Steve Wilcox
AeroLeads people directory · profile

Steve Wilcox Email & Phone Number

Lead Developer and Technical Director at Lightning Forge Games
Location: Greater Brisbane Area, Australia, Australia 15 work roles 3 schools
1 work email found @playsidestudios.com 1 phone found area 140 LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 1 phone

Work email s****@playsidestudios.com
Direct phone (140) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Lead Developer and Technical Director
Location
Greater Brisbane Area, Australia, Australia
Company size

Who is Steve Wilcox? Overview

A concise factual answer block for searchers comparing this professional profile.

Quick answer

Steve Wilcox is listed as Lead Developer and Technical Director at Lightning Forge Games, a company with 11 employees, based in Greater Brisbane Area, Australia, Australia. AeroLeads shows a work email signal at playsidestudios.com, phone signal with area code 140, and a matched LinkedIn profile for Steve Wilcox.

Steve Wilcox previously worked as Technical Director at Playside Studios and Technical Project Lead, 4D Internet Team at Csiro. Steve Wilcox holds Cse English Language; Mathematics, English Literature, History, Art, Technical Drawing And Physics from Lowerfields Comprehensive.

Company email context

Email format at Lightning Forge Games

This section adds company-level context without repeating Steve Wilcox's masked contact details.

{first}@playsidestudios.com
86% confidence

AeroLeads found 1 current-domain work email signal for Steve Wilcox. Compare company email patterns before reaching out.

Profile bio

About Steve Wilcox

Specialties: C#, .NET, .NET Core, React, Typescript, React Native, HTML, Angular, C++, C, Managed C++, Objective-C, WPF, Silverlight, Java, JavaScript, ASP.NET, MVC, SQL, TSQL, SQL Server, DB Design, Win-forms, WCF, Nancy FX, MFC, NET MAUI, .NET-CF, iOS, Android, Xamarin, 3D Math, Visual-Studio, X Code, DirectX, OpenGL, ASMUnity, Unreal Engine, AR, VR, XR, Cloud infostructure (AWS, Azure, GPS), Docker, Kubernetes, Terraform, Desktop Applications, Web Applications, Mobile Apps, Games Industry, Mining Industry, RFID, GIS, 3D Math and Rendering techniques, Scrum, Backend, WCF, Restful Services, User Experience, Optimisation, UI, SharePoint REST/CSOM

Listed skills include Video Games, C#, C++, Scrum, and 11 others.

Current workplace

Steve Wilcox's current company

Company context helps verify the profile and gives searchers a useful next step.

Lightning Forge Games
Lightning Forge Games
Lead Developer and Technical Director
Brisbane City, QLD, AU
Employees
11
AeroLeads page
15 roles · 28 years

Steve Wilcox work experience

A career timeline built from the work history available for this profile.

Technical Director

Melbourne, AU

As the Technical Director at Australias largest independent games company, my role was integral to the success of our game development projects. I lead and manage a team of skilled engineers, guiding them in the creation of cutting-edge games for various platforms. My primary responsibility is to oversee and architect robust systems that form the.

Aug 2022 - Oct 2024

Technical Project Lead, 4D Internet Team

Acton, ACT, AU

Team leader for largescale enterprise blockchain, 3D visualisation Platform which is an Earth volumetric and materials tracking analysis platform called VoxelNETBuilding the team and mentoring developers, engineers, scientists, art and QA at all levels to increase the team's execution, quality and speed.Fully responsible for the team's culture.

Aug 2021 - Aug 2022

Chief Technology Officer

Brisbane, QLD, AU

Developing the company’s strategy for using technological resources. Ensuring technologies are used efficiently, profitably, and securely. Evaluating and implementing new systems and infrastructure. Lead the strategy for technology platforms, partnerships and external relationships. Represent the technological agenda in staff meetings and when making.

Apr 2020 - Aug 2021

Senior Consultant .Net/Vr/Ar/Xr

Docklands, Victoria, AU

Specialising in.NET apps (desktop web and mobile) and everything XR in Unity3D and Unreal Engine

Mar 2020 - Jun 2020

Lead Software Engineer / Scrum Master

Caloundra, Queensland, AU

  • Lead Developer, Development Manager and Scrum Master for Helimods, a recognised world-leader in the creation and delivery of innovative mission equipment for Helicopters operating in Emergency Medical, Police, Fire.
Dec 2018 - Mar 2020

Lead Unity Developer

Rocklea, Queensland, AU

  • Designed and developed well-documented, scalable, and reusable code for the highly successful educational top 5 App Store educational app Kindergo.Worked closely with the creative director to design and execute new.
Feb 2018 - Dec 2018

.Net Team Lead/Development Manager

Brisbane, QLD, AU

NET team lead / Development manager for Sitech construction systems. Developing, managing and mentoring the development team, testers and other resources to produce various software projects from windows mobile 6.X, Windows Desktop, Web apps and Modern Mobile devices primarily for the construction and mining industry.Planned and designed all of the.

