Skylar Kelley

Skylar Kelley Email and Phone Number

CEO - Senior Combat Designer @ SDK Media LLC
Los Angeles, CA, US
Skylar Kelley's Location
Los Angeles, California, United States, United States
Skylar Kelley's Contact Details

Skylar Kelley work email

Skylar Kelley personal email

n/a
About Skylar Kelley

Hey there! I’m Skylar (or Sky), a passionate combat designer and game developer with a strong background in art, programming, and formal game design training from USC’s Interactive Media and Game Design program.My experience focuses on FPS and 3rd-person action combat design, and as a gamer, I have a deep appreciation for responsive FPS gameplay and fluid, free-flowing combat action. I’m always seeking new ways to elevate the player experience, iterating on mechanics, and delivering compelling interactions that keep players coming back for more.My goal is to craft industry-leading gameplay that players find fun every time they pick up their favorite platform. I’m constantly learning and excited to see where the future takes us!

Skylar Kelley's Current Company Details
SDK Media LLC

Sdk Media Llc

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CEO - Senior Combat Designer
Los Angeles, CA, US
Skylar Kelley Work Experience Details
  • Sdk Media Llc
    Ceo - Senior Combat Designer
    Sdk Media Llc
    Los Angeles, Ca, Us
  • Notorious Studios, Inc.
    Combat Designer
    Notorious Studios, Inc. May 2024 - Present
  • Sdk Media Llc
    Chief Executive Officer
    Sdk Media Llc May 2024 - Present
  • Jampakdd
    Combat Designer
    Jampakdd Feb 2024 - May 2024
  • Blizzard Entertainment
    Combat Designer
    Blizzard Entertainment Nov 2022 - Apr 2024
    Irvine, Ca, Us
  • Bladework Games
    Game Designer
    Bladework Games Jun 2021 - Nov 2022
    Los Angeles, California, Us
  • Bladework Games
    Intern Game Designer
    Bladework Games Mar 2021 - Jun 2021
    Los Angeles, California, Us
  • Detour Bus
    Game Designer
    Detour Bus Apr 2020 - Jun 2021
    Los Angeles, California, Us
    Detour Bus is a wacky VR game that aims to bring fun and accessible delight to its players. So far on this project I have...-Wrote Macro and Micro Game Design Documents for Stakeholder and Team reference.-Sat in on narrative Meetings and gave feedback on scripts, cutscenes, and narrative beats to keep the narrative experience consistent with gameplay.-Developed 6 Prototypes for Game Mechanics tangential to the core game loop.-Greyboxed and iterated 4 of 8 total game levels and gave feedback to all levels of the game.-Concepted, Documented, and Iterated prototype implementations on many Mechanics and Level Designs then pitched them to project stakeholders.-Implemented many environment interactions and puzzle systems in engine and communicated with engineers to keep framerates consistently playable.-Playtested and reviewed playtest reports to discover core issues and iterate on gameplay experience.-Implemented visual, audio, and haptic feedback for interactions and reactions to create a polished and immersive gameplay experience for players.-Assisted team member Perforce (source control) training, usage, and management.Project sponsored by Oculus
  • Usc Information Technology Services (Its)
    Student Lead
    Usc Information Technology Services (Its) Sep 2019 - Sep 2020
    Los Angeles, Ca, Us
  • Usc Information Technology Services (Its)
    Student Technical Asistant
    Usc Information Technology Services (Its) Aug 2018 - Oct 2019
    Los Angeles, Ca, Us
    I provide friendly and attentive customer service managing high stress environments and mitigating technical issues for students, staff, and professors of the USC community.
  • Banana Bird Studios, Llc
    Lead Producer And Artist
    Banana Bird Studios, Llc Aug 2019 - Sep 2020
    Los Angeles, California, Us
    I am the Lead Producer, part-time Co-Art Lead, Environment Artist, and Unity developer on Beasts of Maravilla Island. A family-friendly wildlife photography and adventure game in development for PC and Nintendo Switch. I supported a team of more than 30 talented and passionate developers. in my Producer Role I...-Tracked and managing more than 3000 hours of tasks from early game conception to release.-Reviewed and critiqued art, design, and engineering deliverables/documents to ensure that we meet and exceed our experience goals within a reasonable development roadmap.-Organized and lead sync-ups with team members to keep team members productive especially while transitioning and eventually working permanently remote.-Worked in engine to develop and maintain the visual style of Beasts environments.-Implemented, tested, and/or iterated functionality of both core and extraneous gameplay features and systems. -Managed outreach for a successful Kickstarter campaign which raised more than $25k in total.-Implemented and Iterated scene management system, performance optimization system, and fixed or helped fix various bugs and errors across the project.-And much more!Beasts of Maravilla is being published now by White Thorn DigitalThe demo for Beasts of Maravilla Island can be found at beastsofmaravillaisland.com and downloaded for free from Itch.io for PC!
  • Treyarch
    Game Designer & Scripter
    Treyarch May 2019 - Aug 2019
    Los Angeles, California, Us
    -Collaborated with level design interns to develop and iterate multiple ship ready maps in the proprietary engine using the proprietary code base and scripting language.-Designed, documented, and iterated 9 features based on studio gameplay experience goals, and pitched 2 finalized features to studio leads for consideration.-Concepted, Documented, and Iterated a new battle royale game mode experience. -Prototyped a custom map game mode sourcing existing assets and functionality to achieve experience goals outlined in a design document.-Collaborated with multiple departments to streamline the implementation of AI encounters and pushed to code base after code review.-Implemented and iterated on engaging and unique encounter designs/setups for a gameplay prototype to inspire the desired gameplay feel of studio design leads.-Supported a prototype game mode with map setup, spawn placement, playtests, and iterations in the Radiant game engine.-Met with many team members in all disciplines to learn about their experiences at Treyarch, get to know them as a team, learn modern design/art/audio/engineering practices, tips, tricks, and anything else they were willing to impart on an intern.
  • Plasticity Game
    3D Artist & Unity Developer
    Plasticity Game Jan 2019 - Aug 2019
    3D artist in charge of environment and character art. Plasticity is a social commentary game regarding pollution in the world today.
  • Merciv
    Lead Game Designer
    Merciv Sep 2018 - Feb 2019
    Los Angeles, California, Us
    Beatcaster is an Augmented Reality rythm game which combines socializing, concert going, and interactivity into one magical music experience that will leave you feeling like a rockstar spell caster!
  • Merciv
    Asset Manager
    Merciv Oct 2017 - Feb 2019
    Los Angeles, California, Us
    Currently working with a team of awesome creatives in tandem with a talented development team and a fantastic CEO to create the future of the music industry.
  • Merciv
    Unity Developer
    Merciv Oct 2017 - Jan 2019
    Los Angeles, California, Us
    In Charge of 2D and 3D Asset Creation for an Augmented Reality Music Video.
  • Merciv
    Game Designer
    Merciv Aug 2018 - Sep 2018
    Los Angeles, California, Us
  • 12Fifteenstudios
    Game Designer
    12Fifteenstudios Aug 2018 - Jan 2019
  • Usc Viterbi School Of Engineering
    Camera Operator/Live Editor
    Usc Viterbi School Of Engineering Jan 2018 - Jan 2019
    Los Angeles, California, Us
    Camera Operator for Graduate Engineering Courses in (DEN) the Distance Education Network within USC's Viterbi School of Engineering.
  • Jampakdd
    User Experience Researcher
    Jampakdd Mar 2018 - Apr 2018
    Fist Full of ShardsOn this project, I worked with 2 developers and a useability partner (Andy Pappas) to enhance the UX/UI of a vertical slice for a top down shooter based in a western themed, stylized world. Play as a skeleton cowboy or cowgirl and fight your way out of a cave defended by turrets and exploding cactai. See if you "got the guts" to defeat the boss!

