Sarah Mcgee
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Sarah Mcgee Email & Phone Number

VFX & Animation Technology Leader | Software Engineering Manager at Oculus VR at Oculus VR
Location: Los Angeles Metropolitan Area, United States 10 work roles 2 schools
1 work email found @oculus.com LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 86%

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Current company
Role
VFX & Animation Technology Leader | Software Engineering Manager at Oculus VR
Location
Los Angeles Metropolitan Area, United States

Who is Sarah Mcgee? Overview

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Quick answer

Sarah Mcgee is listed as VFX & Animation Technology Leader | Software Engineering Manager at Oculus VR at Oculus VR, based in Los Angeles Metropolitan Area, United States. AeroLeads shows a work email signal at oculus.com and a matched LinkedIn profile for Sarah Mcgee.

Sarah Mcgee previously worked as VR Tools Software Engineering Manager at Oculus Vr and VR Animation Software Engineering Manager at Oculus Vr. Sarah Mcgee holds Masters, Entertainment Technology from Carnegie Mellon University.

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Email format at Oculus VR

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{first}.{last}@oculus.com
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Profile bio

About Sarah Mcgee

As a Technology Leader in the media and entertainment industry, I have expertise in managing computer graphics application development to innovate in the areas of visual effects, animation, and virtual reality. I am passionate about building, leading, recruiting, and mentoring exceptionally talented multi-disciplinary teams.At Zoic Studios, I led the Los Angeles Pipeline, the New York Pipeline, and the Labs Application Development departments to support the delivery of 30 productions per year for episodic television, film, commercials, and interactive projects. I drove the transition from a Maya centric FX pipeline to a Houdini centric pipeline. I oversaw the development of component-based asset management in Maya, a VR cityscape experience for Capital One, and artist tools for Houdini, Nuke, Maya, and V-Ray. I collaborated with the Vancouver Pipeline and Global Engineering teams to build, integrate, and deploy cloud rendering into the artists’ workflow.At Oculus VR, I lead 2 teams responsible for developing 3D asset review and validation tools for internal artists on the Oculus Avatars product for upcoming hardware launches. I combine my strong background in visual effects production with my ability to facilitate collaboration across different disciplines in order to align the team on a shared vision and lead the team to execute that vision. I have an open-door policy for anyone to bring up their questions, and I coach my direct reports to achieve their project and career goals.I love learning about industry trends and new technologies in computer graphics, and I make it a priority to attend SIGGRAPH every year, either as a presenter or a participant. By constantly learning about computer graphics innovations, I can create strategies and roadmaps for innovation for the teams that I lead.I am a member of the Visual Effects Society, and I volunteer on the Awards Committee. I led the shift from manual tallying to an automated ballot tally system for 7 global Nomination Events.Team Leader • Team Manager • Innovation Strategist • Mentor to Engineers & Technical DirectorsVisual Effects / VFX • Animation • Streaming / Broadcast Episodic Television Post Production • Virtual Production • Virtual Reality / VR • Real-time • Computer Graphics • Pipeline • Tools Development • Digital Asset Management • Software Development

Current workplace

Sarah Mcgee's current company

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Oculus VR
Oculus Vr
VFX & Animation Technology Leader | Software Engineering Manager at Oculus VR
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10 roles

Sarah Mcgee work experience

A career timeline built from the work history available for this profile.

Vr Tools Software Engineering Manager

Current

Menlo Park, Ca, Us

• Managed 14 reports, consisting of 11 software engineers and 3 tech leads across 2 teams responsible for developing 3D asset review and validation tools for internal artists on the Oculus Avatars product for upcoming hardware launches.• Grew team for high priority effort from 4 to 14 software engineers by hiring and onboarding 3 tech leads and 7 software engineers.

Apr 2022 - Present

Vr Animation Software Engineering Manager

Menlo Park, Ca, Us

• Managed 10 software engineers across 2 teams responsible for developing tools for internal artists on the Oculus Avatars product and for developing tools for external customers on the Oculus Rift and Oculus Quest for creating and viewing VR Animation.• Created strategy for innovation in real-time 3D animation production tools in VR.• Led product management initiative and roadmap for rapid prototyping of new user interfaces and workflows.• Coordinated initiative between engineering, product, design, art, and translation to deliver Japanese localization for VR Animation media app in 3 months as an Oculus Quest 2 launch title for Japan.