Mar 2011 - Feb 2018

Lead Tools/Applications .Net Programmer

Agoura Hills, CA, US

Lead tools and applications programmer for a large games studio in Brisbane.I ran a team of 5 tools/applications programmers that are responsible for all tools and applications within the whole studio, this includes world editors, max and maya plugins, custom asset viewers and general applications that the studio staff requires to create content for the.

Mar 2009 - Feb 2011

Lead Tools/Applications .Net Programmer

Juiced Games

Lead tools/application programmer for Juice Games, this involves designing and planning all tools/game systems for the studio.I manage a team of 6 dedicated tools programmers, as well as any game-play/core tech programmers who are involved in tools work.Since working at Juice as lead tools programmer I have written a new interface editor, particle editor.

Jan 2006 - Feb 2009

Senior Game-Play Programmer

Redwood City, CA, US

Senior Game-play programmer PS2/XBXBattle-field modern combatWhile working on battlefield I was responsible for many game play aspects such as the bubble soldier spawning system, vehicle control, and camera functionality.I designed and implemented some missions as the design team was running out of time. I also did some tools work for the world editor as.

Feb 2005 - Nov 2007

Senior Tools Application And Game Play Programmer Ps3/X360

Redwood City, CA, US

Worked on the world editor, brand new gui interface system for the entire EA UK studio as well as general game play coding for EA`s Battlefield modern combat.During the battle field project it was clear that existing EA tech for gui interface programming was insufficient, so I was tasked to create a brand new technology for EA to allow artists and.

Mar 2005 - 2007

3D Programmer

El Segundo, CA, US

Wrote all 3d Code for premier manager 2004, this includes 3d engine, 3D match engine, special effects, lighting, animation and other various 3d rendering related works.

Apr 2003 - Feb 2005

Engine Programmer

Headfirst Productions

While working for headfirst I wrote an MFC menu interface GUI toolset for the entire game, so that all interfaces within the game was done within the menu editor.I also created a MFC application for creating particle and screen effects that allowed users/designers to create particle systems and effects completely by data driven designThis particle editor.

Feb 2002 - Feb 2003

Game Developer

Attention To Detail
  • Lead Game Cube ProgrammerLead game-cube programmer for ION RunnerThis includes writing GCN specific engine code for new technologies and making decisions within the team so that decisions that are made for the project.
  • Drome Racers GCNI was one of two programmers that ported the entire Drome racers project over to GCN from PS2.My Tasks included rendering engine, sound engine, controller code memory-card code, all TRC checking and.
  • Drome Racers PC / PS2 / XBOXCross platform Physics code for the car handling for 18 different types of vehicle (road/off road/etc)
  • Salt Lake City 2002 winter games PC / PS2I wrote all of the game-code for the downhill skiing and slalom skiing events within the game, this included athlete physics, collisions, general game-play flow, sounds, etc.I.
  • Sydney 2000 Olympics PC / PS1 / DC / N64I was one of two programmers who wrote the Nintendo 64 version of the number one selling Olympic game Sydney 2000.This included porting common SKU code and writing the N64 low.
1998 - 2003 ~5 yrs
3 education records

Steve Wilcox education

Cse English Language; Mathematics, English Literature, History, Art, Technical Drawing And Physics

Lowerfields Comprehensive

Information Technology

York College Of Further

Education record

York College Of Further Education
FAQ

Frequently asked questions about Steve Wilcox

Quick answers generated from the profile data available on this page.

What company does Steve Wilcox work for?

Steve Wilcox works for Lightning Forge Games.

What is Steve Wilcox's role at Lightning Forge Games?

Steve Wilcox is listed as Lead Developer and Technical Director at Lightning Forge Games.

What is Steve Wilcox's email address?

AeroLeads has found 1 work email signal at @playsidestudios.com for Steve Wilcox at Lightning Forge Games.

What is Steve Wilcox's phone number?

AeroLeads has found 1 phone signal(s) with area code 140 for Steve Wilcox at Lightning Forge Games.

Where is Steve Wilcox based?

Steve Wilcox is based in Greater Brisbane Area, Australia, Australia while working with Lightning Forge Games.

What companies has Steve Wilcox worked for?

Steve Wilcox has worked for Lightning Forge Games, Playside Studios, Csiro, Real Serious Games, and Readify.

How can I contact Steve Wilcox?

You can use AeroLeads to view verified contact signals for Steve Wilcox at Lightning Forge Games, including work email, phone, and LinkedIn data when available.

What schools did Steve Wilcox attend?

Steve Wilcox holds Cse English Language; Mathematics, English Literature, History, Art, Technical Drawing And Physics from Lowerfields Comprehensive.

What skills is Steve Wilcox known for?

Steve Wilcox is listed with skills including Video Games, C#, C++, Scrum, Game Development, Programming, .Net, and Perforce.

Find 750M verified contacts

Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.