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Steve Stringer is a 25+ year veteran of the video game and software development industries. With a unique background blending team management, business, fine arts, and software engineering, Steve is uniquely suited to managing large teams and studios towards the successful and profitable creation of software projects.With a BA from Tulane University and an MBA from the University of Utah, Steve started his career at Unisys creating custom executive reporting systems. In 1995, Steve moved to Los Angeles to work for Activision producing video games starting a career that took him to Electronic Arts and Atari.In 2014, Steve joined the production and team game project faculty at SMU Guildhall, voted the #1 master's program in video game design in the world. Steve specializes in video game production, publishing, business development, esports, and event logistics. In 2018, Steve took over as the Academic Advisor and in 2019 became the Director of the GameLab, SMU Guildhall's development and publishing studio.Specialties Include: Video game production Publishing Team management Esports event management Custom web application dev GIS app dev, geolocation services, and cartography Database schema design, optimization and scalability Linux system administration and infrastructure design UIX, visual tool design, and neat usability tricks Data visualization and Executive Information System design E-commerce integration and PCI compliance Custom framework development API development Crisis management & online security Encryption and security Data analysis and visualization Localization and InternationalizationProgramming Languages: Web: PHP, MySQL, JavaScript, HTML/HTML5 Frameworks: Laravel, Composer, Symphony, Bootstrap, jQuery, Prototype.js GIS: PostgreSQL/PostGIS, GDAL, Python, JSON/GEOJSON, Google Maps API, OSM Slippy Maps, TileMill, Mapnik, CartoCSS Ecommerce: Authorize.net, Paymentech/Orbital, and PayPal APIs
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President And OwnerMaptechnica.ComTexas, United States
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Director, Gamelab | Professor Of Practice, Production & Team Game Projects | Academic AdvisorSmu Guildhall May 2018 - PresentDallas/Fort Worth AreaAs Director of the GameLab, I run the game development studio within SMU Guildhall that produces and publishes up to six games a year. With 30+ years of game industry and project management experience, I co-teach with cross-discipline faculty, staff, producers, and TAs to manage and executive produce SMU Guildhall's Team Game Projects (TGPs). I also teach production major classes focusing on soft-skills team management, Agile development, studio business and finance, Games User Research (GUR), and all aspects of production. Aside from publishing, the GameLab’s mission is to bridge students, faculty, and SMU as a whole to the game industry partners on a variety of publishing, business development, research, and real-world event projects including traditional games, VR and AR projects, esports and more. In addition to my teaching duties, I serve as the Academic Advisor for SMU Guildhall by supporting students through their academic and professional careers. -
President/OwnerMaptechnica.Com Jan 2010 - PresentDallas/Fort Worth AreaResponsible for all aspects of MapTechnica's business and online operations. Developed custom back-end to support sales of maps, GIS map data, and API subscription services, development of a custom GIS data API, and the creation of AutoMaT, a proprietary tool that allows customers to create and purchase their own custom boundary maps.
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PrincipalStringer Sites, Llc Oct 2004 - PresentDallas/Fort Worth AreaResponsible for the design, development, deployment, and maintenance of complex, custom web applications, mobile apps, and frameworks that support mission-critical operations for dozens of clients.
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Faculty, Video Game ProductionThe Guildhall At Smu Jan 2017 - May 2018Dallas, TxCo-teach the Guildhall's Capstone TGP (Team Game Production) projects where we simulate a studio environment by leading teams through full product development schedules to create shippable video games. We simulate a professional studio environment within the Guildhall's academic environment and expose the students to every aspect of producing a video game project. -
Adjunct Professor - Team Game ProductionThe Guildhall At Smu Sep 2014 - Dec 2016Dallas, TxCo-teach the Guildhall's Capstone TGP (Team Game Production) projects where we simulate a studio environment by leading teams through full product development schedules to create shippable video games. We simulate a professional studio environment within the Guildhall's academic environment and expose the students to every aspect of producing a video game project. -
Director Of Online OperationsGames2U 2007 - Dec 2015Austin, Texas AreaResponsible for ongoing development and maintenance of Games2U's world-wide online operations, security, and infrastructure. Developed G2UWare, a proprietary back-end that supported all aspects of Games2U's operations that included as many as 72 franchises in three countries. -
Senior ProducerAtari, Inc. (Paradigm Entertainment) 2001 - 2004· Lead and managed teams from 5 to 50 people through all phases of development· Wrote and developed new tools and pipelines enabling more efficient production· Responsible for the establishment and evangelism of company-wide development standards, templates, and procedures -
ProducerParadigm Entertainment 2001 - 2004· Lead and managed teams of various sizes· Contributed to design and prototype development of various projects· Helped develop executive information and project management systems -
ProducerElectronic Arts 1998 - 2001· Lead Designer responsibilities for versions of the Need for Speed racing franchise· Responsible for the timely creation of successful games and franchises· Developed and maintained working relationships with people and groups throughout EA -
ProducerActivision 1995 - 1998· Responsible for production of all Raven products from Hexen II to Star Trek: Elite Force· Responsible for post-acquisition production integration of Raven Software with Activision· P&L and production responsibilities for over twenty-five products of varying complexity and risk for Activision’s internal, OEM, and external studios· Managed external projects as well as internal teams and resources
Steve Stringer Skills
Steve Stringer Education Details
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Marketing, It -
English, Film, Photography
Frequently Asked Questions about Steve Stringer
What company does Steve Stringer work for?
Steve Stringer works for Maptechnica.com
What is Steve Stringer's role at the current company?
Steve Stringer's current role is President and Owner.
What is Steve Stringer's email address?
Steve Stringer's email address is ss****@****smu.edu
What is Steve Stringer's direct phone number?
Steve Stringer's direct phone number is +197271*****
What schools did Steve Stringer attend?
Steve Stringer attended University Of Utah - David Eccles School Of Business, Tulane University.
What skills is Steve Stringer known for?
Steve Stringer has skills like Game Development, Video Games, Web Applications, Mobile Applications, User Interface Design, Mysql, Javascript, Project Management, Php, Game Design, Databases, Level Design.
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