Skylar Kelley Skills

3d Modeling Game Design Game Development Adobe Photoshop Portrait Photography Graphic Design Adobe Illustrator Adobe Creative Suite Adobe Premiere Pro Trello Video Games Github Microsoft Office Microsoft Excel Microsoft Word Sourcetree Hardware Diagnostics User Experience C# Maya Javascript Cinema 4d Leadership Organization Skills Communication Customer Service Unity3d Asana Perforce Scripting C++ Problem Solving Design Direction Analytical Skills

Skylar Kelley Education Details

  • University Of Southern California
    University Of Southern California
    Interactive Media And Game Design
  • University Of Southern California
    University Of Southern California
    Game And Interactive Media Design
  • Edison High School
    Edison High School
    Highschool Diploma
  • University Of Southern California
    University Of Southern California
    Game And Interactive Media Design

Frequently Asked Questions about Skylar Kelley

What company does Skylar Kelley work for?

Skylar Kelley works for Sdk Media Llc

What is Skylar Kelley's role at the current company?

Skylar Kelley's current role is CEO - Senior Combat Designer.

What is Skylar Kelley's email address?

Skylar Kelley's email address is sk****@****ard.com

What schools did Skylar Kelley attend?

Skylar Kelley attended University Of Southern California, University Of Southern California, Edison High School, University Of Southern California.

What skills is Skylar Kelley known for?

Skylar Kelley has skills like 3d Modeling, Game Design, Game Development, Adobe Photoshop, Portrait Photography, Graphic Design, Adobe Illustrator, Adobe Creative Suite, Adobe Premiere Pro, Trello, Video Games, Github.

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