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I have more than 20 years of professional experience in software development, specializing in real-time simulation and video game.Specialties: Virtual Training, Serious Games, Game Design/Development, Virtual Worlds, Distributed Systems
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Principal Software ArchitectDignitas Technologies Oct 2022 - PresentOrlando, Florida, Us• Senior Technical Advisor focusing on the future of technologies and new programs to keep the company relevant and ahead of technology evolution• Principal Investigator for the USMC ITE (Immersive Training Environment)• Software Development Functional Manager -
Engineering ManagerThe Disti Corporation Sep 2021 - Oct 2022Orlando, Fl, Us -
Principal Software ArchitectDignitas Technologies Nov 2016 - Sep 2021Orlando, Florida, Us• Team Lead on Foundation GEOINT 3D (FG3D) for NGA• Team Lead on Federated Co-Production of 3D Geospatial Data (FedCoPro) for USSOCOM• Technical Lead on Geospatially Integrated Cyber Information for Situational Awareness (CyberCOP) for USSOCOM• Principal Investigator for OCEAN-I (photomosaicking and feature detection through machine learning) for the US Navy• Principal Investigator for Project Etna (procedural modeling from point cloud data) for NGA• Principal Investigator for Dense Urban Environments Technology (DUET) for the US Army• Principal Investigator for Multi-Resolution Environment Services (MRES) for the US Army -
Software Simulation Technical ManagerLeidos Nov 2015 - Nov 2016Reston, Virginia, UsTechnical Manager for the US Army's Enterprise Data Services (EDS), a cloud-based data discovery and distribution platform. -
Chief ScientistGamesim Apr 2012 - Oct 2015Orlando, Florida, Us• Principal Investigator for the Procedural Model Generation Service (PMGS) for the US Army Research Lab• Principal Investigator for the Tactical Training and Rehearsal Environment (TTRE) for the US Air Force Research Laboratory• Principal Investigator for the Virtual Team Training Engine (VTTE) for NASA• Lead Engineer on Madden NFL 25 CoachGlass, a SmartGlass application for XBox One -
Chief EngineerSaic Jan 2010 - Apr 2012Reston, Va, UsSAIC acquired the OLIVE product from Forterra in January 2010. I integrated the OLIVE team and technology into SAIC and had multiple responsibilities including:• Chief Engineer: Defined the technical direction of the product, including the roadmap. Secured over $1M in IR&D funding to enhance the product. Authored white papers, RFI responses and technical volumes for proposals. Wrote the technical volume for a winning proposal on the $18M vGov IDIQ. Represented SAIC at various domestic and international conferences including I/ITSEC, GameTech and ITEC.• Engineering Manager: Supervised a distributed team of 16, including software developers, artists, quality assurance, and system engineers. Managed multiple ongoing software development efforts using a CMMI Level 3 Agile software development process. Conducted interviews for all open positions (technical and non-technical). Conducted performance reviews and created development plans for each team member.• Interim Program Manager: Twice served as the interim program manager during management reorganizations. -
Solution ArchitectForterra Systems Apr 2007 - Jan 2010As the Solution Architect at a Silicon Valley startup I had multiple responsibilities including:• System Design: Analyzed customer requirements and designed a solution to rapidly meet those requirements. Broke the solution down into detailed tasks including manpower requirements, potential risks, and cost estimation. • Project Management: Responsible for project schedule, budget and performance on smaller projects. Delivered projects include a complex virtual world scenario for the Office of the Director of National Intelligence's SHARP (Summer Hard Problem) workshop, a custom virtual world for the National Defense University, and platform improvements for the University of Oklahoma’s CERT (Community Emergency Response Team) training. Served as global account manager for Accenture projects.• Technical Writing / Presentations: Authored technical volumes for proposals including the initial proposal selected for the Air Force’s MyBase next-generation training initiative. Represented Forterra at various domestic and international conferences including I/ITSEC, GameTech, ITEC, AUSA, and Virtual Worlds London.• Technical Training: Delivered training to customers including SAIC, CAE, AETC, RDECOM and Lockheed Martin.• Technical Interviews: Conducted technical interviews for all engineering candidates.
