Stephan Gailer Email & Phone Number
Who is Stephan Gailer? Overview
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Stephan Gailer is listed as CG Artist at Steamroller Animation, a company with 247 employees, based in Auckland, Auckland, New Zealand. AeroLeads shows a matched LinkedIn profile for Stephan Gailer.
Stephan Gailer previously worked as Senior Unreal Artist at Steamroller Animation and Computer Graphic Artist at Blockhead Studios. Stephan Gailer holds Bachelor Of Art & Design, 3D Animation & Visual Effects from Media Design School.
Email format at Steamroller Animation
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About Stephan Gailer
I am a VFX Artist/CG Generalist currently based in Auckland with skills and experience in both high profile VFX and Animated feature films.I specialise in real-time hair and fur work with Houdini, Yeti and XGen grooms in Unreal Engine but also have a wide range of industry experience working in Modelling through to Lighting.To view my latest showreels visit: https://vimeo.com/stephangailer
Listed skills include Maya, Xgen, Vray, Redshift, and 9 others.
Stephan Gailer's current company
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Stephan Gailer work experience
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Senior Unreal Artist
Current
Computer Graphic Artist
Senior Cfx/Grooming Artist
Cfx/Grooming Artist
In this role I am a part of a small team tasked with developing strand based hair and fur workflows for Unreal Engine. I have established workflows between Houdini/XGen/Yeti and Unreal Engine, developed Master Materials for hair/fur and feathers and work on grooming and optimising a variety of characters. I also work with establishing the real time hair.
Modeller
In this role I worked remotely on high quality set pieces, props and characters for a feature film. I was responsible for 3D Modelling, UV unwrapping and cleaning up models with bad topology. I also spent time working on character blendshapes.
Lighting Artist
As a Lighting Artist at Mill Film (MPC) I was responsible for lighting and key lighting complex visual effects shots for multiple high end productions. I was responsible for optimisation and tracking of all my renders and preparing slap comps in deep. I also processed HDR images for key light rigs.
Co-Dynamics Lead
In this position I have been required to produce high quality, main character groom assets in XGen for a feature film. I am also responsible for maintaining these assets and resolving any related issues that arise.I also deal with the organisation of assets within my department and make sure that the work is up to a high standard. I am required to work.
Shots Artist
As a Shots Artist I was responsible for rendering, lighting and basic compositing tasks. In this position I was also required to work closely with pipeline and the VFX Supervisor preventing and resolving issues.
Dressing Artist
Working as a Dressing Artist I was responsible for set dressing incredibly heavy, large scale environments in a feature film production working primarily with XGen and VRayScatter.
Prop & Environment Modeller
During my time as a Modeller I produced high quality props and environment assets and was responsible for UV unwrapping to a high quality on a tight schedule with strict deadlines.
Cg Artist
The second short film I worked on while at Media Design School is titled Starlight. It was a three month long project completed by a group of seven. I contributed to story development, modelling, rigging, character grooms, surfacing, lighting, rendering and produced the score for the film.
Cg Artist
The first short film I worked on during my final year at Media Design School is called Kitten Witch. It was a three month long project completed by a team of 29 students. I contributed to the film working on character grooms, dynamics, modelling and surfacing.
Colleagues at Steamroller Animation
Other employees you can reach at steamrollerstudios.com. View company contacts for 247 employees →
Sara Marigomen
Colleague at Steamroller Animation
Los Angeles Metropolitan Area, United States
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JW
James Williamson
Colleague at Steamroller Animation
Orlando, Florida, United States, United States
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RS
Rafael Siles
Colleague at Steamroller Animation
Greater Valencia Metropolitan Area, Spain
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EA
Erin Alexandra Lee
Colleague at Steamroller Animation
United States, United States
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FR
Flavio Ribeiro
Colleague at Steamroller Animation
Burnaby, British Columbia, Canada, Canada
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SK
Saba Khan
Colleague at Steamroller Animation
Mauritius, Mauritius
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TG
Teodor Gatsovski
Colleague at Steamroller Animation
Valence, Auvergne-Rhône-Alpes, France, France
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TM
Tal Minks
Colleague at Steamroller Animation
Tampa, Florida, United States, United States
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DT
Dakota Turchin
Colleague at Steamroller Animation
Winter Park, Florida, United States, United States
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EM
Ekaterina Maksimova
Colleague at Steamroller Animation
Weer, Tyrol, Austria, Austria
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Stephan Gailer education
Bachelor Of Art & Design, 3D Animation & Visual Effects
High School
Frequently asked questions about Stephan Gailer
Quick answers generated from the profile data available on this page.
What company does Stephan Gailer work for?
Stephan Gailer works for Steamroller Animation.
What is Stephan Gailer's role at Steamroller Animation?
Stephan Gailer is listed as CG Artist at Steamroller Animation.
Where is Stephan Gailer based?
Stephan Gailer is based in Auckland, Auckland, New Zealand while working with Steamroller Animation.
What companies has Stephan Gailer worked for?
Stephan Gailer has worked for Steamroller Animation, Blockhead Studios, Bron Studios, Flying Bark Productions, and Mpc.
Who are Stephan Gailer's colleagues at Steamroller Animation?
Stephan Gailer's colleagues at Steamroller Animation include Sara Marigomen, James Williamson, Rafael Siles, Erin Alexandra Lee, and Flavio Ribeiro.
How can I contact Stephan Gailer?
You can use AeroLeads to view verified contact signals for Stephan Gailer at Steamroller Animation, including work email, phone, and LinkedIn data when available.
What schools did Stephan Gailer attend?
Stephan Gailer holds Bachelor Of Art & Design, 3D Animation & Visual Effects from Media Design School.
What skills is Stephan Gailer known for?
Stephan Gailer is listed with skills including Maya, Xgen, Vray, Redshift, Adobe Photoshop, After Effects, Zbrush, and Adobe Premiere Pro.
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