Theo Casey
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Theo Casey Email & Phone Number

Technical Producer and Lead Developer at Darklight Interactive
Location: Santa Cruz, California, United States 5 work roles 1 school
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Current company
Role
Technical Producer and Lead Developer
Location
Santa Cruz, California, United States
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Who is Theo Casey? Overview

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Quick answer

Theo Casey is listed as Technical Producer and Lead Developer at Darklight Interactive, a with 2 employees, based in Santa Cruz, California, United States. AeroLeads shows a matched LinkedIn profile for Theo Casey.

Theo Casey previously worked as Technical Producer & Lead Developer at Darklight Interactive and Lead VR Systems Designer at Olympo Studios. Theo Casey holds Bachelor'S Degree, Computer Science : Game Design from University Of California, Santa Cruz.

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Email format at Darklight Interactive

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Darklight Interactive

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Profile bio

About Theo Casey

❖ Over 8 years of hands-on experience in Unity development and 3D modeling, with a rich portfolio of immersivegame projects.❖ A seasoned game developer with deep expertise in Unity and Unreal Engine, complemented by strongprogramming skills in C++, Python, and Java.❖ Has led a wide range of game development projects, such as Punch Academy VR and Taco Cat, and hasachieved notable traction with games like Persona garnering over 7,000 interactions within a month of its release.

Current workplace

Theo Casey's current company

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Darklight Interactive
Darklight Interactive
Technical Producer and Lead Developer
P.O. Box 772493, Miami,FL 33177,United States
Website
Employees
2
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5 roles

Theo Casey work experience

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Technical Producer & Lead Developer

Current
Darklight Interactive

Santa Cruz County, California, United States

• Delivered robust applications by following best practices in software development and Unity engine use.• Enhanced game performance by optimizing code and implementing efficient algorithms.• Spearheaded the adoption of cutting-edge technologies to stay ahead of industry trends.• Mentored junior developers, fostering a collaborative learning environment within the team.• Maximized resource utilization by strategically allocating tasks based on skills sets, experience levels, and availability.• Participated in regular code reviews to maintain clean an efficient codebase across projects.• Designed intuitive user interfaces, improving overall player satisfaction and retention rates.• Managed version control systems, facilitating efficient team collaboration during development cycles.• Incorporated audio assets into games for a cohesive auditory experience that complemented visuals.

Mar 2024 - Present

Lead Vr Systems Designer

Olympo Studios

Santa Cruz, California, United States

A VR Boxing Game focused on teaching technical boxingstrategies in a welcoming, digital environment.Responsibilities:❖ AI Development: Engineered robust Enemy and Challenger AI systems using advanced programmingtechniques, enhancing gameplay engagement and realism.❖ Unity Development: Reworked and optimized design patterns in Unity, streamlining VR controllervalue referencing, and boosting both game performance and development efficiency.❖ Version Control & Collaboration: Utilized GitHub for version control, collaborative code development, and issue tracking, promoting seamless integration of game systems and efficient resolution of code conflicts and bugs.❖ Code Review & Quality Assurance: Conducted regular code reviews, merged pull requests, andupheld high code quality standards, fostering a collaborative and productive development environment.

Jun 2023 - Sep 2023

Dsi Training Lead

Santa Cruz, California, United States

Engaged in developing and delivering training programs,focusing on leveraging digital tools and technologies for academic andcreative endeavors within the UC Santa Cruz community.Responsibilities:❖ Training Material Development: Crafted asynchronoustraining materials (online and in-person) for 3D printing,Glowforge, Cricut Maker, Dreamoc Hologram, and SpaceSafety, enriching user experience and knowledge retention.❖ Workshop Design & Delivery: Conceived and facilitatedengaging in-person workshops with a strong emphasis onhands-on interaction and comprehension, utilizing an adaptableteaching format for easy modification by future workshopinstructors.❖ Training Initiative Management: Oversaw and administeredtraining initiatives, ensuring effective onboarding and skillenhancement, thereby contributing to a culture of continuouslearning and innovation.❖ Certification Process: Established a structured certificationprocess, supporting the creation of daily programming routinesand safe usage policies, to ensure adherence to best practices andsafety protocols.

Jan 2021 - Sep 2023

Programming Producer

Gdacollab

Santa Cruz County, California, United States

A Unity 2D arcade game blending restaurant simulation and a physics-based driving game. Playersprepare and sell tacos in various towns, collecting fuel for a journey to reunite with a dear friend at theend.Responsibilities:❖ Team Leadership & Workflow Optimization: Directed a dynamic team of 30+ programmers, honingproject timelines and workflows to achieve development milestones.❖ Game Development & Design: Solely engineered essential game systems including gamemanagement, scene transitions, procedural environments, dynamic lighting, taco truck physics, andWebGL optimizations, utilizing Unity to create an engaging player experience.❖ Task Supervision & Delegation: Supervised and allocated development tasks encompassingtaco-making gameplay, character dynamics, order systems, camera mechanics, FMOD integration,character animation, and UI design, ensuring timely and quality delivery.❖ Training & Collaboration: Conducted comprehensive team training on core Unity concepts, liaisedwith the broader development team, and nurtured a growth-oriented culture to elevate collectivecompetency and project outcomes.❖ Production Management: Coordinated closely with Co-Producer to align on project goals, manageresources, and drive the game development lifecycle, ensuring a successful project delivery.

Jan 2023 - Jun 2023
1 education record

Theo Casey education

FAQ

Frequently asked questions about Theo Casey

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What company does Theo Casey work for?

Theo Casey works for Darklight Interactive.

What is Theo Casey's role at Darklight Interactive?

Theo Casey is listed as Technical Producer and Lead Developer at Darklight Interactive.

Where is Theo Casey based?

Theo Casey is based in Santa Cruz, California, United States while working with Darklight Interactive.

What companies has Theo Casey worked for?

Theo Casey has worked for Darklight Interactive, Olympo Studios, University Of California, Santa Cruz, and Gdacollab.

How can I contact Theo Casey?

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What schools did Theo Casey attend?

Theo Casey holds Bachelor'S Degree, Computer Science : Game Design from University Of California, Santa Cruz.

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