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Scott Mathews Email & Phone Number

Build Engineer
Location: Lynnwood, Washington, United States 10 work roles 1 school
1 work email found @scottmathews.me 1 phone found area 425 LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 86%

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Work email s****@scottmathews.me
Direct phone (425) ***-****
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Role
Build Engineer
Location
Lynnwood, Washington, United States

Who is Scott Mathews? Overview

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Quick answer

Scott Mathews is listed as Build Engineer based in Lynnwood, Washington, United States. AeroLeads shows a work email signal at scottmathews.me, phone signal with area code 425, and a matched LinkedIn profile for Scott Mathews.

Scott Mathews previously worked as Build Manager (Tools Engineer) at Project Archer and Lead QA Engineer at Ugen World. Scott Mathews holds Engineer’S Degree, Computer Software Engineering from Bellevue College Continuing Education.

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{first}@scottmathews.me
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Profile bio

About Scott Mathews

I am continuously seeking to enhance my technical skills by embracing challenges and exploring new areas. Since my youth, I have been dedicated to learning and expanding my knowledge in software engineering and computer technology. After several years of experience collaborating with various engineering disciplines, I am eager to advance my expertise in cloud platforms, automation, and build/deployment engineering across diverse platforms. My roots in QA testing and management drive a detailed approach to building new tools, pipelines, and environments.I value working on teams that foster constructive relationships and promoting career growth for all team members. I always aim to improve team-wide knowledge through technical documentation and open discussions about new technologies and methods. Ensuring effective cross-team communication and collaboration is also highly important to me.Primary Skills OverviewAzure Cloud Platform: Developed and deployed build infrastructure with Terraform including Azure resource groups, networking, storage, security groups/identity, and VMs.GitHub Actions: Set up OIDC authorization with Azure for Terraform deployments with unit testing and multiple environments to the Azure backend and Terraform Cloud backend. Created reusable GitHub Actions for Unity3d builds, Unity3d package build/test/deployment, and Co-Administered GitHub Enterprise for the Organization.Unity3d Build Engineering: Created and managed multi-platform build and deployment package to be reused across multiple different Unity projects.Languages/Scripting: C#, Python, PowerShell, Azure CLI, Bash, Javascript, TypeScript, HCL, YAML.Platforms/Orchestration: Windows Server, Linux, macOS, Docker, Packer, Terraform.JFrog Artifactory: Created and administered private scoped NPM package registry for Unity3d and a private Nuget repository with C# packages for organization wide use.

Listed skills include Video Games, Game Development, Xbox 360, Test Planning, and 46 others.

10 roles

Scott Mathews work experience

A career timeline built from the work history available for this profile.

Build Manager (Tools Engineer)

Redmond, Wa, Us

Release Manager for multiple Unity3D XR applications at Project Archer. My work included Unity3D client engineering, cloud platform infrastructure automation, and tools research and development. Created custom CI/CD pipelines for various projects building Unity3D packages and deploying them to a private package registry. Supported projects with build automation in MSBuild, Android, and iOS; largely done with GitHub Actions, Terraform, Packer, and Azure. Projects targeted all modern XR headset platforms.

Nov 2020 - Apr 2024

Lead Qa Engineer

Redmond, Washington, Us

Managed build quality with Unity3D and Azure DevOps CI/CD. Developed C# build automation pipelines in Unity3D for iOS and Android, running on PowerShell Core. Implemented regression and game UI test automation using Android SDK, Python unit tests, and Firebase Test Labs.

Jun 2017 - Oct 2020

Technical Tester

Bellevue, Wa, Us

My responsibilities at Bungie were to learn our backend server systems and subsystems, with a focus on improving the technical documentation, and filling any gaps in testing by devising test specifications for automation in those areas. The automation consisted of mostly client test automation done in PowerShell, Batch, and C# for the Destiny game client.

Mar 2016 - May 2017

Qa Game Specialist

Motiga, Inc.

Built up a test lab environment where we observed during 5v5 play with the concept of generating more realistic scenarios and reproducing hard-to-find bugs, and built QA tools for Xbox One and Windows 10. Managed external QA test resource relationship.

Aug 2014 - Feb 2016

Quality Assurance Manager

Us

At Mobius, I interviewed and hired testers for an outsourcing group supporting ArenaNet. Developed QA reporting for project health, test capacity, and task completion estimates. Delivered expectation guidelines for the QA team and conducted training courses on general QA and Guild Wars 2-specific testing. Acted as the direct supervisor for 10 QA testers, managing bug evaluation, task assignment, and tracking. Provided bi-weekly one-on-ones and supported testers professional development in QA.

Feb 2014 - Aug 2014

Conference Associate (Volunteer)

Game Developers Conference

Worked as a conference volunteer for 1 week during GDC.

Mar 2014 - Mar 2014

Quality Assurance Tester

Bellevue, Wa, Us

Created test plans, test passes, and acceptance criteria. Trained on-site for Rally/Agile development – our team led the studio in integrating Rally/Agile from training into the development cycle, setting the standard for the studio. Experience with tracking projects, sprint planning, and backlog grooming.

Jan 2013 - Jan 2014

Test Associate

Microsoft Game Studios

Tracked and entered bugs in TFS, Product Studio, and TestTrack. Completed large manual test passes within strict deadlines and provided feedback on consumer experience. Used Visual Studio and Xbox 360 XDK for debugging and reporting. Coordinated multiplayer network compatibility tests and handled Microsoft certification testing. Mentored new testers and contributed to AAA releases such as Fable III, Gears of War 3, and Gears of War: Judgment.

Jun 2010 - Jan 2013

Qa Tester

San Francisco, Ca, Us

Manual testing for an iOS game built with Unity3d. I also assisted the QA Lead in the creation of test cases, case tracking Excel sheets, and JIRA bug status reports. Used JIRA bug database to create/resolve bugs, generate reports, and create Excel documents.

Mar 2012 - Jun 2012

Test Associate

Nintendo Of America

Short-term manual testing contract for Nintendo DS games.

Jul 2009 - Sep 2009
1 education record

Scott Mathews education

  • Bellevue College Continuing Education
    Bellevue College Continuing Education
    Computer Software Engineering
FAQ

Frequently asked questions about Scott Mathews

Quick answers generated from the profile data available on this page.

What is Scott Mathews's role at their current company?

Scott Mathews is listed as Build Engineer.

What is Scott Mathews's email address?

AeroLeads has found 1 work email signal at @scottmathews.me for Scott Mathews.

What is Scott Mathews's phone number?

AeroLeads has found 1 phone signal(s) with area code 425 for Scott Mathews.

Where is Scott Mathews based?

Scott Mathews is based in Lynnwood, Washington, United States.

What companies has Scott Mathews worked for?

Scott Mathews has worked for Project Archer, Ugen World, Bungie, Motiga, Inc., and Mobius Industries, Llc.

How can I contact Scott Mathews?

You can use AeroLeads to view verified contact signals for Scott Mathews, including work email, phone, and LinkedIn data when available.

What schools did Scott Mathews attend?

Scott Mathews holds Engineer’S Degree, Computer Software Engineering from Bellevue College Continuing Education.

What skills is Scott Mathews known for?

Scott Mathews is listed with skills including Video Games, Game Development, Xbox 360, Test Planning, Quality Assurance, Perforce, Test Cases, and Jira.

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