Engineering Manager - Mobile
CurrentLeading Mobile Projects for Abbott Diabetes Care division.
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@abbott.com
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5 phones found area 415, 425, and 805
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Srikanth Basappa is listed as Creative Software Developer & Leader at Abbott, based in San Francisco, California, United States. AeroLeads shows a work email signal at abbott.com, phone signal with area code 415, 425, 805, and a matched LinkedIn profile for Srikanth Basappa.
Srikanth Basappa previously worked as Engineering Manager - Mobile at Abbott and VP Engineering at Galxyz. Srikanth Basappa holds Android Developer Nanodegree, Computer Science from Udacity.
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AeroLeads found 1 current-domain work email signal for Srikanth Basappa. Compare company email patterns before reaching out.
Results-driven, creative, hands-on technical leader with a record of leading engineering & creative teams in the development of high production value software & services by leveraging innovative solutions to improve efficiency & drive revenue.Proactive & adaptive visionary with the unique background in Software Engineering & Design. Expertise in cross-platform mobile games & infrastructure, Android, Unity game engine, Game as a Service (GaaS), Subscriptions, WebGL, Tools, Consoles & Internet technologies. Skilled, seasoned strategic & long-term planner in fast-paced & high-intensity live environments with experience shipping over 20+ games on mobile, web & consoles. Diverse background covers engineering, mobile ecosystem, user experience, innovation, quality assurance, customer support, & marketing functions.
Listed skills include Game Programming, Unity3D, Ps3, Directx, and 25 others.
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Abbott Park, Illinois, US
Leading Mobile Projects for Abbott Diabetes Care division.
Mountain View, California, US
- Shipped Blue Apprentice on iOS, WebGL, Mac and Windows, which was featured multiple times on the App Store.- Architected, optimized core gameplay systems/features to attain the best performance across supported platforms and devices.- Built and trained 12 members (8 engineers and 4 testers) offshore team from ground-up that delivers consistent and.
San Francisco, CA, US
- Directed and led teams of 6 engineers and 6 testers, responsible for shipping and maintaining games in the live environment that averaged over 150k-250k users (DAU) and generated $60k-$80k daily.- Fostered a culture of innovation by taking on multiple initiatives like support for Chromecast, HID controllers, NVidia shield devices etc. with platform.
San Francisco, CA, US
- Architected and coded Eternity Warrior 2 multiplayer system to use Real-time Multiplayer for the launch of Play Game Services at Google I/O ’13.- Delivered on numerous new initiatives using cutting-edge technologies provided by platform partners like Google, Facebook, and Amazon. e.g. Deer Hunter 2014 for Facebook Canvas.- Adapted best engineering.
San Francisco, CA, US
- Developed tools that were adopted as a standard by the Tools Team, including the technology to generate split-builds with Unity a year earlier to the official release of the feature, which also facilitated APK Expansion Files (obb) on Android.- Led and managed 2 engineering teams which shipped and managed titles like Samurai vs Zombies, BombShells, Gun.
San Francisco, CA, US
Culver City, California, US
- Implemented User-Interface features, i.e. Hud, MiniMap & the Score-Screen with On-Screen Keyboard support that was crucial for the project.- Developed key a system for keeping track of player information & maintaining Top-Five Scores, that gets displayed in real-time using a LED ticker.
London, GB
- Rebuilt & added key features to the in-house photoshop exporter tool such that it replaced IGT’s proprietary tool & became the standard tool used by the game designers. - The tool also reduced the development period from 6 weeks to ~ 2 weeks.- Built a compare & merge utility for the IGT's data format, quite similar to Beyond Compare 3 software, which.
- Quickly adapted and became a key contributor to the development of Damnation, after being just hired.- Implemented a key system for creating unique nicknames and password system for the multiplayer feature utilizing Unreal's datastores and the Gamespy SDK that went into production successfully.
Moorpark, California, US
- Assisted and contributed to Saints' Row(PS3) & Stuntman:Ignition-2(PS3) games.- Captured crucial graphical information and worked closely with graphics team with the optimization efforts.- Established as the main resource for any art data processing for projects.
- Delivered a platform-independent Sound Library & GUI library which was a crucial module of the in-house game engine.
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Srikanth Basappa works for Abbott.
Srikanth Basappa is listed as Creative Software Developer & Leader at Abbott.
AeroLeads has found 1 work email signal at @abbott.com for Srikanth Basappa at Abbott.
AeroLeads has found 5 phone signal(s) with area code 415, 425, 805 for Srikanth Basappa at Abbott.
Srikanth Basappa is based in San Francisco, California, United States while working with Abbott.
Srikanth Basappa has worked for Abbott, Galxyz, Glu Mobile, Code Particle Inc, and International Game Technology.
You can use AeroLeads to view verified contact signals for Srikanth Basappa at Abbott, including work email, phone, and LinkedIn data when available.
Srikanth Basappa holds Android Developer Nanodegree, Computer Science from Udacity.
Srikanth Basappa is listed with skills including Game Programming, Unity3D, Ps3, Directx, Xbox 360, Gameplay, Mobile Games, and Android.
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