Steve Wilcox Email & Phone Number
@playsidestudios.com
1 phone found area 140
LinkedIn matched
Who is Steve Wilcox? Overview
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Steve Wilcox is listed as Lead Developer and Technical Director at Lightning Forge Games, a company with 11 employees, based in Greater Brisbane Area, Australia, Australia. AeroLeads shows a work email signal at playsidestudios.com, phone signal with area code 140, and a matched LinkedIn profile for Steve Wilcox.
Steve Wilcox previously worked as Technical Director at Playside Studios and Technical Project Lead, 4D Internet Team at Csiro. Steve Wilcox holds Cse English Language; Mathematics, English Literature, History, Art, Technical Drawing And Physics from Lowerfields Comprehensive.
Email format at Lightning Forge Games
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AeroLeads found 1 current-domain work email signal for Steve Wilcox. Compare company email patterns before reaching out.
About Steve Wilcox
Specialties: C#, .NET, .NET Core, React, Typescript, React Native, HTML, Angular, C++, C, Managed C++, Objective-C, WPF, Silverlight, Java, JavaScript, ASP.NET, MVC, SQL, TSQL, SQL Server, DB Design, Win-forms, WCF, Nancy FX, MFC, NET MAUI, .NET-CF, iOS, Android, Xamarin, 3D Math, Visual-Studio, X Code, DirectX, OpenGL, ASMUnity, Unreal Engine, AR, VR, XR, Cloud infostructure (AWS, Azure, GPS), Docker, Kubernetes, Terraform, Desktop Applications, Web Applications, Mobile Apps, Games Industry, Mining Industry, RFID, GIS, 3D Math and Rendering techniques, Scrum, Backend, WCF, Restful Services, User Experience, Optimisation, UI, SharePoint REST/CSOM
Listed skills include Video Games, C#, C++, Scrum, and 11 others.
Steve Wilcox's current company
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Steve Wilcox work experience
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Technical Director
As the Technical Director at Australias largest independent games company, my role was integral to the success of our game development projects. I lead and manage a team of skilled engineers, guiding them in the creation of cutting-edge games for various platforms. My primary responsibility is to oversee and architect robust systems that form the.
Technical Project Lead, 4D Internet Team
Team leader for largescale enterprise blockchain, 3D visualisation Platform which is an Earth volumetric and materials tracking analysis platform called VoxelNETBuilding the team and mentoring developers, engineers, scientists, art and QA at all levels to increase the team's execution, quality and speed.Fully responsible for the team's culture.
Chief Technology Officer
Developing the company’s strategy for using technological resources. Ensuring technologies are used efficiently, profitably, and securely. Evaluating and implementing new systems and infrastructure. Lead the strategy for technology platforms, partnerships and external relationships. Represent the technological agenda in staff meetings and when making.
Senior Consultant .Net/Vr/Ar/Xr
Specialising in.NET apps (desktop web and mobile) and everything XR in Unity3D and Unreal Engine
Lead Software Engineer / Scrum Master
- Lead Developer, Development Manager and Scrum Master for Helimods, a recognised world-leader in the creation and delivery of innovative mission equipment for Helicopters operating in Emergency Medical, Police, Fire.
Lead Unity Developer
- Designed and developed well-documented, scalable, and reusable code for the highly successful educational top 5 App Store educational app Kindergo.Worked closely with the creative director to design and execute new.
.Net Team Lead/Development Manager
NET team lead / Development manager for Sitech construction systems. Developing, managing and mentoring the development team, testers and other resources to produce various software projects from windows mobile 6.X, Windows Desktop, Web apps and Modern Mobile devices primarily for the construction and mining industry.Planned and designed all of the.
Lead Tools/Applications .Net Programmer
Lead tools and applications programmer for a large games studio in Brisbane.I ran a team of 5 tools/applications programmers that are responsible for all tools and applications within the whole studio, this includes world editors, max and maya plugins, custom asset viewers and general applications that the studio staff requires to create content for the.
