Stéphanie Bouchard work email
- Valid
- Valid
Stéphanie Bouchard personal email
For 18 years Stéphanie Bouchard worked as a System Designer as an entrepreneur (Stockholm Syndrome.AI), in AAA (Ubisoft, Warner Brothers, WB Games, THQ), indie, academic research and teaching (NAD, Dawson, College Champlain), R&D and freelance. She worked on all types of games, with all kinds of constraints, with or without budget. After 8 years as a generalist, she fell in love with creating fake homicidal people and decided to specialize in artificial Intelligence. As CEO of Stockholm Syndrome.AI, Stéphanie is able to help studios gain richer gameplay experiences by developing their NPCs. To give back to the Quebec video game ecosystem, Stéphanie regularly speaks at events and conferences and also teaches classes in Game Design and AI.Favorite villain in video games: GladOS (Portal)Favorite villain in movies: Deadpool (Yes, it was originally a comic...)
Oxitocyn
-
Game Designer - UnannouncedOxitocyn Nov 2023 - PresentUnannounced - Mobile Game Project for pre-school kid's.* Project Management - Scoping, Feature listing, Task break down, Scheduling* Game Direction - Gameplay description, System breakdown, Loops definition, Level Design overview* Project Admin - Annual planning, Basic Accounting, Evaluating candidates, Building a team
-
Game Designer AiRed Barrels Jun 2023 - Oct 2023Montreal , Qc, Ca*Assessment of all AI Systems for a complete overhaul.*Creation of 2 new NPC Archetypes ‘’Sleeper’ and ‘’Scapegoat’’ leading an AI team of 3 people to increase gameplay and replayability*Improve on some existing systems - mainly around detection and locomotion*Balancing - Create a RAGE NPC Modifier - enhancing the atmosphere for the Halloween Online event -
Chief Executive OfficerStockholm Syndrome.Ai May 2018 - Sep 2023Montreal, Québec, CaBoutique consulting firm that can make your adorable villains just a little smarter. We work with you to conceive and integrate the best AI solutions possible to make your gameplay perfect.*Plan and executed the administration and operations of a team of 21 people for 5 years.*Managed Sales and Marketing attracting 20+ clients with a contract length of 5 month in average, in 8+ country. *Perform project assessment, scoping and breakdown for each project ensuring delivery in time with internal teams of 1 to 6 people.*Managing the legal, financial and fiscal aspect of said project across many jurisdictions and time zones. -
Team Lead - Born Of BreadStockholm Syndrome.Ai Nov 2022 - Jun 2023Montreal, Québec, Ca -
Team Lead - Behavior - UnannouncedStockholm Syndrome.Ai Aug 2022 - Dec 2022Montreal, Québec, Ca -
Team Lead - Airship Syndicate - WayfinderStockholm Syndrome.Ai Feb 2022 - Sep 2022Montreal, Québec, Ca -
Product Owner - Synthetic Souls - Ml For Video GamesStockholm Syndrome.Ai Mar 2021 - Sep 2022Montreal, Québec, Ca -
Team Lead - Casus Ludi - BlancStockholm Syndrome.Ai Jan 2022 - Apr 2022Montreal, Québec, Ca -
Team Lead - Genie Lab - Bear TaleStockholm Syndrome.Ai Jan 2022 - Apr 2022Montreal, Québec, Ca -
Chef D'Équipe - Subsequen ChlorophilStockholm Syndrome.Ai Dec 2021 - Apr 2022Montreal, Québec, Ca -
Team Lead - Happy Volcano You Suck At ParkingStockholm Syndrome.Ai Apr 2021 - Mar 2022Montreal, Québec, Ca -
Team Lead - Prompt EvexiaStockholm Syndrome.Ai Nov 2021 - Feb 2022Montreal, Québec, Ca -
Game Director - Cdrin - UrbiaStockholm Syndrome.Ai Oct 2019 - Dec 2020Montreal, Québec, Ca -
Product Owner - La Guilde - Codename BablefishStockholm Syndrome.Ai Feb 2020 - Jun 2020Montreal, Québec, Ca -
