Joe Booth

Joe Booth Email and Phone Number

Building LLM Agentic Systems @ Microsoft
Seattle, WA, US
Joe Booth's Location
Seattle, Washington, United States, United States
Joe Booth's Contact Details

Joe Booth personal email

n/a
About Joe Booth

Applied AI engineering leader with a decade of experience in multimodal AI systems. Currently solving complex HCI & supercomputer workloads for partners such as OpenAI/ChatGPT and BingAI. My Microsoft journey began with the acquisition of Orions Systems, where we developed a distributed AI video analytics platform. Early advocacy for multimodal Language (LLMs) and Vision models like CLIP resulted in a groundbreaking 10-100x improvement.With a previous life as an Executive Producer & Video Game Maker, my experience spans over 25 years in the industry. I contributed to renowned projects such as FIFA, Need For Speed, Ghost Recon, Rollercoaster Tycoon, helping generate $1b in retail revenue, and earning 10 AIAS & BAFTA nominations.Deeply committed to the exploration of AI and interactive agents, I've built and contributed to open source Reinforcement Learning projects and published papers in the field. I'm also passionate about cryptography and actively consult, contribute, and invest in various projects within the web3/crypto space.Skills: Machine Learning Engineering Management, Distributed Systems, LLMs, Multimodal, Computer Vision, AI Infrastructure, Reinforcement Learning, Web3

