Mobile Application Developer
New York, New York, Us
Designed, coded, and distributed dozens of native enterprise and public iOS apps for internal business partners.Managed offshore teams, partnered with international creative agencies, and delivered for clients around the world.Provided consultation for, and bug fixed, legacy Pfizer and agency-developed apps, both domestic and international.Employed modern third-party tools such as GitHub, Cocoapods, Google Analytics, TestFlight, Parse, and PubNub.Created comprehensive documents educating developers and stakeholders on mobile analytics and game design.Promoted, demoed and sold mobile capabilities to executives and business units company-wide.Sample products designed and developed from scratch:Video Service iPhone AppA video-sharing app through which users can browse, search download and upload videos.Interacts with several web service methods asynchronously to provide a seamless, fluid experience.Technologies used include Core Data, NSURLConnection, AFNetworking, and NSJSONSerialization.Pfizer OrgChartAn app containing information on, and relationships between, over 100,000 Pfizer workers.Installed on over 20,000+ Pfizer devices, receiving an average internal rating of 4.5 out of 5 stars.Utilized a SQLite database, UIActivity/UIActivityViewController, NSURLConnection, and AFNetworking.Planogram/Shelf-builderAllowed users to drag and drop thousands of consumer products into place to show optimal placement.Estimated to save the company $1,000,000 by providing software otherwise unavailable on the market.Used UIGestureRecognizer, Core Data, Grand Central Dispatch, NSXMLParser, and NSJSONSerialization.Chapstick Flavor RushImmersive, fully-3D game where users face several timing and gesture-based tasks over 80 levels.Developed the majority of code, employing OpenGL ES, GLKit, and MapKit.