Stephane Blais

Stephane Blais Email and Phone Number

Game Direction. Narrative Direction. World Direction. @ Reflector Entertainment
montréal, quebec, canada
Stephane Blais's Location
Montreal, Quebec, Canada, Canada
Stephane Blais's Contact Details

Stephane Blais work email

Stephane Blais personal email

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About Stephane Blais

Veteran from the gaming industry, I believe in creating worlds where gameplay and narrative exist in total harmony. I believe in creating immersive and coherent experiences. I believe that my job as developer is to provide the tools and context to our players/users/audience so they can enjoy unique moments in the worlds that we create.

Stephane Blais's Current Company Details
Reflector Entertainment

Reflector Entertainment

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Game Direction. Narrative Direction. World Direction.
montréal, quebec, canada
Employees:
129
Stephane Blais Work Experience Details
  • Reflector Entertainment
    Game Design Director
    Reflector Entertainment Sep 2024 - Present
    Montreal, Quebec, Canada
  • Smilegate Barcelona
    World Director
    Smilegate Barcelona Sep 2023 - Apr 2024
    Barcelona, Catalonia, Spain
    //Undisclosed Project
  • Eidos-Montréal
    Narrative Design Director
    Eidos-Montréal Jul 2019 - Jun 2023
    Montreal, Canada Area
    //Marvel's Guardians of the Galaxy//Undisclosed ProjectsAs Narrative Design Director, my role was to ensure the quality of a game’s narrative vision. I was managing the collaboration between narrative, art, audio and designers of all disciplines to unite narrative experience and gameplay systems in order to provide players with immersive and compelling gaming experiences. I was supporting and strengthening the project's overall vision and narrative ecosystem, working closely with other trades to translate high level ideas into a coherent and believable narrative experience that will enrich the world and fantasy of the game.
  • Ubisoft
    World Director/Narrative Director
    Ubisoft Jan 2016 - Jul 2019
    Montreal, Canada Area
    //Assassin's Creed Valhalla//Far Cry 5As World Director, I oversaw the consistency and quality of the world, ensuring the richness and coherence of the game world by overseeing the logic, rules, world-building and system interactions in order to create a rich universe for players to explore. I was the reference, point of contact for the team, concerning justification of world-building choices, and was responsible for the alignment of creative decisions to the microcosm of the game being built.
  • Ubisoft
    Talent Director: Design And Audio
    Ubisoft Nov 2013 - Jan 2016
    Montreal, Canada Area
    I was responsible for the evolution and growth of a community of more than three hundred game designers, level designers, creative directors, writers and technical designers. I was also tasked of facilitating the implementation of Ubisoft Editorial vision at studio level and driving culture change through workshops, conferences and innovative sharing processes.
  • Ubisoft
    Creative Director
    Ubisoft Jun 2013 - Nov 2013
    Montreal, Canada Area
    //Undisclosed project
  • L'Inis - L'Institut National De L'Image Et Du Son
    Teacher: Conception And Creativity
    L'Inis - L'Institut National De L'Image Et Du Son Sep 2015 - Jun 2017
    Montreal, Canada Area
  • Champlain College
    Teacher: Interactive Storytelling
    Champlain College Aug 2014 - Jan 2015
    Montreal, Canada Area
  • Saga
    Creative Director
    Saga Aug 2012 - Jun 2013
    Quebec, Canada
    //Apocalypse: The First World War TV series//6MillionsdeMorts.com interactive experience•Design, build and manage transmedia projects.•Identify new trends and innovations in the cultural, entertainment and media industries.•Seek and define new opportunities and properties that are ripe for transmedia storytelling and immersive experience.
  • Ubisoft
    Head Of Content - Assassin'S Creed
    Ubisoft Apr 2011 - Aug 2012
    Montreal, Canada Area
    //Assassin's Creed - Brand level(Narrative Management/Transmedia Design/Game Design)Part of the AC Brand team, I was directly involve in the future of Assassin’s Creed brand on a strategic level and was part of defining the blueprint of the brand for multiple releases, by multiple Ubisoft studios and initiatives. Some of my tasks were:•Ensure Brand continuity through various platforms releases and other initiatives.•Maintain Brand bible.•Manage narrative direction of all products, on all mediums.•Organize and ensure sharing practices between all AC key creatives and stakeholders from various AC projects.•Identify future Brand/IP opportunities on various media, including transmedia products such as comics, novels, encyclopedias, boardgames, etc…•Manage teams of scriptwriters and designers.•Work with external teams (1st and 3rd party) to ensure products long term vision and share core Brand values.•Participate in approval process with marketing for licensing products.•Design and define social features strategies for upcoming games titles.•Help define monetization opportunities and economical game systems. •Create design documents, flowcharts and presentations for inside and outside partners.•Establish creative vision for interactive productions associate with the Ac Brand
  • Ubisoft
    Creative Direction/Lead Game Designer
    Ubisoft May 2010 - Apr 2011
    Montreal, Canada Area
    //Assassin's Creed: Project Legacy - Facebook(Creative Direction/Lead Game Design)
  • Ubisoft
    Lead Game Designer
    Ubisoft Oct 2007 - May 2010
    Montreal, Canada Area
    //Shaun White World Stage - Wii(Lead Game Design)//Shaun White Snowboarding - PSP(Lead Game Design)
  • Artificial Mind And Movement
    Sr. Game Designer
    Artificial Mind And Movement Jun 2006 - Oct 2007
    //Wet(Sr. Game Designer)
  • Ubisoft
    Team Lead Game Design
    Ubisoft Nov 2004 - Jun 2006
    //Open Season(Team Lead Game Design)//Star Wars: Revenge of the Sith - DS(Lead Game Design)
  • Microids
    Lead Game Designer
    Microids Jun 2000 - Nov 2004
    //Syberia 2(Lead Game Design)//Post Mortem(Game Design)

Stephane Blais Skills

Game Design Video Games Game Development Game Mechanics Game Balance Transmedia Gameplay Xbox 360 Wii Transmedia Storytelling Casual Games Ps3 Social Games User Experience Computer Games Concept Design Game Psp Interactive Storytelling User Interface Design Game Design Documents Narrative Interactive Entertainment User Interface Console Games Role Playing Games Immersive Game Based Learning Gamification Digital Games Gameplay Balancing Board Games

Frequently Asked Questions about Stephane Blais

What company does Stephane Blais work for?

Stephane Blais works for Reflector Entertainment

What is Stephane Blais's role at the current company?

Stephane Blais's current role is Game Direction. Narrative Direction. World Direction..

What is Stephane Blais's email address?

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What is Stephane Blais's direct phone number?

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What skills is Stephane Blais known for?

Stephane Blais has skills like Game Design, Video Games, Game Development, Game Mechanics, Game Balance, Transmedia, Gameplay, Xbox 360, Wii, Transmedia Storytelling, Casual Games, Ps3.

Who are Stephane Blais's colleagues?

Stephane Blais's colleagues are Louis-Alexandre Louchard, Tomas Street, Chris Masson, Francois Beauregard, Clément Couturier, Isabelle Henault, Psm I, Miguel Aguilera.

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