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I began my path into 3D graphics and the games industry when I learned BASIC on a TRS-80. From there, I continued teaching myself Assembly on the Commodore 64 where I started writing my own rudimentary games. After completing a BS in Computer Graphics Technology at Purdue University, I secured my first position in the games industry. Since that time I have accrued a diverse experience in both creation of art and management of teams. The details of my more than 20 years of experience are deep, but the breadth is may be seen in in the job descriptions that follow.
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Art DirectorNimble Jan 2022 - Present -
Art DirectorHolospark Jun 2017 - May 2019Bellevue, Wa, Us• Maintain art direction in line with project & company goals • Day-to-day leadership of the art staff (Character, Environment, Animation, Concept, UI)• Responsible for goal setting, defining, and assigning tasks• Mentorship of artists• Career development of art staff• Screening & management of outsource providers• Screening, interviewing, and hiring a new team• Responsible for cross departmental communications and planning• Provided direction on creation of promotional materials in conjunction with marketing department• Developed best practices to improve art quality and production efficiency• Pipeline and workflow development & optimization• Interfaced with programming team on and mentored art team on performance optimization• Shader Creation (Unreal Material Editor)• General problem solving visual, technical, interpersonal -
Lead Environment Art DirectorLakshya Digital Dec 2016 - Jun 2017Gurgaon, Haryana, In• Provided art and technical direction for US based art reviewers • Provided art and technical direction for India based artists• Worked with other management team members in development of pipelines & workflows for teams operating internationally.• Worked in development of training and best practices to improve artist quality and efficiency• Interfaced with clients and provided representation of client needs to internal team• Assisted in the acquisition of new clients, including estimate creation, examination of project requirements, and representing the company in meetings• Managed multiple projects simultaneously• Influenced a range of titles, including a number of high profile AAA projects -
Art DirectorEnvelop Vr Aug 2015 - Sep 2016• Developed VR product focused on HTC Vive and Oculus Rift• Work with engineers defining pipeline and practices for Envelop for Windows proprietary engine• Created specifications & documentation for previously mentioned pipelines and practices• Interface with engineering team on shader definition and creation • Create rapid prototype content for pitches to potential investors and partners• Prototype 3D virtual environments for product using Unity• Collaborate with design team on product's UI/UX to created 2D and 3D UI assets• Collaborate with Marketing department to maintain visual branding of product identity
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Technical Art LeadCryptic Studios Apr 2014 - Apr 2015Los Gatos, Ca, Us• Research technical aspects of project• Development of the Art Direction and pipeline documentation• Assist in the maintenance of art direction• Day-to-day leadership of the art staff (Character, Environments)• Work with production staff on goal setting, defining, and assigning tasks• Career development of art staff• Mentorship of artists• Screening, interviewing, and hiring a new team• Collaborated with other stakeholders and art team to establish style and direction of product• Environment development (Layout, Lighting, Post Effects)• Asset creation• Pipeline and workflow development• Interfaced with programming team on art dependent game systems and performance optimization• Shader Creation and maintenance using Unreal 4• Interface with graphics programmer for more complex shaders• Develop using 3D Studio Max & Unreal 4 for PC• General problem solving, both visual & technical• Outsourcing - Pipeline Creation• Outsourcing - Documentation• Outsourcing - Train team members to assist -
Art DirectorU4Ia Games May 2011 - Jan 2014Bellevue, Wa, Us• Establish and maintain art direction in line with project & company goals • Day-to-day leadership of the art staff (Character, Animation, Environments, UI)• Work with production staff on goal setting, defining, and assigning tasks• Career development of art staff• Mentorship of artists• Screening & management of multiple outsource providers• Screening, interviewing, and hiring a new team• Collaborated with other stakeholders and art team to establish style and direction of product• Interfaced with design department on all matters affecting game-play and UX• Creation of promotional materials in conjunction with marketing department• UI/UX Development in conjunction with UX expert – micro-transaction game• Environment development (Layout, Lighting, Post Effects)• Asset creation• Pipeline and workflow development• Interfaced with programming team on art dependent game systems and performance optimization• Shader Creation (Unity Node based Material Editor)• Develop using 3D Studio Max & Unity 3.x for PC Web Browser• General problem solving, both visual & technical -
