Skylar Kelley Email and Phone Number
Skylar Kelley work email
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Skylar Kelley personal email
Hey there! I’m Skylar (or Sky), a passionate combat designer and game developer with a strong background in art, programming, and formal game design training from USC’s Interactive Media and Game Design program.My experience focuses on FPS and 3rd-person action combat design, and as a gamer, I have a deep appreciation for responsive FPS gameplay and fluid, free-flowing combat action. I’m always seeking new ways to elevate the player experience, iterating on mechanics, and delivering compelling interactions that keep players coming back for more.My goal is to craft industry-leading gameplay that players find fun every time they pick up their favorite platform. I’m constantly learning and excited to see where the future takes us!
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Ceo - Senior Combat DesignerSdk Media LlcLos Angeles, Ca, Us -
Combat DesignerNotorious Studios, Inc. May 2024 - Present -
Chief Executive OfficerSdk Media Llc May 2024 - Present -
Combat DesignerJampakdd Feb 2024 - May 2024 -
Combat DesignerBlizzard Entertainment Nov 2022 - Apr 2024Irvine, Ca, Us -
Game DesignerBladework Games Jun 2021 - Nov 2022Los Angeles, California, Us -
Intern Game DesignerBladework Games Mar 2021 - Jun 2021Los Angeles, California, Us -
Game DesignerDetour Bus Apr 2020 - Jun 2021Los Angeles, California, UsDetour Bus is a wacky VR game that aims to bring fun and accessible delight to its players. So far on this project I have...-Wrote Macro and Micro Game Design Documents for Stakeholder and Team reference.-Sat in on narrative Meetings and gave feedback on scripts, cutscenes, and narrative beats to keep the narrative experience consistent with gameplay.-Developed 6 Prototypes for Game Mechanics tangential to the core game loop.-Greyboxed and iterated 4 of 8 total game levels and gave feedback to all levels of the game.-Concepted, Documented, and Iterated prototype implementations on many Mechanics and Level Designs then pitched them to project stakeholders.-Implemented many environment interactions and puzzle systems in engine and communicated with engineers to keep framerates consistently playable.-Playtested and reviewed playtest reports to discover core issues and iterate on gameplay experience.-Implemented visual, audio, and haptic feedback for interactions and reactions to create a polished and immersive gameplay experience for players.-Assisted team member Perforce (source control) training, usage, and management.Project sponsored by Oculus -
Student LeadUsc Information Technology Services (Its) Sep 2019 - Sep 2020Los Angeles, Ca, Us -
Student Technical AsistantUsc Information Technology Services (Its) Aug 2018 - Oct 2019Los Angeles, Ca, UsI provide friendly and attentive customer service managing high stress environments and mitigating technical issues for students, staff, and professors of the USC community. -
Lead Producer And ArtistBanana Bird Studios, Llc Aug 2019 - Sep 2020Los Angeles, California, UsI am the Lead Producer, part-time Co-Art Lead, Environment Artist, and Unity developer on Beasts of Maravilla Island. A family-friendly wildlife photography and adventure game in development for PC and Nintendo Switch. I supported a team of more than 30 talented and passionate developers. in my Producer Role I...-Tracked and managing more than 3000 hours of tasks from early game conception to release.-Reviewed and critiqued art, design, and engineering deliverables/documents to ensure that we meet and exceed our experience goals within a reasonable development roadmap.-Organized and lead sync-ups with team members to keep team members productive especially while transitioning and eventually working permanently remote.-Worked in engine to develop and maintain the visual style of Beasts environments.-Implemented, tested, and/or iterated functionality of both core and extraneous gameplay features and systems. -Managed outreach for a successful Kickstarter campaign which raised more than $25k in total.-Implemented and Iterated scene management system, performance optimization system, and fixed or helped fix various bugs and errors across the project.-And much more!Beasts of Maravilla is being published now by White Thorn DigitalThe demo for Beasts of Maravilla Island can be found at beastsofmaravillaisland.com and downloaded for free from Itch.io for PC! -
