Stefan Lednicky Email and Phone Number
Stefan Lednicky work email
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Stefan Lednicky personal email
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Software engineer with many years experience in the game industry working on AAA titles as a contributor, manager, and a leader. A focus on quality gameplay architecture, development process, and program optimization.Specialties: Multiplayer,Gameplay Architecture,Engine Programming,Software CPU Optimization,RPG Systems,Action Gameplay,Tools,Unreal Engine 4
Bitwise Alchemy
View- Website:
- bitwisealchemy.com
- Employees:
- 17
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PresidentBitwise Alchemy May 2019 - PresentFounded a game software engineering consultancy. We help other teams solve their tough development problems. * Built a company from the ground up to over 30 devs from around the world. The core idea is to find and maintain great talent by focusing on being a great place to work.* Established numerous long term clients in AAA gaming and adjacent simulation industries.* Fostered a culture of technical excellence and respect.* Built processes and trained key leaders to allow the company to continue scaling. -
Co Founder, Principal Software EngineerQc Games Inc Jun 2015 - Apr 2019Austin, Texas, UsLead a gameplay team to architect and implement third person action combat that was responsive, latency tolerant, server authoritative, secure, and heavily data driven using Unreal Engine 4.Optimized memory, CPU, GPU, bandwidth, load times, and patch size.Fixed numerous difficult bugs within UE4 in audio, networking, rendering, core object system, blueprints, tools, and frequently worked with Epic to put the fixes back into their own main trunk.Helped develop numerous engineering department processes: Hiring, documentation, formal review, production planning, and development best practices. -
Lead Gameplay Engineer, Shadow RealmsBioware Jan 2013 - May 2015Edmonton, Alberta, CaManaged team of software engineers responsible for the game side implementation of an online twitch action game using Frostbite. Architected and delivered game systems that provided great data driven flexibility, while maintaining performance, security, and responsiveness under latency.Most significant achievement: Maintained low tech debt throughout project with unrelenting focus on quality, resulting in consistently high team velocity and a fun game. -
Technical Director, Star Wars: The Old RepublicBioware Jun 2011 - Dec 2012Edmonton, Alberta, CaManaged a team of engineers devoted to optimization. Continued input into development process and maintainability improvements. Established and evangelized numerous best practices to improve both performance and maintainability.Most significant achievement: Guided the optimization team to develop a suite of profiling, analysis, and metrics gathering tools to launch SWTOR within our performance goals. Also allows us to diagnose and repair performance issues in the live environment quickly. -
Associate Technical Director, Star Wars: The Old RepublicBioware Sep 2010 - Jun 2011Edmonton, Alberta, CaFocus on identifying systems with maintainability issues and improving our development processes. Wrote numerous tech design docs to refactor systems.Most significant achievement: Helped propose and implement new development process that drastically improved productivity for our engineers and content creators. -
Senior Gameplay Programmer, Star Wars: The Old RepublicBioware Aug 2009 - Sep 2010Edmonton, Alberta, CaFocus on performance, particularly for our server. Identified, proposed, and in some cases implemented the re-architectures we needed to achieve our performance goals. Often worked with other engineers, to implement the new optimized designs.Most significant achievement: Increase in server CPU performance over 10x. -
Gameplay Programmer, Star Wars: The Old RepublicBioware Jan 2008 - Jul 2009Edmonton, Alberta, CaResponsible for architecting and implementing various game systems:- Cinematics system- Phasing system- NPC Barks- QuickslotsetcMost significant achievement: Migrating all of our systems to a new replication architecture which touched nearly every game feature. -
Tools Programmer, Mass EffectBioware Sep 2005 - Dec 2007Edmonton, Alberta, CaImplemented and maintained numerous standalone tools and Unreal Editor additions used by designers and artists to build the game. Fixed many difficult engine bugs when tools work was lower priority.Most significant achievement was the design and implementation of a suite of memory analysis and optimization tools used to squeeze the content into the Xbox360's memory.
Stefan Lednicky Skills
Stefan Lednicky Education Details
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University Of AlbertaMath And Physics
Frequently Asked Questions about Stefan Lednicky
What company does Stefan Lednicky work for?
Stefan Lednicky works for Bitwise Alchemy
What is Stefan Lednicky's role at the current company?
Stefan Lednicky's current role is President of Bitwise Alchemy.
What is Stefan Lednicky's email address?
Stefan Lednicky's email address is le****@****ail.com
What schools did Stefan Lednicky attend?
Stefan Lednicky attended University Of Alberta.
What skills is Stefan Lednicky known for?
Stefan Lednicky has skills like Multiplayer, Gameplay, Game Development, Perforce, Mmo, Gameplay Programming, Xbox 360, Game Programming, Video Games, Online Gaming, Scripting, Optimizations.
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