Spencer Hunt work email
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Working between games and Hollywood, I’ve handled incredible IP under the most demanding expectations on nearly every type of platform and screen. This has given me unique insight across strategy, creative, production, and marketing. Above all, I have been lucky to develop lifelong friendships with so many inspiring colleagues.Whether mobile, console, or VR, my motivation is always the same - making amazing experiences. My time with small teams, even while working for major studios, has allowed me to continue working hands-on through all aspects of development, licensing, and distribution. A significant part of my time has been serving internal audiences, such as IP owners and talent, executives, and development and creative teams.My track record shows proven results in managing divisions, supervising productions, controlling costs, hiring top talent and managing global brands. My success is based on having a broad range of skills, creative vision, an innate talent for identifying and troubleshooting critical issues and a keen eye on what’s next. I have an ability to create great products on fixed timelines with controlled budgets while maintaining demanding corporate goals.All that said, I really love the journey. I’m inspired every day by the challenge of creating interactive content that makes an impact in seconds and retains interest for hours, along with combining a story-driven world with fantastic gameplay.Ask me about the transition to the real-time industry, always-on characters, and using AR to hack open your 3rd eye.
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Head Of OperationsAbsurd Ventures Sep 2024 - PresentSanta Monica, California, UsOverseeing the operations for Absurd Ventures, which is just spinning up production on multiple AAA games, has its first story-driven podcast in market, and several other non-gaming initiatives in flight. -
AdvisorAscendant Studios Sep 2024 - PresentSan Rafael, Ca, UsAfter successfully moving the team and non-IP assets to Absurd Ventures, I am winding down Ascendant's operations and preparing Immortals of Aveum for future licensing and partnerships. -
Chief Operating OfficerAscendant Studios Oct 2021 - Sep 2024San Rafael, Ca, UsOversaw studio operations for the on-time and on-budget release of Immortals of Aveum, an original AAA game with a player rating of 80%, notably the first major game to release on UE5.1. Scaled Ascendant’s staff from 40 to 120 in 10 months, simultaneously opening a new location and putting infrastructure in place for ops, HR, forecasting, and finance. Managed the game and studio budget, and our investor relationship. Produced our game and company swag including hands-on production of the IoA cloth-bound lore book and art prints. -
PresidentLookit, Llc Jul 2014 - PresentLookit is my the company name I use for personal projects.
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Immersive And Games Lead / Executive ProducerPure Imagination Studios Mar 2020 - Oct 2021Van Nuys, Ca, UsLeading internal and external development teams of 4D immersive experiences and AR games for entertainment and enterprise clients. The most notable project was a touring VR experience based on Zack Snyder's Army of the Dead. A fleet of 3 real-world taco trucks were each outfitted into a motion tracked 4D ride for 6 players. Players fought off hordes of very realistic zombies while the trucks barreled down the Las Vegas Strip. -
Advisory Board MemberPopbase Oct 2017 - Oct 2021Burbank, California, Us -
Advisory Board MemberSpecular Theory, Inc. Sep 2017 - Oct 2021Los Angeles , Ca, Us -
Atlasv R&DAtlas V Jun 2019 - Dec 2019Villeurbanne, Auvergne-Rhone-Alpes, FrAdapted 2 award winning VR experiences to a new cinematic format and authored a white paper describing the challenges and successes of adapting real-time immersive media into a linear fixed frame format. -
Vp ProductionTwentieth Century Fox May 2018 - Nov 2019New York, Ny, UsLed production for immersive media with an expert in-house design, producing and publishing staff overseeing multi-million dollar 3rd party productions. Key projects were Predator VR and The Kinsmen. Sadly, neither were released due to the Disney acquisition. -
Head Of Arcade, Htc ViveportHtc Vive Jun 2018 - Dec 2018Xindian District, New Taipei City, TwOperating HTC Vive's Arcade Business developing the Viveport Arcade platform, partnerships and business model. -
CooPeriscape, Inc. Nov 2017 - Jun 2018Los Angeles, Ca, UsLed this startup to deliver the best of VR to travelers and also to develop original VR and AR experiences, starting with launching VR Kiosks at JFK Airport's Terminal 4, the busiest international terminal in the country. Passengers could take a trip into virtual reality, away from the chaos of the airport. -
Board MemberPeriscape, Inc. Aug 2017 - Mar 2018Los Angeles, Ca, Us -
Svp Games And InteractiveSkydance Media Jul 2015 - Jun 2017Santa Monica, Ca, UsI joined Skydance as the first hire in their games initiative, with incredible success licensing titles such as Terminator Genysis and ultimately leading the initiative to form Skydance Interactive, the first in-house VR team for a Hollywood Studio. Skydance Interactive, with a staff of nearly 90, first released the acclaimed VR game Archangel, a tentpole action game with a completely original story, and followed that with the award winning The Walking Dead VR. -
Vp Of Digital EntertainmentParamount Pictures Jan 2013 - Jul 2015Los Angeles, Ca, UsOversaw mobile and social games, apps, and experiences that were both free and revenue-generating, working with incredible IP including SpongeBob, Teenage Mutant Ninja Turtles, Star Trek, World War Z, Interstellar, and more. My small team took ideas through concept, vendor contracting, production, distribution and marketing. For Interstellar, we created the first touring VR experience (Oculus Rift) which included a 4D component that was very effective at making participants feel like they were in zero gravity. -
Independent Executive For Games And Social AppsLookit Mar 2010 - Jan 2015Expert in both strategic and tactical sides of games and social apps for online and mobile with a specialty in branded content. Clients range from TV networks to mature and early stage startups.Projects include: Strategy documents for Discovery Communications (MyDiscovery), Social Media Management, Design and Development for TuneWiki plugin for Spotify, TuneWiki Social Music Player for iOS and Android. World Golf Tour online game.
