Stéphanie Bouchard

Stéphanie Bouchard Email and Phone Number

Project Manager/ Game Director @
Stéphanie Bouchard's Location
Montreal, Quebec, Canada, Canada
Stéphanie Bouchard's Contact Details

Stéphanie Bouchard work email

Stéphanie Bouchard personal email

n/a
About Stéphanie Bouchard

For 18 years Stéphanie Bouchard worked as a System Designer as an entrepreneur (Stockholm Syndrome.AI), in AAA (Ubisoft, Warner Brothers, WB Games, THQ), indie, academic research and teaching (NAD, Dawson, College Champlain), R&D and freelance. She worked on all types of games, with all kinds of constraints, with or without budget. After 8 years as a generalist, she fell in love with creating fake homicidal people and decided to specialize in artificial Intelligence. As CEO of Stockholm Syndrome.AI, Stéphanie is able to help studios gain richer gameplay experiences by developing their NPCs. To give back to the Quebec video game ecosystem, Stéphanie regularly speaks at events and conferences and also teaches classes in Game Design and AI.Favorite villain in video games: GladOS (Portal)Favorite villain in movies: Deadpool (Yes, it was originally a comic...)

Stéphanie Bouchard's Current Company Details
Oxitocyn

Oxitocyn

Project Manager/ Game Director
Stéphanie Bouchard Work Experience Details
  • Oxitocyn
    Game Designer - Unannounced
    Oxitocyn Nov 2023 - Present
    Unannounced - Mobile Game Project for pre-school kid's.* Project Management - Scoping, Feature listing, Task break down, Scheduling* Game Direction - Gameplay description, System breakdown, Loops definition, Level Design overview* Project Admin - Annual planning, Basic Accounting, Evaluating candidates, Building a team
  • Red Barrels
    Game Designer Ai
    Red Barrels Jun 2023 - Oct 2023
    Montreal , Qc, Ca
    *Assessment of all AI Systems for a complete overhaul.*Creation of 2 new NPC Archetypes ‘’Sleeper’ and ‘’Scapegoat’’ leading an AI team of 3 people to increase gameplay and replayability*Improve on some existing systems - mainly around detection and locomotion*Balancing - Create a RAGE NPC Modifier - enhancing the atmosphere for the Halloween Online event
  • Stockholm Syndrome.Ai
    Chief Executive Officer
    Stockholm Syndrome.Ai May 2018 - Sep 2023
    Montreal, Québec, Ca
    Boutique consulting firm that can make your adorable villains just a little smarter. We work with you to conceive and integrate the best AI solutions possible to make your gameplay perfect.*Plan and executed the administration and operations of a team of 21 people for 5 years.*Managed Sales and Marketing attracting 20+ clients with a contract length of 5 month in average, in 8+ country. *Perform project assessment, scoping and breakdown for each project ensuring delivery in time with internal teams of 1 to 6 people.*Managing the legal, financial and fiscal aspect of said project across many jurisdictions and time zones.
  • Stockholm Syndrome.Ai
    Team Lead - Born Of Bread
    Stockholm Syndrome.Ai Nov 2022 - Jun 2023
    Montreal, Québec, Ca
  • Stockholm Syndrome.Ai
    Team Lead - Behavior - Unannounced
    Stockholm Syndrome.Ai Aug 2022 - Dec 2022
    Montreal, Québec, Ca
  • Stockholm Syndrome.Ai
    Team Lead - Airship Syndicate - Wayfinder
    Stockholm Syndrome.Ai Feb 2022 - Sep 2022
    Montreal, Québec, Ca
  • Stockholm Syndrome.Ai
    Product Owner - Synthetic Souls - Ml For Video Games
    Stockholm Syndrome.Ai Mar 2021 - Sep 2022
    Montreal, Québec, Ca
  • Stockholm Syndrome.Ai
    Team Lead - Casus Ludi - Blanc
    Stockholm Syndrome.Ai Jan 2022 - Apr 2022
    Montreal, Québec, Ca
  • Stockholm Syndrome.Ai
    Team Lead - Genie Lab - Bear Tale
    Stockholm Syndrome.Ai Jan 2022 - Apr 2022
    Montreal, Québec, Ca
  • Stockholm Syndrome.Ai
    Chef D'Équipe - Subsequen Chlorophil
    Stockholm Syndrome.Ai Dec 2021 - Apr 2022
    Montreal, Québec, Ca
  • Stockholm Syndrome.Ai
    Team Lead - Happy Volcano You Suck At Parking
    Stockholm Syndrome.Ai Apr 2021 - Mar 2022
    Montreal, Québec, Ca
  • Stockholm Syndrome.Ai
    Team Lead - Prompt Evexia
    Stockholm Syndrome.Ai Nov 2021 - Feb 2022