Jan 2020 - Apr 2022

Pipeline Software Development Manager

Culver City, California, Us

• Managed team of 7 software developers and technical directors across VFX pipeline and client data visualization projects to create new revenue streams and to reduce artist costs.• Led project management for data visualization VR experience on HTC Vive for Capital One.• Spearheaded new business development initiatives.• Led project management for multi-million dollar, large touch screen software application project.• Led initiative to integrate Houdini into pipeline to improve quality of FX elements.• Collaborated with IT team and BC Pipeline team to deploy Google Cloud job submission management system to increase render capacity by 300% and reduce per node costs by 23%.• Hired and onboarded 7 new developers and technical directors over 3 years.

Jun 2016 - Dec 2019

Pipeline Tools Developer

Culver City, California, Us

• Developed photogrammetry tools for virtual sets featured in the VES-nominated “Once Upon a Time” pilot and Universal Studios Virtual Stage demo.• Created previs tools for virtual stage sets on the iPad for “Once Upon a Time”, “Once Upon a Time in Wonderland”, “Intelligence”, and “Pan Am”.

May 2010 - Jun 2016

Vfx Intern

Culver City, California, Us

• Researched fiducial tracking markers and augmented reality for use in TV production.• Provided particle effects for short film (Lost Rites) and Los Angeles charity advertisement.

Sep 2009 - May 2010

R&D Software Engineering Intern

Tokyo, Jp

• Developed noise and texture-based geometry deformation Maya plug-in.• Added “deformation along normals” and “locator support”, based on designer feedback.• Researched texture-based polygon shattering.

May 2009 - Aug 2009

Gameplay Engineering Intern (Jedi Academy)

San Francisco, Ca, Us

• Modified Lua and C++ code to expose functionality to level designers.• Designed level verifier in Python that outputs results in XSLT.• Received training in Python, Lua, building levels, and other internal tools.

May 2008 - Aug 2008

Co-Venture Game Developer

Us

• Partnered with Pi Studios to design and program a block puzzle game for Xbox Live Arcade.• Designed components to comply with Microsoft’s TCR.

May 2007 - May 2008

Intern, Research And Development

Houston, Tx, Us

• Redesigned installer for server reports.• Developed testing harness for SQL compliance manager.• Designed plug-in based desktop toolbar.

May 2006 - Aug 2006

Intern, Statoil E-Learning Summer Project (Norway)

Stavanger, Rogaland, No

• Translated Matlab code into Java, and designed easy-to-use GUIs.

Jun 2005 - Aug 2005
2 education records

Sarah Mcgee education

Masters, Entertainment Technology

Carnegie Mellon University

B.S., Electrical And Computer Engineering

Rice University
FAQ

Frequently asked questions about Sarah Mcgee

Quick answers generated from the profile data available on this page.

What company does Sarah Mcgee work for?

Sarah Mcgee works for Oculus VR.

What is Sarah Mcgee's role at Oculus VR?

Sarah Mcgee is listed as VFX & Animation Technology Leader | Software Engineering Manager at Oculus VR at Oculus VR.

What is Sarah Mcgee's email address?

AeroLeads has found 1 work email signal at @oculus.com for Sarah Mcgee at Oculus VR.

Where is Sarah Mcgee based?

Sarah Mcgee is based in Los Angeles Metropolitan Area, United States while working with Oculus VR.

What companies has Sarah Mcgee worked for?

Sarah Mcgee has worked for Oculus Vr, Zoic Studios, Olm Digital, Inc., Lucasarts, and Pi Studios.

How can I contact Sarah Mcgee?

You can use AeroLeads to view verified contact signals for Sarah Mcgee at Oculus VR, including work email, phone, and LinkedIn data when available.

What schools did Sarah Mcgee attend?

Sarah Mcgee holds Masters, Entertainment Technology from Carnegie Mellon University.

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