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Stéphanie Bouchard Email & Phone Number

Project Manager/ Game Director at Oxitocyn
Location: Montreal, Quebec, Canada 48 work roles 2 schools
1 work email found @ubi.com LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

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Current company
Oxitocyn
Role
Project Manager/ Game Director
Location
Montreal, Quebec, Canada

Who is Stéphanie Bouchard? Overview

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Quick answer

Stéphanie Bouchard is listed as Project Manager/ Game Director at Oxitocyn, based in Montreal, Quebec, Canada. AeroLeads shows a work email signal at ubi.com and a matched LinkedIn profile for Stéphanie Bouchard.

Stéphanie Bouchard previously worked as Game Designer - Unannounced at Oxitocyn and Game Designer AI at Red Barrels. Stéphanie Bouchard holds Computation Art, Interactive Media & Immersive Environments from Concordia University.

Company email context

Email format at Oxitocyn

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{first_initial}{last}@ubi.com
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Profile bio

About Stéphanie Bouchard

For 18 years Stéphanie Bouchard worked as a System Designer as an entrepreneur (Stockholm Syndrome.AI), in AAA (Ubisoft, Warner Brothers, WB Games, THQ), indie, academic research and teaching (NAD, Dawson, College Champlain), R&D and freelance. She worked on all types of games, with all kinds of constraints, with or without budget. After 8 years as a generalist, she fell in love with creating fake homicidal people and decided to specialize in artificial Intelligence. As CEO of Stockholm Syndrome.AI, Stéphanie is able to help studios gain richer gameplay experiences by developing their NPCs. To give back to the Quebec video game ecosystem, Stéphanie regularly speaks at events and conferences and also teaches classes in Game Design and AI.Favorite villain in video games: GladOS (Portal)Favorite villain in movies: Deadpool (Yes, it was originally a comic...)

Listed skills include Game Design, Game Development, Video Games, User Experience, and 8 others.

Current workplace

Stéphanie Bouchard's current company

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Oxitocyn
Oxitocyn
Project Manager/ Game Director
48 roles · 16 years

Stéphanie Bouchard work experience

A career timeline built from the work history available for this profile.

Game Designer - Unannounced

Current
Oxitocyn

Unannounced - Mobile Game Project for pre-school kid's.* Project Management - Scoping, Feature listing, Task break down, Scheduling* Game Direction - Gameplay description, System breakdown, Loops definition, Level Design overview* Project Admin - Annual planning, Basic Accounting, Evaluating candidates, Building a team

Nov 2023 - Present

Game Designer Ai

Montreal, Qc, CA

*Assessment of all AI Systems for a complete overhaul.*Creation of 2 new NPC Archetypes ‘’Sleeper’ and ‘’Scapegoat’’ leading an AI team of 3 people to increase gameplay and replayability*Improve on some existing systems - mainly around detection and locomotion*Balancing - Create a RAGE NPC Modifier - enhancing the atmosphere for the Halloween Online event

Jun 2023 - Oct 2023

Chief Executive Officer

Montreal, Québec, CA

Boutique consulting firm that can make your adorable villains just a little smarter. We work with you to conceive and integrate the best AI solutions possible to make your gameplay perfect.*Plan and executed the administration and operations of a team of 21 people for 5 years.*Managed Sales and Marketing attracting 20+ clients with a contract length of 5.

