Stefano Abad

Stefano Abad Email and Phone Number

Lead Environment Artist and Tech Artist, Arrivant, Project Eluune @ ARRIVANT
United States
Stefano Abad's Location
United States, United States
About Stefano Abad

I'm a 3D artist who enjoys creating worlds and characters in Unreal Engine.

Stefano Abad's Current Company Details
ARRIVANT

Arrivant

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Lead Environment Artist and Tech Artist, Arrivant, Project Eluune
United States
Employees:
5
Stefano Abad Work Experience Details
  • Arrivant
    Lead Environment Artist And Tech Artist, Arrivant, Project Eluune
    Arrivant
    United States
  • Arrivant
    Lead Environment Artist/Tech Artist, Arrivant, Project Eluune
    Arrivant Aug 2022 - Present
    Los Angeles, California, United States
    - Worked alongside art director to bring the world of Eluune to life. Responsible for asset creation, level design, optimization, implementation in Unreal Engine 5. Lead the implementation of Unreal Engine 5 Procedural content generation (PCG) to create a unique player building experience. Created various promotional assets to be used for marketing, websites, etc.
  • Man Up Time
    3D Artist
    Man Up Time Oct 2023 - Mar 2024
    Created modular environments, assets, characters and trim sheets to be used in Unreal Engine 5.
  • Proof Inc
    Character Artist, Netflix, Chupa
    Proof Inc May 2021 - Jun 2021
    - Modeled and created characters based off of Actor likeness to be used in pre production for the Netflix Movie “Chupa”- Created the pre-produciton hero model of “Chupa” based off of initial concept art.
  • Proof Inc
    Lead Asset Artist, Lucas Films, Indiana Jones And The Dial Of Destiny
    Proof Inc Oct 2020 - May 2021
    - Worked alongside head of production to create digital sets in Unreal Engine based off of on-site video, google sattelite images, and references to be used in pre production. Created likenesses of the Actors to be used in Unreal Engine for preprodcution based off of scandata and reference. Advised in a character creation pipeline for production to produce a large quantity or realtime charaters in engine quickly.
  • Tangent Games
    Character Artist/Environment Artist, Throne Of Karwan, Hyperlight Drifter, Various Games.
    Tangent Games Feb 2020 - May 2021
    Burbank, California, United States
    - Created characters for third person, multiplayer, action game “Throne of Karwan” in Unreal Engine. Single 2k Texture 15k tri avg. per character. Created Characters for unannounced third person rogue light game “Hyperlight drifter” commissioned for the Google Stadia. Created Environment Art kit for multiple projects in Unreal Engine.
  • Koding Kingdom
    Instructor/Course Creator
    Koding Kingdom May 2017 - Aug 2017
    Hong Kong
    Taught Python, Adobe Photoshop and Illustrator instructor for children ages 8-18. Created quarter long curriculum's and exercises for future classes involving video editing, graphic design, and programming.
  • Yang Yang Mobile
    Character Artist
    Yang Yang Mobile Jul 2016 - Aug 2016
    Ncr - National Capital Region, Philippines
    Hand painted dozens of background characters for Yang Yang Mobiles Story/Horror Game “The Letter”.

Stefano Abad Skills

Gaming Industry Substance Painter Interaction Design Marmoset Toolbag Game Development Gaming Character Designs 3d Modeling Adobe Photoshop Zbrush Texturing Maya Video Games

Stefano Abad Education Details

Frequently Asked Questions about Stefano Abad

What company does Stefano Abad work for?

Stefano Abad works for Arrivant

What is Stefano Abad's role at the current company?

Stefano Abad's current role is Lead Environment Artist and Tech Artist, Arrivant, Project Eluune.

What schools did Stefano Abad attend?

Stefano Abad attended Savannah College Of Art And Design.

What skills is Stefano Abad known for?

Stefano Abad has skills like Gaming Industry, Substance Painter, Interaction Design, Marmoset Toolbag, Game Development, Gaming, Character Designs, 3d Modeling, Adobe Photoshop, Zbrush, Texturing, Maya.

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