Lead Environment ArtistSony Online Entertainment Dec 2008 - Apr 2011San Diego, Ca, Us• Day-to-day leadership of the environment art staff (17 artists at peak)• Worked with Directors and production staff on long and short term planning• Career development of art staff• Mentorship of artists• Participated in SOE’s partnership with Art Institute of Seattle to provide mentorship for the students• Screened & managed outsource providers• Managed a team of “in-sourcers” from SOE Austin and San Diego studios.• Collaborated with directors and other stakeholders to establish style and direction of product• Provided art direction in line with Art Director’s goals with team and outsource providers• Interfaced with design department on level design and development• Leading by example whenever possible• Environment development (Layout, Lighting, Post Effects)• Asset creation• Pipeline and workflow development• Interfaced with programming team on art dependent game systems and performance optimization• Shader Creation (UE Node based Material Editor)• Developed using Maya, 3D Studio Max, & Unreal 3.x for PS3, PC• General problem solving, both visual & technical -
MentorArt Institute Of Seattle Aug 2009 - Apr 2010Atlanta, Georgia, UsParticipated in SOE's relationship with Art Institute to aid in preparing students for the workforce. -
Lead ArtistZombie Studios Oct 2005 - Nov 2008Us• Provided day-to-day leadership of the Art Staff. • Art Direction• Goal setting, defining and assigning tasks• Pipeline and workflow development• Collaborated with other stakeholders to establish style and direction of product• Interfaced with programming team on art dependent game systems (cover)• Worked with programming team on optimization (360/PS3)• Provided feedback for outsource providers• Mentorship• Screening, interviewing, and hiring a new team• Developed using 3D Studio Max & Unreal 3.x for Xbox 360, PS3, PC• General problem solving - visual & technical -
Freelance ContractorLiquid Development Jan 2004 - Sep 2005Us• Production Artist• Modeling and texturing for various clients: NCSoft, Lionhead, Mad Doc Software, Wild Tangent• Various proprietary platforms -
3D ArtistMicrosoft (Fasa Studios) 1999 - 2004Redmond, Washington, Us• Senior Production Artist• Responsible for ownership of Vehicles - Mechwarrior 4• Responsible for ownership of Battlemechs - Mechwarrior 5• Interfaced with tech artists and programmers on pipeline• Collaborated on attachment system for player modification of Mechs in Mechwarrior 5• Responsible for training pipeline to outsourcing houses for expansion packs• General environment modeling and texturing various projects• Mentorship for more junior artists and contractors• Developed using 3D Studio Max & Maya for X-Box, PC -
3D ArtistMidway Games Apr 1999 - Oct 1999Us• Production artist• Modeling & texturing• Participated in project pre-production which included some concepting• Developed using 3D Studio Max for Coin-Op -
3D ArtistStudio E Oct 1993 - Mar 1999• Production artist• Modeling and texturing of characters, vehicles, environments• Animation and lighting of cinematics• Video post-production of cinematics and interface• Interface design• 2D sprite creation and animation using Deluxe Paint (SNES)• 2D environment creation using Deluxe Paint (SNES)• Developed for SNES, PS1, PC
Mark Duncan Skills
Mark Duncan Education Details
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Purdue UniversityComputer Graphics Technology
Frequently Asked Questions about Mark Duncan
What company does Mark Duncan work for?
Mark Duncan works for Nimble
What is Mark Duncan's role at the current company?
Mark Duncan's current role is Art Director.
What is Mark Duncan's email address?
Mark Duncan's email address is pu****@****nge.com
What is Mark Duncan's direct phone number?
Mark Duncan's direct phone number is +120640*****
What schools did Mark Duncan attend?
Mark Duncan attended Purdue University.
What are some of Mark Duncan's interests?
Mark Duncan has interest in Game Art, Bmw M Series, Films, Science Fiction, Seattle International Film Festival.
What skills is Mark Duncan known for?
Mark Duncan has skills like Game Development, Texturing, Maya, Unreal Engine 3, Video Games, Xbox 360, Environment Art, Ps3, 3d Studio Max, Animation, Photoshop, Console.
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