Joe Booth's Current Company Details
Microsoft

Microsoft

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Building LLM Agentic Systems
Seattle, WA, US
Website:
microsoft.com
Employees:
231118
Company phone:
0124 415 8000
Joe Booth Work Experience Details
  • Microsoft
    Building Llm Agentic Systems
    Microsoft
    Seattle, Wa, Us
  • Microsoft
    Principal Software Engineer, Azure Hpc/Ai & Supercomputing
    Microsoft Mar 2023 - Present
    Redmond, Washington, Us
    Leading specialized projects in Azure's HPC/AI and Supercomputing group to address large-scale training and inference workloads for key partners like OpenAI/ChatGPT and BingAI.
  • Microsoft
    Principal Group Engineering Manager
    Microsoft Jul 2020 - Mar 2023
    Redmond, Washington, Us
    Led team of 40 engineers as M2 (manager of managers). Delivered the fastest zero-to-public preview in Dynamics history. Partnering with cross functional stakeholders such as research, applied AI team, partner architects, product management, AI safety, legal, security, etc.Led shift from CNN to CLIP/multimodal computer vision models resulting in a 10-100x improvements and enabling zero shot learning edge/offline scenarios. Built an impact driven culture with a focus on diversity and inclusivity through mixing remote and internal, teams across time zones, teams acquired through acquisition, traditional Microsoft teams, hiring a new team. Responsible for performance, evaluation, career development and growth of a diverse set of engineers: applied AI; platform (high throuput/distributed pipeline & jobs for video analytics); edge/kubernetes; and multiple UI. Partnered with groups such as research, applied AI/foundation model, partner architects, and product management to implement novel approaches to distributed system architecture and AI in the context of our video analytics platform.
  • Orionswave, Llc
    Advisor
    Orionswave, Llc Jul 2020 - Present
  • Orionswave, Llc
    Vice President Of Engineering
    Orionswave, Llc Jul 2014 - Jul 2020
    VP of Engineering at Orions Wave, an incubator focused on AI and computer vision startups. Led team of 15 engineers across multiple startups.Exits: • Exit 2020: Orions Systems, Inc - Video analytics platform with distributed human and AI real-time compute workflows for enterprise and intelligence agencies. Sold to Microsoft (undisclosed sum.) Oversaw integrating AI to enable HIL (human in the loop) multi-model AI/CV scenarios for retail, government, hospitality domains.• Exit 2019: Synergy Sports - Uses Orions Systems platform to analyze over 75,000 games a year. Sold to Atrium Sports ($90m.) Oversaw scaling to support multiple sports (going from 20k to 75k games per year).Current: • "Project Stubs" - Data and analytics platform at scale for ticket resellers generating $100m in revenue. Oversaw v1 (serverless infrastructure) and v2 (mix of on-prem and cloud to handle insane scale)• Neurolearning Inc - Dyslexia Screener in partnership with Dr. Eide, author, and founder of Dyslexic Advantage.
  • Vidya Gamer, Llc
    Founder, Ceo
    Vidya Gamer, Llc Aug 2012 - Present
    Consulting/Contributor/Investing in Web3• Active in various projects in the web3/crypto spaceAI & Reinforcement Learning research• 2023: Soho-Clip: https://huggingface.co/spaces/sohojoe/soho-clip. A tool for exploring CLIP embedding spaces.• 2022: CLIP_visual-spatial-reasoning: Research into using CLIP models for visual/special reasoning including Benchmarking OpenAI’s CLIP and Open CLIP against the VSR dataset.• 2019: Paper: Marathon Environments: Multi-Agent Continuous Control Benchmarks in a Modern Video Game Engine (AAAI-19 Workshop on Games and Simulations for Artificial Intelligence) • 2018: MarathonEnvs - Open source, continuous control benchmarking environment for Unity ML-Agents -- • Active Ragdoll Style Transfer - Research into training Active Ragdolls from Mocap data-- • Active Ragdoll Assault Course - Research into using dynamic environments for training Active Ragdolls -- • ActiveRagdoll Control - Research into training Active Ragdolls player controllers for emergent behaviors • 2017: Analog AI - Reinforcement Learning API for bridging OpenAI.Baselines Reinforcement Learning algorithms with the Unity GameEngine.Product development• 2013: Crowded Fiction; Interactive Fiction. rated #3 iPad app of 2013• 2012: Math Fact Hero: Research on game design and math fluencyConsulting on eLearning initiatives that utilize academic research, data science, and video game design.• 2015 to current: How I Decide / Adam Gazzaley Lab (UCSF)• 2014: MedicalCyberWorlds• 2013: Dyslexic Advantage / Neurolearning (Dyslexia Screener proof of concept)• 2012: Gates Foundation, Achieve3000, Pearson Foundation
  • Microsoft Studios (Xbox)
    Executive Producer
    Microsoft Studios (Xbox) May 2010 - Aug 2012
    Redmond, Washington, Us
    Executive Producer, Games and Learning.Kodu (www.kodugamelab.com). Established a business rationale for incremental funding in Microsoft KODU. Doubled unique users in 12 months. Established a strategic partnership with the Educational Research Group at the Wisconsin Institutes for Discovery, University of Wisconsin-Madison.Executive Producer, Ryse: Son of Rome. Overseeing the project and partnership with Crytek, a leading independent video game developer; establish the strategic direction for franchise and XBOX One launch title.
  • Electronic Arts (Ea)
    Senior Producer, Nintendo Group
    Electronic Arts (Ea) Oct 2007 - Feb 2010
    Redwood City, Ca, Us
    Established and lead Nintendo Group. Built and Executive Produced three teams (80 development staff). Titles: - Need For Speed NITRO - Nintendo Wii, November 2009 (Winner IGN Best of E3 2009 Best Racing Game for Wii & DS)- Boogie SuperStar – Nintendo Wii, October 2008
  • Electronic Arts (Ea)
    Producer
    Electronic Arts (Ea) Sep 2005 - Oct 2007
    Redwood City, Ca, Us
    Established FIFA as the number one online sports title for the PS3/XBox360 console cycle. Achievements include FIFA 08 became the first FIFA to review better than Konami's Pro Evolution Soccer (via metacritic.com), operational optimizations such as shaving weeks off the annual final time, cutting kit production cost by over 70% and improving the predictability of kit reference data collection.Lead two complete cycles of FIFA. Responsible for vision, creative & business success and accountable for scope, schedule, budget, and resource planning. Line managing teams of 40-60 people partnering with a complex set of centralized groups (art, UI, data collection, various online groups, QA, localization, quality testing, legal, and multiple marketing, PR, and sales groups).Titles:- FIFA 08 –PS3, Xbox 360, September 2007- FIFA 07 –PS2, Xbox, PC, GC, September 2006Nominated for multiple AIAS & BAFTA awards.
  • Ubisoft
    Online Producer & Creative Director (Ubisoft Paris)
    Ubisoft Jun 2004 - Aug 2005
    Saint-Mandé, Île-De-France, Fr
    Lead online creative direction for Ghost Recon 2 and creative direction & production for the online segment of a new IP.Titles:• Ghost Recon 2 – PS2, Nov, 2004• Unannounced New IP – Xbox 360
  • Bam Entertainment
    Director, European Product Development
    Bam Entertainment Sep 2000 - Jul 2005
    Us
    Built European product development business unit. Departments included internal studio, producer group to manage 3rd party developers, product acquisition, quality assurance & submissions group, licensor management, and hardware vendor management. Delivered 22 titles (25 SKUs) over a 2 year period, selling 4,500,000 units. Including:• Wallace and Gromit (PS2, Xbox, GC) Sound of Thunder (AGB), Reign of Fire (PS2, Xbox, GC, AGB), Driven (PS2, AGB, GC), Ecks vs Sever 1&2 (AGB)• Powerpuff Girls (PSone, N64, 2 x PC, PS2), Dexter’s Lab (AGB, PC, PSone), Samurai Jack (AGB).• Broken Sword (AGB), Hot Potato (AGB), Star X (AGB), Chase: Hollywood Stunt Driver (Xbox)
  • Take-Two Interactive Software, Inc.
    Lead Programmer
    Take-Two Interactive Software, Inc. 1999 - 1999
    New York, Ny, Us
  • Fish (Uk) Ltd
    Managing Director, Programmer, Project Lead
    Fish (Uk) Ltd 1994 - 1999
    Established a development studio to focus on ports and technology works for publishers such as Hasbro, Microprose and Telstar. Titles include: • Rollercoaster Tycoon (PC) • Transport Tycoon Deluxe (PC)
  • Freelance Programming
    Freelance Programming
    Freelance Programming 1990 - 1994
    Titles include: • Scooby Doo (Super NES), Porky Pig (Super NES), Adams Family 2 (NES).
  • Activision
    Technical Supervisor
    Activision 1989 - 1990
    Santa Monica, California, Us
  • Various
    Programmer, Project Lead
    Various 1986 - 1990
    • Worked for various small developers, programming and project leading my first games on the Commodore 64 home computer.