Game Designer Ai - Okidokico - FuturepolisStockholm Syndrome.Ai Oct 2019 - May 2020Montreal, Québec, Ca -
Senior Game Designer - Vr - S.A.T.Stockholm Syndrome.Ai Sep 2019 - Dec 2019Montreal, Québec, Ca -
Game Designer Senior - Cooper - TurbulentStockholm Syndrome.Ai Apr 2019 - Sep 2019Montreal, Québec, Ca -
Game Designer Ai - New Web Lab - Ucalled.Me ProjectStockholm Syndrome.Ai Feb 2019 - Apr 2019Montreal, Québec, Ca -
Game Design Coach - Nfb - Koffe Vr ProjectStockholm Syndrome.Ai Feb 2019 - Apr 2019Montreal, Québec, Ca -
Game Director - Keeko - Evolutionnaire StudioStockholm Syndrome.Ai May 2018 - Jan 2019Montreal, Québec, Ca -
Game Designer Ai - Iron Belly - Fractured VeilStockholm Syndrome.Ai Oct 2018 - Nov 2018Montreal, Québec, Ca -
Game Designer Senior - Destiny Sword - 2 Dogs StudioStockholm Syndrome.Ai Jul 2018 - Sep 2018Montreal, Québec, Ca -
Course Lecturer - Advanced Game DesignÉcole Des Arts Numériques, De L'Animation Et Du Design (Nad-Uqac) Jan 2013 - Jun 2022Montréal, Québec, Ca -
Teacher - Game DesignLe Campus Adn Jan 2020 - Jun 2020Montréal, Québec, Ca -
Senior Game Designer Ai - Batman Gotham KnightWb Games Montreal Inc. May 2017 - Feb 2018Montreal, Qc, CaUnannounced -
Game Designer - UnnanouncedUbisoft Montréal Dec 2016 - May 2017Montréal, Québec, Ca -
Game Designer - TransferenceUbisoft Montréal Oct 2016 - Dec 2016Montréal, Québec, CaAggregating the Creative directionBuilding the core systemsBuilding a feature listSupport a prototyping team -
Game Designer Ai - Watch Dog 2Ubisoft Montréal May 2016 - Oct 2016Montréal, Québec, CaAi Design on the Barks system of the combat Unit. The core of the job was to tweaks and balance the all the ‘’Spoken AI’’ systems in correlation to their behaviours in all condition. The core of the job was to clean up the connections between the text data base, the Logic dialog trees and the data collections in the Engine. I was brought in last minute, but succeeded in relieving the Audio, Design, Animation, Writing and LD teams while increasing the quality of the delivered product -
Game Designer Ai - UnnanouncedUbisoft Montréal Dec 2015 - May 2016Montréal, Québec, CaDesign and proposition of the new rooster of NPCs. Realigning the pipeline for Cinematics, animations, voice over, AI and narrative. Pitching narrative AI in preconception for the core team. -
Game Designer Ai - Far Cry PrimalUbisoft Montréal Dec 2014 - Dec 2015Montréal, Québec, CaAi Game Designer responsible for the conception and implementation of the barks system of all the AI in Game. Responsible for the integration of a historically accurate PIE in game. Supported the modification made for the ‘’mission givers’’ and the updates on the interaction component, which also include CLOs. I implemented the systems for context sensitive and progression sensitive barks. I also performed the maintenance on the Contextual strategies data lists and their AI overrides and supported the LD team in their integration. This was accomplished in cooperation with the audio team, the systemic writer, LDs and the DT in charge of Level Design -
Game Designer - FunhouseUbisoft Montréal Jan 2013 - Dec 2014Montréal, Québec, CaUnannonced - Amazing New Game with the Fun house [More Information soon] CD - Patrick Plourde -
Teacher - Production IiChamplain College Jan 2013 - May 2013Burlington, Vt, UsIncubator class to experience the ups and down of a game production pipeline -
Game Designer - 1666 AmsterdamThq Apr 2012 - Jan 2013Agoura Hills, Ca, UsActive prototyping. Documentation and data visualisation. Confluence Specialist on my team. Responsible for some 3cs elements and so much more. -
