Steve Wilcox

Steve Wilcox Email and Phone Number

Lead Developer and Technical Director @ Lightning Forge Games
Brisbane City, QLD, AU
Steve Wilcox's Location
Greater Brisbane Area, Australia, Australia
Steve Wilcox's Contact Details

Steve Wilcox work email

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About Steve Wilcox

Specialties: C#, .NET, .NET Core, React, Typescript, React Native, HTML, Angular, C++, C, Managed C++, Objective-C, WPF, Silverlight, Java, JavaScript, ASP.NET, MVC, SQL, TSQL, SQL Server, DB Design, Win-forms, WCF, Nancy FX, MFC, NET MAUI, .NET-CF, iOS, Android, Xamarin, 3D Math, Visual-Studio, X Code, DirectX, OpenGL, ASMUnity, Unreal Engine, AR, VR, XR, Cloud infostructure (AWS, Azure, GPS), Docker, Kubernetes, Terraform, Desktop Applications, Web Applications, Mobile Apps, Games Industry, Mining Industry, RFID, GIS, 3D Math and Rendering techniques, Scrum, Backend, WCF, Restful Services, User Experience, Optimisation, UI, SharePoint REST/CSOM

Steve Wilcox's Current Company Details
Lightning Forge Games

Lightning Forge Games

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Lead Developer and Technical Director
Brisbane City, QLD, AU
Employees:
11
Steve Wilcox Work Experience Details
  • Lightning Forge Games
    Lead Developer And Technical Director
    Lightning Forge Games
    Brisbane City, Qld, Au
  • Playside Studios
    Technical Director
    Playside Studios Aug 2022 - Oct 2024
    Melbourne, Au
    As the Technical Director at Australias largest independent games company, my role was integral to the success of our game development projects. I lead and manage a team of skilled engineers, guiding them in the creation of cutting-edge games for various platforms. My primary responsibility is to oversee and architect robust systems that form the foundation of our games, ensuring seamless functionality and an immersive user experience.In this position, I am the driving force behind all technical aspects of game development. I collaborate closely with cross-functional teams, including designers, artists, and producers, to align technical requirements with creative visions. I am responsible for providing technical expertise and guidance throughout the development lifecycle, from conception to release.As the head of the engineering team, I foster a collaborative and innovative environment, empowering my colleagues to push boundaries and explore new technologies. I prioritize team growth and mentorship, ensuring that our engineers have the necessary resources and support to excel in their roles.Additionally, I stay up-to-date with industry trends and emerging technologies, evaluating their potential impact on our games. This allows me to make informed decisions about incorporating new tools and techniques into our development processes.
  • Csiro
    Technical Project Lead, 4D Internet Team
    Csiro Aug 2021 - Aug 2022
    Acton, Act, Au
    Team leader for largescale enterprise blockchain, 3D visualisation Platform which is an Earth volumetric and materials tracking analysis platform called VoxelNETBuilding the team and mentoring developers, engineers, scientists, art and QA at all levels to increase the team's execution, quality and speed.Fully responsible for the team's culture, environment, and overall growth of the people on it.
  • Real Serious Games
    Chief Technology Officer
    Real Serious Games Apr 2020 - Aug 2021
    Brisbane, Qld, Au
    Developing the company’s strategy for using technological resources. Ensuring technologies are used efficiently, profitably, and securely. Evaluating and implementing new systems and infrastructure. Lead the strategy for technology platforms, partnerships and external relationships. Represent the technological agenda in staff meetings and when making hiring decisions. Mentoring developers/engineers at all levels to increase personal skills and personal development
  • Readify
    Senior Consultant .Net/Vr/Ar/Xr
    Readify Mar 2020 - Jun 2020
    Docklands, Victoria, Au
    Specialising in .NET apps (desktop web and mobile) and everything XR in Unity3D and Unreal Engine
  • Helimods
    Lead Software Engineer / Scrum Master
    Helimods Dec 2018 - Mar 2020
    Caloundra, Queensland, Au
    • Lead Developer, Development Manager and Scrum Master for Helimods, a recognised world-leader in the creation and delivery of innovative mission equipment for Helicopters operating in Emergency Medical, Police, Fire, Ambulance and Defence rolesArchitecting, designing, implementing and leading all software for Helimodsupgraded the entire company’s internal software to use modern methodologies and modern software systems. Planning and transforming the companies working practices for use with modern agile methodologies (both software engineering and aerospace engineering) in conjunction with modern project planning technology.
  • Like A Photon
    Lead Unity Developer
    Like A Photon Feb 2018 - Dec 2018
    Rocklea, Queensland, Au
    • Designed and developed well-documented, scalable, and reusable code for the highly successful educational top 5 App Store educational app Kindergo.Worked closely with the creative director to design and execute new features, technology and gameplay requirements. Participate in all design, development, planning, modification and improvement of the game and software.Reported team progress to management, other divisions, and outside organisations as needed. Handling the day to day duties of scheduling, task management, quality assurance, requirement gathering and mentoring other team membersPlanned and implemented many features for the app to gain a better understanding of conversion rates and retention rates. Added A/B testing for optimisation of UI usability in order to improve conversion rates. Helped to take the app from no app presence to top 5 and app of the day (App Store)
  • Sitech Construction Systems
    .Net Team Lead/Development Manager
    Sitech Construction Systems Mar 2011 - Feb 2018
    Brisbane, Qld, Au
    NET team lead / Development manager for Sitech construction systems. Developing, managing and mentoring the development team, testers and other resources to produce various software projects from windows mobile 6.X, Windows Desktop, Web apps and Modern Mobile devices primarily for the construction and mining industry.Planned and designed all of the software for the company as well as handling the day to day duties of scheduling, task management, quality assurance, requirement gathering and Mentoring.