Game Designer & ScripterTreyarch May 2019 - Aug 2019Los Angeles, California, Us-Collaborated with level design interns to develop and iterate multiple ship ready maps in the proprietary engine using the proprietary code base and scripting language.-Designed, documented, and iterated 9 features based on studio gameplay experience goals, and pitched 2 finalized features to studio leads for consideration.-Concepted, Documented, and Iterated a new battle royale game mode experience. -Prototyped a custom map game mode sourcing existing assets and functionality to achieve experience goals outlined in a design document.-Collaborated with multiple departments to streamline the implementation of AI encounters and pushed to code base after code review.-Implemented and iterated on engaging and unique encounter designs/setups for a gameplay prototype to inspire the desired gameplay feel of studio design leads.-Supported a prototype game mode with map setup, spawn placement, playtests, and iterations in the Radiant game engine.-Met with many team members in all disciplines to learn about their experiences at Treyarch, get to know them as a team, learn modern design/art/audio/engineering practices, tips, tricks, and anything else they were willing to impart on an intern. -
3D Artist & Unity DeveloperPlasticity Game Jan 2019 - Aug 20193D artist in charge of environment and character art. Plasticity is a social commentary game regarding pollution in the world today.
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Lead Game DesignerMerciv Sep 2018 - Feb 2019Los Angeles, California, UsBeatcaster is an Augmented Reality rythm game which combines socializing, concert going, and interactivity into one magical music experience that will leave you feeling like a rockstar spell caster! -
Asset ManagerMerciv Oct 2017 - Feb 2019Los Angeles, California, UsCurrently working with a team of awesome creatives in tandem with a talented development team and a fantastic CEO to create the future of the music industry. -
Unity DeveloperMerciv Oct 2017 - Jan 2019Los Angeles, California, UsIn Charge of 2D and 3D Asset Creation for an Augmented Reality Music Video. -
Game DesignerMerciv Aug 2018 - Sep 2018Los Angeles, California, Us -
Game Designer12Fifteenstudios Aug 2018 - Jan 2019 -
Camera Operator/Live EditorUsc Viterbi School Of Engineering Jan 2018 - Jan 2019Los Angeles, California, UsCamera Operator for Graduate Engineering Courses in (DEN) the Distance Education Network within USC's Viterbi School of Engineering. -
User Experience ResearcherJampakdd Mar 2018 - Apr 2018Fist Full of ShardsOn this project, I worked with 2 developers and a useability partner (Andy Pappas) to enhance the UX/UI of a vertical slice for a top down shooter based in a western themed, stylized world. Play as a skeleton cowboy or cowgirl and fight your way out of a cave defended by turrets and exploding cactai. See if you "got the guts" to defeat the boss!
Skylar Kelley Skills
Skylar Kelley Education Details
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University Of Southern CaliforniaInteractive Media And Game Design -
University Of Southern CaliforniaGame And Interactive Media Design -
Edison High SchoolHighschool Diploma -
University Of Southern CaliforniaGame And Interactive Media Design
Frequently Asked Questions about Skylar Kelley
What company does Skylar Kelley work for?
Skylar Kelley works for Sdk Media Llc
What is Skylar Kelley's role at the current company?
Skylar Kelley's current role is CEO - Senior Combat Designer.
What is Skylar Kelley's email address?
Skylar Kelley's email address is sk****@****ard.com
What schools did Skylar Kelley attend?
Skylar Kelley attended University Of Southern California, University Of Southern California, Edison High School, University Of Southern California.
What skills is Skylar Kelley known for?
Skylar Kelley has skills like 3d Modeling, Game Design, Game Development, Adobe Photoshop, Portrait Photography, Graphic Design, Adobe Illustrator, Adobe Creative Suite, Adobe Premiere Pro, Trello, Video Games, Github.
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