Principal Modeler
CurrentAs a Principal Modeler at Cloud Chamber, I am focused on creating unique and exciting organic and natural assets for the next Bioshock game.
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@bungie.net
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Steven Klipowicz is listed as Principal Modeler at Cloud Chamber, a with 82 employees, based in Seattle, Washington, United States. AeroLeads shows a work email signal at bungie.net and a matched LinkedIn profile for Steven Klipowicz.
Steven Klipowicz previously worked as Lead Artist (Palette) at Bungie and Staff Artist at Bungie. Steven Klipowicz holds Bachelor Of Arts (B.A.), Art Studio (Graphic Design) from University Of South Carolina-Columbia.
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AeroLeads found 2 current-domain work email signals for Steven Klipowicz. Compare company email patterns before reaching out.
I'm a hard working 3D and shader artist, who strives to collaborate with other talented individuals in creating world class 3D environments. I most recently worked at Bungie as the Lead Artist for the Palette Team. I have also worked on the SpeedTree product line as Art Director, and also some work in feature animation while at Digital Domain.
Listed skills include Maya, 3D Studio Max, Game Development, Speedtree, and 16 others.
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A career timeline built from the work history available for this profile.
Seattle, Washington, United States
As a Principal Modeler at Cloud Chamber, I am focused on creating unique and exciting organic and natural assets for the next Bioshock game.
Seattle, Washington, United States
As Palette Team lead during The Final Shape development, I was responsible for overseeing the creation of all environment and design assets. This included management of asset tracking and feedback. For many assets I was the shader architect myself, as well as led the effort to interpret art direction and concept for a team of 7 artists. I also was the people manager of 5 artists as well as art manager of 2 co-dev artists, and assisted in the hiring process for the team.
Seattle, Washington, United States
I’m this role I work to push the art bar for the World Art props team, focusing on natural, technical, or organic content.
I work on environments with the world class team at Bungie. My focus is on natural palettes including vegetation, decorators, and organic sculpting.
Bellevue, Wa
I work on environments and environment tech for Bungie's games and internal tools.
Port St. Lucie, Florida
At Digital Domain's new Tradition Studio in Florida I work with the modeling, VFX, and CG departments in creating world-class CG environments for feature length animated films. My primary responsibility was modeling props, terrains, vegetation, and background characters.
Columbia, Sc
At SpeedTree I was responsible for maintaining the SpeedTree Model Library (www.speedtree.com/trees) as well developing the SpeedTree software product line. For the product line I designed interfaces and directed the workflows in the SpeedTree Modeler, wrote all of our third party plug-ins and scripts (Houdini, Maya, 3ds Max), created interactive demos and offline renders, coded and maintained the SpeedTree website, and designed marketing materials.
Other employees you can reach at cloudchamberstudios.com. View company contacts for 82 employees →
Henno Trost
Colleague at Cloud ChamberMontreal, Quebec, Canada
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Julie Masseboeuf
Colleague at Cloud ChamberMontreal, Quebec, Canada
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Alexandre Normand
Colleague at Cloud ChamberGreater Montreal Metropolitan Area, Canada
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Luis Castro
Colleague at Cloud ChamberAustin, Texas, United States
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Valentin Levillain
Colleague at Cloud ChamberCambridge, Massachusetts, United States
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Sacha Narine
Colleague at Cloud ChamberBurnaby, British Columbia, Canada
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Noah Gualtieri
Colleague at Cloud ChamberMontreal, Quebec, Canada
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Lyne Archambault
Colleague at Cloud ChamberMontreal, Quebec, Canada
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Cosette Gonzales
Colleague at Cloud ChamberMontreal, Quebec, Canada
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Samuel Cole
Colleague at Cloud ChamberAtlanta, Georgia, United States
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Quick answers generated from the profile data available on this page.
Steven Klipowicz works for Cloud Chamber.
Steven Klipowicz is listed as Principal Modeler at Cloud Chamber.
AeroLeads has found 2 work email signals at @bungie.net for Steven Klipowicz at Cloud Chamber.
Steven Klipowicz is based in Seattle, Washington, United States while working with Cloud Chamber.
Steven Klipowicz has worked for Cloud Chamber, Bungie, Digital Domain, and Idv.
Steven Klipowicz's colleagues at Cloud Chamber include Henno Trost, Julie Masseboeuf, Alexandre Normand, Luis Castro, and Valentin Levillain.
You can use AeroLeads to view verified contact signals for Steven Klipowicz at Cloud Chamber, including work email, phone, and LinkedIn data when available.
Steven Klipowicz holds Bachelor Of Arts (B.A.), Art Studio (Graphic Design) from University Of South Carolina-Columbia.
Steven Klipowicz is listed with skills including Maya, 3D Studio Max, Game Development, Speedtree, Video Games, Modeling, Houdini, and Photoshop.
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