May 2018 - Sep 2023

Team Lead - Airship Syndicate - Wayfinder

Montreal, Québec, CA

Feb 2022 - Sep 2022

Product Owner - Synthetic Souls - Ml For Video Games

Montreal, Québec, CA

Mar 2021 - Sep 2022

Team Lead - Happy Volcano You Suck At Parking

Montreal, Québec, CA

Apr 2021 - Mar 2022

Product Owner - La Guilde - Codename Bablefish

Montreal, Québec, CA

Feb 2020 - Jun 2020

Game Designer Ai - Okidokico - Futurepolis

Montreal, Québec, CA

Oct 2019 - May 2020

Game Designer Senior - Cooper - Turbulent

Montreal, Québec, CA

Apr 2019 - Sep 2019

Game Designer Ai - New Web Lab - Ucalled.Me Project

Montreal, Québec, CA

Feb 2019 - Apr 2019

Game Design Coach - Nfb - Koffe Vr Project

Montreal, Québec, CA

Feb 2019 - Apr 2019

Game Director - Keeko - Evolutionnaire Studio

Montreal, Québec, CA

May 2018 - Jan 2019

Game Designer Ai - Iron Belly - Fractured Veil

Montreal, Québec, CA

Oct 2018 - Nov 2018

Game Designer Senior - Destiny Sword - 2 Dogs Studio

Montreal, Québec, CA

Jul 2018 - Sep 2018

Teacher - Game Design

Montréal, Québec, CA

Jan 2020 - Jun 2020

Senior Game Designer Ai - Batman Gotham Knight

Montreal, QC, CA

Unannounced

May 2017 - Feb 2018

Game Designer - Unnanounced

Montréal, Québec, CA

Dec 2016 - May 2017

Game Designer - Transference

Montréal, Québec, CA

Aggregating the Creative directionBuilding the core systemsBuilding a feature listSupport a prototyping team

Oct 2016 - Dec 2016

Game Designer Ai - Watch Dog 2

Montréal, Québec, CA

Ai Design on the Barks system of the combat Unit. The core of the job was to tweaks and balance the all the ‘’Spoken AI’’ systems in correlation to their behaviours in all condition. The core of the job was to clean up the connections between the text data base, the Logic dialog trees and the data collections in the Engine. I was brought in last minute.

May 2016 - Oct 2016

Game Designer Ai - Unnanounced

Montréal, Québec, CA

Design and proposition of the new rooster of NPCs. Realigning the pipeline for Cinematics, animations, voice over, AI and narrative. Pitching narrative AI in preconception for the core team.

Dec 2015 - May 2016

Game Designer Ai - Far Cry Primal

Montréal, Québec, CA

Ai Game Designer responsible for the conception and implementation of the barks system of all the AI in Game. Responsible for the integration of a historically accurate PIE in game. Supported the modification made for the ‘’mission givers’’ and the updates on the interaction component, which also include CLOs. I implemented the systems for context.

Dec 2014 - Dec 2015

Game Designer - Funhouse

Montréal, Québec, CA

Unannonced - Amazing New Game with the Fun house [More Information soon] CD - Patrick Plourde

Jan 2013 - Dec 2014

Teacher - Production Ii

Burlington, VT, US

Incubator class to experience the ups and down of a game production pipeline

Jan 2013 - May 2013

Game Designer - 1666 Amsterdam

Thq

Agoura Hills, CA, US

Active prototyping. Documentation and data visualisation. Confluence Specialist on my team. Responsible for some 3cs elements and so much more.

Apr 2012 - Jan 2013

Teacher - Intro To Game Design

Montreal, QC, CA

Explain to beginer game design students the basics of game theory through the development of a 2D game

Jan 2012 - May 2012

Co-Founder

Supporting and nurturing the Indie Developers in Montreal

Dec 2011 - Apr 2012

Game Designer - Techno-Culture, Art And Games

Montreal, Qc, CA

Game Designer for a couple of very experimental video games

Aug 2010 - Jan 2012

Game Designer - Prism Team

Montreal, Qc, CA

Working on an HTML5 puzzle game about loneliness, companionship and social behavior.

Sep 2011 - Dec 2011

Game Accelerator Manager - Montreal Game Incubator

Montreal, Qc, CA

Montreal Game IncubatorFirst iteration of a Game Studio Incubator at the T.A.G center at ConcordiaOur Mission was to select some teams with different level of experience from a list of applicant and turn each team into a game making powerhouse!My job was to:Build of the required deliverable for each of the production milestonesFollow up on the teams for.

May 2011 - Sep 2011

Concepteur De Jeux - Chromian Wars

Montreal, Quebec, CA

Platform:: MobileGame Genre:: Tank Battle in ARDescription:: Chromian Wars is a multiplayer mobile augmented reality game game where players use a tank to collect upgrades, and construct a base. The objective for the players is to eliminated each other and prove their supremacy.

Jan 2011 - Aug 2011

Custom Peripheral Designer - Gamelan Elektrika

Mit

Cambridge, MA, US

Gamelan ElektrikaA cooperation between Harmonix and MITOur Objective:: Create a ''Rock Band Peripheral version'' of a Balinese percussion group known as Gamelan Ensemble.My job was to create sensors elements made of acrylic, copper and urethane shaped like xylophones blades. Those sensors were then assembled to a wooden frame and plugged in a computer to.