    Montreal, Québec, Ca
  • Stockholm Syndrome.Ai
    Game Director - Cdrin - Urbia
    Stockholm Syndrome.Ai Oct 2019 - Dec 2020
    Montreal, Québec, Ca
  • Stockholm Syndrome.Ai
    Product Owner - La Guilde - Codename Bablefish
    Stockholm Syndrome.Ai Feb 2020 - Jun 2020
    Montreal, Québec, Ca
  • Stockholm Syndrome.Ai
    Game Designer Ai - Okidokico - Futurepolis
    Stockholm Syndrome.Ai Oct 2019 - May 2020
    Montreal, Québec, Ca
  • Stockholm Syndrome.Ai
    Senior Game Designer - Vr - S.A.T.
    Stockholm Syndrome.Ai Sep 2019 - Dec 2019
    Montreal, Québec, Ca
  • Stockholm Syndrome.Ai
    Game Designer Senior - Cooper - Turbulent
    Stockholm Syndrome.Ai Apr 2019 - Sep 2019
    Montreal, Québec, Ca
  • Stockholm Syndrome.Ai
    Game Designer Ai - New Web Lab - Ucalled.Me Project
    Stockholm Syndrome.Ai Feb 2019 - Apr 2019
    Montreal, Québec, Ca
  • Stockholm Syndrome.Ai
    Game Design Coach - Nfb - Koffe Vr Project
    Stockholm Syndrome.Ai Feb 2019 - Apr 2019
    Montreal, Québec, Ca
  • Stockholm Syndrome.Ai
    Game Director - Keeko - Evolutionnaire Studio
    Stockholm Syndrome.Ai May 2018 - Jan 2019
    Montreal, Québec, Ca
  • Stockholm Syndrome.Ai
    Game Designer Ai - Iron Belly - Fractured Veil
    Stockholm Syndrome.Ai Oct 2018 - Nov 2018
    Montreal, Québec, Ca
  • Stockholm Syndrome.Ai
    Game Designer Senior - Destiny Sword - 2 Dogs Studio
    Stockholm Syndrome.Ai Jul 2018 - Sep 2018
    Montreal, Québec, Ca
  • École Des Arts Numériques, De L'Animation Et Du Design (Nad-Uqac)
    Course Lecturer - Advanced Game Design
    École Des Arts Numériques, De L'Animation Et Du Design (Nad-Uqac) Jan 2013 - Jun 2022
    Montréal, Québec, Ca
  • Le Campus Adn
    Teacher - Game Design
    Le Campus Adn Jan 2020 - Jun 2020
    Montréal, Québec, Ca
  • Wb Games Montreal Inc.
    Senior Game Designer Ai - Batman Gotham Knight
    Wb Games Montreal Inc. May 2017 - Feb 2018
    Montreal, Qc, Ca
    Unannounced
  • Ubisoft Montréal
    Game Designer - Unnanounced
    Ubisoft Montréal Dec 2016 - May 2017
    Montréal, Québec, Ca
  • Ubisoft Montréal
    Game Designer - Transference
    Ubisoft Montréal Oct 2016 - Dec 2016
    Montréal, Québec, Ca
    Aggregating the Creative directionBuilding the core systemsBuilding a feature listSupport a prototyping team
  • Ubisoft Montréal
    Game Designer Ai - Watch Dog 2
    Ubisoft Montréal May 2016 - Oct 2016
    Montréal, Québec, Ca
    Ai Design on the Barks system of the combat Unit. The core of the job was to tweaks and balance the all the ‘’Spoken AI’’ systems in correlation to their behaviours in all condition. The core of the job was to clean up the connections between the text data base, the Logic dialog trees and the data collections in the Engine. I was brought in last minute, but succeeded in relieving the Audio, Design, Animation, Writing and LD teams while increasing the quality of the delivered product
  • Ubisoft Montréal
    Game Designer Ai - Unnanounced
    Ubisoft Montréal Dec 2015 - May 2016
    Montréal, Québec, Ca
    Design and proposition of the new rooster of NPCs. Realigning the pipeline for Cinematics, animations, voice over, AI and narrative. Pitching narrative AI in preconception for the core team.
  • Ubisoft Montréal
    Game Designer Ai - Far Cry Primal
    Ubisoft Montréal Dec 2014 - Dec 2015
    Montréal, Québec, Ca
    Ai Game Designer responsible for the conception and implementation of the barks system of all the AI in Game. Responsible for the integration of a historically accurate PIE in game. Supported the modification made for the ‘’mission givers’’ and the updates on the interaction component, which also include CLOs. I implemented the systems for context sensitive and progression sensitive barks. I also performed the maintenance on the Contextual strategies data lists and their AI overrides and supported the LD team in their integration. This was accomplished in cooperation with the audio team, the systemic writer, LDs and the DT in charge of Level Design
  • Ubisoft Montréal
    Game Designer - Funhouse
    Ubisoft Montréal Jan 2013 - Dec 2014
