Sergei Kuzmin

Sergei Kuzmin Email and Phone Number

Software Engineer @ MatX
Palo Alto, CA, US
Sergei Kuzmin's Location
Palo Alto, California, United States, United States
About Sergei Kuzmin

I am a Software Engineer with over two decades of experience. I’m able to lead and develop complex highly available cloud applications. My languages are C++/Python/Swift and others.Tags: Java/C/C++/Python/Kotlin/Swift/PHP and more, cloud applications.

Sergei Kuzmin's Current Company Details
MatX

Matx

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Software Engineer
Palo Alto, CA, US
Website:
matx.com
Employees:
67
Sergei Kuzmin Work Experience Details
  • Matx
    Software Engineer
    Matx
    Palo Alto, Ca, Us
  • Moodby
    Cto, Co-Owner
    Moodby Mar 2020 - Jul 2024
    Democratizing background music and jukebox guest entertainment for venues.https://moodby.com
  • Wepay
    Senior Staff Software Engineer
    Wepay Aug 2018 - Mar 2020
    Team Lead, Risk InfrastructureScope: risk decision making, data pipelines, ML related infrastructure, ...
  • Wepay
    Staff Software Engineer
    Wepay Apr 2016 - Aug 2018
    In December 2017 the company has been acquired by J.P Morgan Chase Engineer in Risk Team.One of few engineers who rebuild WePay's core Risk signal and rule engine services from scratch. As a service owner, I am dealing with the whole tech stack (starting from docker containers and finishing with services UI).
  • Linkedin
    Senior Software Engineer
    Linkedin Oct 2013 - Apr 2016
    Sunnyvale, Ca, Us
    Part of Profile team. Developed the profile section of Linkedin app (iOS, project "Voyager").Prior to this was responsible for developing and maintaining various parts of Linkedin profile view (backend parts mostly).
  • Activepads
    Owner
    Activepads Nov 2011 - Aug 2013
    Mobile applications development
  • Google
    Software Engineer
    Google Sep 2007 - Feb 2012
    Mountain View, Ca, Us
    till August 2010 - Google Moscowfrom September 2010 - Google ZurichI was dealing with a big part of company infrastructure. Publicly known services include: Borg, Google Web Server, Bigtable, GFS, Chubby lock service, MapReduce, Sawzall, Google indexing system, pub/sub, protocol buffers/rpc, SStable, RecordIO (http://en.wikipedia.org/wiki/Google_platform). I took part in whole cycle of product release process: developing, planning resources, canarying, releasing, load-testing, monitoring, being on-call. Main programming languages were C++/Python in Linux environment plus a couple of internal languages. Project: One of the core projects in Google Maps, mostly backend part. Our service has pretty big pipeline, storing many TB of data, working 24/7 with strict SLA and ability to easily scale horizontally.Project: Google Definitions and Google Dictionary. I was the main owner of Google definitions service (improving, releasing, maintaining) which later was incorporated into Google Dictionary. It was removed as a separate property but still available in Google search ( http://goo.gl/LhuIo ).
  • Reaxion Corp
    Software Developer
    Reaxion Corp Mar 2006 - Sep 2007
    BREWProject: Small Arms Mobile (“port” of very popular Small Arms from Xbox live arcade)Description: Multiplayer action gameResponsibilities: Project lead developer. (J2ME, BREW)http://www.youtube.com/watch?v=iY0ig0L-njwProject: Charlie’s AngelsDescription: Fighting gameResponsibilities: Project lead programmer. (BREW)http://www.youtube.com/watch?v=MmBofKGNNrIProject: Men in BlackDescription: http://www.reaxion.com/games/mib/ Responsibilities: Physics, game engine, game features (BREW)http://www.ign.com/images/games/men-in-black-alien-assault-cell-899379/4fa6ca4ccdc388ed13eeca96 (can not find official links anymore)
  • Bekomp
    Software Developer
    Bekomp Feb 2004 - Mar 2006
    Project: Design Rule CheckingDescription: software for verification of IC’s design. DRC was used in Bindkey™ tools Rapid Window Checker, RapiDesignClean, RapiDesignFix and others.Responsibilities: geometry processing, transforming polygons to donuts (like in gds, removing negative polygons), execution graph validation and correction, resize operation, BoxIn operation, unique algorithms and techniques for effective layout checkingFor producing a photo-mask microchip design is created. This design is checked against process technology requirements which is something like script involving a lot of geometry operations. This process is CPU and resources intensive. Our job was to implement system which should execute such scripts very effiiciently.Project: Manufacturing Rule CheckingDescription: software for verification of results of lithographical simulation of IC’s design. Responsibilities: morphological operations, unique algorithms for reducing simulation area, optimizing simulated contours - reducing number of vertices (healing).Project: Hierarchical aerial image computationDescription: lithographical simulation using hierarchical database of IC’s designResponsibilities: hierarchy recovery after flat simulation.
  • Cosmigo Gmbh
    Senior Software Developer
    Cosmigo Gmbh Mar 2000 - Jan 2004
    Project: GameBoy Color gamesDescription: Games and tools.Responsibilities: Mostly developing utilities, games code parts.Project: GameBoy Advance environment utilitiesDescription: Utilities to make possible GBA development using MS VisualStudio and C++.Project: Game Boy Advance gamesDescription: Code parts in titles like Static Shock, Tony Hawk Pro Skater 2 (tile-based algorithm to make possible to display levels with strong limitation on currently displayed tiles number)Responsibilities: Wide spectrum of programming tasksProject: AlgorithmsDescription: Problems connected with tile structure of GBA graphics engine. Examples: Optimal distribution between layers with limitations; data storage with strong limitations on RAM and ROM; scrolling game engine (tile based) with dynamic tile allocation (cpu and memory critical); tile-based physics engine (prioritizing tiles to create pseudo-3d animated game map).Project: Adobe Photoshop Plugin “Pixus”Description: implementation of optimal filtering for best image representation on LCD displaysResponsibilities: Whole projectProject: Scanline based 3d renderer (implementation based on modified OPENGL/ES specs)Description: Developed primary for Brew and Series 60 mobile platformsResponibilities: Whole project

Sergei Kuzmin Skills

Linux C++ Mobile Applications C/c++ Stl C# Algorithms Mobile Devices Python Distributed Systems Git Visual Studio Java Databases Agile Methodologies Cloud Computing Scalability Software Engineering Mercurial Parallel Computing Ios Development Software Development

Sergei Kuzmin Education Details

  • Belarusian State University
    Belarusian State University
    Subdivision: Economical Cybernetics

Frequently Asked Questions about Sergei Kuzmin

What company does Sergei Kuzmin work for?

Sergei Kuzmin works for Matx

What is Sergei Kuzmin's role at the current company?

Sergei Kuzmin's current role is Software Engineer.

What is Sergei Kuzmin's email address?

Sergei Kuzmin's email address is se****@****pay.com

What is Sergei Kuzmin's direct phone number?

Sergei Kuzmin's direct phone number is +133144*****

What schools did Sergei Kuzmin attend?

Sergei Kuzmin attended Belarusian State University.

What skills is Sergei Kuzmin known for?

Sergei Kuzmin has skills like Linux, C++, Mobile Applications, C/c++ Stl, C#, Algorithms, Mobile Devices, Python, Distributed Systems, Git, Visual Studio, Java.

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