Stephan Reese, Csm Email and Phone Number
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20+ years in games! Diversified background in Publishing Production, Development Production, Project Management, User Research, Business Development, and Quality Assurance. Adept at leading teams in both physical and virtual environments. Comfortable managing multiple projects at a senior level within very large organizations. Background in working with world-class brands. Formal training in both Agile and traditional waterfall project management techniques. History of success on console, mobile, and PC platforms.
2K
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Senior Producer, Development2K Jan 2024 - PresentNovato, California, Us● Simultaneously lead up to 3 engineering teams on projects of varyingcomplexity.● Accountable for Time, Budget, and Scope of each project.● Focus on the integration of backend systems that control Promotions,Telemetry, Single Sign-On, and Commerce for the entire 2K family ofstudios.● Report to the Head of Studio. -
Senior Producer, Publishing - MarathonBungie Aug 2022 - Oct 2023Bellevue, Wa, Us• Was accountable for budget, timeline, and scope of publishing objectives for Marathon.• Managed Marathon’s 360 brand agency and their projects including Go To Market strategy, brand deliverables, graphic elements for both marketing purposes and in- game assets.• Drove the agency selection process for all publishing RFPs.• Owned the publishing effort for Marathon’s world-wide announcement.• Managed the creation of the Alternate Reality Game surrounding Marathon's announcement.• Contributed to the creation of Marathon's announcement trailer and ViDoc.Titles:Marathon -
Senior Producer2K May 2021 - Jul 2022Novato, California, Us● Complete ownership over a portfolio of 8 AAA multi-platform titles.Portfolio includes:○ Long-established and new intellectual properties○ Premium and Free-to-Play titles○ Games of varying genres○ Both internal studio and ex-dev projects● Created, executed, and evangelized production processes used across thepublishing organization including:○ The widespread adoption of JIRA○ Prioritization and tracking of Risks○ Production milestone definitions and documentation● Forged and maintained functional relationships with franchise teams suchas Marketing, Growth, Business Development, Consumer Insights, UserResearch, Analytics and Live Services. -
Senior Producer - Rapid App Development TeamMobilityware Jun 2020 - May 2021Irvine, Ca, Us• Manage the day to day of the Rapid App Development Team, a "fail-fast" prototyping team.• Oversee the continuous development of 5 live games.• Facilitate all aspects of the Scrum Agile process.• Maintain the Live Ops for 5 titles while developing a 6th title.• Coordinate team efforts with all lines of business including QA, Engineering, Production, Design, Marketing, and Data Analytics.• Work with senior leadership and product teams to create the road map. Maintain and take ownership of that road map. -
Senior Producer - Puzzle SuiteMobilityware Dec 2019 - Jun 2020Irvine, Ca, Us• Manage the day to day of a 13 person internal agile development team for an unannounced licensed mobile game.• Primary point of contact to and from the licencor, one of the largest entertainment companies in the world.• Receive, process, and distribute stakeholder feedback from the licencor to all levels of the organization.• Role reports directly to the Vice President of Games -
Senior Producer - Product Owner, Facebook Instant GamesMobilityware Jun 2018 - Dec 2019Irvine, Ca, Us• Managed all external development projects for the Facebook Instant Team – Both active development and live ops• Managed the entire Facebook Instant portfolio• Created and maintained the project roadmap for the Facebook Instant team• Primary liaison to Facebook for the studio• Tracked and used KPI data to craft feature sets for the Instant Games suite• Created the external developer vetting pipeline as well as the greenlight process for the Game Labs team• Built and maintained relationships with external developers used across the portfolio• Tracked and executed on industry and platform trends• Sought out and developed relationships for licensed opportunities across the company portfolioFacebook Instant Projects:-Solitaire Instant-Black Jack Instant-Jigsaw Instant-Just Bounce-It Fits I Sits-Color King-Flux Link-Block Free -
Games ProducerNickelodeon Oct 2015 - Jun 2018Los Angeles, Ca, Us•Oversaw and maintained budget, scope, and schedule for mobile game applications across multiple platforms as well as HTML5 experiences on Nick.com.•Assisted the Business Development team in the vetting of promotional partners, developers, and external game pitches.•Produced on 10 mobile projects and dozens of HTML 5 games.•Managed external development teams.•Interfaced with all lines of business well beyond the scope of the games team, including animation and live-action show units.•Comfortably managed-up to executive management teams across multiple lines of business•On-Site Games Producer to Schneider’s Bakery, a live-action production studio. Responsibilities include:o Managed all game applications associated with Schneider’s Bakery television series.o Executed Schneider’s Bakery brand approvals for all Nickelodeon lines of business.o Managed all digital assets for Schneider’s Bakery.o Created and editing script content for the Game Shakers and Henry Danger television shows as it pertains to gaming.o Oversaw accuracy and authenticity of game related content within the Game Shakers and Henry Danger.o Created and managed game assets used in broadcast episodes, commercials, and marketing materials. -
