Spencer Hunt
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Spencer Hunt Email & Phone Number

Games + Immersive + Strategy at Absurd Ventures
Location: Los Angeles Metropolitan Area, United States, United States 27 work roles 2 schools
1 work email found @apple.com 11 phones found area 310, 415, 203, 614, and 424 LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 11 phones

Work email s****@apple.com
Direct phone (310) ***-****
LinkedIn Profile matched
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Current company
Role
Games + Immersive + Strategy
Location
Los Angeles Metropolitan Area, United States, United States

Who is Spencer Hunt? Overview

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Quick answer

Spencer Hunt is listed as Games + Immersive + Strategy at Absurd Ventures, based in Los Angeles Metropolitan Area, United States, United States. AeroLeads shows a work email signal at apple.com, phone signal with area code 310, 415, 203, 614, 424, and a matched LinkedIn profile for Spencer Hunt.

Spencer Hunt previously worked as Head of Operations at Absurd Ventures and Advisor at Ascendant Studios. Spencer Hunt holds Architecture from Sci-Arc.

Company email context

Email format at Absurd Ventures

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{first}.{last}@apple.com
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AeroLeads found 1 current-domain work email signal for Spencer Hunt. Compare company email patterns before reaching out.

Profile bio

About Spencer Hunt

Working between games and Hollywood, I’ve handled incredible IP under the most demanding expectations on nearly every type of platform and screen. This has given me unique insight across strategy, creative, production, and marketing. Above all, I have been lucky to develop lifelong friendships with so many inspiring colleagues.Whether mobile, console, or VR, my motivation is always the same - making amazing experiences. My time with small teams, even while working for major studios, has allowed me to continue working hands-on through all aspects of development, licensing, and distribution. A significant part of my time has been serving internal audiences, such as IP owners and talent, executives, and development and creative teams.My track record shows proven results in managing divisions, supervising productions, controlling costs, hiring top talent and managing global brands. My success is based on having a broad range of skills, creative vision, an innate talent for identifying and troubleshooting critical issues and a keen eye on what’s next. I have an ability to create great products on fixed timelines with controlled budgets while maintaining demanding corporate goals.All that said, I really love the journey. I’m inspired every day by the challenge of creating interactive content that makes an impact in seconds and retains interest for hours, along with combining a story-driven world with fantastic gameplay.Ask me about the transition to the real-time industry, always-on characters, and using AR to hack open your 3rd eye.

Listed skills include Military Operations, Operational Planning, Dod, Military, and 74 others.

Current workplace

Spencer Hunt's current company

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Absurd Ventures
Absurd Ventures
Games + Immersive + Strategy
AeroLeads page
27 roles · 31 years

Spencer Hunt work experience

A career timeline built from the work history available for this profile.

Head Of Operations

Current

Santa Monica, California, US

Overseeing the operations for Absurd Ventures, which is just spinning up production on multiple AAA games, has its first story-driven podcast in market, and several other non-gaming initiatives in flight.

Sep 2024 - Present

Advisor

Current

San Rafael, CA, US

After successfully moving the team and non-IP assets to Absurd Ventures, I am winding down Ascendant's operations and preparing Immortals of Aveum for future licensing and partnerships.

Sep 2024 - Present

Chief Operating Officer

San Rafael, CA, US

Oversaw studio operations for the on-time and on-budget release of Immortals of Aveum, an original AAA game with a player rating of 80%, notably the first major game to release on UE5.1. Scaled Ascendant’s staff from 40 to 120 in 10 months, simultaneously opening a new location and putting infrastructure in place for ops, HR, forecasting, and finance..

Oct 2021 - Sep 2024

President

Current
Lookit, Llc

Lookit is my the company name I use for personal projects.

Jul 2014 - Present

Immersive And Games Lead / Executive Producer

Van Nuys, CA, US

Leading internal and external development teams of 4D immersive experiences and AR games for entertainment and enterprise clients. The most notable project was a touring VR experience based on Zack Snyder's Army of the Dead. A fleet of 3 real-world taco trucks were each outfitted into a motion tracked 4D ride for 6 players. Players fought off hordes of.

Mar 2020 - Oct 2021

Advisory Board Member

Burbank, California, US

Oct 2017 - Oct 2021

Atlasv R&D

Villeurbanne, Auvergne-Rhone-Alpes, FR

Adapted 2 award winning VR experiences to a new cinematic format and authored a white paper describing the challenges and successes of adapting real-time immersive media into a linear fixed frame format.

Jun 2019 - Dec 2019

Vp Production

New York, NY, US

Led production for immersive media with an expert in-house design, producing and publishing staff overseeing multi-million dollar 3rd party productions. Key projects were Predator VR and The Kinsmen. Sadly, neither were released due to the Disney acquisition.

May 2018 - Nov 2019

Head Of Arcade, Htc Viveport

Xindian District, New Taipei City, TW

Operating HTC Vive's Arcade Business developing the Viveport Arcade platform, partnerships and business model.

