Stephen Dao

Stephen Dao Email and Phone Number

Engineering Leader - Startup Founder @ Loupe
Stephen Dao's Location
Los Angeles Metropolitan Area, United States, United States
Stephen Dao's Contact Details
About Stephen Dao

I am a hands-on engineering leader, startup founder, and seasoned entrepreneur with a track record of driving innovation and delivering impactful software solutions for diverse business needs. In 2023 I co-founded Fablebox, a platform for live video streamers to enhance their content with AI-powered 3D avatars. I was also a co-founder and Head of Engineering for Mobcrush, a livestreaming platform for mobile gamers that was funded by several leading VCs (Kleiner Perkins, First Round Capital, et al) and acquired by Super League Gaming in 2021. My experience includes building and motivating high-performing engineering teams, architecting scalable cloud-based systems, and leading technical decision making in startup settings.Feel free to reach out to connect or discuss potential opportunities to collaborate.

Stephen Dao's Current Company Details
Loupe

Loupe

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Engineering Leader - Startup Founder
Stephen Dao Work Experience Details
  • Loupe
    Engineering Manager
    Loupe Aug 2024 - Present
    Los Angeles, Us
  • Fablebox.Ai
    Cto/Co-Founder
    Fablebox.Ai Mar 2023 - Nov 2023
    Fablebox is a platform that enables live video creators to enhance their streaming content by generating personalized AI-powered 3D avatars to engage with. I co-founded the company and worked on the concept after seeing AI-generated content in a Twitch stream, and we then developed a service for streamers to easily create and customize fictional characters within their streams. My responsibilities included leading development of the POC for investor pitches, establishing our AWS cloud infrastructure, architecting APIs, and defining business logic. Some of our development work included a website using Nuxt to host WebGL assets for 3D avatars, a system to map ElevenLabs audio speech files to VRChat avatars using websockets, and a Unity lipsync library.
  • Super League Gaming
    Executive Vice President, Engineering
    Super League Gaming Jun 2021 - Dec 2022
    Santa Monica, California, Us
    Super League Gaming acquired my startup Mobcrush (see below).
  • Mobcrush
    Co-Founder
    Mobcrush Sep 2014 - May 2021
    Santa Monica, Ca, Us
    Mobcrush was a livestreaming platform for mobile gamers that provided content monetization tools for creators through brand activations. In 2021, Mobcrush was acquired by Super League Gaming, a company that creates immersive gaming experiences for brands. At SLG I managed a 20-member engineering team supporting 6 product lines, with a focus on driving their push into live video streaming tools and Machine Learning to increase their addressable server audience and sales pipelines.My co-founders at Mobcrush partnered to execute on an innovative iOS SDK prototype for mobile gamers that enabled items on a device screen to be livestreamed to services (e.g. Twitch). We demoed our prototype at tech conferences in Europe to obtain our seed round, and later we pitched VCs to close Series A&B with some top investors (Kleiner Perkins, Evolution Media Capital, First Round Capital, Crosscut Ventures, Raine Ventures, Lowercase Capital).I built and led a 10-member engineering team that built our live video streaming cloud platform deployed on AWS for at-scale video ingestion and viewing. The platform was designed to leverage custom in-house code and FFmpeg to ingest and transcode an RTMP stream to multiple HLS bitrates for adaptive bitrate distribution via CDN. Other engineering successes included: - a live streaming toolset for creators to syndicate live streams to multiple social platforms simultaneously. - a unified chat system to aggregate chat messages from live video streaming destinations through integrations with Twitch, Facebook, YouTube, and Trovo. - a monitoring and alerting stack using Prometheus, Cloudwatch, and PagerDuty.- an automated content selection policy for Mobcrush’s OTT channel.
  • Minitime
    Lead Software Engineer
    Minitime Apr 2011 - Aug 2014
    West Hollywood, Ca, Us
    MiniTime is a travel planning website for families that recommended kid-friendly hotels and points of interest. I worked on backend architecture (Java, Spring, Struts, Hibernate) and API integrations.
  • Myspace
    Senior Software Engineer
    Myspace Oct 2006 - Jan 2011
    Beverly Hills, Ca, Us
    I joined MySpace Music during a hiring spree in the Beverly Hills office after their acquisition by News Corp. My contributions included development and maintenance of the server-side application layer for MySpace Music's online karaoke service, and creation of a content moderation tool with escalation policies for the support team.
  • Techflow, Inc.
    Software Engineer
    Techflow, Inc. 2001 - 2006
    San Diego, Ca, Us

Stephen Dao Skills

Agile Methodologies Jquery Scalability Scrum Xml Software Development Javascript Customer Service Web Services Rest Ruby Mobile Applications Soap Agile Project Management Sdlc Integration Java

Stephen Dao Education Details

  • Uc San Diego
    Uc San Diego
    Computer Science

Frequently Asked Questions about Stephen Dao

What company does Stephen Dao work for?

Stephen Dao works for Loupe

What is Stephen Dao's role at the current company?

Stephen Dao's current role is Engineering Leader - Startup Founder.

What is Stephen Dao's email address?

Stephen Dao's email address is st****@****ush.com

What is Stephen Dao's direct phone number?

Stephen Dao's direct phone number is +156284*****

What schools did Stephen Dao attend?

Stephen Dao attended Uc San Diego.

What skills is Stephen Dao known for?

Stephen Dao has skills like Agile Methodologies, Jquery, Scalability, Scrum, Xml, Software Development, Javascript, Customer Service, Web Services, Rest, Ruby, Mobile Applications.

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