Sarah Mcgee

Sarah Mcgee Email and Phone Number

VFX & Animation Technology Leader | Software Engineering Manager at Oculus VR @ Oculus VR
Sarah Mcgee's Location
Los Angeles Metropolitan Area, United States, United States
Sarah Mcgee's Contact Details

Sarah Mcgee work email

Sarah Mcgee personal email

n/a
About Sarah Mcgee

As a Technology Leader in the media and entertainment industry, I have expertise in managing computer graphics application development to innovate in the areas of visual effects, animation, and virtual reality. I am passionate about building, leading, recruiting, and mentoring exceptionally talented multi-disciplinary teams.At Zoic Studios, I led the Los Angeles Pipeline, the New York Pipeline, and the Labs Application Development departments to support the delivery of 30 productions per year for episodic television, film, commercials, and interactive projects. I drove the transition from a Maya centric FX pipeline to a Houdini centric pipeline. I oversaw the development of component-based asset management in Maya, a VR cityscape experience for Capital One, and artist tools for Houdini, Nuke, Maya, and V-Ray. I collaborated with the Vancouver Pipeline and Global Engineering teams to build, integrate, and deploy cloud rendering into the artists’ workflow.At Oculus VR, I lead 2 teams responsible for developing 3D asset review and validation tools for internal artists on the Oculus Avatars product for upcoming hardware launches. I combine my strong background in visual effects production with my ability to facilitate collaboration across different disciplines in order to align the team on a shared vision and lead the team to execute that vision. I have an open-door policy for anyone to bring up their questions, and I coach my direct reports to achieve their project and career goals.I love learning about industry trends and new technologies in computer graphics, and I make it a priority to attend SIGGRAPH every year, either as a presenter or a participant. By constantly learning about computer graphics innovations, I can create strategies and roadmaps for innovation for the teams that I lead.I am a member of the Visual Effects Society, and I volunteer on the Awards Committee. I led the shift from manual tallying to an automated ballot tally system for 7 global Nomination Events.Team Leader • Team Manager • Innovation Strategist • Mentor to Engineers & Technical DirectorsVisual Effects / VFX • Animation • Streaming / Broadcast Episodic Television Post Production • Virtual Production • Virtual Reality / VR • Real-time • Computer Graphics • Pipeline • Tools Development • Digital Asset Management • Software Development

Sarah Mcgee's Current Company Details
Oculus VR

Oculus Vr

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VFX & Animation Technology Leader | Software Engineering Manager at Oculus VR
Sarah Mcgee Work Experience Details
  • Oculus Vr
    Vr Tools Software Engineering Manager
    Oculus Vr Apr 2022 - Present
    Menlo Park, Ca, Us
    • Managed 14 reports, consisting of 11 software engineers and 3 tech leads across 2 teams responsible for developing 3D asset review and validation tools for internal artists on the Oculus Avatars product for upcoming hardware launches.• Grew team for high priority effort from 4 to 14 software engineers by hiring and onboarding 3 tech leads and 7 software engineers.
  • Oculus Vr
    Vr Animation Software Engineering Manager
    Oculus Vr Jan 2020 - Apr 2022
    Menlo Park, Ca, Us
    • Managed 10 software engineers across 2 teams responsible for developing tools for internal artists on the Oculus Avatars product and for developing tools for external customers on the Oculus Rift and Oculus Quest for creating and viewing VR Animation.• Created strategy for innovation in real-time 3D animation production tools in VR.• Led product management initiative and roadmap for rapid prototyping of new user interfaces and workflows.• Coordinated initiative between engineering, product, design, art, and translation to deliver Japanese localization for VR Animation media app in 3 months as an Oculus Quest 2 launch title for Japan.
  • Zoic Studios
    Pipeline Software Development Manager
    Zoic Studios Jun 2016 - Dec 2019
    Culver City, California, Us
    • Managed team of 7 software developers and technical directors across VFX pipeline and client data visualization projects to create new revenue streams and to reduce artist costs.• Led project management for data visualization VR experience on HTC Vive for Capital One.• Spearheaded new business development initiatives.• Led project management for multi-million dollar, large touch screen software application project.• Led initiative to integrate Houdini into pipeline to improve quality of FX elements.• Collaborated with IT team and BC Pipeline team to deploy Google Cloud job submission management system to increase render capacity by 300% and reduce per node costs by 23%.• Hired and onboarded 7 new developers and technical directors over 3 years.
  • Zoic Studios
    Pipeline Tools Developer
    Zoic Studios May 2010 - Jun 2016
    Culver City, California, Us
    • Developed photogrammetry tools for virtual sets featured in the VES-nominated “Once Upon a Time” pilot and Universal Studios Virtual Stage demo.• Created previs tools for virtual stage sets on the iPad for “Once Upon a Time”, “Once Upon a Time in Wonderland”, “Intelligence”, and “Pan Am”.
  • Zoic Studios
    Vfx Intern
    Zoic Studios Sep 2009 - May 2010
    Culver City, California, Us
    • Researched fiducial tracking markers and augmented reality for use in TV production.• Provided particle effects for short film (Lost Rites) and Los Angeles charity advertisement.
  • Olm Digital, Inc.
    R&D Software Engineering Intern
    Olm Digital, Inc. May 2009 - Aug 2009
    Tokyo, Jp
    • Developed noise and texture-based geometry deformation Maya plug-in.• Added “deformation along normals” and “locator support”, based on designer feedback.• Researched texture-based polygon shattering.
  • Lucasarts
    Gameplay Engineering Intern (Jedi Academy)
    Lucasarts May 2008 - Aug 2008
    San Francisco, Ca, Us
    • Modified Lua and C++ code to expose functionality to level designers.• Designed level verifier in Python that outputs results in XSLT.• Received training in Python, Lua, building levels, and other internal tools.
  • Pi Studios
    Co-Venture Game Developer
    Pi Studios May 2007 - May 2008
    Us
    • Partnered with Pi Studios to design and program a block puzzle game for Xbox Live Arcade.• Designed components to comply with Microsoft’s TCR.
  • Idera
    Intern, Research And Development
    Idera May 2006 - Aug 2006
    Houston, Tx, Us
    • Redesigned installer for server reports.• Developed testing harness for SQL compliance manager.• Designed plug-in based desktop toolbar.
  • University Of Stavanger
    Intern, Statoil E-Learning Summer Project (Norway)
    University Of Stavanger Jun 2005 - Aug 2005
    Stavanger, Rogaland, No
    • Translated Matlab code into Java, and designed easy-to-use GUIs.

Sarah Mcgee Education Details

  • Carnegie Mellon University
    Carnegie Mellon University
    Entertainment Technology
  • Rice University
    Rice University
    Electrical And Computer Engineering

Frequently Asked Questions about Sarah Mcgee

What company does Sarah Mcgee work for?

Sarah Mcgee works for Oculus Vr

What is Sarah Mcgee's role at the current company?

Sarah Mcgee's current role is VFX & Animation Technology Leader | Software Engineering Manager at Oculus VR.

What is Sarah Mcgee's email address?

Sarah Mcgee's email address is sa****@****lus.com

What schools did Sarah Mcgee attend?

Sarah Mcgee attended Carnegie Mellon University, Rice University.

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