Head Of Operations
CurrentOverseeing the operations for Absurd Ventures, which is just spinning up production on multiple AAA games, has its first story-driven podcast in market, and several other non-gaming initiatives in flight.
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11 phones found area 310, 415, 203, 614, and 424
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Spencer Hunt is listed as Games + Immersive + Strategy at Absurd Ventures, based in Los Angeles Metropolitan Area, United States, United States. AeroLeads shows a work email signal at apple.com, phone signal with area code 310, 415, 203, 614, 424, and a matched LinkedIn profile for Spencer Hunt.
Spencer Hunt previously worked as Head of Operations at Absurd Ventures and Advisor at Ascendant Studios. Spencer Hunt holds Architecture from Sci-Arc.
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AeroLeads found 1 current-domain work email signal for Spencer Hunt. Compare company email patterns before reaching out.
Working between games and Hollywood, I’ve handled incredible IP under the most demanding expectations on nearly every type of platform and screen. This has given me unique insight across strategy, creative, production, and marketing. Above all, I have been lucky to develop lifelong friendships with so many inspiring colleagues.Whether mobile, console, or VR, my motivation is always the same - making amazing experiences. My time with small teams, even while working for major studios, has allowed me to continue working hands-on through all aspects of development, licensing, and distribution. A significant part of my time has been serving internal audiences, such as IP owners and talent, executives, and development and creative teams.My track record shows proven results in managing divisions, supervising productions, controlling costs, hiring top talent and managing global brands. My success is based on having a broad range of skills, creative vision, an innate talent for identifying and troubleshooting critical issues and a keen eye on what’s next. I have an ability to create great products on fixed timelines with controlled budgets while maintaining demanding corporate goals.All that said, I really love the journey. I’m inspired every day by the challenge of creating interactive content that makes an impact in seconds and retains interest for hours, along with combining a story-driven world with fantastic gameplay.Ask me about the transition to the real-time industry, always-on characters, and using AR to hack open your 3rd eye.
Listed skills include Military Operations, Operational Planning, Dod, Military, and 74 others.
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A career timeline built from the work history available for this profile.
Santa Monica, California, US
Overseeing the operations for Absurd Ventures, which is just spinning up production on multiple AAA games, has its first story-driven podcast in market, and several other non-gaming initiatives in flight.
San Rafael, CA, US
After successfully moving the team and non-IP assets to Absurd Ventures, I am winding down Ascendant's operations and preparing Immortals of Aveum for future licensing and partnerships.
San Rafael, CA, US
Oversaw studio operations for the on-time and on-budget release of Immortals of Aveum, an original AAA game with a player rating of 80%, notably the first major game to release on UE5.1. Scaled Ascendant’s staff from 40 to 120 in 10 months, simultaneously opening a new location and putting infrastructure in place for ops, HR, forecasting, and finance..
Lookit is my the company name I use for personal projects.
Van Nuys, CA, US
Leading internal and external development teams of 4D immersive experiences and AR games for entertainment and enterprise clients. The most notable project was a touring VR experience based on Zack Snyder's Army of the Dead. A fleet of 3 real-world taco trucks were each outfitted into a motion tracked 4D ride for 6 players. Players fought off hordes of.
Villeurbanne, Auvergne-Rhone-Alpes, FR
Adapted 2 award winning VR experiences to a new cinematic format and authored a white paper describing the challenges and successes of adapting real-time immersive media into a linear fixed frame format.
New York, NY, US
Led production for immersive media with an expert in-house design, producing and publishing staff overseeing multi-million dollar 3rd party productions. Key projects were Predator VR and The Kinsmen. Sadly, neither were released due to the Disney acquisition.
Xindian District, New Taipei City, TW
Operating HTC Vive's Arcade Business developing the Viveport Arcade platform, partnerships and business model.
Los Angeles, CA, US
Led this startup to deliver the best of VR to travelers and also to develop original VR and AR experiences, starting with launching VR Kiosks at JFK Airport's Terminal 4, the busiest international terminal in the country. Passengers could take a trip into virtual reality, away from the chaos of the airport.
Santa Monica, CA, US
I joined Skydance as the first hire in their games initiative, with incredible success licensing titles such as Terminator Genysis and ultimately leading the initiative to form Skydance Interactive, the first in-house VR team for a Hollywood Studio. Skydance Interactive, with a staff of nearly 90, first released the acclaimed VR game Archangel, a tentpole.
Los Angeles, CA, US
Oversaw mobile and social games, apps, and experiences that were both free and revenue-generating, working with incredible IP including SpongeBob, Teenage Mutant Ninja Turtles, Star Trek, World War Z, Interstellar, and more. My small team took ideas through concept, vendor contracting, production, distribution and marketing. For Interstellar, we created.
Expert in both strategic and tactical sides of games and social apps for online and mobile with a specialty in branded content. Clients range from TV networks to mature and early stage startups.Projects include: Strategy documents for Discovery Communications (MyDiscovery), Social Media Management, Design and Development for TuneWiki plugin for Spotify.
Agoura Hills, CA, US
Oversaw the production of South Park: Stick of Truth for THQ, ensuring the development team was meeting expectations, were using resources effectively, and had what they needed to succeed. This also included a weekly creative review with Matt and Trey which created magic but also created (predictably) plenty of feature changes. The final result took longer.
New York, US
Heading up new digital product initiatives for MyDiscovery, a division of Discovery Communications.
New York, US
Oversee design, features and business model for an unannounced digital property that is independent of existing networks and shows.
Culver City, CA, US
Throughout my tenure at Sony (Sony Pictures Digital, SOW, then Sony Pictures Television International), I developed digital IP for new media and AAA movies, including award winning mobile games, social games, and online video. Game of the Year awards were won for Ratchet and Clank: Going Mobile and God of War Mobile. Other mobile games include James Bond.
San Diego, CA, US
Released awesome, award winning mobile games
Tokyo, JP
Developed games based on original IP and AAA movies on a variety of platforms
Pasadena, CA, US
Taught 18 terms for the Environmental Design Department. Classes were all digital, focusing on foundations to expert 3d modeling and animation.
Quick answers generated from the profile data available on this page.
Spencer Hunt works for Absurd Ventures.
Spencer Hunt is listed as Games + Immersive + Strategy at Absurd Ventures.
AeroLeads has found 1 work email signal at @apple.com for Spencer Hunt at Absurd Ventures.
AeroLeads has found 11 phone signal(s) with area code 310, 415, 203, 614, 424 for Spencer Hunt at Absurd Ventures.
Spencer Hunt is based in Los Angeles Metropolitan Area, United States, United States while working with Absurd Ventures.
Spencer Hunt has worked for Absurd Ventures, Ascendant Studios, Lookit, Llc, Pure Imagination Studios, and Popbase.
You can use AeroLeads to view verified contact signals for Spencer Hunt at Absurd Ventures, including work email, phone, and LinkedIn data when available.
Spencer Hunt holds Architecture from Sci-Arc.
Spencer Hunt is listed with skills including Military Operations, Operational Planning, Dod, Military, Security Clearance, Military Experience, Program Management, and Defense.
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