Stephen Mcnamara work email
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Stephen Mcnamara personal email
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Currently managing IT requirements and development for OH&S elearning modules, and serving as a bad example for the next generation of IT developers.Previously I've worked on console and PC game development in a variety of programming roles, including all areas of game UI, EFIGS localization, PS2 TRC and XBox360 TCR compliance, object scripting and AI, and have assisted in just about all other areas above the engine. I've also written custom tools for processing game specific data such as trivia questions and player profiles.Specialties: C/C++, C# .NET, console UI, game localization, PHP, JS, Flash, Moodle.
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Software EngineerOnline Hate Prevention Institute May 2022 - PresentAustraliaCreating and managing web and data collection systems. -
It LeadInteractive Developments (Previously Virtual Accident) Nov 2010 - PresentMelbourne, AustraliaDeveloping interactive training modules for health and safety training courses, handling technical support requirements, managing LMS and web site. -
Teaching AssociateMonash University Jul 2017 - Dec 2022Melbourne, AustraliaRunning lab and workshop classes for undergraduate Software QA, Object Oriented Design, and Game Development. -
Senior Game ProgrammerKrome Studios Nov 2006 - Oct 2010Roles on shipped titles included:MS Game Room (XBox 360, 2010) - General UI, avatar support, network error handling, network UI.SceneIt: Box Office Smash (XBox360, 2008) - Trivia question data handling and processing, General UI, network UI, player save and UI TCR compliance.Viva Pinata: Party Animals (Xbox360, 2007) - Minigame coding, minigame AI players.Also a variety of roles on unreleased pitch and demo projects. -
Game ProgrammerAtari Melbourne House May 1999 - Oct 2006Titles included: Test Drive Unlimited (PS2 & PSP), Transformers: Armada (PS2), Grand Prix Challenge (PS2), Le Mans 24 Hours (Dreamcast & PS2), and unreleased titles.Primary roles included all areas of game UI, EFIGS localization, console standards compliance for UI, save cards and input.
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Game ProgrammerBeam Software Feb 1993 - Apr 1999True Lies (SNES & Genesis), Enemy AI & scriptingThe Dame was Loaded (PC & CD-I), All player input and game logic for CD2.Caesars Palace (PS1), Casino game rule logic.Alien Earth (PC), Player control, creature AI & scripting, game logic.and unreleased titles and demos.
Stephen Mcnamara Skills
Stephen Mcnamara Education Details
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Computer Science
Frequently Asked Questions about Stephen Mcnamara
What company does Stephen Mcnamara work for?
Stephen Mcnamara works for Online Hate Prevention Institute
What is Stephen Mcnamara's role at the current company?
Stephen Mcnamara's current role is IT Lead.
What is Stephen Mcnamara's email address?
Stephen Mcnamara's email address is st****@****ail.com
What schools did Stephen Mcnamara attend?
Stephen Mcnamara attended Monash University.
What skills is Stephen Mcnamara known for?
Stephen Mcnamara has skills like Xbox 360, Game Development, Psp, Console, Game Programming, User Interface, Game Design, Scripting, C#, Game Engines, Gameplay, Artificial Intelligence.
Not the Stephen Mcnamara you were looking for?
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Stephen McNamara
Radio Presenter At 2Nvr 1059 Nambucca Valley Radio Nsw AustraliaGreater Darwin Area2omnicare.org.au, exemail.com.au -
Stephen McNamara
Canberra5hotmail.com, charter.net, sixblackpens.com, adcorp.com.au, adcorp.com.auwebadcorp.com.au2 +197881XXXXX
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Stephen McNamara
Principal Construction Engineer - Klm Spatial (Land Development) Mieaust, Cpeng, Ner, RpeMelbourne, Vic -
Stephen McNamara
Digital Nomad, Australian Voice Talent, Audio Producer And Storyteller. Visit Stevemcmedia.Com.AuMelbourne, Vic
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