Stephanie Wood work email
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Stephanie Wood personal email
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As a writer/editor, I create original and engaging content for various clients and platforms, such as stories, documents, ads, and blog posts. I work closely with my clients to understand their needs, preferences, and goals, and deliver high-quality work that meets their expectations and deadlines. I also edit and revise full-written works, including books and blog posts, ensuring clarity, accuracy, and coherence.I have over three years of experience in writing and editing, and I have pursued a Certificate of Professional Technical Writing from the University of Washington. I have a strong background in the gaming industry, having worked as a production technician and a production assistant for two different companies. I have experience with development software, such as 3DS Max, Maya, EarthSculptor, and Landscape, and creating and maintaining level layouts. I have proven communication and organizational skills, and I enjoy working with diverse teams and stakeholders. My mission is to use my writing and editing skills to create compelling and immersive content that entertains and educates audiences.
Mishmash Studios
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Game WriterMishmash StudiosBothell, Wa, Us
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Writer/ EditorFreelance Jan 2021 - Present• Craft original narratives, documents, advertisements, and blog posts across various mediums.• Collaborate directly with clients to ascertain content requirements, tone preferences, and other specifications.• Perform comprehensive editing and revision of complete written works, including books and blog posts, ensuring quality and coherence.
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Production TechnicianAtkins Art World Mar 2020 - Jan 2021El Paso, Texas, United States• Collaborated directly with small business owners to oversee financial accounts and navigate licensing intricacies.• Established and managed relationships with essential product suppliers, ensuring smooth wholesale operations for critical supplies like 3D filament.• Developed and maintained 3D print files to cater to a new customer segment, ensuring effective workflow and product quality.• Executed printing, packaging, and shipping of miniatures and medical PPE to a diverse clientele, maintaining high standards of product delivery and customer satisfaction.
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Production AssistantWargaming Jan 2016 - Aug 2017Redmond, Wa• Orchestrated and supervised internal playtesting initiatives across multiple departments, ensuring consistent and top-tier multiplayer coverage across various development phases.• Tracked bug reports and facilitated task management for the level design team using Jira, ensuring streamlined communication and efficient workflow.• Fostered close collaboration with diverse teams, particularly the Design department, contributing to the creation and refinement of game levels.• Facilitated the organization, coordination, and documentation of meetings with the level design team, capturing comprehensive notes to support team alignment and project progress tracking. -
Senior QaWargaming.Net Nov 2013 - Jan 2016Redmond, Wa• Produced instructional tutorial videos for in-house tools by collaborating with diverse departments, ensuring clarity and accessibility of training materials.• Facilitated coordination among multiple development teams, including QA manager, leads, and testers, to optimize workflow efficiency and project progress.• Provided dedicated support to the Environments team, aiding Design, Engineering, Art, and Production departments throughout the entire map development lifecycle.• Established and managed test passes and associated documentation, ensuring thorough and organized testing procedures.• Documented departmental tasks and supervised company playtests, fostering a comprehensive understanding of project requirements and progress. -
Dual Role Test LeadVolt Technical Resources Jun 2006 - Nov 2013Redmond, Washington, United States• Established project timelines, crafted phased development schedules, delegated tasks, offered development supervision, and executed comprehensive test cases.• Led teams ranging from 5 to 60 individuals, ensuring efficient and high-quality outcomes for multiple large-scale hardware projects.• Directed issue resolution and scope control measures, overseeing remediation efforts to maintain project integrity and effectiveness.• Formulated implementation strategies and delivered deployment support, offering post-production assistance to ensure seamless project integration and functionality. -
