Stephen Jameson Email and Phone Number
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Stephen Jameson is a Principal Effects Artist at Firaxis Games. He possess expertise in texturing. Colleagues describe him as "As the lead principal FX artist on XCOM, Jameson has brought the worlds of XCOM to life with FX that have dazzled the entire team. His methods go far beyond the typical smoke and particle explosions of your typical game FX artist: I’ve seen him used advanced calculus to script out supernatural alien effects, and he’s even got entirely procedural birds and rats running around in the levels! But what I like most about Jameson is the extremely indispensable asset he’s been for the cinematics on XCOM. I’ll give him a scene and a couple days later, I’ll be shocked and awed at all the ways his FX helped bring the sequence to life. (When I asked him for J.J. Abrams style lens flares he kicked out some of the coolest ones I’ve ever seen in a video game!) Finally, Jameson has been extremely helpful and flexible, often being my go-to guy to help me troubleshoot all kinds of Unreal Engine oddities. He’s technical, artistic, creative, flexible, and fun to work with!", "Steve is a pleasure to work with, nothing but good things to say! This guy can do it all from technical art, to FX, to character rigging, etc. He provides top-tier artwork when it comes to the Unreal Engine, especially with explosions =)", and "Steve is an amazing 3D, Texture and Particle Effect artist. He quickly created assets of a quality that consistently exceeded anything we had imagined. Dedicated to his work, I would not only recommend Steve for his artistic traits, but also for his personality. Easy to talk to and toss ideas back and forth with, it was a great pleasure to work with him."
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Principal Effects ArtistFiraxis GamesBaltimore, Md, Us -
Lead Fx ArtistFiraxis Games Apr 2010 - PresentSparks, Maryland, Us -
Principal Effects ArtistFiraxis Games Jan 2010 - Apr 2010Sparks, Maryland, UsCreation of particle systems, complex shaders, physics simulations, and other in-game effects. -
Vfx LeadLiquid Development Sep 2009 - Jan 2010UsCreated effects, gave art and tech direction to other artists, maintained schedules and asset lists, handled relations with clients. Chose to leave because of personal ties on the other coast. -
Key Asset ArtistBlue Omega Entertainment Feb 2004 - Jun 2009UsCreation of game assets, specializing in 3D modeling, texturing, shader creation, particle systems and other effects, rigging, animation, and documentation of techniques. -
Freelance ArtistSelf Employed 2002 - 2004Design and art production for print, web, television, and film
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Graphics Support PersonnelWar Gaming Dept., Naval War College 2000 - 2000Newport, Ri, UsDesigning and making graphics for internal publications and multimedia presentations, and providing other visual support for war games, both Naval and cross-military.
Stephen Jameson Skills
Stephen Jameson Education Details
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School Of Visual ArtsComputer Art
Frequently Asked Questions about Stephen Jameson
What company does Stephen Jameson work for?
Stephen Jameson works for Firaxis Games
What is Stephen Jameson's role at the current company?
Stephen Jameson's current role is Principal Effects Artist.
What is Stephen Jameson's email address?
Stephen Jameson's email address is st****@****hoo.com
What is Stephen Jameson's direct phone number?
Stephen Jameson's direct phone number is +141089*****
What schools did Stephen Jameson attend?
Stephen Jameson attended School Of Visual Arts.
What skills is Stephen Jameson known for?
Stephen Jameson has skills like Texturing.
Who are Stephen Jameson's colleagues?
Stephen Jameson's colleagues are Terrence Myers, Lee Arnest, Nell Raban, Shaun Wilson, Dabhi Rahul Dabhi Rahul, Amanda Belmont, Bobby Taylor.
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