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• Self-driven problem solver who invests in cross discipline relationships to foster learning and respect in order to deliver the best gameplay experience for the player• Ability to effectively communicate game designs and goals across departments using specs, presentations, examples, and references• Strong technical skills including scripting with C# and Unreal Blueprints, prototyping, and debugging in Unity, Unreal 4/5, and Visual Studio• Knowledge of a variety of tools including Excel, Maya, Blender, Miro, Illustrator, Photoshop, and Visual Studio
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Principal DesignerLook North World Jul 2024 - PresentLos Angeles, Us -
Principal Game DesignerDeviation Games Nov 2022 - Mar 2024Los Angeles, California , UsUnannounced AAA FPS Projects - PC/Consoles - UE5•Responsibilities ranged from prototyping features, implementing missions, designing levels, providing technical advice regarding Unreal 5, pitching features, and collaborating with other disciplines to deliver AAA quality content.•Implemented several gameplay features such as new AI, player abilities using GAS, environmental hazards, puzzles, and core game functionality from prototype to AAA demo quality•Created design specs, Jira Epics, and content spreadsheets to help communicate the vision for various features as well as plan how we would deliver on them•Worked with several other disciplines and other designers to develop pipelines, best practices, metric rules, and find the best ways to achieve the goals of each feature•Developed prototype versions of new game functions, UI, meshes, and VFX in order to help realize the vision in a playable form -
Senior Level DesignerHi-Rez Studios Apr 2022 - Nov 2022Alpharetta, Ga, UsPvE Third Person Shooter Prototype•Created levels that highlight the player's movement and combat abilities through metric driven layouts and cooperative encounters vs AI•Lead focused feedback discussions to evaluate current game play and develop actionable next steps•Designed, pitched, and prototyped mission ideas that reinforce game's core pillars •Built a random level generator to explore ways to add replayability -
Senior Level DesignerHardsuit Labs Aug 2021 - Mar 2022Seattle, Wa, UsFortnite: Save The World•Owned the design and implementation for a variety of quests from conception for the Brawl of The Wild Questline•Contributed to the blockout, objective & loot placement, and set dressing of The Lab Dungeon•Gathered feedback from team during playtests to help identify improvements -
Senior Level DesignerCamouflaj Aug 2020 - Jul 2021Bellevue, Wa, UsUnannounced Project• Continued leading the cross discipline Levels Team which consisted of about 15 people• Collaborated with each department to build a level pipeline and process that worked for the team and project• Directed several levels from concept including a major demo deliverable to our publisher as well as one of the main areas of the game -
Senior Game DesignerCamouflaj Feb 2017 - Jul 2020Bellevue, Wa, UsMarvel’s Iron Man VR - VR Shooter for the PSVR•Lead the AI and Level Strike Teams. Responsibilities included milestone planning, running daily meetings, and making sure we were building engaging content•Developed several levels from concept to delivery including the final boss level and one level used in the PSN demo•Mentored other designers in blocking out, scripting, and troubleshooting their levels•Collaborated with each department to create content pipelines for AI and Levels -
Game DesignerCamouflaj Feb 2016 - Jan 2017Bellevue, Wa, UsUnnaounced Multiplayer Project - Multiple Platforms• Documented, pitched, and iterated on several competitive modes• Lead a small team that designed, created, and balanced player abilities• Explored various combat mechanics -
Game DesignerCamouflaj Jan 2015 - Jan 2016Bellevue, Wa, UsRepulique: Episode 4 - PC, PS4, iOS, Android, OS X• Lead the design of Episode 4 from alpha to ship• Designed, playtested, and polished several of the levels from alpha -
Content DesignerMicrosoft (Contract Position Through Aquent) Mar 2014 - Jan 2015Redmond, Washington, UsProject SparkXbox One and PC - Creation Game - Free to Play• Designed and scripted levels, AI, and mechanics.• Owned the content pipeline for the Crossroads mode.• Worked with Concept Art, Animation, Sound, and Designers to deliver quality DLC. -
Content DesignerMicrosoft Jan 2013 - Dec 2013Redmond, Washington, UsProject SparkXbox One and PC - Creation Game - Free to Play• Contributed to the successful launch of a new AAA IP for Microsoft Studios.• Designed and scripted levels, AI, and mechanics that provided easily modifiable gameplay to creators and players.• As one of the key experts on our visual scripting language, I on-boarded and mentored new members of the design team.• Collaborated with the art team to create a content pack level creation pipeline which made level development more efficient for both the art and design teams.• Designed and created content pack (DLC) showcase levels to give players an interactive way to explore pack contents. • Developed and presented one-on-one and large group game demos to thousands of conference attendees at E3, PAX Prime, SIGGRAPH, and Microsoft’s Product Fair which lead to excitement for the game and beta signups.• Co-hosted and developed ad-hoc levels during live Twitch streams to help educate and inform the gaming community about key features of Project Spark. -
Game DesignerMicrosoft Aug 2012 - Jan 2013Redmond, Washington, UsQuantum BreakXbox One - Action Adventure• Documented and researched the pacing of various Action Adventure games to determine Quantum Break’s optimum pacing.• Created a recommendation and guidelines document on appropriate Quantum Break puzzle design that included reference design examples. • Collaborated with other designers on the design and implementation of combat mechanics and controls.Additional Experience: First Party Prototyping - (Aug 2012 - Jan 2013) - Xbox One. • Designed and managed through prototype phase an asynchronous multiplayer mode, which combined single player story driven content and a competitive social aspect.• Designed an organizational tool to keep track of story and game events. -
Jr Designer/Qa Development InternKin Valley Nov 2010 - Jun 2011• Designed and pitched game concepts that fully utilized the Kin Valley social network.• Collaborated with QA Development staff on the creation of test cases. • Met with senior staff regularly to discuss and prioritize bugs.
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Founder And Main TechnicianSpoonfed Technology Jun 2009 - Jan 2011• Created all promotional materials including the website, business cards, and flyers. • Served as a general computer and technology consultant to clients who had computer issues, needed technology device, and wanted to better understand how to use computers.
Slaton White Skills
Slaton White Education Details
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Savannah College Of Art And DesignInteractive Design And Game Development
Frequently Asked Questions about Slaton White
What company does Slaton White work for?
Slaton White works for Look North World
What is Slaton White's role at the current company?
Slaton White's current role is Principal Game Designer.
What is Slaton White's email address?
Slaton White's email address is sl****@****ail.com
What schools did Slaton White attend?
Slaton White attended Savannah College Of Art And Design.
What are some of Slaton White's interests?
Slaton White has interest in Spaghetti Theatre, Mocap Now, Angry Video Game Nerd, Kin Valley, Republique Vr, Igda Seattle, App Page, Gametrailers, The, Hearthstone.
What skills is Slaton White known for?
Slaton White has skills like Level Design, Game Development, Game Design, Video Games, Xbox 360, Quality Assurance, Unreal Engine 3, Gameplay, Maya, Unity3d, System Design, Game Mechanics.
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