Stefano Dubay Email & Phone Number
@disneyanimation.com
3 phones found area 338 and 795
LinkedIn matched
Who is Stefano Dubay? Overview
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Stefano Dubay is listed as Concept Artist - Sculptor - Visual Development at Barnstorm VFX, a with 131 employees, based in Spain. AeroLeads shows a work email signal at disneyanimation.com, phone signal with area code 338, 795, and a matched LinkedIn profile for Stefano Dubay.
Stefano Dubay previously worked as Build Supervisor at Troll Visual Effects and Zbrush instructor at Animschool. Stefano Dubay holds Computer Graphics from Gnomon School Of Visual Effects.
Email format at Barnstorm VFX
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AeroLeads found 1 current-domain work email signal for Stefano Dubay. Compare company email patterns before reaching out.
About Stefano Dubay
3D Modeling And texturingSpecialties: Practical and Digital Sculpting, Concepts and Composition, Zbrush based resurface/projection modeling and Maya native Polymodeling. Texturing and UV Mapping using Photoshop and Bodypaint, Organic Rigging, Character Mopdeling and accessory Hard Surface Modeling, Vehicle Design and Creation
Listed skills include Uv Mapping, Zbrush, Bodypaint, Texturing, and 9 others.
Stefano Dubay's current company
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Stefano Dubay work experience
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Build Supervisor
Current
Zbrush Instructor
Currentteaching techniques using Zbrush in creating stylised characters.
Concept Character/Creature Artist
development on characters/creatures from concept stage to delivery.
Build Supervisor
Lead Modeler
Lead Modeller
Concept Artist
Modeler
Character Modeling Supervisor
I Supervise Modeling, Pipeline development for modeling related things, look for talent and enjoy Guinness in its signature city, Dublin.
Character Modeler
Modeling characters and assets for feature animations.I also collaborated with other departments to create new tools to integrate modeling better with the other departments and automating redundant modeling tasks. I also developed the new generic topology to be used in all the human characters in the upcoming feature Big Hero 6. There I combined the standard radial face topology layout with the grid layout used by Pixar to provide enhanced deformability for facial expressions.CreditsWreck it Ralph (2012)Modeled several of the characters. Notably the “Zombie” character, the “Neff” character from Altered Beasts (the pink Rhyno also featured in the posters distributed worldwide), two of the Space Marines (Heads only, armor had been adapted across characters), a few of the realistic humans that inhabited the arcade and all the candy-made variants of the Cybugs towards the end of the movie. I sculpted facial expressions for the Zombie character that had a vast expression range that couldn’t be covered by rig alone. I also helped as support staff for matte painting and in creating other assets.Frozen (2013)Modeled Characters and Assets. I began making the Hans’s sleigh and then moved to characters, I created several secondary and tertiary characters and notably the big Ice Monster nicknamed “Marshmallow” that is also featured in the cameo at the end of the movie.Big Hero 6 (2014)Modeled and collaborated in the visual development of two of the six hero characters in the movie. Baymax in it's armored variant and Wasabi.Besides these I also created when in its deflated form and several props and items.As mentioned above I created the generic topology that had been used for all the characters, from crowds to hero characters. Created facial expressions for Wasabi. Modeled also many other secondary characters, variants and props most notably the small trolley box where the Baymax's inflatable version resides.
Character Modeler
Arthus's ChristmasCharacter Modeler Character modeler: modeled one of the protagonists and several hero and sub-hero characters for"Arthur Christmas"a 3D animation feature by Aardman in collaboration with Sony Pictures Imageworks.Environment Modeler: Always for Arthur Christmas I made a broad variety of environments from mechanical docking bays to African desert terrains, from the organic forms of underwater glaciers to chiseled ice caves.
Resident Staff Modeler
Head of Modeling - Asset Creation: Props, Vehicles and Characters for highend 3D visual effects on commercials for clients such asCoke, Skype, Nissan, Axe and Peugeot.
Texture Artist
3D modeling, UV Mapping, Texturing, Digital Maquette sculpts, High Frequency detail sculpt
3D Modeler
respondible of lores - highres modeling, realtime mash making, scandata acquisition, scandata processing, highres scandata resurface. softwares used: Maya, Zbrush, Paraform, GSI Studio, Freeform, Rapidform and several other ones for specific tasks.
Intern
Responsibilities:3D Scan equipment setup, 3D scanning data acquisition, Data processing, high resolutionorganized mesh generation, UV mapping and Texturing. Clients: movie industry, video gameproduction houses and rapid prototyping / commercial for product makers.Digital sculpting on high resolution meshes both on organics and hard surfaces (accessorydetailing) for movies and video games .optimized low resolution ingame meshes creation with normal mapping from the over mentionedhigh resolution models.
Student
Colleagues at Barnstorm VFX
Other employees you can reach at barnstormvfx.com. View company contacts for 131 employees →
Mark Gordon
Colleague at Barnstorm VfxVancouver, British Columbia, Canada
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PS
Paulo S. Santos
Colleague at Barnstorm VfxSão Paulo, Brazil
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CH
Clinton Heusser
Colleague at Barnstorm VfxCanada
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KM
Ken Mochizuki
Colleague at Barnstorm VfxVancouver, British Columbia, Canada
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Laura Lee
Colleague at Barnstorm VfxVancouver, British Columbia, Canada
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JP
Julia Pfeffer
Colleague at Barnstorm VfxLos Angeles Metropolitan Area, United States
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CS
Chun Seong Ng
Colleague at Barnstorm VfxVancouver, British Columbia, Canada
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GB
Gretchen Bangs
Colleague at Barnstorm VfxBurbank, California, United States
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RC
Robert Cendejas
Colleague at Barnstorm VfxLos Angeles, California, United States
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Silsunny Dsouza
Colleague at Barnstorm VfxMumbai, Maharashtra, India
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Stefano Dubay education
Computer Graphics
Education record
Ba, Mathematics For Computer Science
Bachelor Degree, Mathematics For The Computer Sciences
Frequently asked questions about Stefano Dubay
Quick answers generated from the profile data available on this page.
What company does Stefano Dubay work for?
Stefano Dubay works for Barnstorm VFX.
What is Stefano Dubay's role at Barnstorm VFX?
Stefano Dubay is listed as Concept Artist - Sculptor - Visual Development at Barnstorm VFX.
What is Stefano Dubay's email address?
AeroLeads has found 1 work email signal at @disneyanimation.com for Stefano Dubay at Barnstorm VFX.
What is Stefano Dubay's phone number?
AeroLeads has found 3 phone signal(s) with area code 338, 795 for Stefano Dubay at Barnstorm VFX.
Where is Stefano Dubay based?
Stefano Dubay is based in Spain while working with Barnstorm VFX.
What companies has Stefano Dubay worked for?
Stefano Dubay has worked for Barnstorm Vfx, Troll Visual Effects, Animschool, Redefine, and Mpc Vfx.
Who are Stefano Dubay's colleagues at Barnstorm VFX?
Stefano Dubay's colleagues at Barnstorm VFX include Mark Gordon, Paulo S. Santos, Clinton Heusser, Ken Mochizuki, and Laura Lee.
How can I contact Stefano Dubay?
You can use AeroLeads to view verified contact signals for Stefano Dubay at Barnstorm VFX, including work email, phone, and LinkedIn data when available.
What schools did Stefano Dubay attend?
Stefano Dubay holds Computer Graphics from Gnomon School Of Visual Effects.
What skills is Stefano Dubay known for?
Stefano Dubay is listed with skills including Uv Mapping, Zbrush, Bodypaint, Texturing, Maya, Digital Sculpting, Character, and Rigging.
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