    Montréal, Québec, Ca
    Unannonced - Amazing New Game with the Fun house [More Information soon] CD - Patrick Plourde
  • Champlain College
    Teacher - Production Ii
    Champlain College Jan 2013 - May 2013
    Burlington, Vt, Us
    Incubator class to experience the ups and down of a game production pipeline
  • Thq
    Game Designer - 1666 Amsterdam
    Thq Apr 2012 - Jan 2013
    Agoura Hills, Ca, Us
    Active prototyping. Documentation and data visualisation. Confluence Specialist on my team. Responsible for some 3cs elements and so much more.
  • Dawson College
    Teacher - Intro To Game Design
    Dawson College Jan 2012 - May 2012
    Montreal, Qc, Ca
    Explain to beginer game design students the basics of game theory through the development of a 2D game
  • Ko_Op
    Co-Founder
    Ko_Op Dec 2011 - Apr 2012
    Supporting and nurturing the Indie Developers in Montreal
  • Université Concordia
    Game Designer - Techno-Culture, Art And Games
    Université Concordia Aug 2010 - Jan 2012
    Montreal, Qc, Ca
    Game Designer for a couple of very experimental video games
  • Université Concordia
    Game Designer - Prism Team
    Université Concordia Sep 2011 - Dec 2011
    Montreal, Qc, Ca
    Working on an HTML5 puzzle game about loneliness, companionship and social behavior.
  • Université Concordia
    Game Accelerator Manager - Montreal Game Incubator
    Université Concordia May 2011 - Sep 2011
    Montreal, Qc, Ca
    Montreal Game IncubatorFirst iteration of a Game Studio Incubator at the T.A.G center at ConcordiaOur Mission was to select some teams with different level of experience from a list of applicant and turn each team into a game making powerhouse!My job was to:Build of the required deliverable for each of the production milestonesFollow up on the teams for scrums and sprints follow upsStreamline collected information and work with a board of Mentors to invite experts related to ''the issues of the week''.Ensure the communication between the teams and the Academics running the accelerator and studying the teamsEnsure the communication and follow ups with the logistical team interfacing with the University resources. Organize documents and media to support the social media teamSupport the Organization of social event with the media and the public We had 4 games on a big summer crunch!Game :: FRACT - First person adventure game incorporating electronic musicStudio :: Phosphiend SystemsTeam :: Richard E Flanagan, Henk Boom, Quynh Nguyen, and Paul ForeyStatus :: PublishedGame :: COMMANDER - 8-bit inspired tower defense gameStudio :: Ephemere Games - 8-bit inspired tower defense gameTeam :: Jodi GiordanoStatus :: PublishedGame :: Cube - iPad 3d Tile puzzle gameStudio :: Not So Indie Games Team :: Matthew Newton, Tyler Steele, and Nathan FowlerStatus :: PublishedGame :: Damnatus - third person action game inspired by DOTAStudio :: Majestic Moose GamesTeam :: Danko Vassev, Kyle Okwe, Lawrence Collier, Ricardo Cianci, John CapaldoStatus :: Unreleased
  • Université Concordia
    Game Designer - Victorianator
    Université Concordia Sep 2010 - Jun 2011
    Montreal, Qc, Ca
  • Miralupa Inc.
    Concepteur De Jeux - Chromian Wars
    Miralupa Inc. Jan 2011 - Aug 2011
    Montreal, Quebec, Ca
    Platform :: MobileGame Genre :: Tank Battle in ARDescription :: Chromian Wars is a multiplayer mobile augmented reality game game where players use a tank to collect upgrades, and construct a base. The objective for the players is to eliminated each other and prove their supremacy.
  • Mit
    Custom Peripheral Designer - Gamelan Elektrika
    Mit May 2010 - Jul 2010
    Cambridge, Ma, Us
    Gamelan ElektrikaA cooperation between Harmonix and MITOur Objective :: Create a ''Rock Band Peripheral version'' of a Balinese percussion group known as Gamelan Ensemble.My job was to create sensors elements made of acrylic, copper and urethane shaped like xylophones blades. Those sensors were then assembled to a wooden frame and plugged in a computer to read the input. These instruments were used in a Gamelan Orchestra to tour around the United-States reducing the manutention cost because of the reduced weight compare to a authentique Gamelan Set.
