Steph Chow Email and Phone Number
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Steph Chow is a UX Specialist and Creative Director who has dedicated herself to creating great digital product and design for the global consumer. She leverages her creative strategy and UX expertise to improve and execute game UI/UX for brands like Disney, Call of Duty, Marvel, Star Wars, and BANDAI NAMCO. As the founder and leader of XAMA, Steph works with a talented remote team of designers to consult and create high quality experiences for Fortune 500 companies, AAA game studios, and startups.In 2018, she was a speaker at GDC's UX Summit where she discussed how to immerse a creative world into usable UI. She then returned in 2019 to GDC's UX Summit to speak about conveying player growth through UX Strategy and in-game visuals. Steph now volunteers as a GDC advisor, working with the other members to curate the UX summit sessions.While part of the Central Creative team at Disney Games, Steph combined her art direction and UI/UX abilities to create functional and thematic product user interfaces. She then diversified her experience as a Marketing Art Director at Supercell––where she worked to improve Clash of Clans and Clash Royale's presence through a localized creative strategy for retention and acquisition in the Japan market. In addition she provided UI/UX insight and creative consultation to new game teams on how they can make their game globally appealing, and approachable for the Japan market.
Xama
View- Website:
- xamacreative.com
- Employees:
- 2
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Founder And Creative Director, Ui And UxXamaSan Jose, Ca, Us -
Founder & Creative Director, Ui/UxXama Jun 2018 - PresentCulver City, California, UsI lead and design experiences for both AAA studios and small indies with a talented remote team of expert designers.• Lead creative direction, UX/UI design, product strategy suggestions and solutions for clients' digital products such as web apps, cross-platform services, and games.• Collaborate with game designers, engineers, product managers, and leadership to prototype proof of concepts in order to secure stakeholder support, key partnerships, and funding.• Optimize and elevate client products by applying creative brand strategy and UX/UI best practices.• Hire, manage, and empower remote teams based on client objectives and team members' expertises.• Execute product building blocks and recommendations through deliverables such as UX audits, UX standardization guides, experience pillars, tenets, wireframes, prototypes, design systems, user interviews, and player journeys.• Provide UI/UX consultation to game teams that lead to impactful UI/UX changes with in-depth audit reports.• Educate and present young ventures with design thinking methodologies, tools, and processes.Notable Project:Call of Duty: Mobile XAMA served as Activision's UX consultant, and aided the team to ensure the game's UI/UX quality was upheld with numerous features before and after launch. The game has now surpassed $1.5 billion in global lifetime following its official launch in October 2019. -
Art Director, MarketingSupercell Apr 2017 - Jun 2018Helsinki, Southern Finland, Fi• Concentrated on executing hyper-focused creative strategy and art direction for Japan market through community, and user acquisition content.• Directed local and international partners to produce community videos, E-sports events, and paid media creative.• Collaborated on Japan creative road map that led to a relevant increase in DAU, MAU, and general brand awareness in Japan territory.• Led and produced Clash Royale global live-ops campaigns catered for players in Japan. Events produced and championed include: Japanese New Year & Golden Week 2018.• Consulted new and current game teams on Japan’s mobile game market, player behaviors, and cultural familiarities. -
Senior Designer, Visual Art DirectionDisney Interactive Dec 2015 - Jun 2016Glendale, California, Us• Led art direction on external titles with external developers and internal artists in UI, character design, backgrounds, animation, SFX and VFX.• Gave in-depth UX/UI feedback for mobile game features that were in development or in live-ops.• Mentored and educated team members at Disney Interactive about the importance of UX principles in game development. -
DesignerDisney Interactive Dec 2014 - Dec 2015Glendale, California, Us• Worked with senior producers and external developers to improve the visual quality and experience of Disney mobile games from concept to production to live services. • Gave visual guidance and art direction to external developers and internal artists in UI/UX, character design, backgrounds, animation, SFX and VFX.• Provided visual and written creative feedback to developers and publishers for in-game features, and marketing websites for mobile and online games.• Executed key marketing creative for user acquisition assets such as logos, key art and app store icons. -
Associate DesignerDisney Interactive Sep 2013 - Nov 2014Glendale, California, Us• Collaborated with senior producers to produce creative for Disney's Asia Games production department involving Disney IPs (Marvel, Pixar, Star Wars) which included UI/UX design, user flows, wireframes, and iconography for in-game features.• Provided visual and written creative feedback to developers and publishers for in-game features, and marketing websites for mobile and online games.• Executed creative for user acquisition assets such as websites, banner ads, social media assets and mobile app icons for a variety of territories (ASIA/EMEA/NA). -
Product Development Design InternDisney Interactive Nov 2012 - Aug 2013Glendale, California, Us• Conceptualized and designed adaptive web UI layouts for upcoming Disney Interactive titles by collaborating with senior producers, developers, and online publishing team members.• Produced PR material such as signage, decks, invites, and infographics for Disney Infinity, Where's My Mickey?, and Disney Epic Mickey 2.• Executed compelling media-rich presentations (for print, screen & online) clearly communicate to a variety of audiences, including executives, internal/external groups, key partners and stakeholders. -
DesignerUsc Spectrum May 2009 - May 2012Los Angeles, Ca, UsCreated event and marketing materials for USC’s Student Affairs program and other USC performances including Esperanza Spalding, Shiny Toy Guns, and Tim Gunn. -
International Consumer Products CreativeDreamworks Animation Jan 2012 - Apr 2012Glendale, Ca, UsComposed graphic assets for international licensing brand decks such as packaging, online media, and print advertising that featured characters from "The Croods" and "Turbo." -
Digital Department CreativeBemis Balkind May 2011 - Aug 2011Los Angeles, Ca, Us• Conceptualized digital campaigns for clients' shows like Disney Channel’s “Jessie,” and Cartoon Network's "Star Wars: The Clone Wars."
Steph Chow Skills
Steph Chow Education Details
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University Of Southern CaliforniaGeneral -
Ucla ExtensionUser Experience Design And User Research Design -
General AssemblyIos Development
Frequently Asked Questions about Steph Chow
What company does Steph Chow work for?
Steph Chow works for Xama
What is Steph Chow's role at the current company?
Steph Chow's current role is Founder and Creative Director, UI and UX.
What is Steph Chow's email address?
Steph Chow's email address is st****@****ail.com
What is Steph Chow's direct phone number?
Steph Chow's direct phone number is +165020*****
What schools did Steph Chow attend?
Steph Chow attended University Of Southern California, Ucla Extension, General Assembly.
What are some of Steph Chow's interests?
Steph Chow has interest in Working Out, Animation, Web Design, New Technology, Traveling, Snowboarding, Dancing, Photography, Running, Art History.
What skills is Steph Chow known for?
Steph Chow has skills like Illustrator, Indesign, Graphic Design, Photoshop, Adobe Creative Suite, Branding And Identity, Microsoft Office, User Interface Design, User Experience, Creative Direction, Flash, Video Games.
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