I spent a number of years making video games. I have shipped half a dozen titles. But lately my work focuses on interface design solutions for enterprise cyber systems and their UI design and the UX flow. I use my training and background in academia & video game development to Gamify workflows and understand how users operate interfaces for the broader design context among Governmental, Commercial, and Military agencies. Work15 years Hi resolution 3d Modeling and tech art for games and film10 years Layout and Software Interface Design Trained in both the fine & digital arts Leadership experience - Project Lead, Public Speaking, Team ConstructionAcademically trained as a fine artist Experienced Artist – Using Shape, Color, Form and function3d modeling and texturing (some anim) Maya and Max (Expert level)Adobes Suite – Illustrator, Photoshop, AE, Premiere, InDesign (Expert level)UI design and life cycle developmentUX research and User studiesResearch level studies in Ancient Near East Linguistics, Christian Theology and 19th & 20th Century Western Philosphy Semiotics and Communications with language.12 years in the Governmental and Military Space developing Ideas into RealityNetwork VisualizationCyber warfare models for network typologiesCreating the first widespread UI for Cyberspace taxonomies.UX workflow development in the 0ffensive and Defensive Network Penetration Community. Visualizing Interconnected Systems for typically disparate Interfaces Design layout and page building using Material design principalsUnreal Engine TechnologiesUnity Engine A number of Proprietary game engine techAgile Scrum / Water fall / Task Management Cleared to work on classified projects.
Listed skills include 3D Modeling, Computer Games, Modeling, Game Development, and 47 others.