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Senior Software EngineerDisti Jan 2005 - Apr 2007Orlando, Fl, UsSenior software engineer at a small simulation company that sells a code generation tool (GL Studio) and has a services division that leverages the same tool. Worked with both sides of the company in multiple roles:• Project Lead: Project lead for the Navy’s LCAC Maintenance Trainer, the Finnish Air Force’s F-18 Maintenance Trainer, the dashboard component of the CCTT (Close Combat Tactical Trainer) for Lockheed Martin, and an Air Force instrument trainer.• Engineering: Provided engineering for Boeing’s Korean F-15 instrument trainer, Nissan’s radio software integration with Statemate, and an AH-64 Apache maintenance trainer.• Technical Training: Conducted on-site training for NASA (Houston), Northrop Grumman (San Diego), Lockheed Martin (Ft. Worth), and the Danish Royal Navy (Odense, Denmark).• Business Development and Sales: Developed a business relationship with Sun surrounding the GL Studio Java Code Generator. Supported international distributors in Europe, Korea, and Japan. Closed sales with various high-profile customers including Scaled Composites, NAVAIR, and NASA.• Marketing: Made technical presentations at various conferences including I/ITSEC. -
Senior Software EngineerTel-Tron Technologies Jan 2004 - Jan 2005Lead programmer in development of emergency call systems.• Responsible for embedded development as well as development of PC applications that allow flexible configuration of the systems.• Designed, developed and integrated a C++ DLL for serial communication with embedded hardware devices.• Identified the need for and developed an inventory control process.
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Software EngineerElectronic Arts (Ea) Nov 2001 - Oct 2003Redwood City, Ca, UsGeneral programming on the PS2, XBox, and GameCube versions of Madden NFL 2003 (Metacritic: 95) and Madden NFL 2004 (Metacritic: 94) with additional programming support for the PC versions.• Responsible for online console gameplay. Madden 2003 was the first product to integrate Sony’s network library and consequently the first product to ship with support for Sony’s PS2 network adapter. • Created "bots" for automated testing. • Created technical design documents and conducted code reviews.• Customized server code to support the PS2 “lobby” and statistics server. • Debugged issues from every area of the game to ensure a deterministic simulation.• Wrote postmortems and made technology presentations to other groups within the company. -
Lead Developer911 Games Corp Jan 2000 - Oct 2001Lead Developer at a small game company focusing on persistent, massively multiplayer games that are playable through a web browser.• Lead Developer and Lead Designer on Star Exodus, the company’s most successful title.• Lead Designer on Kings and Castles.• Maintained production database and web servers.
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ProgrammerFederal Express Apr 1999 - Jan 2000Memphis, Tn, Us -
Software EngineerSpheresoft, Inc. Jun 1998 - Apr 1999
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Information Systems SpecialistUab Jan 1996 - Dec 1997Birmingham, Al, Us
Stephen Eckman Skills
Stephen Eckman Education Details
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University Of Alabama At BirminghamComputer Science
Frequently Asked Questions about Stephen Eckman
What company does Stephen Eckman work for?
Stephen Eckman works for Dignitas Technologies
What is Stephen Eckman's role at the current company?
Stephen Eckman's current role is Senior Technical Advisor.
What is Stephen Eckman's email address?
Stephen Eckman's email address is se****@****sti.com
What is Stephen Eckman's direct phone number?
Stephen Eckman's direct phone number is +140760*****
What schools did Stephen Eckman attend?
Stephen Eckman attended University Of Alabama At Birmingham.
What skills is Stephen Eckman known for?
Stephen Eckman has skills like Software Engineering, Software Development, Distributed Systems, Simulations, Agile Methodologies, Systems Engineering, C++, Program Management, Game Development, Programming, Requirements Analysis, Software Design.
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