Stephen Ferguson Email & Phone Number
Who is Stephen Ferguson? Overview
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Stephen Ferguson is listed as Level Designer at Flying Wild Hog, a with 221 employees, based in Wageningen, Gelderland, Netherlands. AeroLeads shows a matched LinkedIn profile for Stephen Ferguson.
Stephen Ferguson previously worked as Director at Prism Game Studios Ltd. and Lead Level Designer at Supragames Ug. Stephen Ferguson holds Game Design from Northern Regional College.
Email format at Flying Wild Hog
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About Stephen Ferguson
I have worked as Lead Level Designer on a number of projects such as The Game Award winning mod Portal Stories: Mel, as well as the overwhelmingly positively reviewed Supraland: Six Inches Under. I have worked remotely helping organise teams with members around the world.I have worked with Unity, Unreal 4 and Source Engine.I also have experience in 3D Modelling, Rigging and Animation, Programming with Blueprints and C#. I am always looking for new opportunities to continue to develop and expand my skillset.
Listed skills include Game Design, Unity3D, Level Design, Video Games, and 8 others.
Stephen Ferguson's current company
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Stephen Ferguson work experience
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Director
Director and Lead Level Designer3D modelling, unwrapping, rigging, animating
Lead Level Designer
· Lead level and Puzzle designer for the game, working with other level designers.· Environment design/storytelling, and ensuring all areas of the game had consistent style.· Implementing game events and logic with Blueprints.· Managing playtesting and iterative adjustments based on feedback with players and Lead Dev.
Co Project Lead And Lead Level Designer
• Level and puzzle design for all levels, maintaining a smooth difficulty curve based on playtester feedback.• Designing gameplay elements suitable for VR• Detailing/Art pass, lighting
Level Designer
• Level Design on 3D and 2D projects in Unity 5.• Detailing levels.• Lighting and optimising levels.• Bug Reporting and fixing.
Co Project Lead And Lead Environment Designer
• Level and puzzle design of 1/3rd of the levels.• Ensuring high detail, environment consistency and performing an art pass for every level.• Using Hammer's event driven entity and I/O system to program complex level events.• Discussing and making game design decisions alongside the Project Lead.• Designing the Source Filmmaker levels and directing the cutscenes.• Managing an international group of team members and prioritising tasks.• Bug fixing.• Managing social… Show more • Level and puzzle design of 1/3rd of the levels.• Ensuring high detail, environment consistency and performing an art pass for every level.• Using Hammer's event driven entity and I/O system to program complex level events.• Discussing and making game design decisions alongside the Project Lead.• Designing the Source Filmmaker levels and directing the cutscenes.• Managing an international group of team members and prioritising tasks.• Bug fixing.• Managing social media accounts, moderating forums and dealing with press enquiries.• Use of Steamworks to manage the store page, team members and preparing for release on Steam.• Editing and cutting up voicelines. Show less
Project Support Officer
• Designed a client management system using Microsoft Access, customised for each staff team to use, ensuring confidential data was displayed only to relevant personnel• Using Visual Basic for Applications for advanced database functionality• Training staff on new database• Created tutorials for use of the database• General admin and data input duties• Managing training events, booking venues and trainees• Answering and redirecting calls• Logging mail• Managing… Show more • Designed a client management system using Microsoft Access, customised for each staff team to use, ensuring confidential data was displayed only to relevant personnel• Using Visual Basic for Applications for advanced database functionality• Training staff on new database• Created tutorials for use of the database• General admin and data input duties• Managing training events, booking venues and trainees• Answering and redirecting calls• Logging mail• Managing petty cash• Sorting invoices and finance files ready for auditing Show less
Colleagues at Flying Wild Hog
Other employees you can reach at flyingwildhog.com. View company contacts for 221 employees →
Rafał (Ozo) Mąka
Colleague at Flying Wild HogWarsaw, Mazowieckie, Poland
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PK
Paweł Kowalski
Colleague at Flying Wild HogRzeszów, Podkarpackie, Poland
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JB
Juliusz Brzostek
Colleague at Flying Wild HogWarsaw, Mazowieckie, Poland
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RB
Rahul Bhanuse
Colleague at Flying Wild HogBengaluru, Karnataka, India
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PK
Patryk Kin
Colleague at Flying Wild HogWarsaw, Mazowieckie, Poland
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EP
Ekaterina Pomazueva
Colleague at Flying Wild HogTbilisi, Georgia
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KT
Kamil Trocinski
Colleague at Flying Wild HogWarsaw, Mazowieckie, Poland
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NN
Nove November
Colleague at Flying Wild HogEgypt
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AM
Artur Marcol
Colleague at Flying Wild HogPoland
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TG
Tomek Gop
Colleague at Flying Wild HogWarsaw, Mazowieckie, Poland
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Stephen Ferguson education
Game Design
High School
Frequently asked questions about Stephen Ferguson
Quick answers generated from the profile data available on this page.
What company does Stephen Ferguson work for?
Stephen Ferguson works for Flying Wild Hog.
What is Stephen Ferguson's role at Flying Wild Hog?
Stephen Ferguson is listed as Level Designer at Flying Wild Hog.
Where is Stephen Ferguson based?
Stephen Ferguson is based in Wageningen, Gelderland, Netherlands while working with Flying Wild Hog.
What companies has Stephen Ferguson worked for?
Stephen Ferguson has worked for Flying Wild Hog, Prism Game Studios Ltd., Supragames Ug, Prism Studios, and Iglu Media.
Who are Stephen Ferguson's colleagues at Flying Wild Hog?
Stephen Ferguson's colleagues at Flying Wild Hog include Rafał (Ozo) Mąka, Paweł Kowalski, Juliusz Brzostek, Rahul Bhanuse, and Patryk Kin.
How can I contact Stephen Ferguson?
You can use AeroLeads to view verified contact signals for Stephen Ferguson at Flying Wild Hog, including work email, phone, and LinkedIn data when available.
What schools did Stephen Ferguson attend?
Stephen Ferguson holds Game Design from Northern Regional College.
What skills is Stephen Ferguson known for?
Stephen Ferguson is listed with skills including Game Design, Unity3D, Level Design, Video Games, Source Engine, Game Development, Unity, and Project Management.
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