Chris Solarski

Chris Solarski Email and Phone Number

Game Design and Cultural Heritage Expert @ TALES
berlin, berlin, germany
Chris Solarski's Location
Zurich, Zurich, Switzerland, Switzerland
Chris Solarski's Contact Details

Chris Solarski work email

Chris Solarski personal email

About Chris Solarski

I am a game design and cultural heritage expert, with additional skills in game art, UX and storytelling. I started work in video games at Sony Computer Entertainment’s London Studio before making a career-defining detour into figurative oil painting. The unusual mix of game art and classical art eventually inspired me to author internationally recognised books, which explore the overlap between classical art (gestaltung) and video games. Both books adapt traditional art, design and storytelling practices to game and interaction design—staying faithful to crafting methods of the past, while adding a deep understanding of the player’s structural role in the experience. My latest work builds on the first two books by focusing on game design—the mechanics and structures of how games work—and answering the following questions:• What if empathy, not conflict, was the organising principle of game design?• What expressive qualities do video games have that we inherit and surpass from traditional arts?• How can game design convey intangible culture and tradition?• In the age of A.I., video games and the metaverse, how can we playfully reconnect with the tactile world around us?• What role does paper prototyping and “body-storming” play in the development process for digital games?• How do game mechanics affect the player’s body and emotions for artistic effect, and how can we use this knowledge for self-expression and digital empathy?To these aims, my method touches on the topics of sensory design, digital empathy, HCI, and embodiment, and avoids typical conflict-based game mechanics.My work has been described as gaming’s equivalent to Joseph Campbell’s universal storytelling structure, and Robert McKee’s screenwriting classic 'Story.' My first two books are endorsed by the likes of award winning Hollywood director Marc Forster, and 'Assassin’s Creed' founding member Stéphane Assadourian. I have had the pleasure of presenting at the Smithsonian Museum’s landmark 'The Art of Video Games' exhibition, Disney Research, SXSW and Google, to name a few.