Teacher - Intro To Game DesignDawson College Jan 2012 - May 2012Montreal, Qc, CaExplain to beginer game design students the basics of game theory through the development of a 2D game -
Co-FounderKo_Op Dec 2011 - Apr 2012Supporting and nurturing the Indie Developers in Montreal -
Game Designer - Techno-Culture, Art And GamesUniversité Concordia Aug 2010 - Jan 2012Montreal, Qc, CaGame Designer for a couple of very experimental video games -
Game Designer - Prism TeamUniversité Concordia Sep 2011 - Dec 2011Montreal, Qc, CaWorking on an HTML5 puzzle game about loneliness, companionship and social behavior. -
Game Accelerator Manager - Montreal Game IncubatorUniversité Concordia May 2011 - Sep 2011Montreal, Qc, CaMontreal Game IncubatorFirst iteration of a Game Studio Incubator at the T.A.G center at ConcordiaOur Mission was to select some teams with different level of experience from a list of applicant and turn each team into a game making powerhouse!My job was to:Build of the required deliverable for each of the production milestonesFollow up on the teams for scrums and sprints follow upsStreamline collected information and work with a board of Mentors to invite experts related to ''the issues of the week''.Ensure the communication between the teams and the Academics running the accelerator and studying the teamsEnsure the communication and follow ups with the logistical team interfacing with the University resources. Organize documents and media to support the social media teamSupport the Organization of social event with the media and the public We had 4 games on a big summer crunch!Game :: FRACT - First person adventure game incorporating electronic musicStudio :: Phosphiend SystemsTeam :: Richard E Flanagan, Henk Boom, Quynh Nguyen, and Paul ForeyStatus :: PublishedGame :: COMMANDER - 8-bit inspired tower defense gameStudio :: Ephemere Games - 8-bit inspired tower defense gameTeam :: Jodi GiordanoStatus :: PublishedGame :: Cube - iPad 3d Tile puzzle gameStudio :: Not So Indie Games Team :: Matthew Newton, Tyler Steele, and Nathan FowlerStatus :: PublishedGame :: Damnatus - third person action game inspired by DOTAStudio :: Majestic Moose GamesTeam :: Danko Vassev, Kyle Okwe, Lawrence Collier, Ricardo Cianci, John CapaldoStatus :: Unreleased -
Game Designer - VictorianatorUniversité Concordia Sep 2010 - Jun 2011Montreal, Qc, Ca -
Concepteur De Jeux - Chromian WarsMiralupa Inc. Jan 2011 - Aug 2011Montreal, Quebec, CaPlatform :: MobileGame Genre :: Tank Battle in ARDescription :: Chromian Wars is a multiplayer mobile augmented reality game game where players use a tank to collect upgrades, and construct a base. The objective for the players is to eliminated each other and prove their supremacy. -
Custom Peripheral Designer - Gamelan ElektrikaMit May 2010 - Jul 2010Cambridge, Ma, UsGamelan ElektrikaA cooperation between Harmonix and MITOur Objective :: Create a ''Rock Band Peripheral version'' of a Balinese percussion group known as Gamelan Ensemble.My job was to create sensors elements made of acrylic, copper and urethane shaped like xylophones blades. Those sensors were then assembled to a wooden frame and plugged in a computer to read the input. These instruments were used in a Gamelan Orchestra to tour around the United-States reducing the manutention cost because of the reduced weight compare to a authentique Gamelan Set. -
Peripheral Designer - PropinquityUniversité Concordia 2010 - 2010Montreal, Qc, Ca -
