Stephen Mcnamara

Stephen Mcnamara Email and Phone Number

Stephen Mcnamara's Location
Greater Melbourne Area, Australia
Stephen Mcnamara's Contact Details

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About Stephen Mcnamara

Currently managing IT requirements and development for OH&S elearning modules, and serving as a bad example for the next generation of IT developers.Previously I've worked on console and PC game development in a variety of programming roles, including all areas of game UI, EFIGS localization, PS2 TRC and XBox360 TCR compliance, object scripting and AI, and have assisted in just about all other areas above the engine. I've also written custom tools for processing game specific data such as trivia questions and player profiles.Specialties: C/C++, C# .NET, console UI, game localization, PHP, JS, Flash, Moodle.

Stephen Mcnamara's Current Company Details
Online Hate Prevention Institute

Online Hate Prevention Institute

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IT Lead
Stephen Mcnamara Work Experience Details
  • Online Hate Prevention Institute
    Software Engineer
    Online Hate Prevention Institute May 2022 - Present
    Australia
    Creating and managing web and data collection systems.
  • Interactive Developments (Previously Virtual Accident)
    It Lead
    Interactive Developments (Previously Virtual Accident) Nov 2010 - Present
    Melbourne, Australia
    Developing interactive training modules for health and safety training courses, handling technical support requirements, managing LMS and web site.
  • Monash University
    Teaching Associate
    Monash University Jul 2017 - Dec 2022
    Melbourne, Australia
    Running lab and workshop classes for undergraduate Software QA, Object Oriented Design, and Game Development.
  • Krome Studios
    Senior Game Programmer
    Krome Studios Nov 2006 - Oct 2010
    Roles on shipped titles included:MS Game Room (XBox 360, 2010) - General UI, avatar support, network error handling, network UI.SceneIt: Box Office Smash (XBox360, 2008) - Trivia question data handling and processing, General UI, network UI, player save and UI TCR compliance.Viva Pinata: Party Animals (Xbox360, 2007) - Minigame coding, minigame AI players.Also a variety of roles on unreleased pitch and demo projects.
  • Atari Melbourne House
    Game Programmer
    Atari Melbourne House May 1999 - Oct 2006
    Titles included: Test Drive Unlimited (PS2 & PSP), Transformers: Armada (PS2), Grand Prix Challenge (PS2), Le Mans 24 Hours (Dreamcast & PS2), and unreleased titles.Primary roles included all areas of game UI, EFIGS localization, console standards compliance for UI, save cards and input.
  • Beam Software
    Game Programmer
    Beam Software Feb 1993 - Apr 1999
    True Lies (SNES & Genesis), Enemy AI & scriptingThe Dame was Loaded (PC & CD-I), All player input and game logic for CD2.Caesars Palace (PS1), Casino game rule logic.Alien Earth (PC), Player control, creature AI & scripting, game logic.and unreleased titles and demos.

Stephen Mcnamara Skills

Xbox 360 Game Development Psp Console Game Programming User Interface Game Design Scripting C# Game Engines Gameplay Artificial Intelligence Flash Xbox Objective C Opengl Es Unity3d Localization Online Gaming Moodle Scorm Adobe Captivate

Stephen Mcnamara Education Details

Frequently Asked Questions about Stephen Mcnamara

What company does Stephen Mcnamara work for?

Stephen Mcnamara works for Online Hate Prevention Institute

What is Stephen Mcnamara's role at the current company?

Stephen Mcnamara's current role is IT Lead.

What is Stephen Mcnamara's email address?

Stephen Mcnamara's email address is st****@****ail.com

What schools did Stephen Mcnamara attend?

Stephen Mcnamara attended Monash University.

What skills is Stephen Mcnamara known for?

Stephen Mcnamara has skills like Xbox 360, Game Development, Psp, Console, Game Programming, User Interface, Game Design, Scripting, C#, Game Engines, Gameplay, Artificial Intelligence.

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