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Stephen Nichols Email & Phone Number

Code Monkey at Gala Games
Location: Pflugerville, Texas, United States 18 work roles
1 work email found @gamesalad.com 6 phones found area 512 and 800 LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 86%

Contact Signals · 1 work email · 6 phones

Work email s****@gamesalad.com
Direct phone (512) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Code Monkey
Location
Pflugerville, Texas, United States

Who is Stephen Nichols? Overview

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Quick answer

Stephen Nichols is listed as Code Monkey at Gala Games, based in Pflugerville, Texas, United States. AeroLeads shows a work email signal at gamesalad.com, phone signal with area code 512, 800, and a matched LinkedIn profile for Stephen Nichols.

Stephen Nichols previously worked as CTO at Gala Games and Full Stack Engineer at Gala Games.

Company email context

Email format at Gala Games

This section adds company-level context without repeating Stephen Nichols's masked contact details.

{first_initial}{last}@gamesalad.com
86% confidence

AeroLeads found 1 current-domain work email signal for Stephen Nichols. Compare company email patterns before reaching out.

Profile bio

About Stephen Nichols

Broad skill technologist with over 30,000 hours of experience.

Listed skills include Game Development, Game Design, Mmo, Video Games, and 46 others.

Current workplace

Stephen Nichols's current company

Company context helps verify the profile and gives searchers a useful next step.

Gala Games
Gala Games
Code Monkey
AeroLeads page
18 roles · 25 years

Stephen Nichols work experience

A career timeline built from the work history available for this profile.

Cto

Current

The Interwebs, US

Apr 2022 - Present

Full Stack Engineer

The Interwebs, US

Jan 2022 - Mar 2022

Studio Engineering Director

Austin, TX, US

Mar 2019 - Sep 2021

Director Of Platform Engineering

Austin, TX, US

Sep 2017 - Mar 2019

Managing Member

Realms Online, Llc

Home-based business where I'm pursuing various interests and opportunities.

May 2016 - Jan 2018

Ceo

Austin, Texas, US

How do you grow a company with the easiest to use game making platform on the planet? That's the problem I'm working on every day. Loving it!

Jun 2015 - May 2016

Cto

Austin, Texas, US

Just joined GameSalad to lead their tech group, improve their engine and take the system to the next level for the clamoring customers. Here comes a fun challenge!

Mar 2013 - May 2016

Udder Destruction Developer

Wrote 90% of the code for the game Udder Destruction. Engine improvements, game play code, game design work, etc. Fun times!

Dec 2012 - Mar 2013

Cto

I'm in charge of all the technology for this company. I architect and implement the software that we use to create our games.

Mar 2010 - Mar 2013

Contractor

Omgpop

OMGPOP licensed the game engine I created for Retired Astronaut and contracted my time to develop Draw Something.I am responsible for much of the client code for Draw Something (~80%). I also had a hand in designing the server architecture for the game.

Aug 2011 - Apr 2012

Cto

Portalarium

Was a co-founder in Portalarium. Focused on creating the server infrastructure and software systems needed to build and publish multiplayer online games.Did lots of Facebook development, built a sweet browser plugin, hired folks and shipped a couple of games too. Good times!

Sep 2009 - Mar 2011

Producer / Lead Programmer

Bellevue, WA, US

Hired to build a team to complete the game Dungeon Runners that was abandoned by its development team. Built a competent team, re-designed and re-worked the game to ship in a little over a year. Great times. Fun game.

Feb 2006 - Sep 2009

Lead Programmer

US

Cleaned up the Shadowbane live server code base (fixing memory leaks and addressing performance problems). Designed and implemented the core systems for a prototype MMO based on Might & Magic and Unreal 3 that never shipped.

2005 - 2006 ~1 yr

Software Design Engineer

Redmond, Washington, US

Worked on the game Freelancer for PC. Was responsible for the multi-player system architecture. Created a sweet object-oriented database system that backed the pipeline for a Xbox 360 launch title that never shipped.

2001 - 2004 ~3 yrs

Game Developer

Southam, Warwickshire, GB

Codemasters swooped in and picked up some of my old teammates from Sierra once the Oakhurst studio shut down. I joined them to help work on some of their games. Lots of continued work on The Realm Online as well as several unshipped MMO titles.

Apr 2000 - Oct 2001

Game Developer

US

This was my first "real" game job. I started off working on the groundbreaking The Sierra Network (TSN) which was later renamed to The ImagiNation Network. I also lead the development for one of the first graphical MMO games "The Realm Online." I was also involved in landing the Middle-earth license and working on the never-shipped Middle-earth Online game.

Oct 1991 - Apr 2000
FAQ

Frequently asked questions about Stephen Nichols

Quick answers generated from the profile data available on this page.

What company does Stephen Nichols work for?

Stephen Nichols works for Gala Games.

What is Stephen Nichols's role at Gala Games?

Stephen Nichols is listed as Code Monkey at Gala Games.

What is Stephen Nichols's email address?

AeroLeads has found 1 work email signal at @gamesalad.com for Stephen Nichols at Gala Games.

What is Stephen Nichols's phone number?

AeroLeads has found 6 phone signal(s) with area code 512, 800 for Stephen Nichols at Gala Games.

Where is Stephen Nichols based?

Stephen Nichols is based in Pflugerville, Texas, United States while working with Gala Games.

What companies has Stephen Nichols worked for?

Stephen Nichols has worked for Gala Games, Certain Affinity, Realms Online, Llc, Gamesalad, Inc, and Retired Astronaut Collective.

How can I contact Stephen Nichols?

You can use AeroLeads to view verified contact signals for Stephen Nichols at Gala Games, including work email, phone, and LinkedIn data when available.

What skills is Stephen Nichols known for?

Stephen Nichols is listed with skills including Game Development, Game Design, Mmo, Video Games, Programming, Server Architecture, Agile Methodologies, and Gameplay.

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