Stephen Nichols

Stephen Nichols Email and Phone Number

Code Monkey @ Gala Games
Stephen Nichols's Location
Pflugerville, Texas, United States, United States
Stephen Nichols's Contact Details
About Stephen Nichols

Broad skill technologist with over 30,000 hours of experience.

Stephen Nichols's Current Company Details
Gala Games

Gala Games

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Code Monkey
Stephen Nichols Work Experience Details
  • Gala Games
    Cto
    Gala Games Apr 2022 - Present
    The Interwebs, Us
  • Gala Games
    Full Stack Engineer
    Gala Games Jan 2022 - Mar 2022
    The Interwebs, Us
  • Certain Affinity
    Senior Principal Engineer
    Certain Affinity Sep 2021 - Jan 2022
    Austin, Tx, Us
  • Certain Affinity
    Studio Engineering Director
    Certain Affinity Mar 2019 - Sep 2021
    Austin, Tx, Us
  • Certain Affinity
    Director Of Platform Engineering
    Certain Affinity Sep 2017 - Mar 2019
    Austin, Tx, Us
  • Certain Affinity
    Principal Engineer
    Certain Affinity May 2017 - Sep 2017
    Austin, Tx, Us
  • Realms Online, Llc
    Managing Member
    Realms Online, Llc May 2016 - Jan 2018
    Home-based business where I'm pursuing various interests and opportunities.
  • Gamesalad, Inc
    Ceo
    Gamesalad, Inc Jun 2015 - May 2016
    Austin, Texas, Us
    How do you grow a company with the easiest to use game making platform on the planet? That's the problem I'm working on every day. Loving it!
  • Gamesalad, Inc
    Cto
    Gamesalad, Inc Mar 2013 - May 2016
    Austin, Texas, Us
    Just joined GameSalad to lead their tech group, improve their engine and take the system to the next level for the clamoring customers. Here comes a fun challenge!
  • Retired Astronaut Collective
    Udder Destruction Developer
    Retired Astronaut Collective Dec 2012 - Mar 2013
    Wrote 90% of the code for the game Udder Destruction. Engine improvements, game play code, game design work, etc. Fun times!
  • Retired Astronaut Collective
    Cto
    Retired Astronaut Collective Mar 2010 - Mar 2013
    I'm in charge of all the technology for this company. I architect and implement the software that we use to create our games.
  • Omgpop
    Contractor
    Omgpop Aug 2011 - Apr 2012
    OMGPOP licensed the game engine I created for Retired Astronaut and contracted my time to develop Draw Something.I am responsible for much of the client code for Draw Something (~80%). I also had a hand in designing the server architecture for the game.
  • Portalarium
    Cto
    Portalarium Sep 2009 - Mar 2011
    Was a co-founder in Portalarium. Focused on creating the server infrastructure and software systems needed to build and publish multiplayer online games.Did lots of Facebook development, built a sweet browser plugin, hired folks and shipped a couple of games too. Good times!
  • Ncsoft
    Producer / Lead Programmer
    Ncsoft Feb 2006 - Sep 2009
    Bellevue, Wa, Us
    Hired to build a team to complete the game Dungeon Runners that was abandoned by its development team. Built a competent team, re-designed and re-worked the game to ship in a little over a year. Great times. Fun game.
  • Wolfpack Studios
    Lead Programmer
    Wolfpack Studios 2005 - 2006
    Us
    Cleaned up the Shadowbane live server code base (fixing memory leaks and addressing performance problems). Designed and implemented the core systems for a prototype MMO based on Might & Magic and Unreal 3 that never shipped.
  • Microsoft
    Software Design Engineer
    Microsoft 2001 - 2004
    Redmond, Washington, Us
    Worked on the game Freelancer for PC. Was responsible for the multi-player system architecture. Created a sweet object-oriented database system that backed the pipeline for a Xbox 360 launch title that never shipped.
  • Codemasters
    Game Developer
    Codemasters Apr 2000 - Oct 2001
    Southam, Warwickshire, Gb
    Codemasters swooped in and picked up some of my old teammates from Sierra once the Oakhurst studio shut down. I joined them to help work on some of their games. Lots of continued work on The Realm Online as well as several unshipped MMO titles.
  • Sierra Online
    Game Developer
    Sierra Online Oct 1991 - Apr 2000
    Us
    This was my first "real" game job. I started off working on the groundbreaking The Sierra Network (TSN) which was later renamed to The ImagiNation Network. I also lead the development for one of the first graphical MMO games "The Realm Online." I was also involved in landing the Middle-earth license and working on the never-shipped Middle-earth Online game.

Stephen Nichols Skills

Game Development Game Design Mmo Video Games Programming Server Architecture Agile Methodologies Gameplay Computer Games Gameplay Programming Multiplayer Online Gaming Scripting Network Programming Xbox 360 Mobile Game Development Game Programming Team Management Optimization Windows Programming Optimizations User Interface Design Agile Application Architecture Mobile Games Social Games Start Ups Assembly Parallel Programming User Interface Game Mechanics Mmorpg Customer Engagement Casual Games Mobile Applications Unity3d Scrum Software Design Management Software Development C++ Javascript Console Monetization User Experience Mobile Devices Saas Strategy It Strategy Cloud Computing

Frequently Asked Questions about Stephen Nichols

What company does Stephen Nichols work for?

Stephen Nichols works for Gala Games

What is Stephen Nichols's role at the current company?

Stephen Nichols's current role is Code Monkey.

What is Stephen Nichols's email address?

Stephen Nichols's email address is sn****@****lad.com

What is Stephen Nichols's direct phone number?

Stephen Nichols's direct phone number is +151281*****

What skills is Stephen Nichols known for?

Stephen Nichols has skills like Game Development, Game Design, Mmo, Video Games, Programming, Server Architecture, Agile Methodologies, Gameplay, Computer Games, Gameplay Programming, Multiplayer, Online Gaming.

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