Stefan Lednicky
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Stefan Lednicky Email & Phone Number

President at Bitwise Alchemy
Location: Austin, Texas, United States 8 work roles 1 school
1 work email found @qcgamedev.com LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email s****@qcgamedev.com
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Current company
Role
President
Location
Austin, Texas, United States
Company size

Who is Stefan Lednicky? Overview

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Quick answer

Stefan Lednicky is listed as President at Bitwise Alchemy, a with 17 employees, based in Austin, Texas, United States. AeroLeads shows a work email signal at qcgamedev.com and a matched LinkedIn profile for Stefan Lednicky.

Stefan Lednicky previously worked as Co Founder, Principal Software Engineer at Qc Games Inc and Lead Gameplay Engineer, Shadow Realms at Bioware. Stefan Lednicky holds Bsc, Math And Physics from University Of Alberta.

Company email context

Email format at Bitwise Alchemy

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{first}@qcgamedev.com
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AeroLeads found 1 current-domain work email signal for Stefan Lednicky. Compare company email patterns before reaching out.

Profile bio

About Stefan Lednicky

Software engineer with many years experience in the game industry working on AAA titles as a contributor, manager, and a leader. A focus on quality gameplay architecture, development process, and program optimization.Specialties: Multiplayer,Gameplay Architecture,Engine Programming,Software CPU Optimization,RPG Systems,Action Gameplay,Tools,Unreal Engine 4

Listed skills include Multiplayer, Gameplay, Game Development, Perforce, and 14 others.

Current workplace

Stefan Lednicky's current company

Company context helps verify the profile and gives searchers a useful next step.

Bitwise Alchemy
Bitwise Alchemy
President
Austin, TX 78750, US
Employees
17
AeroLeads page
8 roles

Stefan Lednicky work experience

A career timeline built from the work history available for this profile.

President

Current

Founded a game software engineering consultancy. We help other teams solve their tough development problems. * Built a company from the ground up to over 30 devs from around the world. The core idea is to find and maintain great talent by focusing on being a great place to work.* Established numerous long term clients in AAA gaming and adjacent simulation industries.* Fostered a culture of technical excellence and respect.* Built processes and trained key leaders to allow the company to continue scaling.

May 2019 - Present

Co Founder, Principal Software Engineer

Austin, Texas, Us

Lead a gameplay team to architect and implement third person action combat that was responsive, latency tolerant, server authoritative, secure, and heavily data driven using Unreal Engine 4.Optimized memory, CPU, GPU, bandwidth, load times, and patch size.Fixed numerous difficult bugs within UE4 in audio, networking, rendering, core object system, blueprints, tools, and frequently worked with Epic to put the fixes back into their own main trunk.Helped develop numerous engineering department processes: Hiring, documentation, formal review, production planning, and development best practices.

Jun 2015 - Apr 2019

Lead Gameplay Engineer, Shadow Realms

Edmonton, Alberta, Ca

Managed team of software engineers responsible for the game side implementation of an online twitch action game using Frostbite. Architected and delivered game systems that provided great data driven flexibility, while maintaining performance, security, and responsiveness under latency.Most significant achievement: Maintained low tech debt throughout project with unrelenting focus on quality, resulting in consistently high team velocity and a fun game.

Jan 2013 - May 2015

Technical Director, Star Wars: The Old Republic

Edmonton, Alberta, Ca

Managed a team of engineers devoted to optimization. Continued input into development process and maintainability improvements. Established and evangelized numerous best practices to improve both performance and maintainability.Most significant achievement: Guided the optimization team to develop a suite of profiling, analysis, and metrics gathering tools to launch SWTOR within our performance goals. Also allows us to diagnose and repair performance issues in the live environment quickly.

Jun 2011 - Dec 2012

Associate Technical Director, Star Wars: The Old Republic

Edmonton, Alberta, Ca

Focus on identifying systems with maintainability issues and improving our development processes. Wrote numerous tech design docs to refactor systems.Most significant achievement: Helped propose and implement new development process that drastically improved productivity for our engineers and content creators.

Sep 2010 - Jun 2011

Senior Gameplay Programmer, Star Wars: The Old Republic

Edmonton, Alberta, Ca

Focus on performance, particularly for our server. Identified, proposed, and in some cases implemented the re-architectures we needed to achieve our performance goals. Often worked with other engineers, to implement the new optimized designs.Most significant achievement: Increase in server CPU performance over 10x.

Aug 2009 - Sep 2010

Gameplay Programmer, Star Wars: The Old Republic

Edmonton, Alberta, Ca

Responsible for architecting and implementing various game systems:- Cinematics system- Phasing system- NPC Barks- QuickslotsetcMost significant achievement: Migrating all of our systems to a new replication architecture which touched nearly every game feature.

Jan 2008 - Jul 2009

Tools Programmer, Mass Effect

Edmonton, Alberta, Ca

Implemented and maintained numerous standalone tools and Unreal Editor additions used by designers and artists to build the game. Fixed many difficult engine bugs when tools work was lower priority.Most significant achievement was the design and implementation of a suite of memory analysis and optimization tools used to squeeze the content into the Xbox360's memory.

Sep 2005 - Dec 2007
1 education record

Stefan Lednicky education

  • University Of Alberta
    University Of Alberta
    Math And Physics
FAQ

Frequently asked questions about Stefan Lednicky

Quick answers generated from the profile data available on this page.

What company does Stefan Lednicky work for?

Stefan Lednicky works for Bitwise Alchemy.

What is Stefan Lednicky's role at Bitwise Alchemy?

Stefan Lednicky is listed as President at Bitwise Alchemy.

What is Stefan Lednicky's email address?

AeroLeads has found 1 work email signal at @qcgamedev.com for Stefan Lednicky at Bitwise Alchemy.

Where is Stefan Lednicky based?

Stefan Lednicky is based in Austin, Texas, United States while working with Bitwise Alchemy.

What companies has Stefan Lednicky worked for?

Stefan Lednicky has worked for Bitwise Alchemy, Qc Games Inc, and Bioware.

How can I contact Stefan Lednicky?

You can use AeroLeads to view verified contact signals for Stefan Lednicky at Bitwise Alchemy, including work email, phone, and LinkedIn data when available.

What schools did Stefan Lednicky attend?

Stefan Lednicky holds Bsc, Math And Physics from University Of Alberta.

What skills is Stefan Lednicky known for?

Stefan Lednicky is listed with skills including Multiplayer, Gameplay, Game Development, Perforce, Mmo, Gameplay Programming, Xbox 360, and Game Programming.

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