Senior Project ManagerHemisphere Interactive Mar 2014 - Sep 2015Auckland, Cbd, Nz• Remotely led as many as 10 virtual team members (Web developers, UI/UX designers, development managers, and database administrators) based in New Zealand, the UK, and Washington State.• Implemented and evangelized the Scrum Agile framework across the entire company. • Generated traditional project management documentation such as work breakdown structures, charters, statements of work, and management plans as needed.• Oversaw the creation, implementation, and ongoing support of digital media solutions including: o HTML5 and Flash based video players o Drupal video portals with companion mobile applications o Cloud-based mass media storage and retrieval systems o Learning Management Systems (LMS) such as Blackboard and Canvas o Collegiate Learning Tools Interoperability (LTI) interfaces o “Gamified” educational tools• Acted as the central communications conduit between Hemisphere and its stakeholders. Organize all formal communications and serve as the company’s representative in both virtual and off-site meetings and events (Requirements gathering sessions, deep-dives, post mortems, sprint reviews). • Owned and championed as many as 15 simultaneous projects for multiple clients. These clients include Oklahoma State, University of Washington, Central Washington University, and Arizona State. -
Project ManagerHemisphere Interactive Mar 2013 - Mar 2014Auckland, Cbd, Nz• Responsible for the scheduling and timely delivery of all project milestones.• Act as a central communications conduit between Hemisphere Interactive and its external stakeholders.• Champion the limitation of project scope-creep.• Design project timelines and sprint plans.• Craft and maintain project infrastructure. -
Product Evaluation LeadDisney Interactive Studios Mar 2007 - Mar 2011Burbank, Ca, Us• Created and managed the Product Evaluation team within the Creative Development department.• Provided creative input pertaining to all aspects of game design for over 50 titles.• Analyzed externally pitched software and documentation to determine potential of future projects.• Scheduled, organized, recruited for, and conducted user playtests; both on-site and at external facilities and development studios.• Created extensive informative reports and presentations based on the expert analysis of my team in conjunction with user playtest data. Supplied these resources to Executive Management, Production, Marketing, and Quality Assurance departments.• Maintained the playtest calendar for the entire international studio.• Managed the physical playtest lab at the corporate headquarters in Glendale. -
Quality AssuranceDisney Interactive Studios Jun 2005 - Mar 2007Burbank, Ca, Us -
Quality AssuranceTake Two Licensing Mar 2005 - Jun 2005• Assisted in the management of a team of 6 quality assurance testers.• Was responsible for the training of all new incoming testers.• Applied Quality Assurance testing methodologies to several licensed games.
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Quality AssuranceJakks Pacific Oct 2004 - Mar 2005Santa Monica, Ca, Us• Quality Assurance tester for Jakks Pacific's TV Game Plug-and-play line of video game consoles. -
Quality AssuranceElectronic Arts May 2004 - Oct 2004Redwood City, Ca, Us• Co-managed a team of 10 Quality Assurance testers.• Acted as a communication portal between the design and test teams.• Assisted the coordination and administration of public focus groups. -
Quality AssuranceThq Jun 2003 - May 2004Agoura Hills, Ca, Us• Created clear and concise bug reports for over 5 console games.• Operated all major game platforms in a testing environment.• Assisted the Game Evaluation Team.
Stephan Reese, Csm Skills
Stephan Reese, Csm Education Details
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Itt Technical Institute-SylmarProject Management -
Itt Technical InstituteWeb Development
Frequently Asked Questions about Stephan Reese, Csm
What company does Stephan Reese, Csm work for?
Stephan Reese, Csm works for 2k
What is Stephan Reese, Csm's role at the current company?
Stephan Reese, Csm's current role is Seasoned Senior/Executive Producer - Former 2K / Bungie / MobilityWare / Nickelodeon / Disney / EA / THQ.
What is Stephan Reese, Csm's email address?
Stephan Reese, Csm's email address is it****@****ail.com
What is Stephan Reese, Csm's direct phone number?
Stephan Reese, Csm's direct phone number is +162620*****
What schools did Stephan Reese, Csm attend?
Stephan Reese, Csm attended Itt Technical Institute-Sylmar, Itt Technical Institute.
What skills is Stephan Reese, Csm known for?
Stephan Reese, Csm has skills like Video Games, Game Design, Computer Games, Game Development, Ps3, Jira, Casual Games, Xbox 360, Social Games, Project Management, Console, Online Gaming.
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