Stéphanie Bouchard Email & Phone Number
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Who is Stéphanie Bouchard? Overview
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Stéphanie Bouchard is listed as Maîtrise en informatique - profil recherche, concentration en intelligence artificielle at Université du Québec à Chicoutimi, a with 1210 employees, based in Montreal, Quebec, Canada. AeroLeads shows a work email signal at ubi.com and a matched LinkedIn profile for Stéphanie Bouchard.
Stéphanie Bouchard previously worked as Game Designer - Unannounced at Oxitocyn and Game Designer AI at Red Barrels. Stéphanie Bouchard holds Computation Art, Interactive Media & Immersive Environments from Concordia University.
Email format at Université du Québec à Chicoutimi
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About Stéphanie Bouchard
For 18 years Stéphanie Bouchard worked as a System Designer as an entrepreneur (Stockholm Syndrome.AI), in AAA (Ubisoft, Warner Brothers, WB Games, THQ), indie, academic research and teaching (NAD, Dawson, College Champlain), R&D and freelance. She worked on all types of games, with all kinds of constraints, with or without budget. After 8 years as a generalist, she fell in love with creating fake homicidal people and decided to specialize in artificial Intelligence. As CEO of Stockholm Syndrome.AI, Stéphanie is able to help studios gain richer gameplay experiences by developing their NPCs. To give back to the Quebec video game ecosystem, Stéphanie regularly speaks at events and conferences and also teaches classes in Game Design and AI.Favorite villain in video games: GladOS (Portal)Favorite villain in movies: Deadpool (Yes, it was originally a comic...)
Listed skills include Game Design, Game Development, Video Games, User Experience, and 8 others.
Stéphanie Bouchard's current company
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Stéphanie Bouchard work experience
A career timeline built from the work history available for this profile.
Game Designer - Unannounced
Unannounced - Mobile Game Project for pre-school kid's.* Project Management - Scoping, Feature listing, Task break down, Scheduling* Game Direction - Gameplay description, System breakdown, Loops definition, Level Design overview* Project Admin - Annual planning, Basic Accounting, Evaluating candidates, Building a team
Game Designer Ai
*Assessment of all AI Systems for a complete overhaul.*Creation of 2 new NPC Archetypes ‘’Sleeper’ and ‘’Scapegoat’’ leading an AI team of 3 people to increase gameplay and replayability*Improve on some existing systems - mainly around detection and locomotion*Balancing - Create a RAGE NPC Modifier - enhancing the atmosphere for the Halloween Online event
Chief Executive Officer
Boutique consulting firm that can make your adorable villains just a little smarter. We work with you to conceive and integrate the best AI solutions possible to make your gameplay perfect.*Plan and executed the administration and operations of a team of 21 people for 5 years.*Managed Sales and Marketing attracting 20+ clients with a contract length of 5 month in average, in 8+ country. *Perform project assessment, scoping and breakdown for each project ensuring delivery in time with internal teams of 1 to 6 people.*Managing the legal, financial and fiscal aspect of said project across many jurisdictions and time zones.
Team Lead - Born Of Bread
Team Lead - Behavior - Unannounced
Team Lead - Airship Syndicate - Wayfinder
Product Owner - Synthetic Souls - Ml For Video Games
Team Lead - Casus Ludi - Blanc
Team Lead - Genie Lab - Bear Tale
Chef D'Équipe - Subsequen Chlorophil
Team Lead - Happy Volcano You Suck At Parking
Team Lead - Prompt Evexia
Game Director - Cdrin - Urbia
Product Owner - La Guilde - Codename Bablefish
Game Designer Ai - Okidokico - Futurepolis
Senior Game Designer - Vr - S.A.T.
Game Designer Senior - Cooper - Turbulent
Game Designer Ai - New Web Lab - Ucalled.Me Project
Game Design Coach - Nfb - Koffe Vr Project
Game Director - Keeko - Evolutionnaire Studio
Game Designer Ai - Iron Belly - Fractured Veil
Game Designer Senior - Destiny Sword - 2 Dogs Studio
Course Lecturer - Advanced Game Design
Teacher - Game Design
Game Designer - Unnanounced
Game Designer - Transference
Aggregating the Creative directionBuilding the core systemsBuilding a feature listSupport a prototyping team
Game Designer Ai - Watch Dog 2
Ai Design on the Barks system of the combat Unit. The core of the job was to tweaks and balance the all the ‘’Spoken AI’’ systems in correlation to their behaviours in all condition. The core of the job was to clean up the connections between the text data base, the Logic dialog trees and the data collections in the Engine. I was brought in last minute, but succeeded in relieving the Audio, Design, Animation, Writing and LD teams while increasing the quality of the delivered product
Game Designer Ai - Unnanounced
Design and proposition of the new rooster of NPCs. Realigning the pipeline for Cinematics, animations, voice over, AI and narrative. Pitching narrative AI in preconception for the core team.
