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Stephen Mcnally Email & Phone Number

AR Display Engine Architect at Facebook
Location: Redmond, Washington, United States 7 work roles 1 school
1 work email found @facebook.com LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email s****@facebook.com
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Current company
Role
AR Display Engine Architect
Location
Redmond, Washington, United States
Company size

Who is Stephen Mcnally? Overview

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Quick answer

Stephen Mcnally is listed as AR Display Engine Architect at Facebook, a with 24382 employees, based in Redmond, Washington, United States. AeroLeads shows a work email signal at facebook.com and a matched LinkedIn profile for Stephen Mcnally.

Stephen Mcnally previously worked as AR Display Engine Architect at Meta and AR Display Systems Engineering Lead/Manager at Facebook. Stephen Mcnally holds Bs, Mechanical Engineering from Washington State University.

Company email context

Email format at Facebook

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{first}{last}@facebook.com
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AeroLeads found 1 current-domain work email signal for Stephen Mcnally. Compare company email patterns before reaching out.

Profile bio

About Stephen Mcnally

Stephen Mcnally is a AR Display Engine Architect at Facebook. He possess expertise in video games, gameplay, game development, game design, multiplayer and 55 more skills. Colleagues describe him as "Stephen is a great engineer with an impressive set of skills. He is a solid hardware design engineer, great at analysis and design of electromechanical systems, and a pleasure to work with. Given the choice, I would include Stephen on any engineering team that I would be leading. I highly recommend Stephen and have been very impressed with the work he has done.", "Stephen is a fast learner and hard-working. He adapts quickly and can be successful in almost any role. He works well with others and is a good mediator.", and "Working directly with Steve, I have seen him develop from an inexperienced college hire to one of our better electo-mechanical designers. Steve can design the part, test it to failure, improve it, and integrate it into a system. In working with him at a subsystem level, he clearly articulated what his system required from my system while being flexible to my needs. When I needed information from Steve about his design that affected my design, he provided it in a timely manner that allowed me to be successful with my subsystem. Steve is a great designer who is easy to get along with."

Listed skills include Video Games, Gameplay, Game Development, Game Design, and 56 others.

Current workplace

Stephen Mcnally's current company

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Facebook
Facebook
AR Display Engine Architect
Redmond, WA, US
Website
Employees
24382
AeroLeads page
7 roles

Stephen Mcnally work experience

A career timeline built from the work history available for this profile.

Ar Display Engine Architect

Redmond, Wa, Us

Ar Display Engine Architect

Redmond, Wa

Ar Display Systems Engineering Lead/Manager

Current
Jul 2020 - Present

Hardware Engineering Manager

Managing a cross-functional team consisting of Optics, ME, EE.

May 2019 - Jul 2020

Principal Opto-Me Lead And Manager

Managed an Opto-ME team focused on near-eye display technology research.

Jan 2016 - May 2019

Opto-Mechanical Lead

Mar 2015 - Dec 2015

Hardware Design Engineer

Houston, Texas, Us

Part Design• Experience designing Sheet Metal, Injection molded, co-Injection Molded, Cast, Elastomeric, and machined parts.• Responsible for over 60 unique parts from initial prototype concepts through hard tooling and product launch.• Performed complex tolerance analysis (GD&T, Y14.5) to ensure part functionality. • Implemented key cost reduction strategies, reducing direct material costs by up to 50% for second generation productsSubsystem Design• Developed and optimized motion control systems for multiple Inkjet products. Included modeling and experimentation to determine proper motor and gear train specification, prototyping and testing designs, and evolving designs to guarantee reliability goals were met or exceeded. • Design of media hold-down solutions for multiple high-end inkjet copier products. Included complex vacuum valving, sealing, and airflow designs. Owned all aspects of subsystem design from prototype to production phases.• Developed revolutionary media pick, feed, and drying solutions.

May 2002 - Feb 2010
Team & coworkers

Colleagues at Facebook

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1 education record

Stephen Mcnally education

  • Washington State University
    Washington State University
    Mechanical Engineering
FAQ

Frequently asked questions about Stephen Mcnally

Quick answers generated from the profile data available on this page.

What company does Stephen Mcnally work for?

Stephen Mcnally works for Facebook.

What is Stephen Mcnally's role at Facebook?

Stephen Mcnally is listed as AR Display Engine Architect at Facebook.

What is Stephen Mcnally's email address?

AeroLeads has found 1 work email signal at @facebook.com for Stephen Mcnally at Facebook.

Where is Stephen Mcnally based?

Stephen Mcnally is based in Redmond, Washington, United States while working with Facebook.

What companies has Stephen Mcnally worked for?

Stephen Mcnally has worked for Facebook, Meta, and Hewlett-Packard.

Who are Stephen Mcnally's colleagues at Facebook?

Stephen Mcnally's colleagues at Facebook include Янжинлхам Ч., Walid Boumkisse, Diego Almachi, Jenn Dahm, and Alpha Worship Connection.

How can I contact Stephen Mcnally?

You can use AeroLeads to view verified contact signals for Stephen Mcnally at Facebook, including work email, phone, and LinkedIn data when available.

What schools did Stephen Mcnally attend?

Stephen Mcnally holds Bs, Mechanical Engineering from Washington State University.

What skills is Stephen Mcnally known for?

Stephen Mcnally is listed with skills including Video Games, Gameplay, Game Development, Game Design, Multiplayer, Xbox 360, Console, and Game Mechanics.

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