Steph Chow Email & Phone Number
@xamacreative.com
2 phones found area 650
LinkedIn matched
Who is Steph Chow? Overview
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Steph Chow is listed as Founder and Creative Director, UI and UX at XAMA, a company with 2 employees, based in San Jose, California, United States. AeroLeads shows a work email signal at xamacreative.com, phone signal with area code 650, and a matched LinkedIn profile for Steph Chow.
Steph Chow previously worked as Founder & Creative Director, UI/UX at Xama and Art Director, Marketing at Supercell. Steph Chow holds B.A., Design And Visual Communications, General from University Of Southern California.
Email format at XAMA
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AeroLeads found 1 current-domain work email signal for Steph Chow. Compare company email patterns before reaching out.
About Steph Chow
Steph Chow is a UX Specialist and Creative Director who has dedicated herself to creating great digital product and design for the global consumer. She leverages her creative strategy and UX expertise to improve and execute game UI/UX for brands like Disney, Call of Duty, Marvel, Star Wars, and BANDAI NAMCO. As the founder and leader of XAMA, Steph works with a talented remote team of designers to consult and create high quality experiences for Fortune 500 companies, AAA game studios, and startups.In 2018, she was a speaker at GDC's UX Summit where she discussed how to immerse a creative world into usable UI. She then returned in 2019 to GDC's UX Summit to speak about conveying player growth through UX Strategy and in-game visuals. Steph now volunteers as a GDC advisor, working with the other members to curate the UX summit sessions.While part of the Central Creative team at Disney Games, Steph combined her art direction and UI/UX abilities to create functional and thematic product user interfaces. She then diversified her experience as a Marketing Art Director at Supercell––where she worked to improve Clash of Clans and Clash Royale's presence through a localized creative strategy for retention and acquisition in the Japan market. In addition she provided UI/UX insight and creative consultation to new game teams on how they can make their game globally appealing, and approachable for the Japan market.
Listed skills include Illustrator, Indesign, Graphic Design, Photoshop, and 21 others.
Steph Chow's current company
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Steph Chow work experience
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Founder & Creative Director, Ui/Ux
Current- I lead and design experiences for both AAA studios and small indies with a talented remote team of expert designers.
- Lead creative direction, UX/UI design, product strategy suggestions and solutions for clients' digital products such as web apps, cross-platform services, and games.
- Collaborate with game designers, engineers, product managers, and leadership to prototype proof of concepts in order to secure stakeholder support, key partnerships, and funding.
- Optimize and elevate client products by applying creative brand strategy and UX/UI best practices.
- Hire, manage, and empower remote teams based on client objectives and team members' expertises.
- Execute product building blocks and recommendations through deliverables such as UX audits, UX standardization guides, experience pillars, tenets, wireframes, prototypes, design systems, user interviews, and player.
Art Director, Marketing
- Concentrated on executing hyper-focused creative strategy and art direction for Japan market through community, and user acquisition content.
- Directed local and international partners to produce community videos, E-sports events, and paid media creative.
- Collaborated on Japan creative road map that led to a relevant increase in DAU, MAU, and general brand awareness in Japan territory.
- Led and produced Clash Royale global live-ops campaigns catered for players in Japan. Events produced and championed include: Japanese New Year & Golden Week 2018.
- Consulted new and current game teams on Japan’s mobile game market, player behaviors, and cultural familiarities.
Senior Designer, Visual Art Direction
- Led art direction on external titles with external developers and internal artists in UI, character design, backgrounds, animation, SFX and VFX.
- Gave in-depth UX/UI feedback for mobile game features that were in development or in live-ops.
- Mentored and educated team members at Disney Interactive about the importance of UX principles in game development.
Designer
- Worked with senior producers and external developers to improve the visual quality and experience of Disney mobile games from concept to production to live services.
- Gave visual guidance and art direction to external developers and internal artists in UI/UX, character design, backgrounds, animation, SFX and VFX.
- Provided visual and written creative feedback to developers and publishers for in-game features, and marketing websites for mobile and online games.
- Executed key marketing creative for user acquisition assets such as logos, key art and app store icons.
Associate Designer
- Collaborated with senior producers to produce creative for Disney's Asia Games production department involving Disney IPs (Marvel, Pixar, Star Wars) which included UI/UX design, user flows, wireframes, and iconography.
- Provided visual and written creative feedback to developers and publishers for in-game features, and marketing websites for mobile and online games.
- Executed creative for user acquisition assets such as websites, banner ads, social media assets and mobile app icons for a variety of territories (ASIA/EMEA/NA).
Product Development Design Intern
- Conceptualized and designed adaptive web UI layouts for upcoming Disney Interactive titles by collaborating with senior producers, developers, and online publishing team members.
- Produced PR material such as signage, decks, invites, and infographics for Disney Infinity, Where's My Mickey?, and Disney Epic Mickey 2.
- Executed compelling media-rich presentations (for print, screen & online) clearly communicate to a variety of audiences, including executives, internal/external groups, key partners and stakeholders.
Designer
Created event and marketing materials for USC’s Student Affairs program and other USC performances including Esperanza Spalding, Shiny Toy Guns, and Tim Gunn.
International Consumer Products Creative
Composed graphic assets for international licensing brand decks such as packaging, online media, and print advertising that featured characters from "The Croods" and "Turbo."
Digital Department Creative
- Conceptualized digital campaigns for clients' shows like Disney Channel’s “Jessie,” and Cartoon Network's "Star Wars: The Clone Wars."
Steph Chow education
B.A., Design And Visual Communications, General
User Experience Design And User Research Design
Ios Development
Frequently asked questions about Steph Chow
Quick answers generated from the profile data available on this page.
What company does Steph Chow work for?
Steph Chow works for XAMA.
What is Steph Chow's role at XAMA?
Steph Chow is listed as Founder and Creative Director, UI and UX at XAMA.
What is Steph Chow's email address?
AeroLeads has found 1 work email signal at @xamacreative.com for Steph Chow at XAMA.
What is Steph Chow's phone number?
AeroLeads has found 2 phone signal(s) with area code 650 for Steph Chow at XAMA.
Where is Steph Chow based?
Steph Chow is based in San Jose, California, United States while working with XAMA.
What companies has Steph Chow worked for?
Steph Chow has worked for Xama, Supercell, Disney Interactive, Usc Spectrum, and Dreamworks Animation.
How can I contact Steph Chow?
You can use AeroLeads to view verified contact signals for Steph Chow at XAMA, including work email, phone, and LinkedIn data when available.
What schools did Steph Chow attend?
Steph Chow holds B.A., Design And Visual Communications, General from University Of Southern California.
What skills is Steph Chow known for?
Steph Chow is listed with skills including Illustrator, Indesign, Graphic Design, Photoshop, Adobe Creative Suite, Branding And Identity, Microsoft Office, and User Interface Design.
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