Lead Tools/Applications .Net Programmer
Lead tools/application programmer for Juice Games, this involves designing and planning all tools/game systems for the studio.I manage a team of 6 dedicated tools programmers, as well as any game-play/core tech programmers who are involved in tools work.Since working at Juice as lead tools programmer I have written a new interface editor, particle editor.
Senior Game-Play Programmer
Senior Game-play programmer PS2/XBXBattle-field modern combatWhile working on battlefield I was responsible for many game play aspects such as the bubble soldier spawning system, vehicle control, and camera functionality.I designed and implemented some missions as the design team was running out of time. I also did some tools work for the world editor as.
Senior Tools Application And Game Play Programmer Ps3/X360
Worked on the world editor, brand new gui interface system for the entire EA UK studio as well as general game play coding for EA`s Battlefield modern combat.During the battle field project it was clear that existing EA tech for gui interface programming was insufficient, so I was tasked to create a brand new technology for EA to allow artists and.
3D Programmer
Wrote all 3d Code for premier manager 2004, this includes 3d engine, 3D match engine, special effects, lighting, animation and other various 3d rendering related works.
Engine Programmer
While working for headfirst I wrote an MFC menu interface GUI toolset for the entire game, so that all interfaces within the game was done within the menu editor.I also created a MFC application for creating particle and screen effects that allowed users/designers to create particle systems and effects completely by data driven designThis particle editor.
Game Developer
- Lead Game Cube ProgrammerLead game-cube programmer for ION RunnerThis includes writing GCN specific engine code for new technologies and making decisions within the team so that decisions that are made for the project.
- Drome Racers GCNI was one of two programmers that ported the entire Drome racers project over to GCN from PS2.My Tasks included rendering engine, sound engine, controller code memory-card code, all TRC checking and.
- Drome Racers PC / PS2 / XBOXCross platform Physics code for the car handling for 18 different types of vehicle (road/off road/etc)
- Salt Lake City 2002 winter games PC / PS2I wrote all of the game-code for the downhill skiing and slalom skiing events within the game, this included athlete physics, collisions, general game-play flow, sounds, etc.I.
- Sydney 2000 Olympics PC / PS1 / DC / N64I was one of two programmers who wrote the Nintendo 64 version of the number one selling Olympic game Sydney 2000.This included porting common SKU code and writing the N64 low.
Steve Wilcox education
Cse English Language; Mathematics, English Literature, History, Art, Technical Drawing And Physics
Information Technology
Education record
Frequently asked questions about Steve Wilcox
Quick answers generated from the profile data available on this page.
What company does Steve Wilcox work for?
Steve Wilcox works for Lightning Forge Games.
What is Steve Wilcox's role at Lightning Forge Games?
Steve Wilcox is listed as Lead Developer and Technical Director at Lightning Forge Games.
What is Steve Wilcox's email address?
AeroLeads has found 1 work email signal at @playsidestudios.com for Steve Wilcox at Lightning Forge Games.
What is Steve Wilcox's phone number?
AeroLeads has found 1 phone signal(s) with area code 140 for Steve Wilcox at Lightning Forge Games.
Where is Steve Wilcox based?
Steve Wilcox is based in Greater Brisbane Area, Australia, Australia while working with Lightning Forge Games.
What companies has Steve Wilcox worked for?
Steve Wilcox has worked for Lightning Forge Games, Playside Studios, Csiro, Real Serious Games, and Readify.
How can I contact Steve Wilcox?
You can use AeroLeads to view verified contact signals for Steve Wilcox at Lightning Forge Games, including work email, phone, and LinkedIn data when available.
What schools did Steve Wilcox attend?
Steve Wilcox holds Cse English Language; Mathematics, English Literature, History, Art, Technical Drawing And Physics from Lowerfields Comprehensive.
What skills is Steve Wilcox known for?
Steve Wilcox is listed with skills including Video Games, C#, C++, Scrum, Game Development, Programming, .Net, and Perforce.
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