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I am continuously seeking to enhance my technical skills by embracing challenges and exploring new areas. Since my youth, I have been dedicated to learning and expanding my knowledge in software engineering and computer technology. After several years of experience collaborating with various engineering disciplines, I am eager to advance my expertise in cloud platforms, automation, and build/deployment engineering across diverse platforms. My roots in QA testing and management drive a detailed approach to building new tools, pipelines, and environments.I value working on teams that foster constructive relationships and promoting career growth for all team members. I always aim to improve team-wide knowledge through technical documentation and open discussions about new technologies and methods. Ensuring effective cross-team communication and collaboration is also highly important to me.Primary Skills OverviewAzure Cloud Platform: Developed and deployed build infrastructure with Terraform including Azure resource groups, networking, storage, security groups/identity, and VMs.GitHub Actions: Set up OIDC authorization with Azure for Terraform deployments with unit testing and multiple environments to the Azure backend and Terraform Cloud backend. Created reusable GitHub Actions for Unity3d builds, Unity3d package build/test/deployment, and Co-Administered GitHub Enterprise for the Organization.Unity3d Build Engineering: Created and managed multi-platform build and deployment package to be reused across multiple different Unity projects.Languages/Scripting: C#, Python, PowerShell, Azure CLI, Bash, Javascript, TypeScript, HCL, YAML.Platforms/Orchestration: Windows Server, Linux, macOS, Docker, Packer, Terraform.JFrog Artifactory: Created and administered private scoped NPM package registry for Unity3d and a private Nuget repository with C# packages for organization wide use.
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Build Manager (Tools Engineer)Project Archer Nov 2020 - Apr 2024Redmond, Wa, UsRelease Manager for multiple Unity3D XR applications at Project Archer. My work included Unity3D client engineering, cloud platform infrastructure automation, and tools research and development. Created custom CI/CD pipelines for various projects building Unity3D packages and deploying them to a private package registry. Supported projects with build automation in MSBuild, Android, and iOS; largely done with GitHub Actions, Terraform, Packer, and Azure. Projects targeted all modern XR headset platforms. -
Lead Qa EngineerUgen World Jun 2017 - Oct 2020Redmond, Washington, UsManaged build quality with Unity3D and Azure DevOps CI/CD. Developed C# build automation pipelines in Unity3D for iOS and Android, running on PowerShell Core. Implemented regression and game UI test automation using Android SDK, Python unit tests, and Firebase Test Labs. -
Technical TesterBungie Mar 2016 - May 2017Bellevue, Wa, UsMy responsibilities at Bungie were to learn our backend server systems and subsystems, with a focus on improving the technical documentation, and filling any gaps in testing by devising test specifications for automation in those areas. The automation consisted of mostly client test automation done in PowerShell, Batch, and C# for the Destiny game client. -
Qa Game SpecialistMotiga, Inc. Aug 2014 - Feb 2016Built up a test lab environment where we observed during 5v5 play with the concept of generating more realistic scenarios and reproducing hard-to-find bugs, and built QA tools for Xbox One and Windows 10. Managed external QA test resource relationship.
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Quality Assurance ManagerMobius Industries, Llc Feb 2014 - Aug 2014UsAt Mobius, I interviewed and hired testers for an outsourcing group supporting ArenaNet. Developed QA reporting for project health, test capacity, and task completion estimates. Delivered expectation guidelines for the QA team and conducted training courses on general QA and Guild Wars 2-specific testing. Acted as the direct supervisor for 10 QA testers, managing bug evaluation, task assignment, and tracking. Provided bi-weekly one-on-ones and supported testers professional development in QA. -
Conference Associate (Volunteer)Game Developers Conference Mar 2014 - Mar 2014Worked as a conference volunteer for 1 week during GDC.
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Quality Assurance TesterArenanet Jan 2013 - Jan 2014Bellevue, Wa, UsCreated test plans, test passes, and acceptance criteria. Trained on-site for Rally/Agile development – our team led the studio in integrating Rally/Agile from training into the development cycle, setting the standard for the studio. Experience with tracking projects, sprint planning, and backlog grooming. -
Test AssociateMicrosoft Game Studios Jun 2010 - Jan 2013Tracked and entered bugs in TFS, Product Studio, and TestTrack. Completed large manual test passes within strict deadlines and provided feedback on consumer experience. Used Visual Studio and Xbox 360 XDK for debugging and reporting. Coordinated multiplayer network compatibility tests and handled Microsoft certification testing. Mentored new testers and contributed to AAA releases such as Fable III, Gears of War 3, and Gears of War: Judgment.
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Qa TesterGlu Mobile Mar 2012 - Jun 2012San Francisco, Ca, UsManual testing for an iOS game built with Unity3d. I also assisted the QA Lead in the creation of test cases, case tracking Excel sheets, and JIRA bug status reports. Used JIRA bug database to create/resolve bugs, generate reports, and create Excel documents. -
Test AssociateNintendo Of America Jul 2009 - Sep 2009Short-term manual testing contract for Nintendo DS games.
Scott Mathews Skills
Scott Mathews Education Details
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Bellevue College Continuing EducationComputer Software Engineering
Frequently Asked Questions about Scott Mathews
What is Scott Mathews's role at the current company?
Scott Mathews's current role is Build Engineer.
What is Scott Mathews's email address?
Scott Mathews's email address is sc****@****hews.me
What is Scott Mathews's direct phone number?
Scott Mathews's direct phone number is +142530*****
What schools did Scott Mathews attend?
Scott Mathews attended Bellevue College Continuing Education.
What skills is Scott Mathews known for?
Scott Mathews has skills like Video Games, Game Development, Xbox 360, Test Planning, Quality Assurance, Perforce, Test Cases, Jira, Gameplay, Leadership, Bug Tracking, Agile Testing.
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