  • Université Concordia
    Peripheral Designer - Propinquity
    Université Concordia 2010 - 2010
    Montreal, Qc, Ca
  • Bug-Tracker
    Quality Assurance Testing - Team Lead
    Bug-Tracker Feb 2008 - Aug 2009
    Montreal, Quebec, Ca
    2008 Ubisoft - My Coach Series2008 Ubisoft - Imagine Fashion Party2009 Disney - Pixar Cars: Race-O-RamaAnd so much more!
  • Ubisoft Montréal
    Quality Assurance Tester - Rainbow Six Vegas 2 - Multi Online
    Ubisoft Montréal Feb 2008 - Mar 2008
    Montréal, Québec, Ca
    Platform :: Xbox 360/ Playstation 3Game Genre :: Third person shooterDescription :: The player assumes the role of Bishop, a member of the Rainbow squad with a great deal more experience who has a deeper involvement in the story. The game, billed as "part sequel, part prequel", has events that run both before and concurrently to the story of Logan Keller and continue after where the first game concluded.
  • Ubisoft Montréal
    Quality Assurance Tester - Assassin'S Creed
    Ubisoft Montréal Aug 2007 - Feb 2008
    Montréal, Québec, Ca
    Platform :: Xbox 360/ Playstation 3Game Genre :: Acrobatic platformer with melee combatDescription :: Desmond's story begins with his abduction by pharmaceutical company Abstergo Industries, whose lead scientist, Dr. Warren Vidic, forces him to explore Altaïr's memories through a machine called the Animus that allows him to connect with his ancestors' DNA. In doing so, Abstergo hopes to find powerful artifacts called Pieces of Eden, which the Assassins and their rivals, the Knights Templar, have fought over for centuries.
  • Ubisoft Montréal
    Quality Assurance Tester - Rainbow Six Vegas - Coop Team
    Ubisoft Montréal Nov 2006 - Aug 2007
    Montréal, Québec, Ca
    Platform :: Xbox 360/ Playstation 3Game Genre :: 3rd person shooter - Coop Game ModeDescription :: A new team of operatives dispatched to Las Vegas, Nevada to defeat international terrorist Irena Morales and her army of mercenaries that are repeatedly attacking key locations in the city.
  • Ubisoft Montréal
    Quality Assurance Tester - Star Wars Lethal Alliance
    Ubisoft Montréal Oct 2006 - Oct 2006
    Montréal, Québec, Ca
    Platform :: PSPGame Genre :: Third Person ShooterDescription :: It focuses on platforming and shooting mechanics rather than lightsabers and the Force. The player controls a female Twi'lek named Rianna and by extension her companion droid Zeeo.
  • Ubisoft Montréal
    Quality Assurance Tester - Catz 2
    Ubisoft Montréal Sep 2006 - Oct 2006
    Montréal, Québec, Ca
    Platform :: Nintendo DSGame Genre :: Pet SimulatorDescription :: A game about taking care of a kitten basic needs to see it through it's life to adulthood.

Stéphanie Bouchard Skills

Game Design Game Development Video Games User Experience Unity3d Game Mechanics Gameplay System Design Artificial Intelligence Sign And Feedback Barks Systemic Narrative

Stéphanie Bouchard Education Details

  • Concordia University
    Concordia University
    Interactive Media & Immersive Environments
  • Uqam | Université Du Québec À Montréal
    Uqam | Université Du Québec À Montréal
    Interactive Media & Immersive Environments

Frequently Asked Questions about Stéphanie Bouchard

What company does Stéphanie Bouchard work for?

Stéphanie Bouchard works for Oxitocyn

What is Stéphanie Bouchard's role at the current company?

Stéphanie Bouchard's current role is Project Manager/ Game Director.

What is Stéphanie Bouchard's email address?

Stéphanie Bouchard's email address is sb****@****ubi.com

What schools did Stéphanie Bouchard attend?

Stéphanie Bouchard attended Concordia University, Uqam | Université Du Québec À Montréal.

What skills is Stéphanie Bouchard known for?

Stéphanie Bouchard has skills like Game Design, Game Development, Video Games, User Experience, Unity3d, Game Mechanics, Gameplay, System Design, Artificial Intelligence, Sign And Feedback, Barks, Systemic Narrative.

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