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Stephan Gailer Email & Phone Number

Location: Auckland, Auckland, New Zealand 13 work roles 2 schools
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Current company
Role
CG Artist
Location
Auckland, Auckland, New Zealand
Company size

Who is Stephan Gailer? Overview

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Quick answer

Stephan Gailer is listed as CG Artist at Steamroller Animation, a company with 247 employees, based in Auckland, Auckland, New Zealand. AeroLeads shows a matched LinkedIn profile for Stephan Gailer.

Stephan Gailer previously worked as Senior Unreal Artist at Steamroller Animation and Computer Graphic Artist at Blockhead Studios. Stephan Gailer holds Bachelor Of Art & Design, 3D Animation & Visual Effects from Media Design School.

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Email format at Steamroller Animation

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Steamroller Animation

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Profile bio

About Stephan Gailer

I am a VFX Artist/CG Generalist currently based in Auckland with skills and experience in both high profile VFX and Animated feature films.I specialise in real-time hair and fur work with Houdini, Yeti and XGen grooms in Unreal Engine but also have a wide range of industry experience working in Modelling through to Lighting.To view my latest showreels visit: https://vimeo.com/stephangailer

Listed skills include Maya, Xgen, Vray, Redshift, and 9 others.

Current workplace

Stephan Gailer's current company

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Steamroller Animation
Steamroller Animation
CG Artist
Auckland, NZ
Employees
247
AeroLeads page
13 roles

Stephan Gailer work experience

A career timeline built from the work history available for this profile.

Computer Graphic Artist

Auckland, New Zealand

Jul 2023 - Dec 2023

Senior Cfx/Grooming Artist

Auckland, New Zealand

Aug 2022 - Jul 2023

Cfx/Grooming Artist

Auckland, New Zealand

In this role I am a part of a small team tasked with developing strand based hair and fur workflows for Unreal Engine. I have established workflows between Houdini/XGen/Yeti and Unreal Engine, developed Master Materials for hair/fur and feathers and work on grooming and optimising a variety of characters. I also work with establishing the real time hair.

Feb 2021 - Sep 2022

Modeller

Sydney, New South Wales, Australia

In this role I worked remotely on high quality set pieces, props and characters for a feature film. I was responsible for 3D Modelling, UV unwrapping and cleaning up models with bad topology. I also spent time working on character blendshapes.

Jul 2020 - Nov 2020

Lighting Artist

Mpc

Adelaide, Australia

As a Lighting Artist at Mill Film (MPC) I was responsible for lighting and key lighting complex visual effects shots for multiple high end productions. I was responsible for optimisation and tracking of all my renders and preparing slap comps in deep. I also processed HDR images for key light rigs.

May 2019 - Apr 2020

Co-Dynamics Lead

Auckland, New Zealand

In this position I have been required to produce high quality, main character groom assets in XGen for a feature film. I am also responsible for maintaining these assets and resolving any related issues that arise.I also deal with the organisation of assets within my department and make sure that the work is up to a high standard. I am required to work.

Apr 2018 - Mar 2019

Shots Artist

Auckland, New Zealand

As a Shots Artist I was responsible for rendering, lighting and basic compositing tasks. In this position I was also required to work closely with pipeline and the VFX Supervisor preventing and resolving issues.

Jan 2018 - Mar 2019

Dressing Artist

Auckland, New Zealand

Working as a Dressing Artist I was responsible for set dressing incredibly heavy, large scale environments in a feature film production working primarily with XGen and VRayScatter.

Jul 2017 - Dec 2017

Prop & Environment Modeller

Auckland, New Zealand

During my time as a Modeller I produced high quality props and environment assets and was responsible for UV unwrapping to a high quality on a tight schedule with strict deadlines.

Mar 2017 - Jul 2017

Cg Artist

Auckland, New Zealand

The second short film I worked on while at Media Design School is titled Starlight. It was a three month long project completed by a group of seven. I contributed to story development, modelling, rigging, character grooms, surfacing, lighting, rendering and produced the score for the film.

Jul 2016 - Oct 2016

Cg Artist

Auckland, New Zealand

The first short film I worked on during my final year at Media Design School is called Kitten Witch. It was a three month long project completed by a team of 29 students. I contributed to the film working on character grooms, dynamics, modelling and surfacing.

Apr 2016 - Jul 2016
Team & coworkers

Colleagues at Steamroller Animation

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2 education records

Stephan Gailer education

Bachelor Of Art & Design, 3D Animation & Visual Effects

Media Design School

High School

Long Bay College
FAQ

Frequently asked questions about Stephan Gailer

Quick answers generated from the profile data available on this page.

What company does Stephan Gailer work for?

Stephan Gailer works for Steamroller Animation.

What is Stephan Gailer's role at Steamroller Animation?

Stephan Gailer is listed as CG Artist at Steamroller Animation.

Where is Stephan Gailer based?

Stephan Gailer is based in Auckland, Auckland, New Zealand while working with Steamroller Animation.

What companies has Stephan Gailer worked for?

Stephan Gailer has worked for Steamroller Animation, Blockhead Studios, Bron Studios, Flying Bark Productions, and Mpc.

Who are Stephan Gailer's colleagues at Steamroller Animation?

Stephan Gailer's colleagues at Steamroller Animation include Sara Marigomen, James Williamson, Rafael Siles, Erin Alexandra Lee, and Flavio Ribeiro.

How can I contact Stephan Gailer?

You can use AeroLeads to view verified contact signals for Stephan Gailer at Steamroller Animation, including work email, phone, and LinkedIn data when available.

What schools did Stephan Gailer attend?

Stephan Gailer holds Bachelor Of Art & Design, 3D Animation & Visual Effects from Media Design School.

What skills is Stephan Gailer known for?

Stephan Gailer is listed with skills including Maya, Xgen, Vray, Redshift, Adobe Photoshop, After Effects, Zbrush, and Adobe Premiere Pro.

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