I write video games. I'm rather good at it.
Sandalfoot Games
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FounderSandalfoot Games Feb 2012 - PresentSandalfoot Games is a bootstrapped startup that published its first title, Dungeon Ho!, on Google Play in 2013. Currently prototyping/developing the foundational tech for future projects and polishing up some stuff that's close to being done.
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Senior Godot DeveloperGala Aug 2023 - Jun 2024The Interwebs, UsC# Godot developer for Townstar/Common Ground WorldNFT game. -
Senior Software DeveloperLeft Field Labs Jan 2022 - Dec 2022Culver City, California, UsEmbedded Unity engineer working on AR/VR and voice-activated networking software. Refactored massive tradeshow demos and contributed to the Meta VoiceSDK. -
Lead Unity EngineerOpen Sesame Media, Inc. Oct 2020 - Sep 2021Marina Del Rey, California, UsDid they need it built? I built it. UI, animation, 3D model wrangling, native plugins, C# scripting, voice recording, networking APIs, even some insane OpenGL tomfoolery that should probably never have been tried. -
ConsultantArtech Information Systems Jun 2018 - Jan 2020Morristown, Nj, UsOnsite software consultant at the Google. Aided in development tasks for Google Fiber, including code cleanup and UI features for their (canceled) set-top Android app. -
Independent Contractor - Magic LeapGenesis Global Recruiting Oct 2017 - Dec 2017Miramar, Fl, UsC++ app development for an augmented reality startup. -
Senior Software EngineerPhase 2 Industries, Llc Apr 2014 - Apr 2017Santa Clara, California, UsPrototyped a native OpenGL version of company's rendering client.Maintained and added features to Android client. -
Android DeveloperAppredeem Nov 2013 - Feb 2014San Francisco, Ca, UsWorked on the Audio Message recording/interface for the Smug messaging app. -
Senior Mobile DeveloperInfostretch Corporation Jun 2013 - Aug 2013Acted as go-between for offshore development team and client, performing code analysis/review and technical advisory as well as on-demand, onsite programming.
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Senior Game Development NinjaRocket Ninja 2011 - 2012Flash Molehill/3D game engine R&D, Flash UI development (Dusk)
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Senior Game DeveloperMtv Networks Jan 2011 - Mar 2011New York, Ny, UsCapitol City - pathfinding, mostly. -
Game DeveloperKabam Jan 2010 - Dec 2010Vancouver, British Columbia, CaFlash developer - Sweet World, Merlin's Wondrous Wheel -
Flash DeveloperPlaydom Mar 2009 - Nov 2009Developer on Lucky Farkle, Mobsters, Sorority Life
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Mobile DeveloperNamco Bandai Games America Mar 2006 - Feb 2009Irvine, California, UsPorting engineer - J2MEProgrammer - SubmergedProgrammer - Namco All-StarsFlash programmer - Star Trigon, Secret Stones, Rolling 5 Poker -
Mobile Consultant5Th Cell Media Jun 2004 - Sep 2005Bellevue, Wa, UsJ2ME developer - Lemony Snicket's "A Series of Unfortunate Events"J2ME developer - Darts Pro! (cancelled) -
FounderBridge And Tunnel Software Jan 2003 - Jun 2004self-published two mobile titles (J2ME) through iiLCorp and Cellmania.
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Systems Programming ConsultantIntergalactic Communications 2003 - 2004Design and implementation of small-scale E-commerce web sites using PHP and MySQL. Sites made use of persistent storage via MySQL databases and facilitate on-line order placement for customers.
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Adjunct FacultyBloomfield College 2002 - 2004Bloomfield, New Jersey, UsDeveloped and taught “Video Games and Virtual Worlds”, a course focused on basic 2D game development in Java.Advisor to (and had a hand in the development of) the college's academic program for game design and development. -
Instructor/DeveloperSysoft 2001 - 2002Prototyping web-based applications for RFPs in ASP and JSP with database backends using Oracle, SQL Server, and Access. Development/writing/proofreading of course material, quizzes, exams, and textbooks on XML, ASP,JSP, SQL, Database, Javascript, and VBScript. Taught courses five days a week on eCommerce, networking basics, and programming languages (ASP/JSP/XML/JavaScript/SQL). Developed in-house tool for creating, taking, and grading students’ quizzes on-line.
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Applications ConsultantConcurrent Technologies 1999 - 2001Design, coding, and support for web-based application solutions. Among them: PULSE of the Workcenter (AT&T Intranet) and PULSE Y2K Crisis Monitoring Center, RDS Ordering System (AT&T Intranet/Interactive Advantage gateway), Customer Connect (Internal AT&T sales-tracking tool), 10-10-345 commercial website (www.1010345.com). I also worked as part of a task-resolution team that quickly solved time-critical problems for other projects as needed.
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Technical LeadLogic Works 1997 - 1999UsDesign, programming, and maintenance of Installshield scripts pertaining to product installation for company’s entire line, including ERwin, BPwin, and TestBYTES. I also did some Windows C++-based programming for an install launcher frontend (GUI application) for a multiapplication package.
Stephen Karstensen Education Details
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Kean UniversityComputer Science
Frequently Asked Questions about Stephen Karstensen
What company does Stephen Karstensen work for?
Stephen Karstensen works for Sandalfoot Games
What is Stephen Karstensen's role at the current company?
Stephen Karstensen's current role is Game Developer.
What schools did Stephen Karstensen attend?
Stephen Karstensen attended Kean University.
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