Steve Wilcox Email & Phone Number
@playsidestudios.com
1 phone found area 140
LinkedIn matched
Who is Steve Wilcox? Overview
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Steve Wilcox is listed as Lead Developer and Technical Director at Lightning Forge Games, a with 11 employees, based in Greater Brisbane Area, Australia. AeroLeads shows a work email signal at playsidestudios.com, phone signal with area code 140, and a matched LinkedIn profile for Steve Wilcox.
Steve Wilcox previously worked as Technical Director at Playside Studios and Technical Project Lead, 4D Internet Team at Csiro. Steve Wilcox holds Cse English Language; Mathematics, English Literature, History, Art, Technical Drawing And Physics from Lowerfields Comprehensive.
Email format at Lightning Forge Games
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AeroLeads found 1 current-domain work email signal for Steve Wilcox. Compare company email patterns before reaching out.
About Steve Wilcox
Specialties: C#, .NET, .NET Core, React, Typescript, React Native, HTML, Angular, C++, C, Managed C++, Objective-C, WPF, Silverlight, Java, JavaScript, ASP.NET, MVC, SQL, TSQL, SQL Server, DB Design, Win-forms, WCF, Nancy FX, MFC, NET MAUI, .NET-CF, iOS, Android, Xamarin, 3D Math, Visual-Studio, X Code, DirectX, OpenGL, ASMUnity, Unreal Engine, AR, VR, XR, Cloud infostructure (AWS, Azure, GPS), Docker, Kubernetes, Terraform, Desktop Applications, Web Applications, Mobile Apps, Games Industry, Mining Industry, RFID, GIS, 3D Math and Rendering techniques, Scrum, Backend, WCF, Restful Services, User Experience, Optimisation, UI, SharePoint REST/CSOM
Listed skills include Video Games, C#, C++, Scrum, and 11 others.
Steve Wilcox's current company
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Steve Wilcox work experience
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Technical Director
As the Technical Director at Australias largest independent games company, my role was integral to the success of our game development projects. I lead and manage a team of skilled engineers, guiding them in the creation of cutting-edge games for various platforms. My primary responsibility is to oversee and architect robust systems that form the foundation of our games, ensuring seamless functionality and an immersive user experience.In this position, I am the driving force behind all technical aspects of game development. I collaborate closely with cross-functional teams, including designers, artists, and producers, to align technical requirements with creative visions. I am responsible for providing technical expertise and guidance throughout the development lifecycle, from conception to release.As the head of the engineering team, I foster a collaborative and innovative environment, empowering my colleagues to push boundaries and explore new technologies. I prioritize team growth and mentorship, ensuring that our engineers have the necessary resources and support to excel in their roles.Additionally, I stay up-to-date with industry trends and emerging technologies, evaluating their potential impact on our games. This allows me to make informed decisions about incorporating new tools and techniques into our development processes.
Technical Project Lead, 4D Internet Team
Team leader for largescale enterprise blockchain, 3D visualisation Platform which is an Earth volumetric and materials tracking analysis platform called VoxelNETBuilding the team and mentoring developers, engineers, scientists, art and QA at all levels to increase the team's execution, quality and speed.Fully responsible for the team's culture, environment, and overall growth of the people on it.
Chief Technology Officer
Developing the company’s strategy for using technological resources. Ensuring technologies are used efficiently, profitably, and securely. Evaluating and implementing new systems and infrastructure. Lead the strategy for technology platforms, partnerships and external relationships. Represent the technological agenda in staff meetings and when making hiring decisions. Mentoring developers/engineers at all levels to increase personal skills and personal development
Senior Consultant .Net/Vr/Ar/Xr
Specialising in .NET apps (desktop web and mobile) and everything XR in Unity3D and Unreal Engine
Lead Software Engineer / Scrum Master
• Lead Developer, Development Manager and Scrum Master for Helimods, a recognised world-leader in the creation and delivery of innovative mission equipment for Helicopters operating in Emergency Medical, Police, Fire, Ambulance and Defence rolesArchitecting, designing, implementing and leading all software for Helimodsupgraded the entire company’s internal software to use modern methodologies and modern software systems. Planning and transforming the companies working practices for use with modern agile methodologies (both software engineering and aerospace engineering) in conjunction with modern project planning technology.
Lead Unity Developer
• Designed and developed well-documented, scalable, and reusable code for the highly successful educational top 5 App Store educational app Kindergo.Worked closely with the creative director to design and execute new features, technology and gameplay requirements. Participate in all design, development, planning, modification and improvement of the game and software.Reported team progress to management, other divisions, and outside organisations as needed. Handling the day to day duties of scheduling, task management, quality assurance, requirement gathering and mentoring other team membersPlanned and implemented many features for the app to gain a better understanding of conversion rates and retention rates. Added A/B testing for optimisation of UI usability in order to improve conversion rates. Helped to take the app from no app presence to top 5 and app of the day (App Store)
.Net Team Lead/Development Manager
NET team lead / Development manager for Sitech construction systems. Developing, managing and mentoring the development team, testers and other resources to produce various software projects from windows mobile 6.X, Windows Desktop, Web apps and Modern Mobile devices primarily for the construction and mining industry.Planned and designed all of the software for the company as well as handling the day to day duties of scheduling, task management, quality assurance, requirement gathering and Mentoring.
