) -
Character ArtistTerminal Reality Inc. Jun 2002 - Feb 2003Irving, Texas, Us* Responsible for character concepts and building the final 3D models. I had to change and adapt to new art styles based on client feedback.* I was also responsible for creating environment concepts.-- Shipped --ReMission (PC) -
Consultant / ArtistDigital Webbing Llc 2005 - 2008* Consult on plotlines for story and characters.* Create 3D / 2D pinups for use in the comics.* Provide reference for artists illustrating the books. -
ArtistMumbo Jumbo Llc Jul 2001 - May 2002* Responsible for making both character and environment 3D assets.* Painted images for use by marketing.-- Shipped --Snowball Run (PC, Mac)Myth III: The Wolf Age (PC, Mac)
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Character ArtistWestwood Studios May 2001 - Jun 2001Las Vegas, Nevada, UsResponsible for making cinematic characters for use in cut scenes.-- Shipped --Pirates: Legend of Black Kat (Xbox, PS2)
Jesse Sosa Skills
Jesse Sosa Education Details
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The Art InstitutesComputer Animation
Frequently Asked Questions about Jesse Sosa
What company does Jesse Sosa work for?
Jesse Sosa works for Gearbox Software
What is Jesse Sosa's role at the current company?
Jesse Sosa's current role is Outsource Manager at Gearbox Software.
What is Jesse Sosa's email address?
Jesse Sosa's email address is so****@****ero.com
What schools did Jesse Sosa attend?
Jesse Sosa attended The Art Institutes.
What are some of Jesse Sosa's interests?
Jesse Sosa has interest in Writing Game Documents, Developing Stories And Characters, Drawing, Vinyl Figures, Health.
What skills is Jesse Sosa known for?
Jesse Sosa has skills like Maya, Texturing, Video Games, Low Poly Modeling, Mudbox, 3d Studio Max, Photoshop, Characters, After Effects, Game Development, Max, Character Modelling.
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