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Broad skill technologist with over 30,000 hours of experience.
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CtoGala Games Apr 2022 - PresentThe Interwebs, Us -
Full Stack EngineerGala Games Jan 2022 - Mar 2022The Interwebs, Us -
Senior Principal EngineerCertain Affinity Sep 2021 - Jan 2022Austin, Tx, Us -
Studio Engineering DirectorCertain Affinity Mar 2019 - Sep 2021Austin, Tx, Us -
Director Of Platform EngineeringCertain Affinity Sep 2017 - Mar 2019Austin, Tx, Us -
Principal EngineerCertain Affinity May 2017 - Sep 2017Austin, Tx, Us -
Managing MemberRealms Online, Llc May 2016 - Jan 2018Home-based business where I'm pursuing various interests and opportunities.
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CeoGamesalad, Inc Jun 2015 - May 2016Austin, Texas, UsHow do you grow a company with the easiest to use game making platform on the planet? That's the problem I'm working on every day. Loving it! -
CtoGamesalad, Inc Mar 2013 - May 2016Austin, Texas, UsJust joined GameSalad to lead their tech group, improve their engine and take the system to the next level for the clamoring customers. Here comes a fun challenge! -
Udder Destruction DeveloperRetired Astronaut Collective Dec 2012 - Mar 2013Wrote 90% of the code for the game Udder Destruction. Engine improvements, game play code, game design work, etc. Fun times! -
CtoRetired Astronaut Collective Mar 2010 - Mar 2013I'm in charge of all the technology for this company. I architect and implement the software that we use to create our games. -
ContractorOmgpop Aug 2011 - Apr 2012OMGPOP licensed the game engine I created for Retired Astronaut and contracted my time to develop Draw Something.I am responsible for much of the client code for Draw Something (~80%). I also had a hand in designing the server architecture for the game.
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CtoPortalarium Sep 2009 - Mar 2011Was a co-founder in Portalarium. Focused on creating the server infrastructure and software systems needed to build and publish multiplayer online games.Did lots of Facebook development, built a sweet browser plugin, hired folks and shipped a couple of games too. Good times!
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Producer / Lead ProgrammerNcsoft Feb 2006 - Sep 2009Bellevue, Wa, UsHired to build a team to complete the game Dungeon Runners that was abandoned by its development team. Built a competent team, re-designed and re-worked the game to ship in a little over a year. Great times. Fun game. -
Lead ProgrammerWolfpack Studios 2005 - 2006UsCleaned up the Shadowbane live server code base (fixing memory leaks and addressing performance problems). Designed and implemented the core systems for a prototype MMO based on Might & Magic and Unreal 3 that never shipped. -
Software Design EngineerMicrosoft 2001 - 2004Redmond, Washington, UsWorked on the game Freelancer for PC. Was responsible for the multi-player system architecture. Created a sweet object-oriented database system that backed the pipeline for a Xbox 360 launch title that never shipped. -
Game DeveloperCodemasters Apr 2000 - Oct 2001Southam, Warwickshire, GbCodemasters swooped in and picked up some of my old teammates from Sierra once the Oakhurst studio shut down. I joined them to help work on some of their games. Lots of continued work on The Realm Online as well as several unshipped MMO titles. -
Game DeveloperSierra Online Oct 1991 - Apr 2000UsThis was my first "real" game job. I started off working on the groundbreaking The Sierra Network (TSN) which was later renamed to The ImagiNation Network. I also lead the development for one of the first graphical MMO games "The Realm Online." I was also involved in landing the Middle-earth license and working on the never-shipped Middle-earth Online game.
Stephen Nichols Skills
Frequently Asked Questions about Stephen Nichols
What company does Stephen Nichols work for?
Stephen Nichols works for Gala Games
What is Stephen Nichols's role at the current company?
Stephen Nichols's current role is Code Monkey.
What is Stephen Nichols's email address?
Stephen Nichols's email address is sn****@****lad.com
What is Stephen Nichols's direct phone number?
Stephen Nichols's direct phone number is +151281*****
What skills is Stephen Nichols known for?
Stephen Nichols has skills like Game Development, Game Design, Mmo, Video Games, Programming, Server Architecture, Agile Methodologies, Gameplay, Computer Games, Gameplay Programming, Multiplayer, Online Gaming.
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