Stanislav Todirash Email and Phone Number
- Organized the work of the digital production department of 18 people (office + remote);- Research and implementation of gamedev solutions in the field of 3D graphics of industrial facilities;- Mentoring, managing and building an effective team, supporting feedback in the team, conducting interviews;- Generated a report from Jira to Excel using Python, which simplified tracking, task control and planning by 50%;- Was a product owner of the 3d editor of deposits (backlog, prioritization, control, definition of product vision), which accelerated digitization by 5 times;- Establishing a connection between the 3D department and other departments;- Setting tasks, evaluating and tracking deadlines- Working with GIS-data, QGIS, OpenStreet Map (roads, electricity, buildings, pipes and etc.)- Completed the digitization of 30 oil fields for the Digital Field project;- Responsible for the quality of art for VR simulators, visualization of the refinery for the iPad for the "Digital Plant" concept;- RealTime visualization for TV and NettleBox holographic table at the Tyumen Oil and Gas Forum 2018.Personal qualities: self-motivation, striving to develop, good communication skills, the ability to work in a team, activity, energy, diligence, flexibility of thinking, the ability to find non-standard solutions, the ability to communicate and make a favorable impression.
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Lead 3D ArtistVrt Nov 2022 - Present- руководство распределенной командой 3d художников- полный цикл создания 3d моделей под UE5 (hi, low, UV, текстурирование)- формирование и распределение пула задач- контроль качества и соблюдение сроков производства контента -
Преподаватель Курса "Substance Painter"Geekbrains Aug 2022 - PresentМосква, Россия -
Art DirectorКефир May 2021 - Jul 2022Москва, Россия -
Head Of 3D Art DepartmentLaboratory Of Visualization Sphere Apr 2018 - May 2021Москва, Россия
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Senior Technical ArtistAzur Games Interactive Aug 2017 - Apr 2018Москва, Россия- Разработал 3d карты/сцены для мобильных игр в Unity3D. Настраивал освещение, оптимизировал под мобильные устройства.- Создавал 3D модели, UV-развёртку, текстуры. Запекал карты Albedo, Normal, Specular и др.- Создал шейдер в ASE, скины персонажам, риггинг и анимация персонажей. Импорт и настройка моделей в Unity3DРаботал над проектом PIXEL'S UNKNOWN BATTLE GROUND и King of Sails: Морской бойhttps://play.google.com/store/apps/details?id=com.azurgames.BattleGroundRoyale&hl=ru&gl=UShttps://play.google.com/store/apps/details?id=com.azurgames.sailships&hl=ru&gl=US
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Senior 3D ArtistPortal3D May 2014 - Aug 2017Москва, Россия- Создавал 3d сцены магазинов, ресторанов, аптек, галереи на основе реальных интерьеров, а также дизайн с нуля в движке Unity3D. Оптимизировал сцены под мобильные устройства.Настаивал освещение, материалы, NavMesh, ситему частиц в Unity3D.- Создавал низко- и высокополигональные 3D модели, UV-развёртку, текстуры, лодирование. Запекал карты Albedo, Normal, Specular и др.- Анимировал персонажа, неорганические объекты, движение камеры в Maya. Работал с timeline в Unity3D.- Постановка задач и приемка сцен, моделей, фотографий от аутсорсеров.- Делал монтаж роликов в SonyVegas. Использовал фотограмметрию - Agisoft Photoscan.
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3D ArtistStarc Ltd Jun 2009 - May 2014Москва, Россия
Stanislav Todirash Education Details
Frequently Asked Questions about Stanislav Todirash
What company does Stanislav Todirash work for?
Stanislav Todirash works for Vrt
What is Stanislav Todirash's role at the current company?
Stanislav Todirash's current role is Art Manager | Lead 3D Artist | Head of 3D Art Department.
What schools did Stanislav Todirash attend?
Stanislav Todirash attended Российский Университет Дружбы Народов (Рудн) / Peoples’ Friendship University Of Russia.
Who are Stanislav Todirash's colleagues?
Stanislav Todirash's colleagues are Dmitry Livshin, Georgii Sharapov, Kaisar Salykov, Mikhail Arbital.
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