Spring N.

Spring N. Email and Phone Number

Clinton Township, MI, US
Spring N.'s Location
Tustin, California, United States, United States
About Spring N.

Software Engineer with 3+ years of industry experience in web development, game development in Unity, Unreal, and Godot, and AR applications for Android and iOS. My background includes collaboration with multiple remote, cross-functional teams to accomplish tasks spanning from integrating UI designs from Figma and models from Maya and Blender, to developing custom editors and tools to enhance workflow efficiency, to designing, documenting, and implementing expansive systems such as a Photon mutliplayer painting system.

Spring N.'s Current Company Details
Boundary Remote Sensing Systems

Boundary Remote Sensing Systems

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Unity Developer
Clinton Township, MI, US
Spring N. Work Experience Details
  • Boundary Remote Sensing Systems
    Unity Developer
    Boundary Remote Sensing Systems
    Clinton Township, Mi, Us
  • Tense Games
    Software Engineer
    Tense Games Apr 2024 - Present
    ● Developed Fractured Alliance, an online multiplayer RTS utilizing Photon Fusion, Unity, and C#.● Boosted team productivity by 20% and streamlined workflow by organizing tasks on Trello.● Proposed improvements by discussing features in weekly meetings with team members.
  • Reality Check Games
    Software Engineer/Founder
    Reality Check Games Mar 2023 - Mar 2024
    Irvine, Ca, Us
    ● Directed a team of engineers to develop 5 games in Unity and Unreal using C#, .NET and C++.● Collaborated with producers, designers, artists, and programmers to implement game features.● Improved the development pipeline by scripting tools in Unity, Unreal, Blender, and Maya.● Reduced technical debt through conducting code reviews and enforcing coding standards.● Enhanced build pipeline by automating builds and streamlining GitLab and Perforce.
  • Citrusbits
    Software Engineer
    Citrusbits Mar 2022 - Mar 2023
    Pasadena, California, Us
    ● Developed and maintained MetaTope, an augmented reality app for Android and iOS platformsusing C#, .NET, C++, Java, and Swift using ML and CV to perform full-body tracking.● Facilitated engagement efforts with key stakeholders to ensure application meets requirements.● Produced design documents containing sequence/UML diagrams to organize architecture.● Worked in Agile development methodology to deliver software in a timely and efficient manner.● Cultivated robust, modular code by utilizing test-driven development and design patterns.
  • The Louie Lab
    Lead Unity Developer
    The Louie Lab Jul 2021 - Mar 2022
    ● Led the development of Space Zoologist, a research simulation game for the instruction ofbiomedical students at the University of California, Davis using C#, .NET, JavaScript, and Unity.● Codesigned major game mechanics with the input of researchers and instructors.● Secured $100,000+ in funding via weekly deliverables presented to the educational board.● Tracked user and gameplay data for 200+ biomedical students in an AWS SQL database.

Spring N. Education Details

  • Uc Irvine
    Uc Irvine
    Computer Science
  • Orange Coast College
    Orange Coast College
    Computer Science
  • Cypress College
    Cypress College
    Computer Science

Frequently Asked Questions about Spring N.

What company does Spring N. work for?

Spring N. works for Boundary Remote Sensing Systems

What is Spring N.'s role at the current company?

Spring N.'s current role is Unity Developer.

What schools did Spring N. attend?

Spring N. attended Uc Irvine, Orange Coast College, Cypress College.

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