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Producer For South Park GameThq Oct 2012 - Jan 2013Agoura Hills, Ca, UsOversaw the production of South Park: Stick of Truth for THQ, ensuring the development team was meeting expectations, were using resources effectively, and had what they needed to succeed. This also included a weekly creative review with Matt and Trey which created magic but also created (predictably) plenty of feature changes. The final result took longer than the ailing THQ would have liked (I helped pitch it to Ubisoft who ultimately bought it), but players ultimately got a great game. -
Vp, ProductDiscovery Communications Mar 2012 - Sep 2012New York, UsHeading up new digital product initiatives for MyDiscovery, a division of Discovery Communications. -
Head Of Product, MydiscoveryDiscovery Communications Nov 2011 - Mar 2012New York, UsOversee design, features and business model for an unannounced digital property that is independent of existing networks and shows. -
Vp Game Production And Digital Product DevelopmentSony Pictures Television International Feb 2008 - Mar 2010Culver City, Ca, UsThroughout my tenure at Sony (Sony Pictures Digital, SOW, then Sony Pictures Television International), I developed digital IP for new media and AAA movies, including award winning mobile games, social games, and online video. Game of the Year awards were won for Ratchet and Clank: Going Mobile and God of War Mobile. Other mobile games include James Bond, Spider-Man, JEOPARDY!, Wheel of Fortune, Q*bert, and so many more.Grew a team to over 100 staff with over 40 games released for mobile and online, recognized with 2 mobile game of the year awards. Starting as the 2nd staffer in the new business unit, I oversaw developer selection, contracting, design, schedule, IP owners and P&L. Working with a matrixed team of producers, creative, distribution, finance and legal, we ramped up to releasing 10 games per year with positive revenue every year. -
Executive Director, ProductionSony Online Entertainment Apr 2007 - Feb 2008San Diego, Ca, UsReleased awesome, award winning mobile games -
Executive Director, Mobile And Psp ProductionGames Studio, Sony Pictures Digital Apr 2006 - Apr 2007Tokyo, JpDeveloped games based on original IP and AAA movies on a variety of platforms -
Director, ProductionGames Studio, Sony Pictures Digital Aug 2002 - Apr 2006Tokyo, Jp -
Art Director / Lead ArtistPandemic Studios 2001 - 2002Los Angeles, Ca, Us -
Director, Art And TechnologyEight Cylinder Studios 1998 - 2001
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InstructorArt Center College Of Design Sep 1993 - Aug 1999Pasadena, Ca, UsTaught 18 terms for the Environmental Design Department. Classes were all digital, focusing on foundations to expert 3d modeling and animation. -
Lead ArtistPulse Entertainment 1995 - 1998Us -
FreelanceFreelance 1995 - 1996
Spencer Hunt Skills
Spencer Hunt Education Details
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Sci-ArcArchitecture -
Carnegie Mellon UniversityArchitecture
Frequently Asked Questions about Spencer Hunt
What company does Spencer Hunt work for?
Spencer Hunt works for Absurd Ventures
What is Spencer Hunt's role at the current company?
Spencer Hunt's current role is Games + Immersive + Strategy.
What is Spencer Hunt's email address?
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What is Spencer Hunt's direct phone number?
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What schools did Spencer Hunt attend?
Spencer Hunt attended Sci-Arc, Carnegie Mellon University.
What are some of Spencer Hunt's interests?
Spencer Hunt has interest in Exercise, Cults, Jerry Brown, Home Improvement, Sports, Beck, Jawbone (Company), Qualia, Home Decoration, Health.
What skills is Spencer Hunt known for?
Spencer Hunt has skills like Military Operations, Operational Planning, Dod, Military, Security Clearance, Military Experience, Program Management, Defense, Leadership, Organizational Leadership, Navy, Military Training.
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