Jun 2018 - Dec 2018

Coo

Los Angeles, CA, US

Led this startup to deliver the best of VR to travelers and also to develop original VR and AR experiences, starting with launching VR Kiosks at JFK Airport's Terminal 4, the busiest international terminal in the country. Passengers could take a trip into virtual reality, away from the chaos of the airport.

Nov 2017 - Jun 2018

Svp Games And Interactive

Santa Monica, CA, US

I joined Skydance as the first hire in their games initiative, with incredible success licensing titles such as Terminator Genysis and ultimately leading the initiative to form Skydance Interactive, the first in-house VR team for a Hollywood Studio. Skydance Interactive, with a staff of nearly 90, first released the acclaimed VR game Archangel, a tentpole.

Jul 2015 - Jun 2017

Vp Of Digital Entertainment

Los Angeles, CA, US

Oversaw mobile and social games, apps, and experiences that were both free and revenue-generating, working with incredible IP including SpongeBob, Teenage Mutant Ninja Turtles, Star Trek, World War Z, Interstellar, and more. My small team took ideas through concept, vendor contracting, production, distribution and marketing. For Interstellar, we created.

Jan 2013 - Jul 2015

Independent Executive For Games And Social Apps

Lookit

Expert in both strategic and tactical sides of games and social apps for online and mobile with a specialty in branded content. Clients range from TV networks to mature and early stage startups.Projects include: Strategy documents for Discovery Communications (MyDiscovery), Social Media Management, Design and Development for TuneWiki plugin for Spotify.

Mar 2010 - Jan 2015

Producer For South Park Game

Thq

Agoura Hills, CA, US

Oversaw the production of South Park: Stick of Truth for THQ, ensuring the development team was meeting expectations, were using resources effectively, and had what they needed to succeed. This also included a weekly creative review with Matt and Trey which created magic but also created (predictably) plenty of feature changes. The final result took longer.

Oct 2012 - Jan 2013

Vp, Product

New York, US

Heading up new digital product initiatives for MyDiscovery, a division of Discovery Communications.

Mar 2012 - Sep 2012

Head Of Product, Mydiscovery

New York, US

Oversee design, features and business model for an unannounced digital property that is independent of existing networks and shows.

Nov 2011 - Mar 2012

Vp Game Production And Digital Product Development

Culver City, CA, US

Throughout my tenure at Sony (Sony Pictures Digital, SOW, then Sony Pictures Television International), I developed digital IP for new media and AAA movies, including award winning mobile games, social games, and online video. Game of the Year awards were won for Ratchet and Clank: Going Mobile and God of War Mobile. Other mobile games include James Bond.

Feb 2008 - Mar 2010

Executive Director, Production

San Diego, CA, US

Released awesome, award winning mobile games

Apr 2007 - Feb 2008

Executive Director, Mobile And Psp Production

Tokyo, JP

Developed games based on original IP and AAA movies on a variety of platforms

Apr 2006 - Apr 2007

Art Director / Lead Artist

Los Angeles, CA, US

2001 - 2002 ~1 yr

Director, Art And Technology

Eight Cylinder Studios
1998 - 2001 ~3 yrs

Instructor

Pasadena, CA, US

Taught 18 terms for the Environmental Design Department. Classes were all digital, focusing on foundations to expert 3d modeling and animation.

Sep 1993 - Aug 1999

Freelance

Freelance
1995 - 1996 ~1 yr
2 education records

Spencer Hunt education

Architecture

Sci-Arc

Architecture

Carnegie Mellon University
FAQ

Frequently asked questions about Spencer Hunt

Quick answers generated from the profile data available on this page.

What company does Spencer Hunt work for?

Spencer Hunt works for Absurd Ventures.

What is Spencer Hunt's role at Absurd Ventures?

Spencer Hunt is listed as Games + Immersive + Strategy at Absurd Ventures.

What is Spencer Hunt's email address?

AeroLeads has found 1 work email signal at @apple.com for Spencer Hunt at Absurd Ventures.

What is Spencer Hunt's phone number?

AeroLeads has found 11 phone signal(s) with area code 310, 415, 203, 614, 424 for Spencer Hunt at Absurd Ventures.

Where is Spencer Hunt based?

Spencer Hunt is based in Los Angeles Metropolitan Area, United States, United States while working with Absurd Ventures.

What companies has Spencer Hunt worked for?

Spencer Hunt has worked for Absurd Ventures, Ascendant Studios, Lookit, Llc, Pure Imagination Studios, and Popbase.

How can I contact Spencer Hunt?

You can use AeroLeads to view verified contact signals for Spencer Hunt at Absurd Ventures, including work email, phone, and LinkedIn data when available.

What schools did Spencer Hunt attend?

Spencer Hunt holds Architecture from Sci-Arc.

What skills is Spencer Hunt known for?

Spencer Hunt is listed with skills including Military Operations, Operational Planning, Dod, Military, Security Clearance, Military Experience, Program Management, and Defense.

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