May 2010 - Jul 2010

Quality Assurance Testing - Team Lead

Montreal, Quebec, CA

2008 Ubisoft - My Coach Series2008 Ubisoft - Imagine Fashion Party2009 Disney - Pixar Cars: Race-O-RamaAnd so much more!

Feb 2008 - Aug 2009

Quality Assurance Tester - Rainbow Six Vegas 2 - Multi Online

Montréal, Québec, CA

Platform:: Xbox 360/ Playstation 3Game Genre:: Third person shooterDescription:: The player assumes the role of Bishop, a member of the Rainbow squad with a great deal more experience who has a deeper involvement in the story. The game, billed as "part sequel, part prequel", has events that run both before and concurrently to the story of Logan Keller and.

Feb 2008 - Mar 2008

Quality Assurance Tester - Assassin'S Creed

Montréal, Québec, CA

Platform:: Xbox 360/ Playstation 3Game Genre:: Acrobatic platformer with melee combatDescription:: Desmond's story begins with his abduction by pharmaceutical company Abstergo Industries, whose lead scientist, Dr. Warren Vidic, forces him to explore Altaïr's memories through a machine called the Animus that allows him to connect with his ancestors' DNA. In.

Aug 2007 - Feb 2008

Quality Assurance Tester - Rainbow Six Vegas - Coop Team

Montréal, Québec, CA

Platform:: Xbox 360/ Playstation 3Game Genre:: 3rd person shooter - Coop Game ModeDescription:: A new team of operatives dispatched to Las Vegas, Nevada to defeat international terrorist Irena Morales and her army of mercenaries that are repeatedly attacking key locations in the city.

Nov 2006 - Aug 2007

Quality Assurance Tester - Star Wars Lethal Alliance

Montréal, Québec, CA

Platform:: PSPGame Genre:: Third Person ShooterDescription:: It focuses on platforming and shooting mechanics rather than lightsabers and the Force. The player controls a female Twi'lek named Rianna and by extension her companion droid Zeeo.

Oct 2006 - Oct 2006

Quality Assurance Tester - Catz 2

Montréal, Québec, CA

Platform:: Nintendo DSGame Genre:: Pet SimulatorDescription:: A game about taking care of a kitten basic needs to see it through it's life to adulthood.

Sep 2006 - Oct 2006
2 education records

Stéphanie Bouchard education

Computation Art, Interactive Media & Immersive Environments

Concordia University

Média Interactifs, Interactive Media & Immersive Environments

Uqam | Université Du Québec À Montréal
FAQ

Frequently asked questions about Stéphanie Bouchard

Quick answers generated from the profile data available on this page.

What company does Stéphanie Bouchard work for?

Stéphanie Bouchard works for Oxitocyn.

What is Stéphanie Bouchard's role at Oxitocyn?

Stéphanie Bouchard is listed as Project Manager/ Game Director at Oxitocyn.

What is Stéphanie Bouchard's email address?

AeroLeads has found 1 work email signal at @ubi.com for Stéphanie Bouchard at Oxitocyn.

Where is Stéphanie Bouchard based?

Stéphanie Bouchard is based in Montreal, Quebec, Canada while working with Oxitocyn.

What companies has Stéphanie Bouchard worked for?

Stéphanie Bouchard has worked for Oxitocyn, Red Barrels, Stockholm Syndrome.Ai, École Des Arts Numériques, De L'Animation Et Du Design (Nad-Uqac), and Le Campus Adn.

How can I contact Stéphanie Bouchard?

You can use AeroLeads to view verified contact signals for Stéphanie Bouchard at Oxitocyn, including work email, phone, and LinkedIn data when available.

What schools did Stéphanie Bouchard attend?

Stéphanie Bouchard holds Computation Art, Interactive Media & Immersive Environments from Concordia University.

What skills is Stéphanie Bouchard known for?

Stéphanie Bouchard is listed with skills including Game Design, Game Development, Video Games, User Experience, Unity3D, Game Mechanics, Gameplay, and System Design.

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