Lead Tools/Applications .Net Programmer
Lead tools and applications programmer for a large games studio in Brisbane.I ran a team of 5 tools/applications programmers that are responsible for all tools and applications within the whole studio, this includes world editors, max and maya plugins, custom asset viewers and general applications that the studio staff requires to create content for the game.My duties includedwriting application code for our in-house tool chainmentoring and training studio staff in all areas of application programming, scheduling day to day tasksCreating road maps for future tasks and applications.Design, implementation and maintenance of the tool chainScrum planning and general agile development dutiesConsulting with customers to discuss requirements
Lead Tools/Applications .Net Programmer
Lead tools/application programmer for Juice Games, this involves designing and planning all tools/game systems for the studio.I manage a team of 6 dedicated tools programmers, as well as any game-play/core tech programmers who are involved in tools work.Since working at Juice as lead tools programmer I have written a new interface editor, particle editor, world editor, sound authoring toolset, and asset management tools as well as designing and planning all other tool team projects.I have also written various c#/.NET training course papers for the studio programmers to learn c#.; Left to emigrate to Australia
Senior Game-Play Programmer
Senior Game-play programmer PS2/XBXBattle-field modern combatWhile working on battlefield I was responsible for many game play aspects such as the bubble soldier spawning system, vehicle control, and camera functionality.I designed and implemented some missions as the design team was running out of time. I also did some tools work for the world editor as well as general game play coding and fixing bugs.
Senior Tools Application And Game Play Programmer Ps3/X360
Worked on the world editor, brand new gui interface system for the entire EA UK studio as well as general game play coding for EA`s Battlefield modern combat.During the battle field project it was clear that existing EA tech for gui interface programming was insufficient, so I was tasked to create a brand new technology for EA to allow artists and designers to create interface/hud and meta-game content all through a new application that needs no programming or scripting.
3D Programmer
Wrote all 3d Code for premier manager 2004, this includes 3d engine, 3D match engine, special effects, lighting, animation and other various 3d rendering related works.
Engine Programmer
While working for headfirst I wrote an MFC menu interface GUI toolset for the entire game, so that all interfaces within the game was done within the menu editor.I also created a MFC application for creating particle and screen effects that allowed users/designers to create particle systems and effects completely by data driven designThis particle editor was used to render all particle effects within the gameI also worked on generic game code.
Game Developer
• Lead Game Cube ProgrammerLead game-cube programmer for ION RunnerThis includes writing GCN specific engine code for new technologies and making decisions within the team so that decisions that are made for the project also benefit the game-cube version of the game.I am also writing cross platform special effects and general presentation code.• Drome Racers GCNI was one of two programmers that ported the entire Drome racers project over to GCN from PS2.My Tasks included rendering engine, sound engine, controller code memory-card code, all TRC checking and implementation, general game code porting and creating the GCN builds.• Drome Racers PC / PS2 / XBOXCross platform Physics code for the car handling for 18 different types of vehicle (road/off road/etc)• Salt Lake City 2002 winter games PC / PS2I wrote all of the game-code for the downhill skiing and slalom skiing events within the game, this included athlete physics, collisions, general game-play flow, sounds, etc.I also wrote all of the in-game particle effects for the game (sprays, breath, splashes, ice, chairlifts, searchlights, etc.)• Sydney 2000 Olympics PC / PS1 / DC / N64I was one of two programmers who wrote the Nintendo 64 version of the number one selling Olympic game Sydney 2000.This included porting common SKU code and writing the N64 low level specific code.I also worked on many parts of the Dreamcast, Playstation and PC versions of Sydney 2000.
Steve Wilcox education
Cse English Language; Mathematics, English Literature, History, Art, Technical Drawing And Physics
Information Technology
Education record
Frequently asked questions about Steve Wilcox
Quick answers generated from the profile data available on this page.
What company does Steve Wilcox work for?
Steve Wilcox works for Lightning Forge Games.
What is Steve Wilcox's role at Lightning Forge Games?
Steve Wilcox is listed as Lead Developer and Technical Director at Lightning Forge Games.
What is Steve Wilcox's email address?
AeroLeads has found 1 work email signal at @playsidestudios.com for Steve Wilcox at Lightning Forge Games.
What is Steve Wilcox's phone number?
AeroLeads has found 1 phone signal(s) with area code 140 for Steve Wilcox at Lightning Forge Games.
Where is Steve Wilcox based?
Steve Wilcox is based in Greater Brisbane Area, Australia while working with Lightning Forge Games.
What companies has Steve Wilcox worked for?
Steve Wilcox has worked for Lightning Forge Games, Playside Studios, Csiro, Real Serious Games, and Readify.
How can I contact Steve Wilcox?
You can use AeroLeads to view verified contact signals for Steve Wilcox at Lightning Forge Games, including work email, phone, and LinkedIn data when available.
What schools did Steve Wilcox attend?
Steve Wilcox holds Cse English Language; Mathematics, English Literature, History, Art, Technical Drawing And Physics from Lowerfields Comprehensive.
What skills is Steve Wilcox known for?
Steve Wilcox is listed with skills including Video Games, C#, C++, Scrum, Game Development, Programming, .Net, and Perforce.
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