Chris Solarski's Current Company Details
TALES

Tales

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Game Design and Cultural Heritage Expert
berlin, berlin, germany
Website:
talesofus.com
Employees:
4
Chris Solarski Work Experience Details
  • Tales
    Game Design Lead Facilitator
    Tales Nov 2023 - Present
    Zurich, Switzerland
    I served as a lead facilitator for the 'World of Us Game' (WOU GAME) by Tales—an upcoming digital adventure world for children that encourages curiosity about the world through positive interactions and play. I remotely led the Eco-Myth Lab, which invited designers from around India to develop mini-games that explore and preserve various Indian cultures. Participants came to the lab with little or no experience developing games, so it was important that they received a holistic understanding of the game development process. For this purpose I taught my 'Kinesthetic Time Capsules' method with the goal of ensuring that empathy, not conflict, was the guiding design principle of each project. I'm incredibly proud of the projects that emerged (TBA), which delivered sensitive game design solutions to physically and emotionally activate players in connection with cultural artefacts and Indian mythology. Each participant delivered professional-grade game design document, illustrating key design pillars, game mechanics, gameplay loops, etc. The WOU GAME is still in development but more info can be found here: https://www.worldofus.info/ and https://talesofus.com/
  • Enlightware Gmbh
    Game Design And Ux Expert
    Enlightware Gmbh Jun 2023 - Present
    Zurich, Switzerland
    I joined the Enlightware to help accelerate the development of Candli—a Swiss made browser-based content creation tool that allows kids (and adults) to effortlessly design games using personal drawings they scan with a smartphone, tablet or webcam. The position allows me to apply the entire range of skills that I enjoy, including game design, storytelling and drawing.
  • Antariksha Sanchar
    Consultant
    Antariksha Sanchar Jul 2021 - Present
    Remote
    I initially started collaborating remotely with the Antariksha Sanchar team in the role of consultant, to help with the overall direction of this amazing video game project. I since shifted to the role of Consultant to advice on game design and creative direction on a freelance basis. The role involves being highly sensitive to the rich cultural backstory and characters, and finding solutions to embed them within the structure of gameplay.
  • Solarski Studio
    Director And Owner
    Solarski Studio 2007 - Present
    Zurich
    Solarski Studio represents my personal work, which focuses on game design and cultural heritage, with additional skills in game art, UX and storytelling. I have authored a series of internationally renowned books on game art, interactive storytelling and game design; had the honour of giving talks at the Smithsonian Museum’s landmark 'The Art of Video Games' exhibition in Washington D.C., Disney Research, SXSW Austin and Google, to name a few; and enjoy visual concept development with a special interest in character design.
  • Crc Press
    Author
    Crc Press Jan 2016 - Present
    Zürich Area, Switzerland
    'Interactive Stories and Video Game Art' defines the artistic language of video games and demonstrates how classical art principles and storytelling affect the entire development team's ability to orchestrate emotionally-rich interactive stories."The convergence of narrative in film, video games, and virtual reality will fundamentally change the entertainment industry in coming years. Chris Solarski’s book gives content creators crucial insights into interactive story composition and how to adapt these concepts for transmedia storytelling."―Marc Forster, Film Director and Producer incl. Monster's Ball and World War Z"Chris Solarski's book is extremely ambitious; from the smallest detail to broad concepts that encompass an immense scale, its truly applied methodology serves as a catalyst that enriches the reader's heart and promotes the creation of pure art."—Erik Anzi, Producer, Screenwriter, and Concept Artist on films incl. Ridley Scott's Alien and Blade Runner"The clever thing about this book is that it bridges the worlds of game design and storytelling. I would recommend this to anyone who wants to get into game design and understand what’s going on beneath the surface. It reminds me of Robert McKee’s Story, the classic book on screenwriting. You read it and you think: Aha, this is how storytelling works in film, it really can be explained! And you can see this book as a companion volume that is essentially doing the same thing for games."―Tom Standage, Deputy Editor and Digital Strategist of The Economist and a New York Times Bestselling Author"As a gamification designer you look for inspiration from multiple sources to create behavior-change and evoke emotions that help your audience make decisions. Chris Solarski captures brilliantly how dynamic composition techniques for transmedia storytelling can assist in reaching your audience through shapes, flow, positioning and much more." ―An Coppens, Chief Game Changer at Gamification Nation Ltd.
  • Sae Institute
    Lecturer Of Drawing And Design For Ba Degree And Diploma Programs
    Sae Institute Apr 2009 - Present
    Zurich
    Lecture to students enrolled on the Interactive Design Diploma, Web Design and Digital Film & Animation Degree Programs. Students quickly overcome inhibitions towards drawing and are introduced to a wide range of artistic principles for working from life or imagination. Focus is on figurative art and includes topics such as perspective, concept development and colour theory. I also organise the biweekly SAE SketchClub—a supervised life drawing meet-up with cosplayers.
  • Gbanga
    Creative Director
    Gbanga Feb 2008 - Jul 2015
    Zurich
    My role for this start-up game developer includes several disciplines from graphic and user-interface design to marketing. The biggest challenge working at Gbanga has been to successfully design an accessible game experience around a mobile gaming platform that has many progressive features not yet available elsewhere. As Creative Director I manage the overall creative and visual concepts, and key gameplay features with a focus on simplicity, and mainstream consumers.
  • Watson-Guptill Publications
    Author
    Watson-Guptill Publications Mar 2011 - Oct 2012
    Zurich
    I wrote 'Drawing Basics and Video Game Art: Classic to Cutting Edge Art Techniques for Winning Game Design'​ published by Watson Guptill—the art imprint of Random House. The book defines the aesthetics of video games by illustrating the medium's visual links to classical art. Distinguished video games are studied alongside artworks by the Old Masters to demonstrate techniques that will enable game designers to develop games that convey meaningful, and more varied emotional experiences. The book features a foreword by Tristan Donovan—author of Replay: The History of Video Games—and an endorsement from John Romero—co-founder of id Software and CEO of Loot Drop, Inc. A Japanese translation was published in 2014 and a South Korean edition is due sometime in 2015/2016
  • Chris Solarski
    Illustrator / Graphic Designer
    Chris Solarski Aug 2007 - Jun 2009
    I have freelanced for Inside Switzerland Magazine as a photo editor and illustrator and SRG SSR Idée Suisse, for whom I created several product designs.
  • Sony Computer Entertainment Europe
    Artist
    Sony Computer Entertainment Europe Sep 2003 - Sep 2005
    I worked on four successful titles for the Playstation 2 and PSP whilst at SCEE, each developed to tight deadlines and demanding high quality artwork. My immediate tasks required I produce videogame characters and environments as member of a 9-person art department on a 50-strong team. On a wider level I was part of an international corporation therefore it was important I understand my position within the company and have a strong awareness of my work and influence in the wider context. As a result I enthusiastically contributed to other departments including game design, graphic design and software testing.Game titles: World Tour Soccer / This Is Football and Getaway: Gangs of London. Experienced user of Maya and Photoshop.

Chris Solarski Skills

Game Design Video Games Character Animation Art Illustration Game Development Teaching Concept Development Interaction Design Writing Computer Games Game Art Animation Fine Art Painting Creative Direction Character Design Film Design Maya Art Direction Adobe Photoshop

Chris Solarski Education Details

Frequently Asked Questions about Chris Solarski

What company does Chris Solarski work for?

Chris Solarski works for Tales

What is Chris Solarski's role at the current company?

Chris Solarski's current role is Game Design and Cultural Heritage Expert.

What is Chris Solarski's email address?

Chris Solarski's email address is cs****@****ail.com

What schools did Chris Solarski attend?

Chris Solarski attended The Art Academy, University Of Portsmouth, Akademia Sztuk Pięknych W Warszawie.

What are some of Chris Solarski's interests?

Chris Solarski has interest in Traveling, Snowboarding, Painting And Drawing, Videogames.

What skills is Chris Solarski known for?

Chris Solarski has skills like Game Design, Video Games, Character Animation, Art, Illustration, Game Development, Teaching, Concept Development, Interaction Design, Writing, Computer Games, Game Art.

Who are Chris Solarski's colleagues?

Chris Solarski's colleagues are Ula Sowa Przybylska, Curt Fortin, Eva Vonk, Çavana Hazelton, Marcela Zanon.

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