Qa AnalystSucker Punch Productions Mar 2013 - Oct 2013Bellevue, Wa• Partnered with senior staff to formulate comprehensive test plans for diverse test phases, commencing from pre-alpha stages.• Generated and updated test instructions and tracking spreadsheets to ensure efficient testing procedures and accurate record-keeping.• Compiled documentation and analysis of various gameplay elements to facilitate their enhancement and refinement.• Conducted thorough testing and validation of software to detect abnormalities and ensure product stability.• Documented detailed bug descriptions and reproduction steps for identified issues, aiding in their resolution and tracking.• Executed test cases and managed the implementation of test plans from setup to completion, ensuring rigorous testing coverage.• Played a key role in establishing the core structure of the QA team setup during pre-alpha stages, contributing to the foundation of efficient quality assurance processes. -
Test AssociateArenanet Jul 2010 - May 2011Bellevue, Washington, United States• Conducted comprehensive testing of both released and unreleased video games, meticulously identifying anomalies and irregularities.• Partnered closely with senior staff to supervise the creation, execution, and refinement of diverse test plans, ensuring thorough coverage and effectiveness.• Detected and documented bug reproduction steps, providing clear and actionable insights for issue resolution.• Managed the full lifecycle of test cases, from initial setup to final validation, ensuring comprehensive testing coverage.• Applied various testing methodologies including load, stress, ad hoc, configuration, certification, and regression, contributing to robust quality assurance practices. -
Resource Management Technician IiiKahoolawe Island Reserve Commission Jan 2009 - Jan 2010Wailuku, Hi• Contributed to the environmental restoration project on the island of Kahoolawe, focusing on ecological rehabilitation efforts.• Collaborated with senior staff and volunteers to conduct scientific surveys, coordinating efforts and ensuring accurate data collection.• Led volunteer teams in restoration projects across different areas of the island, overseeing tasks and ensuring project success.• Participated in the construction, maintenance, and upkeep of a communal home base, both independently and as part of a team effort.• Operated boats and performed maintenance tasks, along with the basic operation of heavy machinery to support project requirements.• Executed and analyzed data from multiple surveys involving cat, mice, and ant populations, contributing to ongoing research efforts.• Obtained certification as a Kahoolawe Access Guide, demonstrating expertise in navigating and guiding on the island.• Maintained CPR/First Aid certification, ensuring readiness to respond to emergencies during project activities.
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Test AssociateOberon Media Jan 2004 - Jul 2007Greater Seattle Area• Conducted testing on both released and unreleased PC and Xbox titles, including Vista inbox games, ensuring product quality and functionality.• Identified and documented detailed bugs, providing precise reproduction steps to facilitate efficient issue resolution.• Developed and executed comprehensive test cases, ensuring thorough coverage of product features and functionalities.• Applied various test methods including localization, load, stress, ad hoc, verification, configuration, and regression, contributing to robust quality assurance practices.• Operated and collected data for automated testing processes, leveraging technology to enhance testing efficiency and effectiveness. -
Game TesterMicrosoft Jan 2005 - Jul 2005Redmond, Washington, United States• Conducted testing on an unreleased video game for the Xbox platform, ensuring product quality and readiness for launch.• Executed test passes and collaborated with senior staff and developers to accurately report bugs and issues, contributing to the refinement of the game's performance and functionality. -
Game TesterVolt Technical Resources Aug 2002 - Jan 2004Redmond, Washington, United States• Conducted testing on both released and unreleased Xbox hardware and software, ensuring product quality and performance.• Executed various test passes and collaborated closely with senior staff to accurately document and report bugs, contributing to the improvement of product reliability and user experience.
Stephanie Wood Skills
Stephanie Wood Education Details
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Associate'S Degree -
Professional, Technical, Business, And Scientific Writing
Frequently Asked Questions about Stephanie Wood
What company does Stephanie Wood work for?
Stephanie Wood works for Mishmash Studios
What is Stephanie Wood's role at the current company?
Stephanie Wood's current role is Game Writer.
What is Stephanie Wood's email address?
Stephanie Wood's email address is ne****@****ail.com
What schools did Stephanie Wood attend?
Stephanie Wood attended Edmonds Community College, University Of Washington.
What are some of Stephanie Wood's interests?
Stephanie Wood has interest in Card, Board, Qa Test Procedures, Tabletop Games, Video Game Development.
What skills is Stephanie Wood known for?
Stephanie Wood has skills like Xbox 360, Game Testing, Black Box Testing, Bug Tracking, Test Planning, Test Cases, Product Studio, Video Games, Regression Testing, Culinary Skills, Literary Criticism, Species Identification.
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