James Vincent Marshall

James Vincent Marshall Email and Phone Number

Animation Director and VFX Artist at Shiny Dynamics @ Shiny Dynamics GmbH
James Vincent Marshall's Location
United Kingdom, United Kingdom
James Vincent Marshall's Contact Details

James Vincent Marshall work email

James Vincent Marshall personal email

n/a
About James Vincent Marshall

I specialize in rigging characters, machinery, and props to deliver high-quality, game-ready animation cycles. With over 13 years of experience in the gaming industry, I am well-versed in the entire animation pipeline, from collaborating with character artists to ensure topologically sound meshes, to implementing animations in Unreal and Unity. Additionally, I can create visually engaging VFX in both engines using custom shaders. My technical knowledge and collaborative approach enable me to contribute effectively to the creation of polished, immersive gaming experiences.

James Vincent Marshall's Current Company Details
Shiny Dynamics GmbH

Shiny Dynamics Gmbh

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Animation Director and VFX Artist at Shiny Dynamics
James Vincent Marshall Work Experience Details
  • Shiny Dynamics Gmbh
    Animation Director And Vfx Artist
    Shiny Dynamics Gmbh Feb 2024 - Present
  • Phigames
    Director
    Phigames Feb 2020 - Oct 2024
  • Phigames
    Animation And Vfx Lead
    Phigames May 2018 - Oct 2024
    Nottingham, United Kingdom
    Lead Animator and VFX artist for upcoming game ''Recompile'' - A game about sentient AI and environmental hacking
  • Phigames
    Art Director
    Phigames May 2018 - Feb 2020
    Initially took care of the way things look and move in-game, I set up the visual language and art direction ready for when we hired more artists to take over and develop the style further
  • Keepsake Games
    Animator And Vfx Artist
    Keepsake Games Jan 2023 - Aug 2023
  • Sigtrap
    Animation Director And Vfx Artist
    Sigtrap Oct 2021 - Jan 2023
  • Improbable
    Animator And Vfx Specialist
    Improbable Mar 2013 - Apr 2018
    London, United Kingdom
    ● Character Animator● Procedural Animation● Technical Rigging● Extensive knowledge of UE4 and Unity● Animates in Maya and models in Max''We want to enable new experiences in gaming. To remove existing constraints, we solve technical problems with implications beyond games.''This was an extremely alluring gestalt of the Improbable worlds founding Ideology - I joined as a single digit hire and saw the company grow to over 150 people. My time was spent right against the metal on various internal demo teams... Our mission was to provide demos that had AAA level complexities in terms of scale, density and fidelity across art and code so that the companies novel tech had rich analogous examples to work and test against. My most specific tasks were to develop the animation and vfx pipelines that were agnostic enough to work in both Unity and Unreal
  • I/O
    Freelance Animator
    I/O Apr 2012 - Mar 2013

James Vincent Marshall Skills

Animation Texturing Computer Animation Rigging Character Rigging Game Development 3d Studio Max Uv Mapping Rendering Video Games Low Poly Modeling Procedural Animation Motion Capture Photoshop Realtime Animation Character Animation Keyframed Animation Autodesk Motionbuilder Mechanical Rigging Unreal Editor Cinematics Special Effects 3d Modeling Maya Mental Ray Motion Graphics Uv Unwrapping/ Texturing Unreal Engine 3 Unity3d Version Control Vfx

Frequently Asked Questions about James Vincent Marshall

What company does James Vincent Marshall work for?

James Vincent Marshall works for Shiny Dynamics Gmbh

What is James Vincent Marshall's role at the current company?

James Vincent Marshall's current role is Animation Director and VFX Artist at Shiny Dynamics.

What is James Vincent Marshall's email address?

James Vincent Marshall's email address is pi****@****e.co.uk

What skills is James Vincent Marshall known for?

James Vincent Marshall has skills like Animation, Texturing, Computer Animation, Rigging, Character Rigging, Game Development, 3d Studio Max, Uv Mapping, Rendering, Video Games, Low Poly Modeling, Procedural Animation.

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