Quality Assurance Testing - Team LeadBug-Tracker Feb 2008 - Aug 2009Montreal, Quebec, Ca2008 Ubisoft - My Coach Series2008 Ubisoft - Imagine Fashion Party2009 Disney - Pixar Cars: Race-O-RamaAnd so much more! -
Quality Assurance Tester - Rainbow Six Vegas 2 - Multi OnlineUbisoft Montréal Feb 2008 - Mar 2008Montréal, Québec, CaPlatform :: Xbox 360/ Playstation 3Game Genre :: Third person shooterDescription :: The player assumes the role of Bishop, a member of the Rainbow squad with a great deal more experience who has a deeper involvement in the story. The game, billed as "part sequel, part prequel", has events that run both before and concurrently to the story of Logan Keller and continue after where the first game concluded. -
Quality Assurance Tester - Assassin'S CreedUbisoft Montréal Aug 2007 - Feb 2008Montréal, Québec, CaPlatform :: Xbox 360/ Playstation 3Game Genre :: Acrobatic platformer with melee combatDescription :: Desmond's story begins with his abduction by pharmaceutical company Abstergo Industries, whose lead scientist, Dr. Warren Vidic, forces him to explore Altaïr's memories through a machine called the Animus that allows him to connect with his ancestors' DNA. In doing so, Abstergo hopes to find powerful artifacts called Pieces of Eden, which the Assassins and their rivals, the Knights Templar, have fought over for centuries. -
Quality Assurance Tester - Rainbow Six Vegas - Coop TeamUbisoft Montréal Nov 2006 - Aug 2007Montréal, Québec, CaPlatform :: Xbox 360/ Playstation 3Game Genre :: 3rd person shooter - Coop Game ModeDescription :: A new team of operatives dispatched to Las Vegas, Nevada to defeat international terrorist Irena Morales and her army of mercenaries that are repeatedly attacking key locations in the city. -
Quality Assurance Tester - Star Wars Lethal AllianceUbisoft Montréal Oct 2006 - Oct 2006Montréal, Québec, CaPlatform :: PSPGame Genre :: Third Person ShooterDescription :: It focuses on platforming and shooting mechanics rather than lightsabers and the Force. The player controls a female Twi'lek named Rianna and by extension her companion droid Zeeo. -
Quality Assurance Tester - Catz 2Ubisoft Montréal Sep 2006 - Oct 2006Montréal, Québec, CaPlatform :: Nintendo DSGame Genre :: Pet SimulatorDescription :: A game about taking care of a kitten basic needs to see it through it's life to adulthood.
Stéphanie Bouchard Skills
Stéphanie Bouchard Education Details
-
Concordia UniversityInteractive Media & Immersive Environments -
Uqam | Université Du Québec À MontréalInteractive Media & Immersive Environments
Frequently Asked Questions about Stéphanie Bouchard
What company does Stéphanie Bouchard work for?
Stéphanie Bouchard works for Oxitocyn
What is Stéphanie Bouchard's role at the current company?
Stéphanie Bouchard's current role is Project Manager/ Game Director.
What is Stéphanie Bouchard's email address?
Stéphanie Bouchard's email address is sb****@****ubi.com
What schools did Stéphanie Bouchard attend?
Stéphanie Bouchard attended Concordia University, Uqam | Université Du Québec À Montréal.
What skills is Stéphanie Bouchard known for?
Stéphanie Bouchard has skills like Game Design, Game Development, Video Games, User Experience, Unity3d, Game Mechanics, Gameplay, System Design, Artificial Intelligence, Sign And Feedback, Barks, Systemic Narrative.
Free Chrome Extension
Find emails, phones & company data instantly
Aero Online
Your AI prospecting assistant
Select data to include:
0 records × $0.02 per record
Download 750 million emails and 100 million phone numbers
Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.
Start your free trial