Do-Haeng Lee Email and Phone Number
10+ years of experience with real-time, multiplayer games.6+ years developing experience with Unity Engine. 5+ years developing games with C++. 25+ years of immersive experience in playing games.
Line Games (라인게임즈)
View- Website:
- line.games
- Employees:
- 82
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Technical DirectorLine Games (라인게임즈) Apr 2024 - PresentGangnam District, Seoul, South KoreaI am making the game. -
Software EngineerZigbang Sep 2021 - Feb 2024Fully RemoteSoma, Sep, 2021 - Now, Unity Engine, C#- Involved in Soma, a 3D virtual office platform that helps people to work remotely.- Deeply optimized codes to accommodate 500 players effectively in a single space.- Contributed to making shared goals as a self-motivated leader.- Utilized the Model-View-Presenter (MVP) framework to increase UI flexibility.- Led a client dev team of 5+ engineers.- Managed the entire multi-platform client build pipeline. -
Software EngineerNcsoft Feb 2021 - Aug 2021대한민국Mar, 2021 - Miniverse (Early Stage), Unreal Engine 5, Godot , C++- Worked on a new sandbox project, Miniverse.- Developed documents to support new team members.- Acted as an initial point of contact for all team members. -
Software EngineerNexon Co., Ltd. (Global Head Quarter/Japan) May 2016 - Feb 2021대한민국 경기도 성남Mar, 2018 - Jan, 2021 : Unannounced Sandbox Game, Unity Engine, C#- Engineering Lead, solving the technical problems and mentoring the team members- Solved a variety of unique technical challenges, specifically creating an editor for the user-generated platform and developing a netcode for common users- Developed the user-generated gaming platform Editor using WPF and Unity Engine- Implemented data-driven core gameplay logic with netcodeJune, 2019 - Jan, 2020 : Mabinogi… Show more Mar, 2018 - Jan, 2021 : Unannounced Sandbox Game, Unity Engine, C#- Engineering Lead, solving the technical problems and mentoring the team members- Solved a variety of unique technical challenges, specifically creating an editor for the user-generated platform and developing a netcode for common users- Developed the user-generated gaming platform Editor using WPF and Unity Engine- Implemented data-driven core gameplay logic with netcodeJune, 2019 - Jan, 2020 : Mabinogi Mobile, Unity Engine, C#- Quest Team Leader, led the team through a successful in-house test - Created all quests for the internal test- Wrote technical documentation for quests and quest designMay, 2016 - Mar, 2018 : Project Meta, Unreal Engine 4, C++- Developed animation systems such as Locomotion, Combat, and Parkour- Implemented parkour objects and parkour movement system Show less -
Game Client ProgrammerEstsoft Corp. Nov 2013 - Nov 2015대한민국 서울 서초구Cabal2 Team, Cabal 2, CryEngine 3, C++- Delivered several live-service contents- Evaluated a new data tool using C# and WPF- Improved in-house UI tool using wxWidget and CEGUI -
Engine ProgrammerMaiet Entertainment Aug 2012 - Nov 2013Gangnam-Gu, Seoul, KoreaEngine Team, RealSpace3, Inhouse Engine, C++- Optimized and profiled the engine for performance- Implemented tone-mapping in HDR
Do-Haeng Lee Skills
Do-Haeng Lee Education Details
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4.28 / 4.5
Frequently Asked Questions about Do-Haeng Lee
What company does Do-Haeng Lee work for?
Do-Haeng Lee works for Line Games (라인게임즈)
What is Do-Haeng Lee's role at the current company?
Do-Haeng Lee's current role is Technical Director at Line games | ex-Zigbang | ex-NCSoft | ex-Nexon.
What schools did Do-Haeng Lee attend?
Do-Haeng Lee attended 광운대학교 / Kwangwoon University.
What are some of Do-Haeng Lee's interests?
Do-Haeng Lee has interest in Mathematics, Combinatorics, Optimization, Economic Empowerment, Computer Graphics, Science And Technology, Bioinfomatics, Computer Network, Arts And Culture.
What skills is Do-Haeng Lee known for?
Do-Haeng Lee has skills like Unity Engine, 게임 프로그래밍, Unreal Engine 4, C++, C#, Xna, Combinatorics, Graph Theory, Wireless Networking, Python, Ue4, 프로그래밍.
Who are Do-Haeng Lee's colleagues?
Do-Haeng Lee's colleagues are 조은샘, Sungki Hong, Dong Ki Jeong, Dayle Kim, Jaeyoung Park, Seun Un Kang, Jong Hoon Chang.
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