Sergei Kuzmin Email & Phone Number
@wepay.com
4 phones found area 331, 978, and 855
LinkedIn matched
Who is Sergei Kuzmin? Overview
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Sergei Kuzmin is listed as Software Engineer at MatX, a with 67 employees, based in Palo Alto, California, United States. AeroLeads shows a work email signal at wepay.com, phone signal with area code 331, 978, 855, and a matched LinkedIn profile for Sergei Kuzmin.
Sergei Kuzmin previously worked as CTO, co-owner at Moodby and Senior Staff Software Engineer at Wepay. Sergei Kuzmin holds Master Degree In Cs, Faculty Of Applied Mathematics And Computer Science, Subdivision: Economical Cybernetics from Belarusian State University.
Email format at MatX
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AeroLeads found 2 current-domain work email signals for Sergei Kuzmin. Compare company email patterns before reaching out.
About Sergei Kuzmin
I am a Software Engineer with over two decades of experience. I’m able to lead and develop complex highly available cloud applications. My languages are C++/Python/Swift and others.Tags: Java/C/C++/Python/Kotlin/Swift/PHP and more, cloud applications.
Listed skills include Linux, C++, Mobile Applications, C/C++ Stl, and 17 others.
Sergei Kuzmin's current company
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Sergei Kuzmin work experience
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Cto, Co-Owner
Democratizing background music and jukebox guest entertainment for venues.https://moodby.com
Senior Staff Software Engineer
Team Lead, Risk InfrastructureScope: risk decision making, data pipelines, ML related infrastructure, ...
Staff Software Engineer
In December 2017 the company has been acquired by J.P Morgan Chase Engineer in Risk Team.One of few engineers who rebuild WePay's core Risk signal and rule engine services from scratch. As a service owner, I am dealing with the whole tech stack (starting from docker containers and finishing with services UI).
Senior Software Engineer
Part of Profile team. Developed the profile section of Linkedin app (iOS, project "Voyager").Prior to this was responsible for developing and maintaining various parts of Linkedin profile view (backend parts mostly).
Owner
Mobile applications development
Software Engineer
till August 2010 - Google Moscowfrom September 2010 - Google ZurichI was dealing with a big part of company infrastructure. Publicly known services include: Borg, Google Web Server, Bigtable, GFS, Chubby lock service, MapReduce, Sawzall, Google indexing system, pub/sub, protocol buffers/rpc, SStable, RecordIO (http://en.wikipedia.org/wiki/Google_platform). I took part in whole cycle of product release process: developing, planning resources, canarying, releasing, load-testing, monitoring, being on-call. Main programming languages were C++/Python in Linux environment plus a couple of internal languages. Project: One of the core projects in Google Maps, mostly backend part. Our service has pretty big pipeline, storing many TB of data, working 24/7 with strict SLA and ability to easily scale horizontally.Project: Google Definitions and Google Dictionary. I was the main owner of Google definitions service (improving, releasing, maintaining) which later was incorporated into Google Dictionary. It was removed as a separate property but still available in Google search ( http://goo.gl/LhuIo ).
Software Developer
BREWProject: Small Arms Mobile (“port” of very popular Small Arms from Xbox live arcade)Description: Multiplayer action gameResponsibilities: Project lead developer. (J2ME, BREW)http://www.youtube.com/watch?v=iY0ig0L-njwProject: Charlie’s AngelsDescription: Fighting gameResponsibilities: Project lead programmer. (BREW)http://www.youtube.com/watch?v=MmBofKGNNrIProject: Men in BlackDescription: http://www.reaxion.com/games/mib/ Responsibilities: Physics, game engine, game features (BREW)http://www.ign.com/images/games/men-in-black-alien-assault-cell-899379/4fa6ca4ccdc388ed13eeca96 (can not find official links anymore)
Software Developer
Project: Design Rule CheckingDescription: software for verification of IC’s design. DRC was used in Bindkey™ tools Rapid Window Checker, RapiDesignClean, RapiDesignFix and others.Responsibilities: geometry processing, transforming polygons to donuts (like in gds, removing negative polygons), execution graph validation and correction, resize operation, BoxIn operation, unique algorithms and techniques for effective layout checkingFor producing a photo-mask microchip design is created. This design is checked against process technology requirements which is something like script involving a lot of geometry operations. This process is CPU and resources intensive. Our job was to implement system which should execute such scripts very effiiciently.Project: Manufacturing Rule CheckingDescription: software for verification of results of lithographical simulation of IC’s design. Responsibilities: morphological operations, unique algorithms for reducing simulation area, optimizing simulated contours - reducing number of vertices (healing).Project: Hierarchical aerial image computationDescription: lithographical simulation using hierarchical database of IC’s designResponsibilities: hierarchy recovery after flat simulation.
Senior Software Developer
Project: GameBoy Color gamesDescription: Games and tools.Responsibilities: Mostly developing utilities, games code parts.Project: GameBoy Advance environment utilitiesDescription: Utilities to make possible GBA development using MS VisualStudio and C++.Project: Game Boy Advance gamesDescription: Code parts in titles like Static Shock, Tony Hawk Pro Skater 2 (tile-based algorithm to make possible to display levels with strong limitation on currently displayed tiles number)Responsibilities: Wide spectrum of programming tasksProject: AlgorithmsDescription: Problems connected with tile structure of GBA graphics engine. Examples: Optimal distribution between layers with limitations; data storage with strong limitations on RAM and ROM; scrolling game engine (tile based) with dynamic tile allocation (cpu and memory critical); tile-based physics engine (prioritizing tiles to create pseudo-3d animated game map).Project: Adobe Photoshop Plugin “Pixus”Description: implementation of optimal filtering for best image representation on LCD displaysResponsibilities: Whole projectProject: Scanline based 3d renderer (implementation based on modified OPENGL/ES specs)Description: Developed primary for Brew and Series 60 mobile platformsResponibilities: Whole project
Sergei Kuzmin education
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Belarusian State University
Frequently asked questions about Sergei Kuzmin
Quick answers generated from the profile data available on this page.
What company does Sergei Kuzmin work for?
Sergei Kuzmin works for MatX.
What is Sergei Kuzmin's role at MatX?
Sergei Kuzmin is listed as Software Engineer at MatX.
What is Sergei Kuzmin's email address?
AeroLeads has found 2 work email signals at @wepay.com for Sergei Kuzmin at MatX.
What is Sergei Kuzmin's phone number?
AeroLeads has found 4 phone signal(s) with area code 331, 978, 855 for Sergei Kuzmin at MatX.
Where is Sergei Kuzmin based?
Sergei Kuzmin is based in Palo Alto, California, United States while working with MatX.
What companies has Sergei Kuzmin worked for?
Sergei Kuzmin has worked for Matx, Moodby, Wepay, Linkedin, and Activepads.
How can I contact Sergei Kuzmin?
You can use AeroLeads to view verified contact signals for Sergei Kuzmin at MatX, including work email, phone, and LinkedIn data when available.
What schools did Sergei Kuzmin attend?
Sergei Kuzmin holds Master Degree In Cs, Faculty Of Applied Mathematics And Computer Science, Subdivision: Economical Cybernetics from Belarusian State University.
What skills is Sergei Kuzmin known for?
Sergei Kuzmin is listed with skills including Linux, C++, Mobile Applications, C/C++ Stl, C#, Algorithms, Mobile Devices, and Python.
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