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Steven Klipowicz Email & Phone Number

Principal Modeler at Cloud Chamber - Bioshock at Cloud Chamber
Location: Seattle, Washington, United States 7 work roles 1 school
2 work emails found @bungie.net LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 2 work emails

Work email s****@bungie.net
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Current company
Role
Principal Modeler at Cloud Chamber - Bioshock
Location
Seattle, Washington, United States
Company size

Who is Steven Klipowicz? Overview

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Quick answer

Steven Klipowicz is listed as Principal Modeler at Cloud Chamber - Bioshock at Cloud Chamber, a company with 82 employees, based in Seattle, Washington, United States. AeroLeads shows a work email signal at bungie.net and a matched LinkedIn profile for Steven Klipowicz.

Steven Klipowicz previously worked as Principal Modeler at Cloud Chamber and Lead Artist (Palette) at Bungie. Steven Klipowicz holds Bachelor Of Arts (B.A.), Art Studio (Graphic Design) from University Of South Carolina-Columbia.

Company email context

Email format at Cloud Chamber

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{first_initial}{last}@bungie.net
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AeroLeads found 2 current-domain work email signals for Steven Klipowicz. Compare company email patterns before reaching out.

Profile bio

About Steven Klipowicz

I'm a hard working 3D and shader artist, who strives to collaborate with other talented individuals in creating world class 3D environments. I most recently worked at Bungie as the Lead Artist for the Palette Team. I have also worked on the SpeedTree product line as Art Director, and also some work in feature animation while at Digital Domain.

Listed skills include Maya, 3D Studio Max, Game Development, Speedtree, and 16 others.

Current workplace

Steven Klipowicz's current company

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Cloud Chamber
Cloud Chamber
Principal Modeler at Cloud Chamber - Bioshock
novato, california, united states
Employees
82
AeroLeads page
7 roles

Steven Klipowicz work experience

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Principal Modeler

Current

Seattle, Washington, United States

As a Principal Modeler at Cloud Chamber, I am focused on creating unique and exciting organic and natural assets for the next Bioshock game.

Oct 2024 - Present

Lead Artist (Palette)

Seattle, Washington, United States

As Palette Team lead during The Final Shape development, I was responsible for overseeing the creation of all environment and design assets. This included management of asset tracking and feedback. For many assets I was the shader architect myself, as well as led the effort to interpret art direction and concept for a team of 7 artists. I also was the.

Feb 2023 - Aug 2024

Staff Artist

Seattle, Washington, United States

I’m this role I work to push the art bar for the World Art props team, focusing on natural, technical, or organic content.

Mar 2021 - Feb 2023

Senior Artist

I work on environments with the world class team at Bungie. My focus is on natural palettes including vegetation, decorators, and organic sculpting.

Oct 2014 - Mar 2021

Technical Artist

Bellevue, WA

I work on environments and environment tech for Bungie's games and internal tools.

Feb 2013 - Oct 2014

Environment Modeler/Td

Port St. Lucie, Florida

At Digital Domain's new Tradition Studio in Florida I work with the modeling, VFX, and CG departments in creating world-class CG environments for feature length animated films. My primary responsibility was modeling props, terrains, vegetation, and background characters.

May 2012 - Sep 2012

Art Director

Idv

Columbia, SC

At SpeedTree I was responsible for maintaining the SpeedTree Model Library (www.speedtree.com/trees) as well developing the SpeedTree software product line. For the product line I designed interfaces and directed the workflows in the SpeedTree Modeler, wrote all of our third party plug-ins and scripts (Houdini, Maya, 3ds Max), created interactive demos and.

Jun 2004 - May 2012
Team & coworkers

Colleagues at Cloud Chamber

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1 education record

Steven Klipowicz education

FAQ

Frequently asked questions about Steven Klipowicz

Quick answers generated from the profile data available on this page.

What company does Steven Klipowicz work for?

Steven Klipowicz works for Cloud Chamber.

What is Steven Klipowicz's role at Cloud Chamber?

Steven Klipowicz is listed as Principal Modeler at Cloud Chamber - Bioshock at Cloud Chamber.

What is Steven Klipowicz's email address?

AeroLeads has found 2 work email signals at @bungie.net for Steven Klipowicz at Cloud Chamber.

Where is Steven Klipowicz based?

Steven Klipowicz is based in Seattle, Washington, United States while working with Cloud Chamber.

What companies has Steven Klipowicz worked for?

Steven Klipowicz has worked for Cloud Chamber, Bungie, Digital Domain, and Idv.

Who are Steven Klipowicz's colleagues at Cloud Chamber?

Steven Klipowicz's colleagues at Cloud Chamber include Jesse Verdon, Jean-François Meiffren, Doris Wang, Laura Arens, and Stephen Rawlins.

How can I contact Steven Klipowicz?

You can use AeroLeads to view verified contact signals for Steven Klipowicz at Cloud Chamber, including work email, phone, and LinkedIn data when available.

What schools did Steven Klipowicz attend?

Steven Klipowicz holds Bachelor Of Arts (B.A.), Art Studio (Graphic Design) from University Of South Carolina-Columbia.

What skills is Steven Klipowicz known for?

Steven Klipowicz is listed with skills including Maya, 3D Studio Max, Game Development, Speedtree, Video Games, Modeling, Houdini, and Photoshop.

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