Game Designer Ai - Far Cry Primal
Ai Game Designer responsible for the conception and implementation of the barks system of all the AI in Game. Responsible for the integration of a historically accurate PIE in game. Supported the modification made for the ‘’mission givers’’ and the updates on the interaction component, which also include CLOs. I implemented the systems for context sensitive and progression sensitive barks. I also performed the maintenance on the Contextual strategies data lists and their AI overrides and supported the LD team in their integration. This was accomplished in cooperation with the audio team, the systemic writer, LDs and the DT in charge of Level Design
Game Designer - Funhouse
Unannonced - Amazing New Game with the Fun house [More Information soon] CD - Patrick Plourde
Teacher - Production Ii
Incubator class to experience the ups and down of a game production pipeline
Game Designer - 1666 Amsterdam
Active prototyping. Documentation and data visualisation. Confluence Specialist on my team. Responsible for some 3cs elements and so much more.
Teacher - Intro To Game Design
Explain to beginer game design students the basics of game theory through the development of a 2D game
Game Designer - Techno-Culture, Art And Games
Game Designer for a couple of very experimental video games
Game Designer - Prism Team
Working on an HTML5 puzzle game about loneliness, companionship and social behavior.
Game Accelerator Manager - Montreal Game Incubator
Montreal Game IncubatorFirst iteration of a Game Studio Incubator at the T.A.G center at ConcordiaOur Mission was to select some teams with different level of experience from a list of applicant and turn each team into a game making powerhouse!My job was to:Build of the required deliverable for each of the production milestonesFollow up on the teams for scrums and sprints follow upsStreamline collected information and work with a board of Mentors to invite experts related to ''the issues of the week''.Ensure the communication between the teams and the Academics running the accelerator and studying the teamsEnsure the communication and follow ups with the logistical team interfacing with the University resources. Organize documents and media to support the social media teamSupport the Organization of social event with the media and the public We had 4 games on a big summer crunch!Game :: FRACT - First person adventure game incorporating electronic musicStudio :: Phosphiend SystemsTeam :: Richard E Flanagan, Henk Boom, Quynh Nguyen, and Paul ForeyStatus :: PublishedGame :: COMMANDER - 8-bit inspired tower defense gameStudio :: Ephemere Games - 8-bit inspired tower defense gameTeam :: Jodi GiordanoStatus :: PublishedGame :: Cube - iPad 3d Tile puzzle gameStudio :: Not So Indie Games Team :: Matthew Newton, Tyler Steele, and Nathan FowlerStatus :: PublishedGame :: Damnatus - third person action game inspired by DOTAStudio :: Majestic Moose GamesTeam :: Danko Vassev, Kyle Okwe, Lawrence Collier, Ricardo Cianci, John CapaldoStatus :: Unreleased
Game Designer - Victorianator
Concepteur De Jeux - Chromian Wars
Platform :: MobileGame Genre :: Tank Battle in ARDescription :: Chromian Wars is a multiplayer mobile augmented reality game game where players use a tank to collect upgrades, and construct a base. The objective for the players is to eliminated each other and prove their supremacy.
Custom Peripheral Designer - Gamelan Elektrika
Gamelan ElektrikaA cooperation between Harmonix and MITOur Objective :: Create a ''Rock Band Peripheral version'' of a Balinese percussion group known as Gamelan Ensemble.My job was to create sensors elements made of acrylic, copper and urethane shaped like xylophones blades. Those sensors were then assembled to a wooden frame and plugged in a computer to read the input. These instruments were used in a Gamelan Orchestra to tour around the United-States reducing the manutention cost because of the reduced weight compare to a authentique Gamelan Set.