Joe Booth Skills

Video Games Game Development Xbox 360 Game Design Social Games Ps3 Computer Games Gameplay Online Gaming Wii Interactive Entertainment Mmo Game Mechanics Multiplayer Xbox Level Design E Learning E Learning Consulting Learning Games Monetization Console Creative Direction Animation Quality Assurance Video Game Production Mobile Applications Mobile Games Management Digital Media User Interface Start Ups

Joe Booth Education Details

  • Udacity
    Udacity
    Deep Reinforcement Learning

Frequently Asked Questions about Joe Booth

What company does Joe Booth work for?

Joe Booth works for Microsoft

What is Joe Booth's role at the current company?

Joe Booth's current role is Building LLM Agentic Systems.

What is Joe Booth's email address?

Joe Booth's email address is jo****@****oth.com

What schools did Joe Booth attend?

Joe Booth attended Udacity.

What are some of Joe Booth's interests?

Joe Booth has interest in Civil Rights And Social Action, Education.

What skills is Joe Booth known for?

Joe Booth has skills like Video Games, Game Development, Xbox 360, Game Design, Social Games, Ps3, Computer Games, Gameplay, Online Gaming, Wii, Interactive Entertainment, Mmo.

Who are Joe Booth's colleagues?

Joe Booth's colleagues are 何志萧, גיא כהן, Jon Alvarez, Vineet Chawda, Mohammed Omar, Yaret Siki, Sunita Malik.

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