  • Thq Studio Australia
    Lead Tools/Applications .Net Programmer
    Thq Studio Australia Mar 2009 - Feb 2011
    Agoura Hills, Ca, Us
    Lead tools and applications programmer for a large games studio in Brisbane.I ran a team of 5 tools/applications programmers that are responsible for all tools and applications within the whole studio, this includes world editors, max and maya plugins, custom asset viewers and general applications that the studio staff requires to create content for the game.My duties includedwriting application code for our in-house tool chainmentoring and training studio staff in all areas of application programming, scheduling day to day tasksCreating road maps for future tasks and applications.Design, implementation and maintenance of the tool chainScrum planning and general agile development dutiesConsulting with customers to discuss requirements
  • Juiced Games
    Lead Tools/Applications .Net Programmer
    Juiced Games Jan 2006 - Feb 2009
    Lead tools/application programmer for Juice Games, this involves designing and planning all tools/game systems for the studio.I manage a team of 6 dedicated tools programmers, as well as any game-play/core tech programmers who are involved in tools work.Since working at Juice as lead tools programmer I have written a new interface editor, particle editor, world editor, sound authoring toolset, and asset management tools as well as designing and planning all other tool team projects.I have also written various c#/.NET training course papers for the studio programmers to learn c#.; Left to emigrate to Australia
  • Electronic Arts
    Senior Game-Play Programmer
    Electronic Arts Feb 2005 - Nov 2007
    Redwood City, Ca, Us
    Senior Game-play programmer PS2/XBXBattle-field modern combatWhile working on battlefield I was responsible for many game play aspects such as the bubble soldier spawning system, vehicle control, and camera functionality.I designed and implemented some missions as the design team was running out of time. I also did some tools work for the world editor as well as general game play coding and fixing bugs.
  • Electronic Arts
    Senior Tools Application And Game Play Programmer Ps3/X360
    Electronic Arts Mar 2005 - 2007
    Redwood City, Ca, Us
    Worked on the world editor, brand new gui interface system for the entire EA UK studio as well as general game play coding for EA`s Battlefield modern combat.During the battle field project it was clear that existing EA tech for gui interface programming was insufficient, so I was tasked to create a brand new technology for EA to allow artists and designers to create interface/hud and meta-game content all through a new application that needs no programming or scripting.
  • Zoo Digital Group Plc
    3D Programmer
    Zoo Digital Group Plc Apr 2003 - Feb 2005
    El Segundo, Ca, Us
    Wrote all 3d Code for premier manager 2004, this includes 3d engine, 3D match engine, special effects, lighting, animation and other various 3d rendering related works.
  • Headfirst Productions
    Engine Programmer
    Headfirst Productions Feb 2002 - Feb 2003
    While working for headfirst I wrote an MFC menu interface GUI toolset for the entire game, so that all interfaces within the game was done within the menu editor.I also created a MFC application for creating particle and screen effects that allowed users/designers to create particle systems and effects completely by data driven designThis particle editor was used to render all particle effects within the gameI also worked on generic game code.
  • Attention To Detail
    Game Developer
    Attention To Detail 1998 - 2003
    • Lead Game Cube ProgrammerLead game-cube programmer for ION RunnerThis includes writing GCN specific engine code for new technologies and making decisions within the team so that decisions that are made for the project also benefit the game-cube version of the game.I am also writing cross platform special effects and general presentation code.• Drome Racers GCNI was one of two programmers that ported the entire Drome racers project over to GCN from PS2.My Tasks included rendering engine, sound engine, controller code memory-card code, all TRC checking and implementation, general game code porting and creating the GCN builds.• Drome Racers PC / PS2 / XBOXCross platform Physics code for the car handling for 18 different types of vehicle (road/off road/etc)• Salt Lake City 2002 winter games PC / PS2I wrote all of the game-code for the downhill skiing and slalom skiing events within the game, this included athlete physics, collisions, general game-play flow, sounds, etc.I also wrote all of the in-game particle effects for the game (sprays, breath, splashes, ice, chairlifts, searchlights, etc.)• Sydney 2000 Olympics PC / PS1 / DC / N64I was one of two programmers who wrote the Nintendo 64 version of the number one selling Olympic game Sydney 2000.This included porting common SKU code and writing the N64 low level specific code.I also worked on many parts of the Dreamcast, Playstation and PC versions of Sydney 2000.

Steve Wilcox Skills

Video Games C# C++ Scrum Game Development Programming .net Perforce Objective C Sql Agile Methodologies Gameplay Software Engineering Maya User Interface

Steve Wilcox Education Details

  • Lowerfields Comprehensive
    Lowerfields Comprehensive
    Technical Drawing And Physics
  • York College Of Further
    York College Of Further
    Information Technology
  • York College Of Further Education
    York College Of Further Education

Frequently Asked Questions about Steve Wilcox

What company does Steve Wilcox work for?

Steve Wilcox works for Lightning Forge Games

What is Steve Wilcox's role at the current company?

Steve Wilcox's current role is Lead Developer and Technical Director.

What is Steve Wilcox's email address?

Steve Wilcox's email address is st****@****ail.com

What is Steve Wilcox's direct phone number?

Steve Wilcox's direct phone number is +614003*****

What schools did Steve Wilcox attend?

Steve Wilcox attended Lowerfields Comprehensive, York College Of Further, York College Of Further Education.

What skills is Steve Wilcox known for?

Steve Wilcox has skills like Video Games, C#, C++, Scrum, Game Development, Programming, .net, Perforce, Objective C, Sql, Agile Methodologies, Gameplay.

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