Peripheral Designer - Propinquity
Quality Assurance Testing - Team Lead
2008 Ubisoft - My Coach Series2008 Ubisoft - Imagine Fashion Party2009 Disney - Pixar Cars: Race-O-RamaAnd so much more!
Quality Assurance Tester - Rainbow Six Vegas 2 - Multi Online
Platform :: Xbox 360/ Playstation 3Game Genre :: Third person shooterDescription :: The player assumes the role of Bishop, a member of the Rainbow squad with a great deal more experience who has a deeper involvement in the story. The game, billed as "part sequel, part prequel", has events that run both before and concurrently to the story of Logan Keller and continue after where the first game concluded.
Quality Assurance Tester - Assassin'S Creed
Platform :: Xbox 360/ Playstation 3Game Genre :: Acrobatic platformer with melee combatDescription :: Desmond's story begins with his abduction by pharmaceutical company Abstergo Industries, whose lead scientist, Dr. Warren Vidic, forces him to explore Altaïr's memories through a machine called the Animus that allows him to connect with his ancestors' DNA. In doing so, Abstergo hopes to find powerful artifacts called Pieces of Eden, which the Assassins and their rivals, the Knights Templar, have fought over for centuries.
Quality Assurance Tester - Rainbow Six Vegas - Coop Team
Platform :: Xbox 360/ Playstation 3Game Genre :: 3rd person shooter - Coop Game ModeDescription :: A new team of operatives dispatched to Las Vegas, Nevada to defeat international terrorist Irena Morales and her army of mercenaries that are repeatedly attacking key locations in the city.
Quality Assurance Tester - Star Wars Lethal Alliance
Platform :: PSPGame Genre :: Third Person ShooterDescription :: It focuses on platforming and shooting mechanics rather than lightsabers and the Force. The player controls a female Twi'lek named Rianna and by extension her companion droid Zeeo.
Quality Assurance Tester - Catz 2
Platform :: Nintendo DSGame Genre :: Pet SimulatorDescription :: A game about taking care of a kitten basic needs to see it through it's life to adulthood.
Colleagues at Université du Québec à Chicoutimi
Other employees you can reach at uqac.ca. View company contacts for 1210 employees →
Benoit Lafrance, Géologue (Ph.D)
Colleague at Université Du Québec À ChicoutimiChicoutimi, Quebec, Canada
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LD
Lucille Daver
Colleague at Université Du Québec À ChicoutimiMontreal, Quebec, Canada
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CV
Christine Vaillancourt
Colleague at Université Du Québec À ChicoutimiSaguenay, Quebec, Canada
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MG
Morgane Gigoux
Colleague at Université Du Québec À ChicoutimiCanada
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Stéphanie Bouchard education
Computation Art, Interactive Media & Immersive Environments
Média Interactifs, Interactive Media & Immersive Environments
Frequently asked questions about Stéphanie Bouchard
Quick answers generated from the profile data available on this page.
What company does Stéphanie Bouchard work for?
Stéphanie Bouchard works for Université du Québec à Chicoutimi.
What is Stéphanie Bouchard's role at Université du Québec à Chicoutimi?
Stéphanie Bouchard is listed as Maîtrise en informatique - profil recherche, concentration en intelligence artificielle at Université du Québec à Chicoutimi.
What is Stéphanie Bouchard's email address?
AeroLeads has found 1 work email signal at @ubi.com for Stéphanie Bouchard at Université du Québec à Chicoutimi.
Where is Stéphanie Bouchard based?
Stéphanie Bouchard is based in Montreal, Quebec, Canada while working with Université du Québec à Chicoutimi.
What companies has Stéphanie Bouchard worked for?
Stéphanie Bouchard has worked for Université Du Québec À Chicoutimi, Oxitocyn, Red Barrels, Stockholm Syndrome.Ai, and École Des Arts Numériques, De L'Animation Et Du Design (Nad-Uqac).
Who are Stéphanie Bouchard's colleagues at Université du Québec à Chicoutimi?
Stéphanie Bouchard's colleagues at Université du Québec à Chicoutimi include Benoit Lafrance, Géologue (Ph.D), Lucille Daver, Christine Vaillancourt, and Morgane Gigoux.
How can I contact Stéphanie Bouchard?
You can use AeroLeads to view verified contact signals for Stéphanie Bouchard at Université du Québec à Chicoutimi, including work email, phone, and LinkedIn data when available.
What schools did Stéphanie Bouchard attend?
Stéphanie Bouchard holds Computation Art, Interactive Media & Immersive Environments from Concordia University.
What skills is Stéphanie Bouchard known for?
Stéphanie Bouchard is listed with skills including Game Design, Game Development, Video Games, User Experience, Unity3D, Game Mechanics, Gameplay, and System Design.
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