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Stephen Schlueter Email & Phone Number

Head of Front-end AR Platforms at Blippar
Location: San Mateo, California, United States 8 work roles 1 school
1 work email found @blippar.com 1 phone found area 650 LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 1 phone

Work email s****@blippar.com
Direct phone (650) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Head of Front-end AR Platforms
Location
San Mateo, California, United States

Who is Stephen Schlueter? Overview

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Quick answer

Stephen Schlueter is listed as Head of Front-end AR Platforms at Blippar, based in San Mateo, California, United States. AeroLeads shows a work email signal at blippar.com, phone signal with area code 650, and a matched LinkedIn profile for Stephen Schlueter.

Stephen Schlueter previously worked as Senior Software Engineer, Augmented Reality Creation Tools at Blippar and Senior Software Engineer at Electronic Arts (Visceral). Stephen Schlueter holds Ms And Bs, Computer Science & Electrical Engineering from Massachusetts Institute Of Technology.

Company email context

Email format at Blippar

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{first}.{last}@blippar.com
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AeroLeads found 1 current-domain work email signal for Stephen Schlueter. Compare company email patterns before reaching out.

Profile bio

About Stephen Schlueter

Stephen Schlueter is a Head of Front-end AR Platforms at Blippar. He possess expertise in gameplay, game development, perforce, video games, xbox 360 and 22 more skills.

Listed skills include Gameplay, Game Development, Perforce, Video Games, and 23 others.

Current workplace

Stephen Schlueter's current company

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Blippar
Blippar
Head of Front-end AR Platforms
AeroLeads page
8 roles · 28 years

Stephen Schlueter work experience

A career timeline built from the work history available for this profile.

Head Of Front-End Ar Platforms

Current

London, GB

Mar 2019 - Present

Senior Software Engineer, Augmented Reality Creation Tools

London, GB

Senior Software Engineer

Redwood City, CA, US

Senior Software Engineer at EA's Visceral Games Studio.

Jul 2013 - May 2015

Senior Software Engineer

San Francisco, CA, US

Lead Gameplay Engineer for Star Wars: First Assault.Lead Gameplay Engineer for Star Wars: The Force Unleashed II.Senior Software Engineer for Star Wars: The Force Unleashed.Systems engineering for animation, gameplay, and user interface.During my years at LucasArts I had the pleasure of working on several games within the revered Star Wars and Indiana.

2005 - Apr 2013

Co-Founder, Technical Director

Angry Dentist Studios

Designed and implemented a wide range of code for Xbox and PC, including rigid-body physics simulation for collision of objects, animation (multi-track 3D skeletal animation system with blending), AI, 3D Graphics (DirectX/Direct3D vertex shaders, pixel shaders), 3D audio, math libraries (vector, matrix, and quaternion SIMD/SSE assembly language), 3D Studio.

2003 - 2005 ~2 yrs

Software Engineer

Chuo-ku, Tokyo, JP

Lead ProgrammerXbox, PlayStation2, GameCube, and PC platformsImplemented terrain mesh subdivision for rendering and collision, character and camera AI, vector math modules for Xbox, PS2, and PC (VU0, SIMD assembly language), rigid-body physics.Streamlined 3D Studio Max artist/programmer pipeline

2001 - 2003 ~2 yrs

Lead Programmer

Pulsecode Interactive, Llc

Developed shareware level editor, “Obed,” for Bungie’s first-person shooter, “Marathon 2,” for PC.Ground-up design and implementation of real-time 3D engine for prototype PC game, "Shark of the Seven" using phase-locked loops and PID controllers for animation control and simulation of real-world creature movement.

2000 - 2001 ~1 yr

Electrical Engineer

Bedford, Massachusetts, US

Designed and prototyped devices for use in autonomous and semi-autonomous robotics systems. Personal work included digital and analog design for embedded control, robotics sensors and communication circuitry, PC board design and layout, and integration of electronic systems within robots.

1998 - 1999 ~1 yr
1 education record

Stephen Schlueter education

  • Massachusetts Institute Of Technology
    Massachusetts Institute Of Technology
    Computer Science & Electrical Engineering
FAQ

Frequently asked questions about Stephen Schlueter

Quick answers generated from the profile data available on this page.

What company does Stephen Schlueter work for?

Stephen Schlueter works for Blippar.

What is Stephen Schlueter's role at Blippar?

Stephen Schlueter is listed as Head of Front-end AR Platforms at Blippar.

What is Stephen Schlueter's email address?

AeroLeads has found 1 work email signal at @blippar.com for Stephen Schlueter at Blippar.

What is Stephen Schlueter's phone number?

AeroLeads has found 1 phone signal(s) with area code 650 for Stephen Schlueter at Blippar.

Where is Stephen Schlueter based?

Stephen Schlueter is based in San Mateo, California, United States while working with Blippar.

What companies has Stephen Schlueter worked for?

Stephen Schlueter has worked for Blippar, Electronic Arts (Visceral), Lucasarts, Angry Dentist Studios, and Konami.

How can I contact Stephen Schlueter?

You can use AeroLeads to view verified contact signals for Stephen Schlueter at Blippar, including work email, phone, and LinkedIn data when available.

What schools did Stephen Schlueter attend?

Stephen Schlueter holds Ms And Bs, Computer Science & Electrical Engineering from Massachusetts Institute Of Technology.

What skills is Stephen Schlueter known for?

Stephen Schlueter is listed with skills including Gameplay, Game Development, Perforce, Video Games, Xbox 360, Ps3, Animation, and Computer Animation.

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