Steve Krebs Email & Phone Number
@aristocratgaming.com
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Who is Steve Krebs? Overview
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Steve Krebs is listed as Software Development Team Lead at Aristocrat Gaming, a with 4172 employees, based in Las Vegas, Nevada, United States. AeroLeads shows a work email signal at aristocratgaming.com and a matched LinkedIn profile for Steve Krebs.
Steve Krebs previously worked as Senior Software Engineer at Aristocrat Gaming and Senior Software Engineer at Bally Technologies. Steve Krebs holds Bachelor'S Degree, Computer Engineering from Santa Clara University.
Email format at Aristocrat Gaming
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AeroLeads found 1 current-domain work email signal for Steve Krebs. Compare company email patterns before reaching out.
About Steve Krebs
I am a detail-oriented software engineer with diverse experience in creating software and hardware systems. I have delivered solutions to a diverse set of industries including defense, networking, energy management, and casino gaming. My expertise includes all phases of the software development life-cycle, from system design through development to customer delivery. My background also includes leading new product development where I created market requirements, technical specifications, project schedules, and budgets.Specialties: C, C++, STL, scripting, assembly, firmware, device drivers, embedded systems, Real-Time Operating Systems, Linux, TCP/IP, CVS, Subversion, Microsoft Office suite
Listed skills include Software Design, Embedded Systems, Device Drivers, Linux, and 24 others.
Steve Krebs's current company
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Steve Krebs work experience
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Software Development Team Lead
Software Development Team Lead
Senior Software Engineer
Senior Software Engineer
Game development engineer responsible for creating video slot games. Delivered more than 10 games on the Equinox and Alpha EGM platforms. Activities include implementing game logic and math model, integrating video and audio assets, testing in simulator and on target platform. Provided technical expertise to development team and mentored junior engineers. Software developed in C/C++ in a Linux environment using proprietary game engines.
Senior Software Engineer
Technical lead for Linux board support package development on Freescale QorIQ communication processors. Responsibilities include schematic review, bring-up of new hardware, and customization of U-Boot, Linux kernel, and root filesystem. Provide direct customer support, authoring of technical documentation, and coordination of software releases to customers. Software developed in C using gcc and tools written in shell script.
Senior Principal Software Engineer
Member of the OS development team. All software written in C/C++ using gcc in a Linux environment for an x86 based target. Provided legacy product support by diagnosing problems and implementing new features. Contributed to new product development by authoring and reviewing technical documentation; influenced selection of new technologies, tools, and vendors by supplying recommendations to upper management; collaborated with hardware and system engineering on new features.
Senior Firmware Engineer
Technical lead on the development of the next generation energy management system. Hardware tasks included schematic review, system design, component selection, design of a SPI based interface between RF transceiver and microcontroller, and prototype hardware bring-up. Ported Micrium’s uC/OS-II real-time kernel to the 68VZ328 Dragonball MCU. Wrote the system startup code, serial boot loader, test harness, and application layer. Software was written in C and M68k assembly using gcc in a Linux cross-development environment.Developed an embedded NOR flash file system, implemented as a block device layer and file system layer, with a standard C API, wear leveling, and guaranteed integrity across power loss.Designed a graphical user interface (GUI) library. Event-driven API featured a window manager, widget and dialog objects, font manager, and bitmap image support.Managed multiple new product designs. Responsibilities included market research, development of product concept, requirements analysis, schedule, and budget exceeding $250,000. Authored market requirements documents, technical specifications, and selected manufacturing service subcontractor.Designed and implemented an automation system which increased efficiency of our manufacturing process by more than 200%. Authored a proposal in collaboration with the production manager, managed the implementation, delivered the system, and trained the production staff.
Software Engineer
Core team member responsible for the design and implementation of a stateful packet inspection firewall. Tasks included enhancements to the application layer gateway software, integration with the existing architecture, and regression testing.Key contributor in the design of an Ethernet security router. Responsible for board bring-up, porting of device drivers to a PowerPC 857DSL embedded MCU interfaced to a Marvell 6052 100Base-T switch, and testing of existing functionality. Worked with the hardware designers to ensure compatibility between the existing code base and the new hardware architecture.
Software Engineer
Led the implementation of a real-time wireless RF transceiver control system. Activities included interfacing with a custom embedded controller and transceiver hardware, design of the transmission protocol, and implementation in C on a 68HC11 microcontroller. Refactored critical software system that was 12 months behind schedule. Turned around failing project and completed task in 8 weeks. Received commendation and recognition from company President that project was completed on time and resulted in the entire project team being awarded significant bonus.Designed and implemented a pipelined architecture for a signal processing system. Tasks included rewriting the existing code to support the new design and interfacing to new subsystems. Improved system performance by more than 100%.Supported the implementation and testing of satellite uplink and downlink sub-systems. Collaborated with hardware and system engineering on the interface definition, software design, and field testing. Diagnosed and resolved reception issues while working at the customer test site.
Steve Krebs education
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Santa Clara University
Frequently asked questions about Steve Krebs
Quick answers generated from the profile data available on this page.
What company does Steve Krebs work for?
Steve Krebs works for Aristocrat Gaming.
What is Steve Krebs's role at Aristocrat Gaming?
Steve Krebs is listed as Software Development Team Lead at Aristocrat Gaming.
What is Steve Krebs's email address?
AeroLeads has found 1 work email signal at @aristocratgaming.com for Steve Krebs at Aristocrat Gaming.
Where is Steve Krebs based?
Steve Krebs is based in Las Vegas, Nevada, United States while working with Aristocrat Gaming.
What companies has Steve Krebs worked for?
Steve Krebs has worked for Aristocrat Gaming, Bally Technologies, Vadatech Inc., Wms Gaming, and Smart Systems.
How can I contact Steve Krebs?
You can use AeroLeads to view verified contact signals for Steve Krebs at Aristocrat Gaming, including work email, phone, and LinkedIn data when available.
What schools did Steve Krebs attend?
Steve Krebs holds Bachelor'S Degree, Computer Engineering from Santa Clara University.
What skills is Steve Krebs known for?
Steve Krebs is listed with skills including Software Design, Embedded Systems, Device Drivers, Linux, C, C++, Rtos, and Subversion.
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