Sadie Lee work email
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Sadie Lee personal email
I am a Senior Game Designer with a focus in Systems & Scenario Design. My experience with multidisciplinary development and consultation lays the foundation for my focused passion for designing works that heighten and resonate with my teams concepts and with players.Previously worked with tools and languages such as Unity, steamVR, C#, Lua, React, HTML5.Fall 2021 marks a decade of exploration of interactive art, with a history of personal projects that focus on mental health and queer experience in a post-digital age. Can't wait to see what the future holds. 💪
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Game DesignerOuterloop Games Oct 2019 - PresentIntegrating characters, the worlds they live in and the systems that power them through concise design theories that focus on resonating project themes.Collaborating across all team lines to design systems in scope and in consideration of team needs.Balancing and tweaking preexisting systems to deliver the optimal design and peak experience for players.Level design focusing on character theme and opportunities for player expression. -
Game DesignerCapybara Games Feb 2017 - Apr 2019Toronto, On, CaPrototype UI Designs in Unity and Draw.IO.Map out complex systems in Draw.IO and prototype implementation in Google Sheets.Guide implementation of systems into production via team meetings and collaborative tools.Lead team through production by finding solutions and room for adjustments.Augment pre-existing codebase to implement new functions for final release.Research modern design and frameworks for efficient production. -
Interactive Experience DeveloperPinnguaq Association Oct 2016 - Feb 2017Development of UI Prototypes in Unity and traditional mediums, for clients & team.Construct Visual Reference guides in Photoshop and Illustrator for commission artists.Guide development of UX systems for in-house VR framework via team meetings.Develop modular flexible applications in C# with Visual Studio & Unity.Keep up to date with latest technology trends for development opportunities.Engage with public in playtesting and showcasing sessions of VR applications.
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Multidisciplinary Developer & ConsultantSlimekat 2011 - Feb 2017Rapid prototyping of game concept and implementation.Designing, iterating and implementing 2D assets.Building systems and mechanics through C# and/or visual scripting.Social media and marketing for releases through Twitter.
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Lead Program Instructor - Game DesignTechsdale Jun 2016 - Jan 2017Planned beginner level curriculum for the Into To Game Design course that spans across 12 weeks.Engaging with students, understanding their passions and creative needs with regards to the course.Walking students and mentors through weekly lectures and in-class workshops.Meeting with Techsdale representatives and class mentors weekly through video chat to discuss students struggles and strengths and how to keep students engaged.Introducing students to work-flows for keeping on task and accomplishing development goals.
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Software DeveloperVretta Inc. Aug 2016 - Oct 2016Toronto, Ontario, CaDevelopment of UI Prototypes in OpenFL and Haxe for clients & team.Port existing code from AS3 to implement into new Haxe projects.Maintain and modify existing applications.Perform custom programming as assigned.Debug and test software implementation.Provide recommendations for improvements in the overall development process.Actively participate in team meetings and offer recommendations/ideas on design projects. -
Ui/Ux Consultant - ContractCuriobot Apr 2016 - Jun 2016Vancouver, Bc, CaDiscussed overall design themes with the client and how best to incorporate them through-out.Analyzed UI elements and their contribution to the user experience and flow of gameplay.Provided a clear and honest perspective on how the client could best improve user engagement. -
Game Design Consultant - ContractVivid Foundry Mar 2014 - Apr 2014Provided feedback on design elements of multiple projects.Critiqued gameplay elements and ensured design and mechanics provided a strong user experience.Overlooked options for project restructuring and release strategies.
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Game Programming Coordinator - ContractYork University Mar 2014 - Mar 2014Toronto, On, CaHired for the PlayCES Initiative of York University. PlayCES was a computer science fundamentals extra-curricular program for marginalized children.
Sadie Lee Skills
Sadie Lee Education Details
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George Brown CollegeGame Development
Frequently Asked Questions about Sadie Lee
What company does Sadie Lee work for?
Sadie Lee works for Outerloop Games
What is Sadie Lee's role at the current company?
Sadie Lee's current role is Game Designer at Outerloop Games.
What is Sadie Lee's email address?
Sadie Lee's email address is sa****@****mes.com
What schools did Sadie Lee attend?
Sadie Lee attended George Brown College.
What skills is Sadie Lee known for?
Sadie Lee has skills like Game Design, Rapid Prototyping, 2d Graphics, Game Development, 2d Art, Management, Photoshop, Game Programming, Project Management, Leadership, Game Design Documents, 3d Modeling.
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