A passionate and highly experienced computer game art specialist of over thirty two, and over thirty published games, with exceptional modeling/texturing skills at low, medium and high polycounts.A wealth of experience in creating information rich production concept art to guide the creation of high quality assets. Always strives to raise the bar on quality, both personally and for the entire team, through example, mentoring of junior artists and by researching and defining solutions to technical/methodological barriers to that end. An exacting and unerring eye to detail, especially when working to a specified brief/concept/reference, while being ever mindful of the time constraints.Highly adaptable and self motivated, with a wealth of technical experience across many platforms and technologies that allows a rapid and flexible uptake of new skills and systems.Specialties: Highly proficient in • Blender• Photoshop• Substance Painter• Unreal (5.4)• Procreate/ Dreams• 3D Studio Max• MAYA• In-House ToolsA wealth of practical knowledge of developing on a wide variety of differing hardware and software platforms.• PS5, XBox, Steam, Mobile.• Older: PS1,2,3,4,, PSP, PC, MAC, Amiga, Win CE, iOS, UDK, N64, GameCube
Listed skills include Ps3, Xbox 360, Level Design, 3D Studio Max, and 17 others.